Bro this was one of the most inspiring Blender vids I've ever seen. Your no nonsense approach and speed paired with your experienced workflow are eye opening and just great to watch.
@sageofmugen17242 ай бұрын
2d animator here and I love your work I wanna learn from you to implement it with 2d one day, keep it up!
@progfoxmusicАй бұрын
That's insane man, thanks for breaking down the process and showing it's not AS difficult as you'd think at a glance.
@Enderblade182 ай бұрын
Oh yeah this'll help with stuff for sure. Not just environments, detail is important for everything, so this is all purpose. Thanks!
@aarongalicia43512 ай бұрын
I'm starting a 3D project that consists of creating 3D assets like this, your videos and your work have been my biggest inspiration for it and I hope I accomplish it in due time. Thanks for the guidance, your work is awesome!
@praguestepchildАй бұрын
This was about the process, but I feel like a bit more light and dialed back volumetric would've revealed more detail, closer to the original pic which is amazing.
@nigellill32222 ай бұрын
You've got a similar style to Ian Hubert in making complex models simple just by your approach to it. Another of your talents is you don't use geometry nodes for everything, I like the nitty gritty "hands on" approach rather than the "values in boxes" method. Great result, all the best from Australia 👍🏼🦘
@OmarGamal-x9mАй бұрын
i cant express how i am thankfull to u u are such a good person
@c.r322 ай бұрын
Very nice video, Perfect length but also tons of details explained thoroughly. Would love to see more in this style
@hayetzizou66012 ай бұрын
its insane how he makes it look ez
@nafiz27552 ай бұрын
Wow.... This was in depth. Love it
@FeatheryWonders2 ай бұрын
Ive missed your works! Glad im early today. ❤🎉
@吳安安-n1zАй бұрын
why your blender UI is so cool
@cc.creationz2 ай бұрын
Max really be pushing Maximum Effort Lol
@schadowsshade7870Ай бұрын
This is such a good tutorial!
@newexestheend2 ай бұрын
Absolutely Stunning, thanks for sharing!
@ZonardCityАй бұрын
Hey Max, I'd be really interested to see your take and techniques on doing an outerspace render. You know, with this extra-harsh burning white light, and all the blooms yadda-yadda !
@DaGauntlett2 ай бұрын
Thx for the render. Quick tutorial and great idea.
@renlaidaoАй бұрын
Really nice work
@yulyvega74912 ай бұрын
🔥🔥🔥Thank you Max!
@giotvgaming2 ай бұрын
This is suggestion, but this would be great if you make a dedicated section in your course for sci-fi tutorials like how you did with your fantasy environment pack
@timcameron90232 ай бұрын
great techniques thanks for sharing
@rocketleaguerlcsreplayshig4584Ай бұрын
Bro has ADHD and still learning more from him than i learned in my 4years of highschool in a couple months....
@RailfanBrandonАй бұрын
Hi Max, thank you for the resources and information! About how long did this still frame render take on your computer? I paused the video towards end and looked like around 20 minutes or so? Thanks again, I will be signing up for your 3D environment course shortly.
@manuelchukwuka28252 ай бұрын
So helpful Thank you!
@markuszeller_official2 ай бұрын
Inspiring!!! Thank you!
@ahmetbaykara.mp32 ай бұрын
What is that beautiful music at 24:00 behind the timelaps?
@dougieladd2 ай бұрын
When linking the object data... it adds the details but increases the size of the pipes for me... what am I doing wrong Max?
@maxhayart2 ай бұрын
It might be because you applied the scale. If it doesn’t work just duplicate it by hand
@pixelpajamas2 ай бұрын
Max how do I get quixel Bridge to work in 4.0? I really don't wanna have to manually setup every asset I download from megascans in my scene
@fullcountercodm5925Ай бұрын
Max is the project file the actual thing or just files because for some reason it won’t load lights and all the other stuff
@mabastwrya27902 ай бұрын
impressive, one question, where can i find "copy attribute" in blender 4.2 thanks
@meceffect59292 ай бұрын
Incroyable
@Besaid_2 ай бұрын
this is probably a dumb question but how do you understand the scale of the project? as in, how "big" everything will be in reference to like the size of a human or something. do you just blow up a box in the start and make everything sized relative to that? my guess being that it could technically be a mini sized scene though it doesn't matter in the view of the camera
@maxhayart2 ай бұрын
It’s a good question, this actually bothered my for a long time since it’s not that obvious. But a good rule of thumb is to add a person into the scene (or just check the scale numbers on everything) and make everything fit roughly how it would in real life. You can take exact measurements if you want things to be fully realistic, or just use the person strategy if you want everything to feel roughly right.
@maxhayart2 ай бұрын
Though technically if you want to make everything at say 10x scale, as long as it’s all right relative to other objects it’s not really a problem. It just might be weird importing objects and having them be way off in scale
@mohamedhamed35722 ай бұрын
Nice
@manuelchukwuka28252 ай бұрын
I noticed the models were sort of snapping to the sides of the main rectangle, but your 'magnet' snap icon wasn't turned on. How did you do that?
@antoinef6522 ай бұрын
It is a new blender feature that allows you to easily snap things to vertices.
@maxhayart2 ай бұрын
After you press G to move, Press B to enter snap mode. Play around with it for a few mins and you’ll get used to how it works
@dramzy2 ай бұрын
Looks great, can you share the reference app you were using there to organise your photos?
@maxhayart2 ай бұрын
It’s called PureRef, it’s free. Highly recommend it!
@Florianescuer15 күн бұрын
24:28 For camera
@몰랑아몰랑2 ай бұрын
is it import to study procedural texturing to make art work like urs?
@maxhayart2 ай бұрын
I wouldn’t say so. I use basic things like the noise texture but I rarely ever do any elaborate procedural texture setup. I mostly just use image textures. Though understanding the basics of procedural textures is very helpful so you can combine it with image textures when you need to
@몰랑아몰랑2 ай бұрын
@@maxhayart im struggling what to learn this moment. Is ur selling lesson explains every steps of artwork slowly? Im kinda worry bout not understanding ur lecture because lack of knowledge on blender
@technoober83522 ай бұрын
Could you make a video on how important VRAM is? I'm not sure how much details can I push with 8GB VRAM with 32gb ram. Maybe a video on how good specs can affect your designs...?
@maxhayart2 ай бұрын
The more the better, unfortunately 8gb of VRAM is pretty low. I’d suggest getting a card with 16gb of VRAM if you’re on a budget and 24 if you can afford it! I had an RTX 3070 which would render quick, but often ran out of VRAM and I ended up swapping it for a 3090 which had more vram.
@technoober83522 ай бұрын
@@maxhayart I'm planning to get the 5090 on launch. Right now I'm on a 1070 laptop 😅
@muhammadfadhil650Ай бұрын
im 28 and just start blender , is it too late for me to get serious in it?
@villain427 күн бұрын
it's not too late, go dive and have fun!
@LawsOnJoystick2 ай бұрын
is there a reason your using 'experimental' rendering in cycles?
@maxhayart2 ай бұрын
As far as I know it only enables 1 option - adaptive subdivision. I often use that in my projects so it’s on by default
@LawsOnJoystick2 ай бұрын
@@maxhayart thanks for the reply, yeah iv been having a few troubles since going to 4.2, im average to say the least, was hasving a good look round your project to see what render settings etc were set at, iv done a few of your tutorials/follow alongs , which are amazing, but I would never get the same resuilt, say by adding one area light as the main lighting.I deleted all the contents of the project file, and use it as my default now haha