After so many wasted hours spent on watching all sorts of "hacks" how to alter the metahuman, finally, i found your video. Thanks so much!
@jessesolomonscott13 күн бұрын
Thanks so much....
@iamtryingxoxo2 ай бұрын
Hello. Thank you so much for this. But when i click on the Metahuman identity solve one of the nostrils bounces back. And i save it etc but i can''t see conformed mesh in the folder. Can someone please help? Thanks in advance
@razalassala2 ай бұрын
did u find a solution for this? There seems to be no info out there for this.
@iamtryingxoxo2 ай бұрын
@@razalassala no. I switched now to cc4 and trying to make it there
@RobertOlson-u6i7 күн бұрын
imported object into blender is ridiculously large. Wayyyy over 2000 units. this tutorial leaves out some vital data. like putting the 1 after the command, and the how to match up the export scale from UE to the import scale in blender. No mention of scale, no mention of how to correct the scale issue. And thats where i am stuck. cant match scale from one to the other so as of right now its pretty much useless for me. I cant sculpt a obj file that wont even fit in my field of view. camera and viewport settings have to be set to 12 focal length to even see the obj and even then its super distorted. Anyone else have this problem? I tried setting blender back to default, set the units to none, set the units to metric, imported at 1/100th scale nothing works.
@3djimmy4 ай бұрын
Sent you an email after watching another video but maybe this answers my question, many thanks for sharing, Molto successo!
@Johanearldirector8 ай бұрын
wow just awesome
@Johanearldirector8 ай бұрын
Curious about the body textures though, metahuman bodies have a real disconnect to the head. Does scan store have various body textures for purchase that would match that head?
@Djonsing7 ай бұрын
So I still don’t understand why this method is better than the standard “Mesh to MetaHuman”?
@thepixeldump4 ай бұрын
It makes the face shape much closer to the real person. Raw Mesh to Metahuman produces only a rough approximation.
@JsAnimation247 ай бұрын
Incredible, thanks for sharing, great to see an officially supported method for more customized MetaHumans in UE. Just curious, is there any official documentation from Epic Games on this? Curious how you figured this out 🙂 But nevertheless thank you, this technique using an official UE feature is something that is incredibly useful!
@elvismorellidigitalvisuala62117 ай бұрын
Yeah is here: dev.epicgames.com/documentation/en-us/metahuman/metahuman-identity-asset
@weclipstudio4 ай бұрын
hi , What was your purpose of cutting a part of the video to make the tutorial unclear?
@denisduchesnay714526 күн бұрын
@Elvis Morelli, I press enter with the command (at 3min on this video for the alternative method) and then click on "MetaHuman Identity solve", but after that impossible for me to fond the Conformed Mesh (nothing appears in my project folder). I'm Using UE 5.4... Do you have any advice ? Great Totorial by the way !
@elvismorellidigitalvisuala621126 күн бұрын
@@denisduchesnay7145 look into saved folder into your project
@denisduchesnay714525 күн бұрын
@@elvismorellidigitalvisuala6211 , Thank you for responding so quickly !
@denisduchesnay714525 күн бұрын
Do you think it is possible to update the body as well? As you did with your alternative method. Is there a method or for the body we have to use "Metapipe" or other solutions ? Many thanks again for this video !
@frescolaveen31397 ай бұрын
DUDE NO WAY!!!!!! I was about to spend over $100 on a plugin that doesn't even perform this well!!! Could this work with a custom body mesh as well?
@elvismorellidigitalvisuala62117 ай бұрын
Nope is only for faces.
@nrs14034 ай бұрын
At 2:59 of the video, I did not see the value I set because the borders of the video are not clear at the bottom.
@elvismorellidigitalvisuala62114 ай бұрын
Console command: 'mh.identity.exportmeshes 1' Is written in the video description also.
@jagdishchauhan-tf2vz6 ай бұрын
can you make a video of body customization
@elvismorellidigitalvisuala62116 ай бұрын
Sure u can make everything
@lordmo34166 ай бұрын
@@elvismorellidigitalvisuala6211 please show us
@maksimtarasov89856 ай бұрын
I take head from MH, sculpt it a little, but can't add it to conformed mesh as component, error Mismutch Num Vertices!
@elvismorellidigitalvisuala62116 ай бұрын
You cant change vertex order, how you sculpt it? wich software u use? Keep same vertex order and you'll have no problems.
@maksimtarasov89856 ай бұрын
@@elvismorellidigitalvisuala6211 Zbrush, maya show same vertex order for both meshes.
@maksimtarasov89856 ай бұрын
find it, got some extra meshes on eyes. just selet it and it's work fine
@harrykurakula63907 ай бұрын
While trying to recreate the metahuman using conformed mesh, First, I got an error saying, your Metahuman face scale is 0.296x of the average scale and i got a metahuman with complete artifacts.. So, I exported the sculpted mesh by increasing the scale to fix the error, no error popped up this time, but still the generated metahuman is messy with artifacts.. I neither increased the vertex points nor sculpted any extreme details.. Can you help me fix this error?
@elvismorellidigitalvisuala62117 ай бұрын
You need to sculpt or wrap the conformed mesh without changing the scale, vertex order, or spatial position. If you have artifacts, they are likely to be around the eyes or mouth; often, during the wrap, the insides of the eye and mouth cavities distort. You can reset them using MHC, but you will need a corrective blendshape because you'll lose the likeness.
@harrykurakula63907 ай бұрын
Ok. Vertex IDs.. That's the issue then.. By default, Blender obj importer (atleast in my version) won't keep the vertex ID order.. When you are importing an Obj, there is an option under Geometry drop-down saying Keep Vertex order.. We need to enable it.. Thank you..👍
@trumpsaloser7 ай бұрын
could you explain this a little more? I have this exact issue and when importing there is no "Geometry" drop-down only when I use the import obj (legacy) option, and even still when I use it I still have the same issue. what am I doing wrong? @@harrykurakula6390
@dtrueg5 ай бұрын
i say that was very apples to apples just fuji or gala. maybe its just me... and dont know how wasted countless hours as other users.. pretty explanatory everywhere and with less steps than this.. i would post but cant send link.. look at any step by step metahuman vid .. lol its all in the search like prompting ai . nice music btw.. i prefer a walk through as you are doing it imo but i already knew was just researching the difference, and was prerecorded for the time which some prefer.. but the difference in quality wasnt really shown so was just a diff mesh option with same result?.. polycam-blender-metahuman done and done all free and should know some editing/morphing/ specific app skills and settings which then yes would take hours.. people should just think of newbs who want to do this sit down and do it step by step... but guess that would be too much work for humans so have your ai do it for you. i shouldve with this comment, my bad..
@73vvalentine3 ай бұрын
what are you on about?
@trumpsaloser7 ай бұрын
thank you for this! could you please please please do a video going over how you do the textures using the 3d scan store maps PLEASE 😅
@elvismorellidigitalvisuala62117 ай бұрын
I can't I use several and different approach, maybe a basic one but there's already available in 3d Scan Store channel. Also Vface XYZ is amazing, better than 3D Scan Store for some stuff.. I work with both, blending, adjusting, is really hard make a video about it. Look at multichannel displacement maps, are amazing!
@kava23727 ай бұрын
😋 'Promosm'
@Chris-yl7gh5 ай бұрын
Thanks so much for your workflow,but can it work with 5.1 version?I do not see "configure components from conformed" in my asset window.
@Ronaldograxa2 ай бұрын
did you manage to find it? I followed everything and i cant find any obj file..
@Starcle-Studio7 ай бұрын
Man! This is just AWSOME! 😁🙏. It makes perfect clones from mesh.
@user-uk9er5vw4c8 ай бұрын
this unlocks the model artists to make crazy metahumans
@starcityinc43883 ай бұрын
Hello, are you on Discord? would like to show the Conformed mesh after it is imported in blender, the mesh looks like it is cracked. no knowledge of blender, but willing to learn.
@germanmairen4 ай бұрын
Great video! can you provide us with the links to the Epic marketplace project? 🙏
@deswzc40915 ай бұрын
Is it possible to to swap the mesh geo when using Metahuman Animator? The process seams very similar😲
@khayelihlembele60088 ай бұрын
You dont understand how much I needed this!! Thank you so much!!!
@elvismorellidigitalvisuala62118 ай бұрын
You are welcome!
@squeezypixels4 ай бұрын
That's cool. Thanks for sharing
@MrNathantillett3 ай бұрын
Fantastic video, Elvis. Thank you!
@WillyCash694 ай бұрын
Between the voice and creepy music, this reminds me of a hack by Anonymous .. Kudos
@elvismorellidigitalvisuala62114 ай бұрын
ahah LOL yeah my voice sometimes it sounds creepy for me too XD
@weclipstudio4 ай бұрын
@@elvismorellidigitalvisuala6211 annoying bg music but thanks for share
@JimmyVanwolf7 ай бұрын
Hi Elvis! i tried these metod with unreal 5.2 and 5.3 and when i enter in the saved folder the .obj don´t appear, do you know why ?
@elvismorellidigitalvisuala62117 ай бұрын
after you have write the console command id you click on MH identity solve?
@abhishekpro17 ай бұрын
@@elvismorellidigitalvisuala6211 similar issue... i clicked console command>pressed enter>Clicked metahuman identity solve...but no mesh in the saved folder
@abhishekpro17 ай бұрын
RAMTest is the name of MHI
@marcopestana61576 ай бұрын
I have the same issue
@marcopestana61576 ай бұрын
You have to put a space and a 1 after the console command - fixed it for me