This is a METATAILOR 2.0 physics tech demo. More in-depth tutorial on the way!
@magnifico_animation3 ай бұрын
I am already testing it. I am more than impressed with this update
@metacapture3 ай бұрын
Hello there, can u please update the video to a higher resolution as it appears to be blurred.
@zimingpeng8418Ай бұрын
Great!I was wondering if this assets from MetaTailor could be used like Chaos Physics way? Because this simulation get always clipping.
@METATAILOR28 күн бұрын
If you join our discord and share the bug you're running into we can help you trouble shoot the clipping.
@XanderMoss2 ай бұрын
When do you plan to implement DAZ skeleton for physics/animations? Genesis 3, 8 etc.
@METATAILOR2 ай бұрын
You can currently can import them and dress them with any clothing. As for the physics/animations we plan to do Daz support next.
@marquez-ross2 ай бұрын
How do I get the cloth physics to work when rendering a scene…The cloth physics are working in the skeletal mesh but when I go to render they go everywhere. Almost like it exploded.
@METATAILOR2 ай бұрын
Do you mind messaging the support channel in discord s owe can best assist you.
@PavelLevin-zl8yd2 ай бұрын
Hi, I followed the tutorial precisely, but when I checked the cloth in level sequence it's beeing detached from the metahuman body. Then I changed the blueprint and pinned cloth asset to Torso. Now the cloth is attached to the body right, but there is no physical symulation. May be I need to do any additive steps to make the cloth symulation work in cinematic? Thanks in advance))
@METATAILOR2 ай бұрын
Are you saying when you hit play the simulation stopped working?
@PavelLevin-zl8yd2 ай бұрын
@@METATAILOR Sorry, I was stupid. I did't understood the symulation works only when play is pressed.
@starcityinc43883 ай бұрын
Please put this video in higher resolution. Thankyou
@METATAILOR3 ай бұрын
This was meant to be a tech demo we are doing this again in tutorial format. Thank you for the feedback!
@Conbini.3 ай бұрын
Guys, you could have an amazing offering but the videos don't deliver. I smell VC seed money running out. This feels rushed / not pro. Announcing clothes that are *actually* easy to rig and bring into Unreal should be a BIG deal. Spend some money on production value.
@METATAILOR3 ай бұрын
Thanks for the feedback! We are a self funded team with the goal of delivering magic to the world.
@Conbini.3 ай бұрын
@@METATAILOR Gotcha, well I think you could invest in some good mics, maybe hire an editor and gather the best from your community in terms of work, show that stuff off!