How To Attach Actors Using Physics Constraint To Do "Bolt Style" Building In UE 5

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Crazedmonkey231

Crazedmonkey231

Күн бұрын

Пікірлер: 8
@crazedmonkey231
@crazedmonkey231 Жыл бұрын
I can finally feel like a true builder 😋
@Yggdrasil777
@Yggdrasil777 Жыл бұрын
Now that's a very neat little thing. Nice showcase and explanation.
@TorQueMoD
@TorQueMoD 15 күн бұрын
Really cool video, but it would kill performance with a large scene.
@crazedmonkey231
@crazedmonkey231 15 күн бұрын
yeah large scale simulations tend to do that
@Dont6x9Panic
@Dont6x9Panic 29 күн бұрын
I tried copying this. It works and makes sense to me, awesome work. But.. my pieces go flying? Like the physics constraint makes it go wild. They are connected for sure, but it's very weak and they fly apart and around. Any fixes or ways to make physics objects behave?
@crazedmonkey231
@crazedmonkey231 29 күн бұрын
Do your bolt meshes still have collision? For this it needs to be removed or the bolts can make the physics act strangely
@Dont6x9Panic
@Dont6x9Panic 28 күн бұрын
@@crazedmonkey231 Turns out I didn't have a mesh for the bolt. Woops. That makes physics handles very angry, apparently. Thanks! I was able to get it working in a different context and it works perfectly!
@nacho6247
@nacho6247 6 ай бұрын
thanksssss
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