Hi, awesome video. The only one I've found that actually worked for me. But can someone tell me how I turn off the cdie that's placed over my map/landscape? I want to get rid of that visual aid so I can see my landscape better. Also, how can we select some objects to spawn in when they're farther away than others. So like the landscape, bigger objects will spawn in sooner than smaller ones. Thanks so much!
@dondahighhh12 Жыл бұрын
Turn off the grid in the Preview Grids section in World Settings. To spawn big objects in the distance, click the object, then uncheck Is Spatially Loaded in the Details panel, also there's the loading range option too.
@coreragestudios3430 Жыл бұрын
now how do you make it load in smooth instead of popping up
@djsalis Жыл бұрын
shouldn't be a problem if i use world partition on a fully expanded map?
@Gnda3e Жыл бұрын
Hello, I imported the Gaea landscape to UE5.0, when I activate enable streaming, the models are still there and they do not disappear, what am I doing wrong? i follow all the steps also i did rebuild all
@petertremblay3725 Жыл бұрын
After conversion i have some tiles show as black any clues?
@bluzenkk Жыл бұрын
can world partition work vertically? like a dungeon crawler type game?
@sayayuuki127 Жыл бұрын
Hi, I have a question that might be completely random, but was wondering if you know how to move Unreal Engine projects from the original folder to a different folder, more specifically a C++ project. I tried moving C++ projects the way you would with blueprints, but for some reason the C++ code gets broken. It works with blueprints though.
@KnucklesEmerald-wj9vo Жыл бұрын
Are you using the Migrate option or copy and pasting?