How to Buff EVERY Type in Pokémon

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Күн бұрын

Пікірлер: 543
@GameMasterWLC
@GameMasterWLC 23 сағат бұрын
A cool way to buff Rock and sand in one would be making Rock moves slightly more accurate in sandstorm.
@NormalDude-h5u
@NormalDude-h5u 22 сағат бұрын
Also make rock moves stronger bc if fire moves are stronger in sun, water stronger in rain, and ice stronger in hail then rock should be stronger in sandstorm and be more accurate .
@LuisDiaz-cr6mq
@LuisDiaz-cr6mq 22 сағат бұрын
​@@NormalDude-h5uIce moves don't get stronger in hail
@somebody4094
@somebody4094 22 сағат бұрын
​@@LuisDiaz-cr6mqJust buff them
@NormalDude-h5u
@NormalDude-h5u 22 сағат бұрын
@@LuisDiaz-cr6mq then buff ice types with that (and ban kyurem to Ubers we don’t need an av kyurem eating shots and killing resists)
@zenoxgaming7421
@zenoxgaming7421 22 сағат бұрын
​@@NormalDude-h5uBut fire and water type dont get defense or speical defense boost in their wetaher like rock and ice types
@zb9458
@zb9458 3 күн бұрын
IMO the best way to get buff Pokemon is by sending them to the gym and giving them protein powder and creatine
@x_bell1142
@x_bell1142 2 күн бұрын
And flintstones vitamins
@theimprovedbore550
@theimprovedbore550 23 сағат бұрын
@@x_bell1142that would be too powerful. let's just stick with the protein powder.
@luisfordinho59
@luisfordinho59 23 сағат бұрын
Home run ZB!! Fuggin hilaireous
@not_relevant1353
@not_relevant1353 20 сағат бұрын
Protein powder? What about special attackers?
@oireal7261
@oireal7261 18 сағат бұрын
​@@not_relevant1353 Meth
@DrMrCreepz
@DrMrCreepz 23 сағат бұрын
For normal, bring back Return! I've genuinely stopped using a bunch of normal types with this move being lost.
@mattparker-2
@mattparker-2 23 сағат бұрын
agreed, its a 102 power move with a reasonable drawback (it can't hit for super effective). was it ever really overpowered? no. was it meta-defining (like hidden power)? no. it should come back
@wentoneisendon6502
@wentoneisendon6502 21 сағат бұрын
​@@mattparker-2 wasn't it 154 power with Stab?
@WingedFish66
@WingedFish66 21 сағат бұрын
Return was yet another victim of GF not being bothered with coding. The same generation it was axed was also the same gen that the friendship and affection stats (the latter is the single player stat that let's your Pokémon live a fatal hit, shrug off status by themselves, ect.). And that probably changed the coding for how Return worked that they didn't bother adjusting to keep it in. Similar story with Pursuit; there was probably something screwy that happened with it interaction with Dynamax mons so they just got rid of it altogether
@michaelkarim57
@michaelkarim57 21 сағат бұрын
@@wentoneisendon6502yes but by that logic electric/ice/fire moms have a 135 power special move and fairies have a 142 power special move.
@wentoneisendon6502
@wentoneisendon6502 21 сағат бұрын
@michaelkarim57 true, I just never heard of a non normal Mon running return
@TheDelybird
@TheDelybird 23 сағат бұрын
Speed body press is a super cool idea, very thematic for flying types. Maybe something like Dive Bomb or Skydive could be good names. Make me think of a peregrine falcon diving to catch its prey.
@umwha
@umwha 20 сағат бұрын
Call it Terminal Velocity
@CarsonZiccardi
@CarsonZiccardi 19 сағат бұрын
Hi delybird! I think you could call it iron bundle crash or something, just an idea
@Zappybird47
@Zappybird47 18 сағат бұрын
I got the same peregrine falcon vibe. Maybe it could be called Falcon Punch?
@TheDelybird
@TheDelybird 17 сағат бұрын
@@CarsonZiccardi This is a good idea. maybe Bundle Bash
@JanusHoW
@JanusHoW 16 сағат бұрын
Electrode would be all over that stuff.
@maaren3150
@maaren3150 23 сағат бұрын
7:57 Scale shot does not lower speed, it in fact BOOSTS speed, lowering defense instead.
@Bruh_idk69lul
@Bruh_idk69lul 22 сағат бұрын
10:50 Thunder wave was nerfed to 90% acc because of thundurus. I think the best thing to do would be to make it 100% for *pure* electric types, especially given how many of them kinda need that (also maybe take twave away from eleki)
@themilkman7058
@themilkman7058 17 сағат бұрын
I agree I was immediately thinking about how broken that would be, if it couldn't miss like with poison types 😭
@Bruh_idk69lul
@Bruh_idk69lul 16 сағат бұрын
@themilkman7058 yeah but at the same time it could be a very beneficial buff for pure electrics, given that we keep it off of eleki's moveset
@Bruh_idk69lul
@Bruh_idk69lul 16 сағат бұрын
There are a lot of them that could really use a buff
@GreenTornadoX
@GreenTornadoX 14 сағат бұрын
Wow, I have never thought of boosting single type pokemon at all, but that is a very interesting idea. Thanks for putting that out there.
@Thunder_Mage
@Thunder_Mage 13 сағат бұрын
We already basically have Nuzzle for that, there just need to be more Electric pokemon that can use it
@superfrubblez6123
@superfrubblez6123 14 сағат бұрын
Normal types who don’t have access to boomburst (most of them) have quite lacking special attack options so a buff I’d like to see is increasing the distribution of Tri Attack, and changing it to a 30 BP move that hits 3 times with each hit having the property of a fire, ice, and electric move respectively with each hit having a chance to inflict a different status (would still get normal STAB).
@MorningPants
@MorningPants 22 сағат бұрын
“Pester” would be a good name for a bug type move that is support effective against fairies
@nostalgia6013
@nostalgia6013 21 сағат бұрын
I think that a bug type move called “wire cutter” could be a physical bug move that is super effective against steel types. I was inspired by the rock paper scissors equivalent: shoe, roach, atomic bomb
@white_plauge5784
@white_plauge5784 4 сағат бұрын
5:03 Beartic and Alolan Sandlash both have high attack and Slush Rush, Glastrier has trick room, Lapras has Wolfey's one shot mechanic, Cloyster is always used to come in on a physical mon and tank with high def to get off a shell smash, avalugg is funny coffee table, no buff needed. Abamasnow sets up snow and buffs all the mons on screen with a net def buff of 50%, as well as activates slush rush and buffs ice moves. Plus you have Aurora veil to buff def and sp. By half again, even in singles it's crazy. Mb I'm ranting, my point is all of these have their niche and I'm glad they set the stage for ice types today.
@jarman_2000
@jarman_2000 20 сағат бұрын
Another buff for Ice should be changing Freeze to Frostbite, which functions as the Special Attack counterpart to Burn. So it cuts your Special Attack in half and deals 1/16 of max HP every turn. Then you could create an Ice counterpart to Will-O-Wisp as well.
@Pika-tm4sf
@Pika-tm4sf 14 сағат бұрын
And also Blizzard would, like in gen 1, have 30% chance to freeze (or to frosbite)
@MrDingles-y6c
@MrDingles-y6c 13 сағат бұрын
Bro really ripped off pla
@spartacusthememelord6890
@spartacusthememelord6890 22 сағат бұрын
Imo the best way to buff Electric is to make Zing Zap not exclusive to Togedemaru and Pincurchin. That move is the consistant Electric Move so many other physical Electric types would kill for. Also I absolutely love that Flying type Body Press clone. I came up with the name Flying Joust, since jousting usually hits harder the faster you're moving.
@deathpigeon2
@deathpigeon2 23 сағат бұрын
Bring back the entry hazards of g-max steelsurge as a decently distributed move similar to stealth rock.
@BreadBup
@BreadBup 22 сағат бұрын
I like the Idea but we really don't need more Damaging Hazards, Spikes and Stealth Rocks are more than enough 😭
@Bruh_idk69lul
@Bruh_idk69lul 22 сағат бұрын
Ngl i think, given what the other reply said, we could bring it back as a signature move for copperajah, kinda like how kommo-oh got clangorous soul to make up for its z-move
@BlueRenown
@BlueRenown 12 сағат бұрын
actually... maybe if it doesnt stack with SR, and replaces SR if SR is on the field would be really cool way to nerf fairy types cause these pink shits needs to be brought down a peg
@MishKoz
@MishKoz 2 сағат бұрын
Me switching my Alolan Nintetales in on Stealth Rocks, Steel Spikes, and 3 layers of regular Spikes, and losing my entire health bar.
@EmmyBlubonic
@EmmyBlubonic 23 сағат бұрын
I'd make it so Rock and Bug function similar to Poison with how Poision types make toxic spikes dissaper off the field once they make contact with them, meaning that Bug removes Sticky Web and Rock removes Spikes and Stelth Rock once they make contact with them.
@duckymomo7935
@duckymomo7935 23 сағат бұрын
That would make hazards useless
@EmmyBlubonic
@EmmyBlubonic 22 сағат бұрын
@duckymomo7935 It would still function the same as how only grounded Poison types can remove them
@Devynwithawhy
@Devynwithawhy 22 сағат бұрын
Good?
@cabrondemente1
@cabrondemente1 21 сағат бұрын
Spikes are ground type
@umwha
@umwha 20 сағат бұрын
The thing is in real life webbing is used specifically to catch bugs, so the idea that bugs are the only ones immune to sticky web is the direct opposite of reality
@EulerMZ
@EulerMZ Күн бұрын
The best way to buff the poison status is to make the pokemon poisoned unable to heal or have reduced healing Edit: Better idea. Normal poison reduces healing by 1/3, Toxic poison prevents healing
@greykamasz656
@greykamasz656 22 сағат бұрын
Alternatively, have HP stealing moves damage instead of heal the user if used against a poison type. So having Miraidon use parabolic charge against Amongus would damage Miraidon instead of healing it Edit: poison types would be immune to this since they are already poisonous. I’m not sure if steel types would be immune.
@antichthonn
@antichthonn 20 сағат бұрын
that would be insanely broken. t spikes would destroy every team, forcing everyone to run at the MINIMUM 1 poison to absorb
@EulerMZ
@EulerMZ 20 сағат бұрын
@@antichthonn maybe toxic preventing healing is too much, but it should at least reduce it by half
@antichthonn
@antichthonn 20 сағат бұрын
@EulerMZ the thing is toxic wouldn't even be the problem there. Regular poison would still be super broken. if a wall gets regular poisoned, 99% of the time, it's already fucked (unless you have magic guard) so I don't get why it should punish even further. I feel like reducing regular poison to 6% and making special attacks 50% effective would be more reasonable. Toxic is already so impactful it doesn't need the extra special attack reduction
@SJrad
@SJrad 19 сағат бұрын
@@greykamasz656so a built in liquid ooze? i guess that would mean the Pokemon that get that ability would need a replacement ability as that ability would be redundant
@neosuduno
@neosuduno 15 сағат бұрын
I would have buffed bug a bit differently. In the way that grass types are immune to powder based moves and ghosts are immune to trapping, I would make bugs immune to damaging entry hazards, as a way to reflect how they seem to ignore every method I have of getting rid of them.
@Marxes
@Marxes 12 сағат бұрын
Volcarona would be banned to ubers
@Eden_47
@Eden_47 9 сағат бұрын
⁠it already is lol
@ogmechsftw
@ogmechsftw 8 сағат бұрын
Volcarona: heavy breathing
@joekewl7539
@joekewl7539 22 сағат бұрын
Pokemon is very committed to soft realism through logical weaknesses in the types. Of course, a being made of Ice would be weak against Fire (melts the ice), Rock (Smash the ice with a rock), Steel (shatter it with a hammer), and Fighting (Punch it super hard). *Yeah, that makes sense!* This is why bugs are resistant to Fighting (swatting a fly is difficult), or Poison (evolved to resist pesticides). However, to better reflect insects ability to not fucking die, Bugs should resist all damage types.
@JellyDuckyQuack
@JellyDuckyQuack 19 сағат бұрын
Honestly should a being of ice be melted by fire considering if you have more of something cold it kills the hot thing
@somekindofforcedpunonnikki2775
@somekindofforcedpunonnikki2775 10 сағат бұрын
Bug doesnt resist poison
@F14thunderhawk
@F14thunderhawk 10 сағат бұрын
bug resist everything would just make Volcarona and Frosmoth into GODS, while Scissor would laugh at the puny mortals.
@puppd7428
@puppd7428 9 сағат бұрын
​@@F14thunderhawk not just that. That would make shedinja actually a nightmare
@whyareyoulookingatthis236
@whyareyoulookingatthis236 4 күн бұрын
Psychics being immune to confusion and having a scrappy style ability would be a nice little buff that makes sense. I think Bug could get the effect of Sticky Hold or Keen Eye (this is stolen from a Moxie Boosted vid) as a little buff and I like the idea of a Freeze Dry clone, but Bug needs changes to the type chart to become more relevant. Honestly if the type was leaned more into support/defense with moves such as Rage Powder, Sticky Web, Pollen Puff, Infestation, String Shot, Silk Trap, Struggle Bug, and U-Turn as well as bugs with >415 BST they might be more relevant. A lot of bugs are near viable but need a little push so more good moves and better mons would really improve the type. Also Fairy shouldn't resist Bug even if there is a Freeze Dry clone, and neither should Ghost.
@x_bell1142
@x_bell1142 2 күн бұрын
True, bug types always get screwed over
@sontaranmc2109
@sontaranmc2109 23 сағат бұрын
My favorite idea for a bug type buff is to give it immunity to entry hazards, like an innate heavy duty boots. Given how centralizing hazards are in Singles right now, it would be a *massive* buff to the type. Granted, this would definitely break Volcarona. But, well, you win some, you lose some.
@whyareyoulookingatthis236
@whyareyoulookingatthis236 22 сағат бұрын
@sontaranmc2109 yeah freeing up Volc's item slot might be nuts, but it probably wouldnt be any more broken than it was in gen 5 (it'd still be insane and would be unhealthy)
@ultimaterecoil1136
@ultimaterecoil1136 15 сағат бұрын
The biggest problem with psychic is the lack of good moves. Mr virus is hogging the high power but drops your special attack option there isn’t a high power low accuracy option and there’s no high power recoil options either. Now a days even 100 power is bad so psychic not even having a standard option that’s commonplace that has such really hurts the type. Expanding force is good for the few psychic surge mons and stored power is ok if you are running a setup set but that’s about it. There’s no good option for the average psychic type if it’s using something like choice scarf or assault vest. Many psychic types actively don’t use stab on some of their sets. Physical victini sets rarely run psychic stab for example.
@ultimaterecoil1136
@ultimaterecoil1136 15 сағат бұрын
@@sontaranmc2109no just no. Hazards need a buff already with how they no longer do enough to keep pivots in check ( boots was already a massive mistake and the fact that people were running slow kings with reduced level is proof of just how problematic introducing it was). We do not need any more buffs to pivots heck we need a hazard that actively gains damage every time you switch and trigger its damage now with how much they’ve buffed them.
@dm9910
@dm9910 14 сағат бұрын
The buff to bug and rock type mons is to take away U-turn and Stealth Rock from most non-bug and non-rock types respectively.
@pranavkarmarkar
@pranavkarmarkar 18 сағат бұрын
The "Body Press but Speed" move would be broken no matter what type gets it. The fact that you can Agility/RockPolish/Autotomize and have that count as essentially a 'double dance' (Dragon Dance x2) in ONE TURN is absurd. This has ABSURD value against Trick Room teams as well, because it's based off of the raw stat and Trick Room only affects who goes first. If someone like Gale Wings Talonflame gets access to that, it'd basically go back to his Gen6 OU glory days.
@kaptinkitten3683
@kaptinkitten3683 11 сағат бұрын
I think fairy resisting bug is a response to U-turn being so common, and how bug is suppose to be the hero type like fighting is, based on Japan culture
@tearitup5864
@tearitup5864 11 сағат бұрын
I think the grass buff you proposed will just make rillaboom an even more must pick on VGC than he already is. Most players in VGC run him with an assault vest, he’ll be even more tanky if he regenerates 1/8th instead of 1/16th of his health
@runaway74
@runaway74 3 күн бұрын
I like your idea for Normal-types, but as far as additional power goes, I'd increse the distribution of Adaptability slightly to emulate non-STAB supereffective hits. This might be a little much though so let me know what you think!! I feel like Bug-types are also somewhat held back by their ability distribution, so maybe giving Technician to more of them could be a good band-aid fix
@x_bell1142
@x_bell1142 2 күн бұрын
Interesting idea!
@somebody4094
@somebody4094 Күн бұрын
​@@x_bell1142 yea, bugs are weak but super efficient in their fighting style and can thus make the most of their poor offensive strength
@soinlur1782
@soinlur1782 7 сағат бұрын
A reliable normal type move that always crits (like a normal type version of meowscaradas move) would be cool
@michaelkarim57
@michaelkarim57 21 сағат бұрын
5:33 Whatever gets this should not be allowed to get expanding force, as Dark types are the only reasonable counter to stopping Psyspam in most formats.
@white_plauge5784
@white_plauge5784 4 сағат бұрын
4:02 rock's whole thing is lower accuracy and better damage or effects. they're good offensively and occasionally work as defense.
@Mario87456
@Mario87456 17 сағат бұрын
There never will truly be an another type because of Terapagos’ Terastal Form and Stellar form having all types displayed on its shell and I don’t think Game Freak would want to redesign the shell to include a new type.
@JellyDuckyQuack
@JellyDuckyQuack 19 сағат бұрын
For ice types bring frostbite into the game as a special burn that ice types are immune to and make chilling water scald that can inflict frostbite Also while we are talking about ice types make fire types have no relation to ice they are opposites that shouldn’t defeat each other if you have more ice than fire ice wins if you have more fire than ice fire wins not if you have fire against ice fire wins no matter what at the very least make both super effective on each other kind of like bug vs poison in generation 1
@wAyWaRD_s
@wAyWaRD_s 14 сағат бұрын
cant imagine how long a Rillaboom can stay on the field if grassy terrain heals grass type for 1/8 max health
@liamday453
@liamday453 10 сағат бұрын
I think that grass buff might make Amoongus completely unkillable lol
@troytab6089
@troytab6089 10 сағат бұрын
Imo, a move that uses your speed stat to attack is kinda broken. With this, Agility is effectively two dragon dances. Picture that for a moment. Ninjask has a base speed of 160. So, with this move, it effectively has Slaking's attack stat. And not many Pokémon can outspeed 160, so it's always hitting first. And, because it's attack and speed are tied to one stat, it only needs speed EVs. So it can pour all the others into defensive stats. Then it uses Agility. Now it's Speed is doubled. Which means it's damage output is also doubled. Now, you're getting hit with a move that has 80 Base Power and STAB, from a Pokémon that effectively has 160 attack, 160 speed, max attack and speed EVs, and +2 stat stages in Attack and Speed. Good luck.
@nadaburner
@nadaburner 10 сағат бұрын
What if... the move uses forces +0 or lower stat stage for order of attack OR 3/5 of the speed stat for damage? Abilities like Speed Boost, Unburden, field effects like Tailwind and items like Choice Scarf will make it VERY strong so I find it hard to balance. I would probably make up another change cause that one seems hard to balance.
@Father-of-Xerxes
@Father-of-Xerxes 12 сағат бұрын
I feel like if you did the flying type one any speed boosting option mons with that move get would need to have it’s distribution nerfed. Agility becomes 2 dragon dances and Corv becomes a god in one turn
@Joceyrachi
@Joceyrachi 21 сағат бұрын
This isn't an actual suggestion, but it would be really funny if normal was strong against fairy from a "you're not even real" perspective. Also I really like the Speed Press idea.
@theloomingdespair
@theloomingdespair 5 сағат бұрын
What if every type had a pokemon who knows the ability Technician?
@sebbyeh
@sebbyeh 21 сағат бұрын
3:31 fun fact, rock types only have 3 special attacking moves. the last one there that's not mentioned is ancient power
@noname-kj4si
@noname-kj4si 3 сағат бұрын
my favorite creator rn along with caseoh, and i just realized i wasnt subscribed yet. You help me sleep every night
@skyjordanking
@skyjordanking 17 сағат бұрын
8:55 I think the normal type should have a 5-10% chance to remove debuffs off itself at the end of each turn to really lean into it being *normal*
@kuskucupesimist8014
@kuskucupesimist8014 17 сағат бұрын
Such a cool idea
@r.i.pwindowsxp6876
@r.i.pwindowsxp6876 13 сағат бұрын
4:54 [Ice Sucker Punch] name ideia: Break The Ice or Ice Breaker "The user attempts to break the ice of the battle by attacking first. This move fails if the target isn't readying an attack." Basically breaking the ice means to strike a likely mundane conversation to remove the tension, so going first means the user is trying to strike up a conversation or something and it fails if the target isn't readying an attack because the attempt to break the ice fails if the target doesn't respond to whatever you said.
@G1eatShad0w
@G1eatShad0w 23 сағат бұрын
When it comes to freeze dry variants for other types one of the first things that comes to mind for me is an electric type move that’s super effective against steel. I’ve heard people suggest this should be an all around type change but I feel like this would be a bit more fun. I could see it being called magnetic pulse that deals damage to it‘s targets by using magnetic force to pull them apart. Since a lot of metals are susceptible to magnetism I feel this works better for a specific move than the conductivity route since going by that logic this move would have to do 4x damage to water types.
@gameplayerone3917
@gameplayerone3917 21 сағат бұрын
The normal type should have a type advantage against the fairy type, because reality trumps fiction (in terms of power scaling). This also means they should have a resistance to fairy type attacks. If we're committing to not changing the type chart then, give them a passive boost in clear weather. It shouldn't be much, maybe just +10 to all stats, and maybe a slight accuracy increase.
@theanimer1
@theanimer1 13 сағат бұрын
I actually like the no weather one.
@gameplayerone3917
@gameplayerone3917 12 сағат бұрын
@theanimer1 Thanks! It was pretty difficult thinking of a buff that respects the normal type's identity. Aside from access to such a wide movepool, they aren't allowed to stand out by design, which is such a shame. You would think that with Asian cultures centering around conformity, that being 'normal' would have some actual advantages, but nop. Normal should be super effective against, and resist, the fairy type! Change my mind, anyone 😠
@outrageouslamp4539
@outrageouslamp4539 23 сағат бұрын
That grass type buff would make rillaboom insanely OP
@Jlaps941
@Jlaps941 14 сағат бұрын
The ol’ Incineroar treatment
@liamday453
@liamday453 10 сағат бұрын
I was thinking it would make Amoongus unkillable
@KanderUdon
@KanderUdon 23 сағат бұрын
I think bugs should also be made to be immune to confusion that would be nice
@johnnyjohnson4265
@johnnyjohnson4265 22 сағат бұрын
I think if every type had its own signature item like black sludge that would help with the more weaker types having generally better signature items like "exoskeleton armor" which reduces physical damage by 25% if the older is a bug type for some of the buffs you were talking about •Bump Wild charge to 120 and bump Volt tackle to 150 BP as it would still be weaker than volt tackle but not to the same degree •Fire lash as a wide spread fire move as a consistent safe fire move with a chance to lower physical defense •Poison gets some move like "Corrosive sludge" which hits steel types for SE
@voidcommando7574
@voidcommando7574 15 сағат бұрын
Wild charge 110 and volt tackle 130 would be better and zing-zap for more pkm a basic 80-90 100% move
@Lucaccino17
@Lucaccino17 10 сағат бұрын
Maybe do something with critical hits for normal type. I don't know if they would have higher crit rates, take reduced damage from them, or what, but could be something there
@james10o1
@james10o1 23 сағат бұрын
For Ice types I'd give resistance to Dark types, Flying types and immunity to Fairy types.
@Kenya_Berry
@Kenya_Berry 13 сағат бұрын
If everyone’s buffed, no one will be
@NormalDude-h5u
@NormalDude-h5u 22 сағат бұрын
I have an idea for a poison freeze dry move that’s super effective to steel its name will be corrosion or acid splash. It would be a special 70 Bp poison move super effective to steel because acids melt steel.
@NotAnElk
@NotAnElk 21 сағат бұрын
Since Ground types are extremely common and also usually are the ones using Spikes, the Ground change is actually a massive nerf to the type, since one of their best moves is now extremely easy to remove by Pokemon that you're extremely likely to already be using.
@browserjunior4707
@browserjunior4707 2 сағат бұрын
One thing I noticed normal type attacks used to have as a property was a lot of weird effects that other types don’t have or copied with some changes. Smelling Salts, Chip Away, Razor Wind, Assist, Camouflage, Me First, etc. were all move effects that were changed or altered for other types, and I feel like we can make more wacky specific attacks for Normal types. Their strength back then was their type coverage, and currently their strength has been limited to big “Fuck you die” attacks (Bloodmoon, Facade Ursaluna, Tera Starstorm, etc). I think a cool idea for a normal type move would be a move called Disarm, which would be a 50 BP 100 Acc Spread Move and have the side effect of disabling the enemies’ held item for the turn that it is used. It’d be a cool niche or combo to use disarm with a fast normal type so you can disable focus sash, clear amulet, or berries on the enemy side in doubles. In singles this move would be useless but I think the novelty a wackier more thought intensive knock off fits the normal type. There’s tons of options you can choose from to add wackiness to the normal type to give that identity of “these guys have really specific and weird niches that end up working out pretty well” that they used to have. You could turn Rage into a Normal version of Stomping Tantrum/Temper Flare, you can make Rock Climb super effective on Rock types, you can make Strength do bonus damage if you used Bulk Up the previous turn kinda like with Defense Curl and Rollout, more wacky interactions like that could breathe new life to a pretty standard type.
@superfrubblez6123
@superfrubblez6123 19 сағат бұрын
I think if you make a consistent rock move, it should be Stone Fang, so that the many Tough Claws and Strong Jaw rock types can have a boosted STAB option
@somebody4094
@somebody4094 Күн бұрын
It would be useful if bugs had a dedicated field like the electric field that increased their defense more than their attack since they are already usable offensively and rock could benefit from a 50% defense increase as in the case of snow when there is a sandstorm also, poison would make sense if it was super effective against water, flying and ground since these are the main means by which pollution spreads
@mawdewile
@mawdewile 20 сағат бұрын
Keeping the type chart the same was a very interesting approach to this video, I really that (although I wouldn’t mind seeing how you would change the type chart if you haven’t already). Also, yes, I think coming up with other moves like Freeze Dry would be very fun!
@IronVigilante451
@IronVigilante451 19 сағат бұрын
Swarming: Bug type Freeze dry that works on Fairy. Stone Slam: 80 bp 100% accurate Physical Rock move. Icicle Punch: Ice type Sucker punch. Focused Mind: Psychic attacks can hit Dark types and are immune to Prankster. Power Strike: 80 bp 100% accurate Physical Electric move that doubles in power if either pokemon has Static, Plus, Minus, or Motor Drive, but they get swapped fot insomnia. Dark: Malevolence: Dark type overheat. Dynamic Dive: Flying type Body press for speed. Cable Slam: Steel type Power Whip.
@ParallaxMotive
@ParallaxMotive 22 сағат бұрын
The idea I had for buffing slow ice types while keeping it balanced would be an ability whose distribution would be kept to mons like Avalugg and Lapras, which would be called polar opposite, which would invert the users resistances and weaknesses. So Lapras would resist electric, grass, fighting and rock, while being 2x weak to water and 4x weak to ice. So it would give ice types valuable resistances while trading their self resistance to a weakness to a popular offensive type and taking up their ability slot.
@theanimer1
@theanimer1 13 сағат бұрын
I still dont get why ice has basically no resists. Try punching ice and see how it goes. Or spray water on ice and create more ice. Stuff like steel and fire make sense at least.
@KanderUdon
@KanderUdon 23 сағат бұрын
I also like that you essentially are giving us your type tier list in a subtle way. Respect for putting poison so high very underrated type. Also the corrosion buff slaps although idk if overquil would ever run it over intimidate or swift swim.
@theimprovedbore550
@theimprovedbore550 23 сағат бұрын
i thought overqwil got poison point, no?
@KanderUdon
@KanderUdon 23 сағат бұрын
@ yes but the point is if you replaced poison point with corrosion it would still never run it because intimidate and swift swim are better.
@tezminator
@tezminator 21 сағат бұрын
Really nice stuff you've comed up with! A while ago I also thought on a few things to buff some types to make them more viable or just some stuff that would make thematic sense for the idea of the type, so here they are: - Bug: I also thought of a Freeze-Dry like move, but affecting Ghost instead of Fairy (although I also agree that Bug should not be resisted by Fairy). This is because the concecpt of Ghost types also includes dead/decaying corpses coming back to life, which would make sense for this move to be super effective because bugs in real life "eat" and decompose dead bodies. At first I thought they could add this effect to Bug Bite because the move is already very suggestive and also has another additional effect (like Freeze-Dry also does), but an entire new move could also work. Beyond that, I also thought of a new field condition for Bug types called Pheromone Cloud that is set on the opposite side of the field for five turns. While this is active, Bug type Pokemon attacking can't have their moves be redirected by any means (even by Storm Drain or Lightning Rod) and have doubled chance of secondary effects of moves occuring. Although at first it may seem that the double chance for extra effects happening might be too much, there's pretty much no good Bug type move that has extra effect tied to chance other than Bug Buzz, so this would affect mainly the coverage moves on Bug types and most of the Bugs that do have moves with good chance of secondary effects are either too slow or too frail to abuse this to the point of being overpowered. Also, using Tailwind while you have Pheromone Cloud on your side of the field makes the wind current push the cloud to the opposite side (like a very specific Court Change), so it has both counterplay against, but also strategic value in making the opponent double think on mindlessly insta locking into Tailwind on turn 1 because if they do that they lose the chance to "revert" the cloud. - Ice: it may not be good for doubles or even in the same vein as making Ice types lean more into offense as commented in the video, but at first I thought that there could be a move that creates a field condition that makes the floor slippery, making entry hazards drift and be unable to stay put in one place (meaning they can't be set up as long as this condition stays). Now that I saw the commentary in the video, maybe it could be a move that harshly lowers the speed of the opponent (like a Scary Face clone) and when used while Snow is active it has this additional effect just mentioned (that would be removed by Defog or naturally expires 2 turns after Snow ends or just 1 if Snow is replaced by harsh sunlight). - Psychic: I didn't think before on the Scrappy-like ability, but that alone would do great for the type! What I did think before was that instead of being immune to Confusion status, the Psychic types could have reduced impact (meaning one less turn of duration) from effects that are healed by Mental Herb (Taunt, Encore, infatuation, Disable, etc) for the same reason as stated in the video. - Fighting: I thought of the the following in the same way as I did with Psychic, that the the strong discipline, arduous trainning and strong body physique that embodies the Fighting type could make it less susceptible to an effect that is physically related. So, Fighting types become resistant to flinching, but instead of it during 1 less turn since it's an effect that lasts for just one turn, they become immune to flinching if they have been flinched in the previous turn. At first I thought they could have a chance to resist flinching at any time, but that would involve even more random stuff that's out of the player control, so just a flinch resistance if already flinched last turn would be fine. That and the fighting type special attack distribution increase you mentioned in the video.
@K-martSalesperson
@K-martSalesperson 18 сағат бұрын
I think a neat Idea would be to add a new status to bug called entanglement. Web based moves add to a counter of 3 when it reaches 3 you lose a turn. Moves like string shot, toxic thread and silk trap could add 2 stacks and all other web based moves could just add one stack. If you are affected by sticky web you get one stack of entanglement added. This would be a super nice buff to bug types and now you could actually have a team based around bugs. To not make it over powered you can't be entangled 2 turns in a row and you can't add stacks to an entangled opponent or just play with stacks and numbers. I love the bug type and would love to see something like this implemented.
@ogopogoagogo
@ogopogoagogo 19 сағат бұрын
Bug: I like the idea of making them all immune to flinching due to insects having hard exoskeletons and being notoriously hard to keep down. I've also heard the idea of having reduced damage from spread moves but I prefer the Flinch immunity since it generally makes more sense and its hard to buy that some goliath Pokémon like Golisopod, Volcarona, and Scizor could reasonably weave their way around those kind of attacks. Poison: A change to the poison status condition where it can stack the more time the opposing Pokemon poisons its whether by toxic or a secondary effect of a move. So a regular poisoned status can become badly poisoned and any further poisoning boosts the next amount of poison damage by an extra amount rather than needing to wait an extra turn. I could also see there being new moves that are super effective on certain types like Flying, Ground, Water, or Bug based around pesticides and land/sea/air pollution respectively. Rock: Make them absorb Stealth Rocks when switching in like the Poison Type does with Toxic Spikes. Grass: Not sure if it would be balanced but it could be interesting if the Grass type got buffs from all types of weather besides Sandstorms: Sunny boosts the attack power of Grass type moves, Rain boosts Sp.Def by 50%, and Snow boosts Def by 50%. Ice: Its nothing major but how about we make Hail its own move again. A 20 Base Power special move that hit everyone on the field and if Snow is up, the weather now deals passive damage to all non Ice types (possibly with slightly buffed damage) plus maybe extending the weather for one additional turn when used.
@Shad0wb1adeX
@Shad0wb1adeX 7 сағат бұрын
ANOTHER X-BELL VID LETS GOOOOOOOO. also I've never thought about buffing types specfically before. though I have said many times "why does steel have to resist psychic" in so many smogon singles. also do the freeze dry vid! I think that'd be awesome coming up with names
@MishKoz
@MishKoz 2 сағат бұрын
Dark is the only type without a widely-distributed move that's over 100 power. But honestly I think that's a fair tradeoff for Knock Off being buffed to be 97.5 power most of the time. I did agree that special attacking Dark types should definitely get something more though.
@beehiveone
@beehiveone 15 сағат бұрын
I’ve always like the idea of bug types having some sort of inherent immunities to sleep. Could be a straight up immunity or having an inbuilt early bird effect.
@BenjiAndStuff
@BenjiAndStuff 12 сағат бұрын
2:58 short circuit: electric type move that’s super effective on steel types
@ogmechsftw
@ogmechsftw 8 сағат бұрын
but steel doesn't even resist electric... they need the physical stab option more
@AriehAnkri
@AriehAnkri 2 сағат бұрын
The idea of the Flying type Speed Body Press is so good! hope this will become true one day
@milliondollarmistake
@milliondollarmistake 20 сағат бұрын
I was thinking about this the other day, neat. I really like that Bug "freeze dry" move idea, it's a good way to make Bug type Pokemon stronger without buffing U-Turn. I had 2 ideas and I couldn't decide which one was better. The first one was making Bug types immune to accuracy drops and were unaffected by evasion boosts, so for example if you used Double Team the opposing Bug would just ignore it and attack with full accuracy. I think this would be a very fitting buff thematically since real bugs have very good vision, but it honestly isn't a very meaningful buff. It might discourage evasion strategies in VGC but that's about it. That's why my second idea was to make Bug immune to flinching which would be a much bigger buff but it's harder to fit as being thematically appropriate. Maybe it's something like "the bug Pokemon's exoskeleton protects it from the effects of flinching" but that's admittedly pretty weak reasoning. I doubt it'd be game breaking if both were implemented though. If we were touching the type chart letting Bugs resist Fairy would be very good too while again keeping U-Turn in check. Besides that making something immune to flinching sounds like it would fit Rock more (or Steel/Fighting but they really don't need buffs). Alternatively Rock types could make a lot of use out of their own "freeze dry" type of move that hits Ground types. Honestly this is going to sound nuts but I wonder what would happen if Rock lost it's Ground weakness altogether. It would need a ton of playtesting but it's something to think about. For Ice, personally I'm against giving it a ton of resistances which is something you see suggested all the time. To me it'd be like making a bunch of things weak to Normal, like it's not just boring but it takes away the type's personality. Especially when there's more interesting ways of buffing Ice. Like why don't ANY Ice types get Fluffy? Or Fur Coat? Or a more thematic clone of Solid Rock? Or Sturdy? Or Intimidate? Or something like Marvel Scale or Multi Scale? Or Magic Guard? Or Regenerator? I could easily keep going but I think I made my point lol, there's a billion powerful defensive abilities that Ice types just don't ever get. You mean Mamoswine isn't furry enough for Fur Coat? There's a lot more you could do with Ice (like restrict how many non-Ice types get powerful Ice moves) but I just wanted to focus on that because it's bugged me for a while.
@lilharm
@lilharm 21 сағат бұрын
some Freeze-Dry variant ideas Molten Core - Fire type, strong against rock types Conductive Bolt - Electric type, strong against steel types Gravitackle - Psychic type, strong against flying types Antidote Puff - Grass type, strong against poison types
@RadicalJawzFunnyMoments
@RadicalJawzFunnyMoments 20 сағат бұрын
Love your videos. I don’t even play competitive I’m a shiny hunter. I just find these interesting.
@yancharest4089
@yancharest4089 16 сағат бұрын
More Freeze Dry or Flying Press style moves would be really cool to see and bring a whole new point of view on type efficiency, if well distributed.
@Alphamerican
@Alphamerican 3 сағат бұрын
For Grass, I'd make it resist and be strong against Ghost and Fairy. In folklore, stuff like herbs or dreamcatchers are used to protect against spirits and what-not. So I feel like that interaction with Ghost and Fairy makes sense thematically.
@joekewl7539
@joekewl7539 21 сағат бұрын
Hear me out, lower the power of Knock Off by 5, So that it stacks with Technician, on top of the damage boost it gets whenever the p Pokemon you hit with it is holding an item. On top of that basically every pokemon that has Technician already has access to Knock Off, and basically every pokemon under the sun wants to hold an item, so this becomes an incredibly powerful synergy.
@MattBudYT
@MattBudYT 21 сағат бұрын
Great way to buff an otherwise underpowered move 💪
@michaeldoerrler2363
@michaeldoerrler2363 21 сағат бұрын
Dear gosh that's insane! Why would you buff one of the best moves to be even stronger? lol
@joekewl7539
@joekewl7539 19 сағат бұрын
@michaeldoerrler2363 *Discombobulate*
@apg8200
@apg8200 21 сағат бұрын
Best name ideas I could come up with in video order: Creepy Crawly (or Pester, Pestilence, etc) (move) The user wriggles and squirms in a off-putting manner. This move is supereffective on Fairy-type Pokemon. Monolift (move) The user lifts and slams a pillar of solid stone on the target. Flash Freeze (move) In anticipation, the user rapidly cools the surrounding area, delivering a sharp pain to the target. This move fails if the target is not readying an attack. Intuition (ability) The Pokemon is very perceptive of others intentions, allowing its Psychic-type moves to hit Dark-type Pokemon. Thunder Crash (move) The user wrecklessly pummels the target at lightning speed. Lowers the user's defensive stats after use. Blackout (move) The user plunges the battlefield in a surge of sinister darkness, dealing damage. 10% Flinch. Sonic Dive (or Skydive, Dive Bomb, etc) (move) The user strikes the target with breathtaking speed. This move uses the user's Speed stat instead of Attack in damage calculation. Titanic Thrash (move) The user violently hurls hunks of scrap metal at the target. I aint wanna do anything too wild so I kept the name scheme fairly standard Lemme know if yall mess w it
@Silverstar114
@Silverstar114 22 сағат бұрын
I like the idea of just improving type's movepools instead of making numbers buffs. It's a unique take that I think is a lot more interesting.
@carterjuan1034
@carterjuan1034 17 сағат бұрын
The buff for electric types would make thunderus terrifying
@kaye_spl
@kaye_spl 21 сағат бұрын
an idea i had for the psychic ability is to call it Fearless, and make them also immune to intimidate to give it a bit more use on the few physical psychic attackers (maybe metagross could have it so it has a chance against incin)
@boxcart4533
@boxcart4533 23 сағат бұрын
Oh god single players will be pissed at that ground buff
@theanimer1
@theanimer1 13 сағат бұрын
Ground does not need buffs. At least fighting as much as I hate it has 3 very common counters. Ground only loses to grass water and ice. All 3 are known to not be very fast. 2 aren't really offensive and only 1 resists ground. I hate ground
@vossboss220
@vossboss220 18 сағат бұрын
I get what you're saying about Dragon claw being pretty underwhelming in a vacuum when you compare it to standard stab attacks but you also got to take into account that most Dragon type Pokemon have absurdly high bass physical attack that sort of balances that out as opposed to other types
@codenameunown
@codenameunown 19 сағат бұрын
As for names, I'd go with Swarm Bomb for the bug move, Ice Breaker for the ice, Third Eye for psychic, Black Hole for Dark, Sonic Slash for Flying, and Chain Whip for Steel. I will mention, it would have been nice to also buff Iron Tails accuracy as well as its distribution.
@mr.jitterspam9552
@mr.jitterspam9552 23 сағат бұрын
2:37 Pestilence, maybe? 5:53 Quick Glare could be a good name. Maybe it also has the other function of Miracle Eye? 11:53 Nightmare Pulse, as a logical "boost" to Dark Pulse? 18:13 Chain Strike could work.
@SJrad
@SJrad 20 сағат бұрын
My ideas (which would include type chart changes and nerf revertions) Multiple: the elemental fang moves get a buff to 75 base power, and make poison fang an actual poison type equivalent with 10% to normally poison and 10% chance to flinch. Not only that, buff the elemental punches to 90 base power to make them physical counterparts to thunderbolt/ice beam/flamethrower Bug: neutral damage to fairy types. Rock: your idea, but alternatively sandstorm gives 20% accuracy buff to all rock type moves Ice: water takes neutral damage from ice, and ice resists water type moves. it never made sense for water to resist ice and instead it would make more sense if ice resists water as water moves would freeze upon contact Psychic: a better physical psychic type move? 90 base power, 100% accuracy, no secondary effect. Poison: the poison status effect applies a 25% damage reduction to special attack Dragon: what you said Normal: return(and frustration) returns. Fighting: increase aura sphere distribution. AND revert the damage. Dark: bring back pursuit but nerf the damage increase when target switches to 1.5x instead of 2x Flying: sure what you said Grass: what you said Ground: what you said Ghost: shadow claw base power increased to 85. Phantom force base power to 120( giratina’s shadow force to 150). Fire: fire type close combat? water: i guess what you said. Fairy: make play rough, 100% accuracy. (And nerf moonblast to 90 base power. Steel: either what you said or make hard press a steel type body press (behemoth bash would also get the same treatment, but with it’s already higher base power)
@MythoFoxical
@MythoFoxical 11 сағат бұрын
Ideas for the names of the moves he came up with: Bug Freeze-Dry: Decay/Decay Away Widespread Physical Rock move: Boulder Bash? Ice type-Sucker Punch: First Frost, Frostsnap, or Brisk 120+ BP Special Dark Move: Sunset? Nyctophobia? Flying Body Press: I like another commenter's suggestion of Dive Bomb or Skydive. Dive Bomb might confuse some people into thinking mons with the ability Bulletproof are immune though so I'm leaning towards Skydive. Steel Power Whip: I got nothing for this at the moment.
@luizfelipevbf5567
@luizfelipevbf5567 19 сағат бұрын
Give Normal types a single target 100 BP physical move and a ST 100 BP Special move both with no drawbacks. They had the former up to gen 8 with Return and it offset the fact they hit nothing for SE by having higher damage with no downsides.
@sarcasticswirls1763
@sarcasticswirls1763 19 сағат бұрын
I think something that could be cool for ice types would be a buffed protect that gives the opponent -1 priority on their next move if they attack into it. Maybe only give that effect to the first attack for doubles if thats too good there, but could be like an ice wall or something, and be given to bulky mons so instead of just having a sucker punch like effect they could instead have sort of a free turn turn to know they go first.
@leonardocerqueiradias6168
@leonardocerqueiradias6168 10 минут бұрын
Idea for a "freeze-dry" moves: A Fighting-type move that is super effective against Bug: Flattening Force. A Bug-type move that is super effective against Fighting: Unflattable Force
@weirdosworld3684
@weirdosworld3684 14 сағат бұрын
I think its kinda crazy how far into this video grass is as grass types are tied for most weakness and most types that resist it, but to be fair they do have an unbelievably good movepool.
@novaburst2982
@novaburst2982 16 сағат бұрын
I think a better buff to the Ice Type Pokemon would be an Ice Type equivalent to Body Press, massive Ice Type damage for all the defensive Ice Type Pokemon, making a lot of them more viable, coupled with the 50% defense boost from the new Snow weather, Ice Types could be especially threatening
@bigfudge2031
@bigfudge2031 Сағат бұрын
The whole reason that thunder wave has reduced accuracy is because of Thunderous, so technically, you would be "undoing a nerf" if you did that.
@tomatofrog5108
@tomatofrog5108 22 сағат бұрын
12:34 yanmega speed boost would be a menace💀
@garrettschaller4411
@garrettschaller4411 18 сағат бұрын
Absolutely do a video on moves with special super effective properties, that's extremely interesting to consider why moves would work similar to Freeze Dry, and it's much more easily tuneable as a move. Also curious if you would think Game Freak would ever create moves that lose super effective properties
@johnpaulcross424
@johnpaulcross424 20 сағат бұрын
I think one way to buff types in the main story would be to change the distribution of experience curves. Types that would make sense to grow quickly like grass and bug should get erratic curves to make up for their weaknesses.
@gabrielox5110
@gabrielox5110 15 сағат бұрын
3:00 you want ideas, and I willl deliver them: Bug: Necrophagy: A bug type move that is supereffective against ghosts, after all, bugs are known to eat rotting flesh. Rock: Flint collision: A special rock type move that make two flint stones collide making sparks of fire that can burn and are supereffective against steel types. Ice: it already has Freeze-Dry. Psychic: Mental disturbance: A move that lowers special attack and defense against any other type but does some supereffective damage against other psychic types. Poison: Toxic soil: this move only works on grassy terrain, it does damage, destroys the terrain, poisons all pokemons in battle (except inmune ones) and its super effective against ground types. Dragon: Heat claw: A physical dragon move that can burn, it's supereffective against steel, but lowers the attack. Normal: Change the stomp + minimaze interaction to be stomp supereffective against minimized foes, its the only thing I could think of. Fighting: Intimidating shout: A special Fighting move that does damage, lowers the oponents attack, it's super effective against psychic types, but can miss. Electric: Piercing lightning: A physical lightning spear that can penetrate dragon's scales, being supereffective against them (like in dark souls). Dark: Absolute evil: A status move that lowers both attacks, but now ALL dark moves from that pokemon are supereffective against fairies. Flying: Pickaxe peck: A flying type move that can penetrate trough rocks. Grass: Toxic seed: Similar to bullet seed, but weaker, can poison and it's supereffective against flying types, bug types and sap sippers. Ground: Earth hardening: A status move that lowers the power of terrain moves (like earthquake), makes it impossible to create new terrains (but doesn't destroy the ones that are there before the move was used) and it's supereffective against pokemon that used ingrain (also destroying the effect of ingrain) which are mostly grass types. Ghost: Posesion: A ghost move that only affects normal types, which are weak to that move. Fire: Magma wave: A fire type surf, supereffective against rock types. Water: Osmotic absorption: absorbs the water of the environment and raises it's special defense, if a water typr it's on the field, special defense raises two levels and water types suffer supereffective damage, the rest of the types are not affected by the move, you can't use it in sunny weather. Fairy: Fairy mist: A humid magic mist that it's supereffective against fire types. Steel: Absolute Drill: A strong drill that it's supereffective against other Steel types.
@KoPKingofPikmin
@KoPKingofPikmin 3 минут бұрын
The fangame Eternal Order had an interessing buff to normal. At first they created a new weather called Nice Day, that boosts normal type moves. But the interesting buff is, that they boostet the Stab Bonus for Normal Types a little bit. This would compensate the fact that they don´t hit anything for super effective damage.
@theoverseer393
@theoverseer393 15 сағат бұрын
Simply put: All rock type moves should get at least 5% more accurate. Especially meteor beam, because it’s basically a rock-type solar beam, and honestly doesn’t deserve such a drawback when solar beam just needs sun to be spammable
@goGothitaLOL
@goGothitaLOL 14 сағат бұрын
For Rock, I would alternately bring back Rock Climb and make it better. And also make Rock-types break Stealth Rocks upon entry, which is a common buff suggestion (Rock needs a change like this more than Ground does tbh). Rock Climb buff: -Make it Rock-type like it always should’ve been -Make it 100% Accurate (or at least 95% if it overlaps with hypothetical Rock Thrust too much) -Make it more distributed among Rock-types (Tyranitar, Aggron, Rampardos, Terrakion, Drednaw, Kleavor, Klawf, etc.), but differently from the hypothetical Rock Thrust too much -Would also be a nice way of making a in-between for some non-rock moms like Steelix, Torterra, Garchomp, Scolipede, Krookodile, Druddigon, and Durant, even if direct contact And also just make a biting Rock-type move already, Tyrantrum and Drednaw are starving (no pun intended). Make it as strong as Crunch or even Psychic Fangs if you must.
@MagerBlutooth
@MagerBlutooth 27 минут бұрын
I think these sorts of changes would end up buffing specific Pokemon within a type, rather than the type itself. It would be an effective path at improving weaker Pokemon within a type without making the best Pokemon in the type even better, but I don't see it affecting any typing tier lists.
@saltlol
@saltlol 7 сағат бұрын
Loved the video. I love concepts like these. I wanted to contribute to your ideas for a Freeze Dry video. Assuming the concept just means turning one of a type's offensive resistances into a super effective. I've come up with a few. Ghost could have a move called Death's Call or something supernatural where it flips the ability to hit Dark for super effective. Steel could have a move called Isotopic Infusion hitting either Water or Electric for super effective (or both) I also thought that there could be a move that equates Steel to Ghost or Dragon leaning into the idea that steel tools are used on steel objects for self-super effective.
@saltlol
@saltlol 7 сағат бұрын
I also thought that Psychic's Freeze Dry could hit Steel for super effective and be based on the concept of bending spoons/metal with the mind. Call it Mind Welder or something
@esdeathsenpai5128
@esdeathsenpai5128 Сағат бұрын
To preserve the specialness of legendary signature moves, they could widen the distribution by making them like how egg moves can be transferred with a mirror herb. Something like "If a pokemon of this movie's type has a BST under (given threshold), and is in a (generational gimmick like picnic) with the signature user of the move, then it will learn it from them as a blessing. That way moves like Sacred Fire can maintain their mystical allure and not feel as though the lore is being disrespected in the process. I think this would unfortunately have to be limited to a BST cap for that same reason. Giving a mythical or legendary signature move to a pseudolegendary would be like giving them a Mega or buffing Incineroar
@TheGritzShooter
@TheGritzShooter 14 сағат бұрын
I think a reasonable buff to Fire types is that all fire moves should be able to thaw a user from being frozen, not just a select few moves. If Scald can thaw a frozen user, then Flamethrower, Lava Plume, etc., should also be able to thaw.
@SinYue
@SinYue 21 сағат бұрын
spirit palm for fighting type its a spread move that targets, the selected target will be hit with the physical attack stat and the other will be hit with the special attack stat. can be learned by mewtwo(mega x), annihilape, marshadow, medicham, lucario, emboar, infernape , kommo-o mienshao & iron valiant.
@DoctorSpacebar
@DoctorSpacebar 21 сағат бұрын
If you do that Freeze Dry video, Elite Redux has some ideas: -Sonic Boom becomes a Normal attack that's SE vs. Steel -Razor Wind becomes a Flying attack that's SE vs. Rock -Sludge becomes SE vs Water and Acid becomes SE vs Steel
@sithshi9918
@sithshi9918 22 сағат бұрын
Good video. I got two buffs for bug and ghost types. Bug types get a 20% buff to bug type moves if grass terrain is up. Most bugs are found in bushes, grass, trees etc. And to think about it with the terrains some other types could benefit from it like how Thunder and Solar Beam benefit from weather. For ghost I was thinking about a room type move. Right now there are three I think and the most used is Trick Room. So ghost could have Creepy Room that damage none ghost take chip damage and 10% buff to ghost moves.
@abrawolf
@abrawolf 16 сағат бұрын
2:30 for a name for the move, i suggest "Warning Venom" . Some bugs or other venomous creatures have a "non toxic" venom that serves as a warning and a deterent as opposed to a killing method. Theyre usually low potency, like bullet ant bite or a bee sting and wouldnt effect a human unless theyre allergic. So not poisonous enough to be a poison type but enough to kill something that already has a predisposed weakness to venoms, say, a fairy type
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