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In this tutorial, we will learn how to easily swap out shoes on a MetaHuman.
While other similar tutorial videos use a shoe mesh to transfer vertex groups, this video uses the MetaHuman body itself.
When using shoe meshes, transfers sometimes don't work properly if the custom shoes are larger or taller than the base shoes, so I use MetaHuman bodies to avoid size or height limits.
However, using a body to create a custom shoe brings all of the weightpaint values from the MetaHuman body with it, which can be a hassle if you need to make modifications later. I prefer to use this method in this video because I never have to go back and modify the weight values.
*If you want to use shoe meshes (I recommend boots rather than sneakers) instead of mh body to optimise vertex groups, you can do so by setting the Data Transfer Source to Shoes rather than Body.
#unrealengine #metahuman
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🔗𝗥𝗲𝗮𝗹𝗮𝘁𝗲𝗱 𝗟𝗶𝗻𝗸
Download 3D Shoes for Free
www.blenderkit.com/
sketchfab.com/
www.cgtrader.com/
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🕞𝗧𝗶𝗺𝗲 𝗦𝘁𝗮𝗺𝗽
[00:00] - Intro
[00:37] - Export Metahuman to Blender
[02:00] - Basic Settings for Custom Shoes in Blender
[03:36] - Prepare Custom Shoes
[04:30] - Shoes Fitting
[06:48] - *Essential tasks for custom shoes
[09:31] - Export Custom shoes to UE
[10:17] - Apply Custom shoes to Metahuman in UE
[15:00] - Outro
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💾𝗦𝗼𝗳𝘁𝘄𝗮𝗿𝗲𝘀
Unreal Engine 5.3.2
Marvelous Designer 12
Blender 3.5
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💻𝗖𝗼𝗺𝗽𝘂𝘁𝗲𝗿 𝗦𝗽𝗲𝗰
CPU: Intel Core i9 12900KF
Graphic Card: Nvidia GeForce RTX 3080Ti
RAM: Samsung DDR4 25600 RAM 32GB(2x32GB)
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𝄞 𝗠𝘂𝘀𝗶𝗰
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