sorry the end result is not so good, but it's the basic method that I wanted to show. success will vary depending on the image. good luck!
@RuthwikRao5 жыл бұрын
thank you so much for the tutorial, this is straight to the point and glad you're still active haha For me, trying to extend the mist pass to a much longer distance/depth gives less of the artifacts by removing that radial thingy in the pass which is partly responsible I feel for some artifacts. Gradual changes in the value from foreground to background also helps greatly. Having a softer blur as an artifact is much less horrible looking that sharp deep black/white artifacts from my experimenting, especially when you drag the cursor way far into the corner. Anyway, thanks and hope to see more content in the coming days :)
@AmieW4 жыл бұрын
you doin it right, but the facebook didnt
@FelixMatveev5 жыл бұрын
Great video, man! Really appreciate it. As for the edge glitch this happens as in the curve node you have S-type curve with valley. This the edge parts are considered as close. It can be avoided if you curve have constant upward trend: it can be S shaped, but any value to the right should be equal or higher values of the left. (In math language the derivative of you curve function should always be positive).
@RicoCilliers5 жыл бұрын
Ah, that makes sense, thanks for the info!
@StefanMarjoram5 жыл бұрын
Great idea - thanks! The weird edge at 5:00 is caused by the curve you applied. The line should never go back on itself - unless you're deliberately looking for a solarised photo effect. Basically you've made a dark bit lighter than a light bit. Try adding a few more points so that you only affect the important regions and don't have that 'doubling back' Hope that makes sense :)
@elpechero45675 жыл бұрын
That thumbnail. LOL. Good work as always. You're a blessing for many, bro. Keep doing your stuff ^^
@stefanbachrodt70724 жыл бұрын
Lekka man! Shot for sharing!
@DannyMac3d5 жыл бұрын
Thanks for this Rico!
@Helgrind445 жыл бұрын
Glad to see you back !
@salahad-dinyusufibnayyub77545 жыл бұрын
Very nice and simple
@DavyJones615 жыл бұрын
I had no idea that feature existed. Thank you for sharing! P.s. love the thumbnail haha
@patricklevar5 жыл бұрын
THIS WAS A VERY COOL VIDEO THANKS
@shambach5 жыл бұрын
Nice stuff man.. I was searching for that last week.. It's all over Facebook.. please do more tips on character making.. thank you for nice videos
@RicoCilliers5 жыл бұрын
good to hear it! more videos about characters coming soon (ish) :)
@Teaquamarine5 жыл бұрын
Roses are red Violets are (not actually) blue I came here from Blender Guru's weekly email And I wonder if you do too
@RicoCilliers5 жыл бұрын
It seems a lot of people did! I saw a big spike in views. much thanks to Andrew for posting this video on his email ^_^
@DavyJones615 жыл бұрын
Yeah, Andrew got me here ✋
@hugoantunesartwithblender5 жыл бұрын
Yes, also me xD
@KROPAMAN15 жыл бұрын
awesome thanks for sharing
@eduardorincon7745 жыл бұрын
Thank you, you are a Crack
@b4fun825 жыл бұрын
Worke thanks
@ultradryan5 жыл бұрын
i follow through using same nodes but i got result all white no matter how i twick it.... any reason why? but if i use "depth""insteadn of "mist" i kind of get the result, but not anti-alias as u said in the video....
@RicoCilliers5 жыл бұрын
Did you use the Normalize node?
@RicoCilliers5 жыл бұрын
also check your mist settings. sometimes if the mist limits are set too close to the camera it will turn up as white. tweak it a bit and see if there's any changes
@ultradryan5 жыл бұрын
@@RicoCilliers thx i fixed it, it's the mist limit i set not far enough to reach my whole object XD
@billnguyen41485 жыл бұрын
i followed the tutorial, uploaded to facebook, it recognized that this is a 3d photo but only shows an error message: "failed to create your 3d photo. Try again or learn more about how to create 3d photos". anyone have an idea what im doing wrong?
@RicoCilliers5 жыл бұрын
it could be your image resolution? don't make the images very large. keep them smaller than 1mb. also check the image format. I recommend to use only PNG or JPG
@billnguyen41485 жыл бұрын
@@RicoCilliers oh thanks! it worked! apparently it can't handle too big images and also square dimension work best. i rendered at 1080*1920 but it didnt accept, so i tried 1080*1080. also had to switch to JPG.
@MaxiCrows5 жыл бұрын
i can see the depth map in blender 2.8 eevee
@MaxiCrows5 жыл бұрын
i mean in realtime, if I press f12 yes. but not in viewport