I was with my head in my hands with the /reload problem. I would have probably resorted to restarting eventually but I was stubbornly trying to find formatting issues for a while lmao. Thanks for this!
@danielrhouck9 ай бұрын
7:51 *THANK YOU!* I had been working on this for ages after trying to get this working from the wiki and not finding anything.
@samutheoneandonly38769 ай бұрын
Dude. I have been wanting to make custom damage types for ages but I could never get it to work! You helped me out so much man! Thank youuu! Wanna see what I made with your tutorial?
@conure5128 ай бұрын
That's great! And sure I'd love to :)
@l9m2415 ай бұрын
I remember messing around with modding minecraft, and was wanting to add a custom damage type to a liquid. I decided to check how damage sources worked and it's similar to what you've shown. And funny enough, when I did this for my little mod. The next week Mojang added the damage command to the next minecraft version and I was chuckling since the process was the exact same. Even down to the language file.
@codemob10 ай бұрын
This could lead to some chaos on hermitcraft
@plasmarob74110 ай бұрын
Or anywhere.
@themessymeerkatyah10 ай бұрын
fr
@RavenRavel10 ай бұрын
We can finally die from dysentery in Minecraft!
@berkle10 ай бұрын
That's been in the game!
@RavenRavel10 ай бұрын
How does one...? I'm sure there's a mod for that.
@conure51210 ай бұрын
No water = heatstroke, unclean water = dysentery... *evil laughter*
@Painstillplays10 ай бұрын
This is gonna be fun to mess with 🤣
@conure51210 ай бұрын
This will be put to use on Eons soon and I guarantee people will hate me for it
@Painstillplays10 ай бұрын
@@conure512I will love you for it XD
@themissinglink248110 ай бұрын
@@conure512 Could you also make custom mobs using the current existing mobs and have attribute scale and any other attributes and custom resoursepack and sounds for those mobs?
@themissinglink248110 ай бұрын
@@conure512 And maybe custom food, plants and crops using the current items but have custom textures and saturation levels if its possible?
@Run2Seeun5 ай бұрын
After testing, I can say that death message translation doesn't have to be in the "minecraft" namespace. As long as the translation key is correct, the death message will work in any language file.
@tigg10004 ай бұрын
I'm currently making a fantasy rp server, you sir are being added to the spawns wall of credits. Thank you
@Dominator_mc8 ай бұрын
What I want to know is how to make that lil black hole particle thing with the end chest particle but on bedrock edition
@As1anCr4ck3r2 ай бұрын
How can I edit existing death messages? Im making a splatoon datapack thing and I want to replace the player attack (swords, bows,etc) with "%1$s was Splatted using (Insert Pre-Written weapon name)". Like say a person used a sword it would say "%1$s was Splatted using Splat-Roller" and if a player died from a bow shot it would be "%1$s was Splatted using Splat-Charger". How would it be formatted in the resource pack? Edit: Is it also possible to add color to the text in the death message?
@K1d3r12 ай бұрын
can you make it that it executes /damage command using /execute as @a at @s?
@Tamrak_3 ай бұрын
Just followed your setup and i'm taking heaps of knockback when using the custom damage type, any idea why?
@FimeArt10 ай бұрын
hello! it would be interesting to know how to add a custom merchant to the village to the datapack and add datapack items to his trades
@conure51210 ай бұрын
That's a great idea! I'll add it to my list of video topics :) (It's actually a bit complicated and typing it out in a comment wouldn't be super clear imo)
@berkle10 ай бұрын
I found this helpful!
@PrimevalPotato10 ай бұрын
Isn’t when an object enters the gravitational pull of a black hole, it’s spaghettified before being folded?
@conure51210 ай бұрын
Yes, but if it's small enough and you approach it with your torso first (like I did in this video), the spaghettification will stretch your torso away from your head and feet, which has the effect of folding you backward :)
@arcticpandapro37498 ай бұрын
How come en_us works but not en_gb
@guc1o14910 ай бұрын
Hi can you tell me how to make custom drop from a spider that is tagged as for example BossSpider? I want to make common spiders have standard drop but the one that is tagged as a BossSpider should drop an golden apple
@conure51210 ай бұрын
Sure! Create a custom loot table containing the golden apple, and then summon the spider with {DeathLootTable:"your_loot_table_name_here"}.
@guc1o14910 ай бұрын
That exactly how I did that, but thanks for responding@@conure512
@KittenKatja10 ай бұрын
The placeholders %1$s and %2$s are useless. They can be shortened to %s, because they specify the position in the "with" array and only get used, when the values get put in another order. Something like this [{"text":"","color":"light_purple"},{"text":"X","obfuscate":true},{"text":" God Weapon "},{"text":"X","obfuscated":true}] Is shortened to {"translate":"%1$s God Weapon %1$s","color":"light_purple","with":[{"text":"X","obfuscated":true}]}
@conure51210 ай бұрын
Sure, but if you get in the habit of using the %1$s format, you can more easily switch their order around if you want to! Also, this is the way vanilla does it (I checked the default resource pack files), and I tend to stick to convention whenever I can :)
@KittenKatja10 ай бұрын
@@conure512 %1$s is used 95 times, while %s is used 815 times. The amount of times the order was different: 1, in "translation test complex" I believe these placeholders are included to the death messages to make those that translate Minecraft into other languages to have an easier way to understand how to change the order.
@conure5129 ай бұрын
@@KittenKatja Ah interesting! Yeah that's a good point with translation, I suppose it would especially be helpful in languages that have a significantly different grammar structure.
@K1d3r12 ай бұрын
i doesnt work
@EvsGamer9 ай бұрын
im aware your title says 1.20.4, but is this just limited to 1.20.4 or can i do this in let's just say 1.20.1?
@conure5129 ай бұрын
I'm not aware of any differences in earlier versions, as I first discovered this in 1.20.4 - I say just give it a try and see if it works!
@EvsGamer9 ай бұрын
@@conure512 i asked this because i couldn't get it working. turns out, i was just using the /damage command the wrong way sorta. thanks man!
@Strafecafe7 ай бұрын
We are omniverse not herbivores it doesn't mean that hunting an animal for food is cruel we need that protein
@CrqckBack5 ай бұрын
@@lingskiihis comment probably accidentally made its way on this video, it happened to someone else on shorts