How to Add Particle Effects to VSeeFace

  Рет қаралды 7,821

Suvidriel

Suvidriel

Күн бұрын

Пікірлер
@NovaAnastasia
@NovaAnastasia 3 жыл бұрын
You are seriously underrated. You make these complicated things seem so simple.
@alwaysyouramanda
@alwaysyouramanda 3 жыл бұрын
Seriously-! I will never trust anyone else 😭💜💜🤗
@rubyrootless7324
@rubyrootless7324 Жыл бұрын
I think you're literally the number 1 person pushing this space forward. I can't thank you enough for everything you do, you fill me with awe and inspire me
@senpwuppy
@senpwuppy 3 жыл бұрын
i appreciate all your tutorials! They've helped me make my model standout :D
@loredragonart
@loredragonart 2 жыл бұрын
Considering I'm a dragon vtuber, this was absolutely priceless for me. Thanks once again!
@rempower3208
@rempower3208 3 жыл бұрын
Only Suvi can make a flame spewing tank seem cute
@Lavenshade
@Lavenshade 2 жыл бұрын
Spent over 10 hours to make a sweet smoke with particles...only for the streaming software to not see them at all. Got any ideas on how to fix it?
@Loshko86
@Loshko86 3 жыл бұрын
so this has basically turned into modding VSeeFace characters o3o neat
@Suvidriel
@Suvidriel 3 жыл бұрын
This is a new tutorial series that covers the vseeface avatar format. I will still be releasing tutorials related to plain vrm as well
@alwaysyouramanda
@alwaysyouramanda 3 жыл бұрын
🤤 I use VMagic mirror and am having SO MUCH FUN creating little passive effects to go along with my WoW PvP gameplay!!!
@alwaysyouramanda
@alwaysyouramanda 3 жыл бұрын
This is awesome! I’m so intimidated though- I haven’t started!
@alwaysyouramanda
@alwaysyouramanda 3 жыл бұрын
Awe- one week-ago me xD I finally started, Suvi!!!
@3DXJ
@3DXJ 2 жыл бұрын
Anyone know why I can get it to work fine but only fires once toggled will not repeat. I have to reload VSF to use the particle again.
@ceIine
@ceIine 2 жыл бұрын
could you do a tutorial on how to make tears, like crying tears? these are all really helpful
@luckylukas2282
@luckylukas2282 2 жыл бұрын
Amazing video, but I keep having weird issues. Basically I keep retrying because VSeeFace takes my swirling mist animation aorund my character, and makes it less swirly, and then sometimes when I load up a recently exported model, the BASE model has the swirl effect activated at all times instead of the set blendshape. I honestly have followed your video to a T several times now, it feels like VSeeFace or Unity keep bugging.
@gmproxy
@gmproxy 3 жыл бұрын
Question, is there a way to make the flames/effects move at the same speed than the model? Or to at least maintain most of the form
@Suvidriel
@Suvidriel 3 жыл бұрын
Hmm you could try using local simulation space and see if that does what you want
@adminbrave4938
@adminbrave4938 2 жыл бұрын
hey i know this is an old video. but i added some particles to my 3D model in VseeFace and i could see them just fine in there. but in Stream labs when i use the game capture with transparency they dont appear. is that because of the transparency? or is there a way around that without needing to greenscreen things.
@Suvidriel
@Suvidriel 2 жыл бұрын
vseeface sdk comes with particle shader - use that instead as it supports transparency
@rufocs686
@rufocs686 2 жыл бұрын
Can you add something like flames on the hands or on the head by default on the model in unity?
@Suvidriel
@Suvidriel 2 жыл бұрын
yes
@rufocs686
@rufocs686 2 жыл бұрын
@@Suvidriel In that case, do you know if vseeface or similar can read that animated particles live in the model?
@parcival_vt
@parcival_vt 3 жыл бұрын
Can you try to do the thin to move the face more naturaly?
@Suvidriel
@Suvidriel 3 жыл бұрын
Do you mean iPhone facial tracking? I'm currently working on an application that will take tracking data from iphone app called iFacialMocap and transform that into VMC-protocol which can be read by VSeeFace as well as many other trackers. The application was used while making this video. Might do a tutorial about that at some point
@parcival_vt
@parcival_vt 3 жыл бұрын
@@Suvidriel are you doing the aplication :00000
@parcival_vt
@parcival_vt 3 жыл бұрын
@@Suvidriel do you know about fiverr? You could do some money by doing avatars for people
@Suvidriel
@Suvidriel 3 жыл бұрын
@@parcival_vt What I'm doing is basically a protocol converter so it makes the iphone app (not made by me) be able to talk with trackers like vseeface. VSeeFace will be getting native support for iFacialMocap later as well but Emiliana didn't have release date for the feature yet
@parcival_vt
@parcival_vt 3 жыл бұрын
@@Suvidriel ur a genious (。•̀ᴗ-)✧
@Guapitudo
@Guapitudo 3 жыл бұрын
Suvi pls help it doesn't show on stream, when you active the transparent mode it just shows as a light not a 3D object
@Suvidriel
@Suvidriel 3 жыл бұрын
Make sure you're using the VSeeFace particle-shader instead of Unity's own particle shader. Emiliana has done a version that works better with transparent background capture
@Guapitudo
@Guapitudo 3 жыл бұрын
@@Suvidriel It helped, many thanks ♥
@restushlogic5794
@restushlogic5794 3 жыл бұрын
How to add UI (Neutral, Fun, etc) like in your video?
@Suvidriel
@Suvidriel 3 жыл бұрын
Make sure you have the "Experimental expression detection" set on in VSeeFace's General Settings. You'll need to teach the detection to it though. I recommend you check Emiliana's instructions on vseeface's homepage for that.
@parcival_vt
@parcival_vt 3 жыл бұрын
Another idea, could you add sound to the fire, for thing like the lasers that you done that Will be asome
@Suvidriel
@Suvidriel 3 жыл бұрын
Yea you can add audio sources as well. Just set their active-status on/off in the animation
@parcival_vt
@parcival_vt 3 жыл бұрын
@@Suvidriel :0
@activemotionpictures
@activemotionpictures 2 жыл бұрын
@@Suvidriel thank you!
@franziskadiez9969
@franziskadiez9969 3 жыл бұрын
Weirdly enough: My particle system would just follow my movements if I set it to the Simulation Space to Local. On the World-Settings it just stayed in place D: But hey! Thanks to your video I now have Lasereyes that also sparkle nicely when triggered OwO!
@Suvidriel
@Suvidriel 3 жыл бұрын
This used to be an issue in older VSeeFace SDK and older version of VSeeFace. Do you have the latest versions of both?
@franziskadiez9969
@franziskadiez9969 3 жыл бұрын
@@Suvidriel I use the SDK 1.13.36g and VSF 1.13.36h owo (which are both the latest versions I think?)
@Suvidriel
@Suvidriel 3 жыл бұрын
@@franziskadiez9969 That should be the latest. One thing you could do is add VSF IK Follower-component to a child of the bone your particle system will be linked to and then add the particle system as a child to that node (in this tutorial it would've been the Flamer-node). It shouldn't be necessary to use the ik follower anymore according to emiliana but it might be worth to give it a try anyway
@HugoSolisfraire25
@HugoSolisfraire25 3 жыл бұрын
Cute😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍
@alwaysyouramanda
@alwaysyouramanda 3 жыл бұрын
Will particles show up in VMagic mirror? I tried to add some to my sword that my character occasionally has in her hand (blendshapes.) 🤗🧡 Thankyou so much for all of these, btw. I’ve learned SO much, and I’m having so much fun playing around with unity now!!! P.s. my fatal flaw today was using a different person’a tutorial first🙀💀
@Suvidriel
@Suvidriel 3 жыл бұрын
Well these specific tutorials are for the new VSeeFace-format so at least that one is not supported by VMagicMirror. I'm not sure if VMagicMirror might have its own asset bundle support though
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