"How to fight the subjugator just use fighters" so just like the clone wars episode
@RoyalMudcrab4 жыл бұрын
Just like the simulations!
@dominicvucic86544 жыл бұрын
Handle it like the bismark
@Necemous4 жыл бұрын
Throwing Mandator on it works even better.
@snugglecity35003 жыл бұрын
@@dominicvucic8654 the swordfish only broke the rudder causing it to do circles
@soul-v9r2 жыл бұрын
Lol
@cadesturm50954 жыл бұрын
Step 1: have a mandator
@jacobhogan32084 жыл бұрын
Lucrehulks aren't ever an issue for me to defeat. I just get sick of fighting them in what seems like every space battle.
@Necemous4 жыл бұрын
To me issue is just a lot of actual time to kill them.
@EnragedByCorn Жыл бұрын
I'll take them over the subjugator with lots of support 😅
@thecheezybleezy70363 жыл бұрын
I really appreciate people for making mods like this, a dedicated clone wars themed rts game is like a wet dream. I really do appreciate it
@agentiq0074 жыл бұрын
The lucrehulk carriers are easy to kill with capital ships couse they have very little in terms of anti ship weapons. I think that people probably had most problems with the lucrehulk battleship
@Nergalsama014 жыл бұрын
Yeah, until I encountered my first battleship I was like "Fine, they're big and scary and tanky, but they got nothing against capships!" Man, that was a rude awakening, I can tell you, especially since I didn't have a Praetor at that point.
@Uberdude66662 жыл бұрын
Yes, lol! The AI almost never use carrier-Lucrehulks
@agentiq0072 жыл бұрын
@@Uberdude6666 well they mostly start with them tho, so later on you might see some battleship variants but early game it will be just carrier hulks in pretty much every campaign
@romanpyatibratov4361 Жыл бұрын
yes, capital ships do kill them. But it takes forever. Because lucre loses frontal weapon hardpoints and starts turning around to face one side. after losing side hardpoints he starts to turn around again. And this whole process takes ages, since he is so big and when he turns - most of the ship cannons cant reach his hardpoints anymore. The most effective way i found while fighting lucres - is to target some other ship inside his model or behind it. Due to his big hitbox covering ships inside him or behind - all shots fired at those ships goes into lucre and absolutely melt him. As damage doesnt go into hardpoints, but into overall ship's health
@craigdavies46824 жыл бұрын
I just saved and quit bed an all that. Taken most of the core minus a few doom stacks. Got to tech level 3 didn't loose a battle and nor did ever loose more than a handful of ship. Created a transport bridge to Kamino. Releasing Anakin and Obi Wan's southern fleet. Things are going well. Built my 1st Mandator took out Grievous and Dooku caught him in orbit. So far so good I'm loving the campaign. Well done with the mod it seems super stable so far. Last of all thank you for all the hard work you put into the mod. It plays great. Looks great and its super stable.
@heavyarms554 жыл бұрын
Yeah, against the donuts it really helps to keep your ships focused on one side and minimize the damage they can do. But Republic ships in early game/era really really still feel painfully outmatched. I've found if I had to just be willing to take several losses in most major battles or I never got anywhere. But once I started getting Venators and Victories it got a lot better.
@yankeefederer19944 жыл бұрын
Try to mass the invincibles, they're better than anything the CIS has in terms of firepower. They can tank some hits too, and use the missile acclamators, dreadnoughts carracks and arquitens as backup firepower. The goal is to use the weak stuff as glass cannons and tank with the stronger ships.
@Dave_Chrome2 жыл бұрын
@@yankeefederer1994 I adore the Invincibles and the AT-XTs, it's sad that they leave after Era 2 but it's pretty interesting. I like to prioritize amassing those units and try to keep them throughout the war lol
@philip84982 жыл бұрын
@@yankeefederer1994 invincibles and carracks with 20 population of antifighter support is probably the strongest earlygame fleets you could possibly make
@BobTheTesaurus4 жыл бұрын
i tend to favor hitting Fleets that have a Lucrehulk with Triple Invincibles. They have an insane missile fire rate and good enough shields and health to tank whatever damage the Lucrehulks can do, and also have good enough Point Defence to deal with Fighters. The constant barrage of missiles is seriously op
@Nergalsama014 жыл бұрын
If you have something that can tank the damage output of a Lucrehulk battleship, use it. Something like a Praetor, supported by Accs, Venators, VSDs or, if you have them, the early Imperial Designs you can get from KDY.
@juanca28074 жыл бұрын
I find that space battles are pretty well balanced, the republic has Praetors and Mandators, maybe also Secutors and SDs depending on the path you choose. I would like to see more usefulness for the lucrehulk battle-carrier compared to the other CIS carriers (either less popcap taken or better firepower). Ground wise the only unit that seems out of place is the A6 Juggernaut, the worst thing is fighting doomstacks from them mid-late game. Out of that the gameplay is really pleasant on Admiral difficulty, for both factions in my case. The new starbases and defense systems are really a step forward, the GCs feel way more dinamyc.
@Meravokas4 жыл бұрын
As a human player using a lucrehulk, you shouldn't have them up at the very front anyways, unless it's a battleship variant. They can tank and they can do damage, but the primarily role of the auxiliary, control ship and battle carriers, are just that. To be Carriers. They take up as much pop cap as they do because of the amount of punishment they can take and give out if used correctly. They aren't Praetors that you can jump in right at the front of an assault and have it come out practically unscathed on the health/hardpoint standpoint. You make picket lines of frigates just over/in front of it and everyone can do their share.
@juanca28074 жыл бұрын
@@Meravokas My point is that the numbers of that ship doesn't really add up, it takes a lot of the popcap when you can just deploy more numbers from other carriers, some Bulwarks ll or a Dreanought Providence in the end add more value since they contribute taking down frigate/capital ships, while that particular lucrehulk is just a sitting duck firepower wise. At the current state and looking at the full CIS roster it just seems redundant. Now I can be corrected, this variant was indeed not a battleship but still carried a good amount of firepower, as I commented some time ago, one of the solutions I like is changing the fire rate from the 15 medium turbolasers from 3.3 sec to 1.0 sec; like the Battleship variant sports in the 40 plus medium turbolasers it carries. That way it is still not a brawler but at least helps holding its big own weight.
@zilla4561Ай бұрын
I disagree pretty hard fall of the republic is balanced if there was two human facing each outher but its poorly balanced with how the ai plays and cheats there are times im fighting 60 c997 the cis is a swarm faction I get that but the health and shilds for the fighter and bombers need to be cut in half the ai will doom stack the ground force are pretty balanced I will say that but in space the cis gets way to much I've had fleets with 10 cr90s +fighter support and the cr90s and fighter are still overwhelmed to the point ships are getting crippled I would understand if the cis won the fighter battle but your corvettes are ment to conter fighter spam And to those saying just add more I need to remind you the ai will doom stack im fighting 20 to 1 battles and wining the point is the cis is way way way to fighter focus and its hard to win fighter battle when they doom stack
@spartan078ben4 жыл бұрын
I tend to bring in a mixed fleet and assign corvettes and frigates to 'guard' my larger line cruisers. That way when I move my larger ships up the corvettes and frigates move with them while still protecting them.
@drivernephisson70344 жыл бұрын
I've used this tactic on the defense to great effect with my Dreadnoughts, on Admiral. On Republic worlds with a few Dreads protecting them. and a decent shipyard that can spawn more dreads. The clankers tend to send a Lucrehulk, and a couple frigates. The thing is that Lucrehulks are slow as fuck, allowing me to pick off their support ships, and fighters before engaging with the big boy. Then I simply put the Dreddies into one spot, and hammer away at its shields "with the re-spawning ones at the front" I tend to lose 1 or 2 re-spawning ones doing this, but they come back quick. I've defeated several Lucrehulks in one system, without using anything but the starting Dreddies, with this tactic.
@johnschwaninger4104 жыл бұрын
Thank you so much. The mod is pretty confusing for me and this helps so much
@rallybanner59834 жыл бұрын
Really appreciate this video and looking forward to this series covering all other factions of thrawns revenge as well
@zygo04 жыл бұрын
I’ve found that the battle carriers and auxiliary lucrehulks aren’t that much of an issue. Yeah, they’re tanky and have fighters galore but their anti-capital weaponry is so lacking that you kinda can just ignore them and focus on other ships. The battle variants are scary though, since if you don’t have something to tank it’s damage like an ISD, Invincible or Praetor it’s going to chew through your smaller ships real quick.
@notdismays41662 жыл бұрын
bro they be invading bothawui with 6 battle carriers and deleting kamino
@Darth_Melvis Жыл бұрын
@@notdismays4166 Yeah no matter how hard I try in this mod as republic I lose everything but the core by turn 50 or so. Thrawns revenge is way easier.
@ErelasInglor4 жыл бұрын
Wow, this is SUPER helpful, thank you!
@Calamity44 жыл бұрын
Could you do a version of this with some of the slightly lower firepower factions earlier? (Factions like the Empire of the Hand, etc)
@nemesis1st4 жыл бұрын
There will be guide for every TR and FotR faction, at some point
@Tuesday9023 жыл бұрын
Got recently invaded by a separatist fleet in mandalore that had one of those hulk battleships I lost but i sent all my ships on a suicide to kill it It was an expensive loss but 10/10 fun battle
@allanmoores85284 жыл бұрын
This is just what I've been waiting for for a while now, thanks. However, is there a chance we could get a video breaking down the various weapon types and their effectiveness vs various targets? I know that lasers are good against fighters and turbo-lasers are for larger ships, but how do missiles factor in. And how might a fighter/bomber heavy fleet compare to a dedicated firepower fleet, and why? Anyway, love the video; I hope you put out more like this.
@arandomdino4 жыл бұрын
I find that assault missiles are extremely good at taking down shields and destroying ships that lack hard points, and they usually have longer range too.
@simpleviewer13342 жыл бұрын
I figured out that lucrehulks ... all of them don't have the range to combat smaller but heavy in firepower ships, I used an acclimator to shell a lucrehulk from inside a nebula and it wasn't able to fire back since it had awkward tracking and the turbolasers could not reach the ship. I sometimes do this tactic with a victory Also the CIS does feel a bit broken in space combat, the venator and victory pale in comparison to the bulwarks, providences, and army of drednoughts in the galaxy. The most basic tactic is to use a lucrehulk as a sponge and have to munificent cruisers and recuscants stay behind it and some providences while they all soak the damage, the munificents with their firepower would literally wreck the enemy On the ground is a different story, B1s suck compared to clones due to their bad accuracy. While the republic does have some problems when dealing with a transport or Magna droid, the AT-TE is just a pain and the Juggernaut A6 is just unfair, so both sides balance out in some ways. Although the confederacy seems to have a much larger advantage compared to the republic, space is almost unwinable when even 1 battle carrier is present and ground invasions wouldn't matter since its impossible to start them, however Jedi and stealth teams always work and are impossible to counter
@jasonli24744 жыл бұрын
Ever consider making corvettes like gunboats, and putting them in 3 or 4 ship squadrons?
@AtlantiansGaming4 жыл бұрын
They are proper warships. Fighter-gunboats/gunships are less than half the size of a Consular Class.
@Uberdude66662 жыл бұрын
"We're gonna take it on with 5 Acclimators. This is more than you really need..." *Me loosing 3 venators and 4 acclimators like every time there is a Lucrehulk in the battle* But strictly speaking though, taking on a Lucrehulk alone in an isoltated scenario is quite different from fighting one that is part of a larger fleet
@Imperialer.Imperator2 жыл бұрын
Jes i agree. Lucrehulks and Bulwark mark II's are the most annoying ships if you play republic.
@kR-qj7rw2 жыл бұрын
A hulk is half the population of a fleet and 5 accs can kill it, even if the rest of the fleet is bulwark 2s that means everything but the 5 accs can focus on the bw Or you can run in and crash against them
@loremasterturis5164 жыл бұрын
Yessss I love this!!! More guides please!
@8eewee4 жыл бұрын
If you put some clone commandos in an acclamator you only need one.
@LeWonderman Жыл бұрын
Why ?
@havocvortexx42952 жыл бұрын
I will say the only thing I wish this mod had was a weapon boost or a broadside ability similar to the one in republic at war for the venator
@Wisconsonne4 жыл бұрын
Great video ideas. I find your mods quite challenging which I love but also get crushed sometimes by the AI. Cant wait for more guides for thrawns and maybe ator. Keep up the good work
@philip84982 жыл бұрын
carracks are pretty heavy hitters for their price. if you have a couple of beefy ships in the front (like invincibles) and a good screen against bombers then the carracks just live forever and deal a pretty solid amount of damage against anything that isnt a fighter. tbh you could probably win with just a big fleet of carracks and corvettes against almost anything short of a SSD
@biscoloco4 жыл бұрын
Nice job. Loving this mod.
@Bone44443 жыл бұрын
Can you do a video on From the Ground Up how to get more capital ships
@rachealmurphy66874 жыл бұрын
You did a VERY good job at this, and I have you to thank for it. I also have a recommendation that you add DSD1 DwarfSpider Droids and repaint all AATs the Confederacy controls to their CIS paintjob like the STAP and MTT. What do you think? I also think you should make Skirmish Battles more manageable, like pick what starting Tech there is and adding a larger credit start like 50000 on some if not most other mods. You could also add the A6 Juggernaut Tanks to the Skirmish Battles and add Heroes to the space Skirmish Battles. I just wanted to point out these things that you could do to make the mods you've made even better. Not for me, but for EVERYONE. Keep up the good work! I can't WAIT to see what the next update will be!
@CoreyLoses4 жыл бұрын
1. DSDs will be coming eventually- it's impossible to do every asset we could possibly want at once. 2. The AAT will be given a CIS paint scheme once the main texture is redone, the UV map has some issues. 3. Heroes are already in skirmish, they're on the merchant dock. 4. We plan to use the starting credit slider for something else entirely.
@rachealmurphy66874 жыл бұрын
Oh, well, you're still doing a great job on modding. Keep up the good work!
@dominicvucic86544 жыл бұрын
I use invincibles as siege breakers I take 3 put them in first and let them pelt the enemies biggest ships with their concussion missiles and then I let my smaller ships like dreadnoughts caraks arquitens aclimators ect go in at and deal with the smaller stuff one of my favourite tactics is to take a wolf pack arqiutens and speed them around as glass cannons stripping the shields of bigger ships while my levelers and dreadnoughts take away hard points
@darnellfernandes20784 жыл бұрын
Thank you Corey
@crabmaster33384 жыл бұрын
I would love to see a CIS Version for the mandator!
@Uptownloki474 жыл бұрын
That’s the subjugator/Malevolence.
@lordlard28333 жыл бұрын
What I’ve found is trying to come at it from one side helps a lot. Unfortunately most of not all of the weapons on one side of the wedge can fire at you but it also helps mitigate that damage. Jumping on top of it on the offense makes it easier but it still is a tough fight.
@crabmaster33383 жыл бұрын
@@lordlard2833 True, maybe the Devastation version of the Subjugator will work in that role?
@lordlard28333 жыл бұрын
@@crabmaster3338 When I know I've got a mandator I try to use 2 subjugators and have both jump onto the same side of the mandator. As long as it's not sitting on a station I've been able to kill the mandator consistently with minimal hull damage. That is a rather extreme option though. Once there's persistent dreadnought damage in the mod I'll probably start to use more fighters and bombers to whittle it down instead.
@crabmaster33383 жыл бұрын
@@lordlard2833 Great point, I might have to use your strategy.
@wulf47853 жыл бұрын
Love this!
@danielread44904 жыл бұрын
Ty for these tips!
@Uptownloki474 жыл бұрын
I hate these bastards. The AI loves these things and it makes it even harder when there are providence and recusent dreadnaughts thrown in while I’m using acclamators or Dreadnaught heavy cruisers.
@AtlantiansGaming4 жыл бұрын
Corey, please make the Secutor a non-order 66 ship for era 3/4/5. It is just a fat Venator with more hangars. Instead, make a weaker version of the current Paetor I as described in the tool-tip, a Ruusan Reformation Compliant Praetor I. Then have that ship be upgrade-able like the Mandator. But only a few can be built, maybe 3 or 4. Then with order 66 you can build them straight out like now.
@Crappy-14414 жыл бұрын
when in doubt have 2 hypervelocity guns per planet
@KaizerKlash1114 жыл бұрын
2 ? What do you mean 2 ? I have 6 !
@JohnSmith-dd1bl4 жыл бұрын
There is another non-canon republic ship I would love to see in-game but can't remember what it's called, I remember seeing it in mods a decade ago. It was the size of a Venator but only with like 1 bomber, 3 fighters and geared toward ship-ship combat with a bit more HP and only a single bridge instead of two. It was called the Bombard or something like that.
@thetntman90074 жыл бұрын
also corey:surrounds them lucs
@signaltoground91594 жыл бұрын
just a question who voiced what ships and/or ground units in FOTR?
@skye18404 жыл бұрын
A lot of people
@KaizerKlash1114 жыл бұрын
So what abou the Arquitens ?
@glassofmilk34742 жыл бұрын
I just use any ship with missiles and order them to take down the heaviest guns first, no point bothering with fighter supremacy when your fighting 2+ Lucrehulks and escorts in more or less most battles. To beat the Subjugator just throw a cheap ship at it until you can bring reinforcements closer to it then just throw ships around it so it cant hit them all with it's big ion gun.
@AntonSlavik1114 жыл бұрын
Has i said in another video i love the Munifex. I am not a big fan of the Invincible but its a life saver early game. My Mandator fleet is a Acclamator fleet with a few Cap ships just in case.
@gabrielreis73193 жыл бұрын
please do with CIS too
@Commodoremoore2 жыл бұрын
The venator is weaker than a providence but a Victory is stronger than a providence so I have a mix of Venators and Victory and support ships like Acclamators and light cruisers and pelta fleet tenders
@noaho0862 Жыл бұрын
I feel like my anti fighter ships like the corvettes just end up shooting at capital ships and not my fighters is there a way I can set them to just target fighters
@simonmahrer9883 жыл бұрын
do more of those videos
@dextermaddux72364 жыл бұрын
Hey Corey! I recently downloaded FOTR and playing with my friends we always seem to have desync/crash issues when playing on lan or internet. Is there a known solution to this issue? Otherwise we LOVE the mod!!
@CoreyLoses4 жыл бұрын
Unfortunately that's just EaW's multiplayer. The better people's computers and Internet, the better it'll be, but it's still not especially reliable. The more players, the less reliable.
@AlphaNiner-yk8kh2 жыл бұрын
Hey does anyone know how to turn on the feature where it shows the green line of where your ships are gonna go?
@lolan74102 жыл бұрын
Wheres the CIS version of this video, Corey?
@omnigalaxy30434 жыл бұрын
Can you make a video that gives a understanding of the era system, I don't have a clue about how it works
@grandstrategos11443 жыл бұрын
@OmniGalaxy Basically, every era (in this mod) occurs every 30 weeks. With every new era, units and heroes are added or removed based on changes in the Star Wars story. For example, you can build Venators a bit after era 2 (post-Geonosis )starts, because that time was around when Venators started to be produced.
@Daltastar20124 жыл бұрын
Do any ships cause travel speed on galactic conquest map to be slower?
@danielread44904 жыл бұрын
Also I hope in the future you make an Old Republic themed mod 😁
@nemesis1st4 жыл бұрын
You mean Revan's Revenge? Yes?
@epiczombiedoctor59614 жыл бұрын
They already got you covered man ;)
@lightspeedvictory4 жыл бұрын
I don’t ever remember dreadnaughts being converted into carriers. Can someone plz point me towards where this happened in the lore?
@nordrlond4 жыл бұрын
at shipyards maybe? I remember that I converted dreadnaughts into carriers, that option just appeared where my fleet was.
@lightspeedvictory4 жыл бұрын
@@nordrlond talking about in the lore
@coolguyrko4 жыл бұрын
Always struggle with the donuts
@llolll13 жыл бұрын
lucrehulk are easy to kill, no problem. Annoying is, when the KI comes with 25 Bullwark II ships... and i did order 66 but i cant build star destroyers... Kuat just spawns some time some of them...
@Imperialer.Imperator2 жыл бұрын
Yeah problem is the republic has no capital ships except the Priator. The Bullwarks ion cannons are melting your shields away.
@QuestDeVille4 жыл бұрын
Hey @Corey Loses When is version Fall of the republic 1.0 going up on moddb?
@gruesomedread74144 жыл бұрын
so basicly a lucrehulk is easily defeated by 6 venators so put them in front of the lucrehulk for min damage to own ships
@Naramsit Жыл бұрын
"lucrehulks are...... round." So, they're just like a Pallas cat?
@Longislandenjoyer2 жыл бұрын
Im starting to believe I’ve been playing wrong
@MkZuO123454 жыл бұрын
I have a bug in my games, the eras are not progressing, also i get no missions. Seems like scripts just broke, the only thing working is picking palpa or mon mothma...is it normal or what?
@CoreyLoses4 жыл бұрын
If you're playing From the Ground Up, the eras don't progress in that GC.
@MkZuO123454 жыл бұрын
Why? That's like the most enjoyable mode :(
@CoreyLoses4 жыл бұрын
It's not a story-based GC. You pick the era you want to play in beforehand, and it stays in that era.
@Plagueis102 жыл бұрын
How do I get Yulaaren? I cant find him
@Imperialer.Imperator2 жыл бұрын
You have to get to Era 2. Then you need to start the Venator Star Destroyer research on kuat. After completing the research yulaaren should be available in the politics menu on planets with capital ship yards. Usually i use kuat for that.
@burnies79124 жыл бұрын
i really like the new update the only thing i dont like is now you only have 200 popcap in space battles :( i really liked the 300 can you maby make somthing for poeple who's pc can handel 300 cap :D
@Atlas-zm6bn4 жыл бұрын
how do you change your camera angle ?
@bluerobin29824 жыл бұрын
Pressing the middle MOUSE button (sorry)
@Atlas-zm6bn4 жыл бұрын
@@bluerobin2982 thanks a lot
@bluerobin29824 жыл бұрын
@@Atlas-zm6bn sorry
@Atlas-zm6bn4 жыл бұрын
np, i figgured it out. thanks for helping.
@klamburglar34964 жыл бұрын
I really prefer DOCX dreadnaughts
@rogueshadow49602 жыл бұрын
Is there a ground based republic guide
@CoreyLoses2 жыл бұрын
There's an updated version which includes ground here: kzbin.info/www/bejne/gF69kIJoYr1pqbc
@rogueshadow49602 жыл бұрын
@@CoreyLoses thanks corey, by the way not to sound rude but are u planning to add more ground troops for both sides because i’d love to see the clone paratroopers from ep 3
@dmann59384 жыл бұрын
Bruh, a common Lucrehulk will have a lot of backup lol. 5 Acclimators is not enough. Also, I think all Venators should have that SPHA-T laser to it. Republic At War did that so I think it should be that way for this one
@CoreyLoses4 жыл бұрын
The five Acclamators take up way less pop cap than the Lucrehulk, so there's far more room for support with those than the Lucrehulk. Republic at War doing something is not a reason for us to do it. Two completely different mods.
@NighTMare-gv8gz4 жыл бұрын
I've found the best way to beat Lucrehulks is to Overwhelm them... or use a Praetor/Mandator Edit: But the Praetor still struggles imo
@bluerobin29824 жыл бұрын
Not really just hold and use bomber to attack the next set of turbolasers
@BobTheTesaurus4 жыл бұрын
I like using a Praetor as the Meat-Shield for other more missile heavy ships when I need to take down Lucrehulks, works particularly well with 2 or 3 Invincibles
@NighTMare-gv8gz4 жыл бұрын
@@BobTheTesaurus That works lol
@nicholaswong67374 жыл бұрын
Or have Kuat and rendilli pump out a praetor a week each!