this is exactly what i needed. Perfect base for throwing coconuts in my game. will have to tweak it a bit but this is a great starting point. very versatile. Thanks a million!
@CodeWithRo4 ай бұрын
Thank you so much!!! 🥳 would love to see your coconut game 😂
@AuthenticAfricanAdventures4 ай бұрын
@@CodeWithRo Thanks! I am hoping to have a rough playable prototype done in a week or 3 hehe. Got my basic locomotion done, enemy AI, and now projectile throwing and damage. Will be trying to upload some devlogs on my other channel @mozquitogames. Just did my first test builds today. Excited to get something out soon. Wouldn't have been possible without your tutorials man!
@CodeWithRo4 ай бұрын
You should join the discord! It's small but starting to become an active community and lots of people help each other out! 🥳
@AuthenticAfricanAdventures4 ай бұрын
@@CodeWithRo Sounds good. I'd love to also help out other devs. In the morning I'll join. Thanks for mentioning it!
@CodeWithRo4 ай бұрын
Discord link was expired but this should work! discord.gg/gZH4JDpgdT
@diningwithdil4 ай бұрын
you are a legend how do you even sleep with the amount of tutorials you post
@CodeWithRo4 ай бұрын
🧛 thank youuu 🥹
@CosmicComputer4 ай бұрын
short and sweet, awesome tutorial, thanks!
@CodeWithRo4 ай бұрын
Thank you so much! 🥹
@osafadi54 ай бұрын
glad i discovered your channel man
@CodeWithRo4 ай бұрын
Thank you so much for your support 🥹
@RomanTimm4 ай бұрын
Nice thank you!
@CodeWithRo4 ай бұрын
Thank you for watching! 🥹
@Beezer11382 ай бұрын
Amazing tutorial! Followed it and works perfectly even in First Person. I'm curious though is it the same concept to work with picking up enemy characters and flinging them around?
@CodeWithRo2 ай бұрын
@@Beezer1138 it really depends on your needs but you can use it if this is exactly how you'd like it to work! 🥹
@elganzandere4 ай бұрын
Appreciate your efforts, though I feel you should have spent the extra 30 seconds to highlight the non-debug / Enhanced Input method.
@CodeWithRo4 ай бұрын
Debug key works fine but I'll go over input actions for you in another video! Thanks for your suggestion! 🥹
@quin63313 күн бұрын
Hello, when i move my camera in the game, the object i’m grabbing doesn’t move with the camera? Do you know how I can fix this?
@CodeWithRo13 күн бұрын
Did you miss a step in the video? I've done it step by step so hopefully that can help, I'd double check the physics handle 🥹
@quin63313 күн бұрын
@@CodeWithRo I’ll go back over it tomorrow and try it out, thanks.
@BlancSalАй бұрын
How would I change it so that I can press something like right mouse to throw it?
@CodeWithRoАй бұрын
Create a IA_Throw and connect it to an "add impulse" then check to see if you are holding an item then add impulse
@sswenr5672 ай бұрын
I'm able to pick up the box but it doesn't follow me as I move around, did you run into this problem and find a fix. Thanks for the tutorial.
@CodeWithRo2 ай бұрын
I didnt run into the problem but is the box simulating physics? 🥹
@sswenr5672 ай бұрын
@@CodeWithRo Yeah, simulate physics box is ticked. I'll play around with it some more and reply if I find a solution. Thanks again man!
@CodeWithRo2 ай бұрын
@@sswenr567 what version of unreal are you using? It shouldn't make a difference but just incase
@sswenr5672 ай бұрын
@@CodeWithRo 5.4.4
@Qyedo3 ай бұрын
That's a great vid! But how can I make an object rotate according to my camera? Also It would be great to actually throw objects on mouseclick and take it's mass into account while holding, releasing or throwing it.
@CodeWithRo3 ай бұрын
You can add controls to rotate on the x and y position and use a mouseclick to launch 😎
@Qyedo3 ай бұрын
@@CodeWithRo But how do i launch it if it's fixed to camera forward vector. I tried adding force and impulse
@CodeWithRo3 ай бұрын
@@Qyedo Use the launch node, i can get around to making a video for this after i get through my patreon requests :)