How to code Coilhead from Lethal Company - Unity Tutorial

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spikely.

spikely.

Күн бұрын

Пікірлер: 22
@usercontent2112
@usercontent2112 2 ай бұрын
Wow awesome tutorial! Thanks yt recommendation
@spikely.
@spikely. 2 ай бұрын
Glad you liked it!
@DaRealShadez
@DaRealShadez 2 ай бұрын
im your 40th subscriber :D
@spikely.
@spikely. 2 ай бұрын
Thanks so much! Slowly but surely 🥲
@GameBoyAlex
@GameBoyAlex 2 ай бұрын
Underrated
@spikely.
@spikely. 2 ай бұрын
@@GameBoyAlex Thanks, Alex!
@-SomeRandomMonke-
@-SomeRandomMonke- 20 күн бұрын
Could you do a tutorial on how to kind of create the jester?
@spikely.
@spikely. 18 күн бұрын
Yep I sure can! I’m currently finishing up a horror game for a game jam but will work on a Jester tutorial afterwards
@-SomeRandomMonke-
@-SomeRandomMonke- 18 күн бұрын
@@spikely. Thanks!
@DonaKebabb
@DonaKebabb 2 ай бұрын
i downloaded the ai pathfinding thing but cant find the scripts i need such as the pathfinder Edit: I also have and error for "Bounds" does not get a definition of getcorners or something
@spikely.
@spikely. 2 ай бұрын
I think the component is actually called Pathfinding not Pathfinder. I may have misspoke. The error for Bounds not having getCorners is because you have to create a new script called BoundsExtensions. See the timestamp at 8:36 Also you can just copy the script from my GitHub: github.com/spikelyDev/coilhead-tutorial/blob/main/Assets/Scripts/Extensions/BoundsExtensions.cs
@DonaKebabb
@DonaKebabb 2 ай бұрын
@@spikely. Thanks you this fixed everything
@DonaKebabb
@DonaKebabb 2 ай бұрын
@@spikely. Could you also make another part to this with patrolling, killing the player, sound and/or animation? i recently started coding and cant find any tutorials for this and i really want to make a game like lethal company
@spikely.
@spikely. 2 ай бұрын
Yep I can definitely do a part two for you!
@DonaKebabb
@DonaKebabb 2 ай бұрын
@@spikely. thank you so much
@Mohsen-v8p4h
@Mohsen-v8p4h 2 ай бұрын
Can you code the bracken please
@spikely.
@spikely. 2 ай бұрын
Sure! The Bracken is very similar to the Coilhead code-wise. The main difference is in the Update function and how the Bracken reacts when players are looking and not looking at him. If a player is looking at the Bracken for too long , set that player as the target and attack him. If a player looks at him for just the right amount of time, the Bracken should get shy and quickly scurry away. Essentially you want to create behavior for each of the Bracken’s states (ex. Wandering, aggressive, scared) and switch between those states depending on how the players react to him as explained above. Hopefully this is enough information to lead you in the right direction. If not then I can do a quick video on it. And thanks for watching and commenting!
@Mohsen-v8p4h
@Mohsen-v8p4h 2 ай бұрын
@@spikely. You just got a new subscriber! You explained it very well but I'll be happy if you make a video for it if you don't mind. because I'm a newbie programer and most of the time my scripts have several warnings or they're just too messed up, when I'm not following any tutorials
@spikely.
@spikely. 2 ай бұрын
Thanks so much! I will definitely make a video on it soon then. And don’t worry about being a newbie. Everybody starts somewhere - no shame in watching tutorials to figure out how things are done! I still look up things all the time!
@spikely.
@spikely. Ай бұрын
Part one for coding the Bracken just uploaded! kzbin.info/www/bejne/bGnLooiabb6VrNE
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