Unfortunately this tutorial is invalid with the current version of Photoshop as they have taken out this function...
@wesselmatthews2 ай бұрын
Removing the features I use so they can focus on shoving AI down my throat. Lord have mercy.
@Lyrog2 жыл бұрын
Thanks so much for this, I used this technique for a film I'm working on in Blender and got amazing results
@gitaecookiemonster2892 Жыл бұрын
This tutorial is extremely helpful. Hope you come back and show us a next video explaining how to bake skybox inside unity. Anyway thank you so much. Cheers!
@abdoreda71267 ай бұрын
This video is a hidden gem.
@sspoon3 жыл бұрын
it'd be really cool to see a video on baking the skybox within unity like you mentioned, nice video
@TheUltraFilmer3 жыл бұрын
Second this, that would be completely amazing
@javidwaldron83772 күн бұрын
To follow up from the comment from 5 months ago, its true, photoshop was like, we tossed this feature and did not replace it...will probably bring it back to charge us more money for it. However, here is what I found worked for me. Create a 4k image like in the tutorial and leave it blank or do a small test with it but dont put alot of effort in. Go into blender, create a UV Sphere, cut it in half so only the top half is showing and texture it using the image you made. Once you have done that go into the uv window. You will see what parts of your drawing come out ok and what gets distorted. Export the uv as a png with the same 4k dimensions and bring it in to photoshop. Use the UV boundaries as a guide in the layers section (and obviously hide or delete when done). Hope this helps
@andreashnida56613 жыл бұрын
Nice work you have done with that map. I really dig the art style of the final painted texture.
@zalligar2 жыл бұрын
I would LOVE to see the video on combining the two methods.
@VoxAndrews3 жыл бұрын
This is EXTREMELY useful. Honestly, I wish I had known about this technique sooner. At the moment I've been creating a cube, UV unwrapping it to match Unity's Skybox, turning it into a sphere and then painting onto the Sphere xD
@VoxAndrews3 жыл бұрын
@@CiroContinisioUnity For sure. I'm not the best texture artist, but this'll help me to learn for sure
@AngelCnderDreamer3 жыл бұрын
I been doing the same thing! Only I did the square and thought my idea was bad, yours is better than mine. X,D Idk why I didn't think of using a sphere. Are you using blender btw?
@VoxAndrews3 жыл бұрын
@@AngelCnderDreamer Nah mate, I was using Maya, since I've got a licence for it from University
@AngelCnderDreamer3 жыл бұрын
@@VoxAndrews Ah I see. o: That's cool man. :)
@VoxAndrews3 жыл бұрын
@@AngelCnderDreamer I will say though, the method is doable in Blender, as I got the idea from a video where someone did it in Blender. Can't remember the video name, but if you can find it, it helps a tonne
@MartinMcDermot3 жыл бұрын
First amazing tutorial from Unity to SKYBOX - thanx for lot!
@berkersenol39013 ай бұрын
Thank you so much for the great tutorial :) It made my project 10 times better. Totally recommend this video to the people who wants to skybox to their project. (Also check the camera's environment section in inspector if you are not able to see in your game mode)
@laumeb20122 жыл бұрын
OMG this is exactly what I've been looking for! THANK YOU
@L1ghtOn3 Жыл бұрын
Very good information, thank you. All the best in your games 🐷 and for the future! 👍🏽🤝🏽✌🏽
@a3n_gd2 жыл бұрын
Hey Ciro, thanks for your insight. I was wondering if anybody has an idea how to enable the smooth camera movement. When I use the move tool it only updates the view when I release the mouse button instead of moving while holding the button. Ryzen 9 and RTX 3080 mobile... =(
@Gregasaurus5 ай бұрын
Insanely effective.
@mayankpuri57382 жыл бұрын
where is your video of baking skyboxes? cuz i'm really waiting for that one
@Suggo3 жыл бұрын
This is great, thanks Ciro!
@thebilgekhan Жыл бұрын
This helped a lot. Thank you !
@friedalili Жыл бұрын
Great tutorial, thank you so much!!
@ponedtonever Жыл бұрын
Thank you so much! This really helped.
@SuperchargedW122 жыл бұрын
Excellent tutorial.
@GaelleZelink2 жыл бұрын
Exactly what I needed !! Thank you !
@DaveJackson2 жыл бұрын
excellent, thank you Ciro
@grunnindieps1-stylesurviva2002 жыл бұрын
Very valuable tutorial, thank you so much for sharing it with us. Andddd your game looks absolutely gorgeous! Can't wait to play it :D
@TamilVolk3 жыл бұрын
This is SO useful. Thank you so much for showing this!
@mattkaz96042 жыл бұрын
Amazing, this is exactly what I was looking for, appreciated.
@stylie473joker52 жыл бұрын
Looks amazing thanks for sharing
@hayesgeldmacher85923 жыл бұрын
Thanks for the Help!
@dumomabhena37983 жыл бұрын
This was very helpful.
@ansettaustralia9 ай бұрын
When I export the 3d layer from photoshop, the image is cropped. Does anyone know how to export it uncropped? EDIT: You should save the image itself, not the 3d render. I was stupid.
@jdmozo2 жыл бұрын
Sweet! Thanks man!
@infinitychaos80163 жыл бұрын
thanks very much, this is what i'm looking for 😍
@HomeMech3 жыл бұрын
Amazing, thank you!
@Kuyrim Жыл бұрын
Hi love your content, can you make tutorial on world of warcraft new skybox :D Love you
@LunarBulletDev2 жыл бұрын
great stuff!
@AngelCnderDreamer3 жыл бұрын
Thanks for this man, I had no idea there was another way with the skybox. Dividing it is a pain, especially for a person who doesn't have photoshop. I tried this with Krita and it seemed to work, the problem isn't perfect yet but I'm close. XD For now I will be using this method of yours instead. c:
@theturtle98102 жыл бұрын
thanks a lot dude
@TheSkunkyMonk3 жыл бұрын
Top quality tutorial! Hehe can you do one for accomplishing the same in Gimp :P
@ИльяРодин-щ9в Жыл бұрын
Thank you so much! But I do have one more problem: what if a need to edit the existing skybox? Like if I want to add or edit cloud of the existing skybox. Is there a way to do this whole process the other way around?
@dumomabhena37983 жыл бұрын
Also, I was wondering, where did you get the assets for your scene???Because man, that environment is amazing!!
@moshidoes3d2 ай бұрын
Any word on that tutorial for baking a skybox using Unity? 😃
@oleksiidrobnyi74393 жыл бұрын
Great video! I would like to know , these clouds from "second way" are presented in the project?Or you've created them by yourself?
@rivalavinash8035 Жыл бұрын
Thanks ❤
@gergolaky3624 Жыл бұрын
oh finally. But I do have a question, why does it needs to be 16:9?
@gergolaky3624 Жыл бұрын
honestly this has stopped me from having a brain seizure after all the bad videos I watched
@gergolaky3624 Жыл бұрын
I asked chatgpt: I'm glad the video was able to help you! As for your question, while it's true that many 3D applications, including 3Ds Max, often use texture images in a 2:1 aspect ratio (meaning the width is twice the height) for environment maps, it's not mandatory for the texture to be 16:9. The 2:1 aspect ratio is chosen for spherical or equirectangular projections because it represents a full 360 degrees horizontally (the width) and 180 degrees vertically (the height), which is the nature of a sphere. If you use a texture with a different aspect ratio, 3Ds Max will still try to map it to the sphere, but the result may look distorted or squished, as the image doesn't correctly correspond to the spherical coordinates. The 16:9 ratio you mentioned is widely used in film and television because it closely matches the human field of view, but in terms of texture mapping onto a sphere in 3D software, the 2:1 ratio is more common. It's all about the correct representation of your texture onto the 3D object.
@giulianoscalamandre15553 жыл бұрын
are the secondary lines (the ones that don't pass in the middle of the scene traced arbitrarily or do they have to be at a certain distance? also, for the Background gradient do I have to make a Layer on top of the Guidelines? thanks in advance
@workingname8915 Жыл бұрын
How to "bake a skybox from within Unity"?
@ajinrenfireАй бұрын
There is no video about baking skyboxes in unity........
@herrapan95 Жыл бұрын
This sadly no longer works with photoshop removing 3d... :(
@thomas-charlesjacquet2330 Жыл бұрын
Switch back to 2022 version or earlier, it still works ;), i had the same problem
@malorum3 жыл бұрын
Hrmm... I followed this tutorial to the letter I believe, and the texture looks great in Photoshop. However upon importing it into Unity and setting up the skybox as you have it, squishes the skybox to a point at the top of the sphere. So looks great in Photoshop, but squished at the top in Unity. I set the default texture shape to cube, convolution type to none, and turned off mip maps. The settings are the same as yours. Im also using URP, does that make a difference?
@malorum3 жыл бұрын
Nevermind... I'm an idiot... I exported the PSD file as a PNG not the PSB file... Everything works great! Thanks Ciro!
@AdityaChoudhary12132 жыл бұрын
Can i use the skybox from this open source project in my indie commercial game?? Please answer me 🙏
@AdityaChoudhary12132 жыл бұрын
@@CiroContinisioUnity thank you so much buddy ❤️
@zhaolabs3 жыл бұрын
thank youuuuuuuuu!!!!1
@Nervniyak3 жыл бұрын
For some reason when I try to rotate inside sphere the horizon tends to fall on side, it makes me really sick. It doesn't work like 3:45 it rotates on different axis. And I have "Rotate the 3D object" selected.
@Nervniyak3 жыл бұрын
@@CiroContinisioUnity What's inside your 3D tab near Layers? Yes Rotate is the tool in toolbar on top, but yours seems to be disabled. I don't have spherical panorama option in my version, so I used 3D -> New Mesh from Layer -> Mesh Preset -> Spherical Panorama hoping that it's the same thing. I've no idea what am I doing as I never used 3D tools in Photoshop before. I think I rotate the camera, but something goes wrong.
@Nervniyak3 жыл бұрын
@@CiroContinisioUnity I think I found the reason. If I set rotation of camera and spherical panorama to all zeroes, it rotates normal at first, but then somehow I manage to switch from camera to sphere and rotate it too, thus getting camera and sphere rotated to arbitrary angles that no longer perpendicular to common sense :D Thank you for the great tutorial! Got there from your navmesh controller solution.
@Nervniyak3 жыл бұрын
@@CiroContinisioUnity exported texture seems to be working for skybox just like in your video, result: prnt.sc/114vs14 So yeah, it's possible to do it in Photoshop CS6 too.
@TheCatMurgatroyd3 жыл бұрын
This seems to be the only way to draw It? :( Is this possible in gimp or krita as i don't have photoshop? Though I've never seen those options in them >.
@TheCatMurgatroyd3 жыл бұрын
@@CiroContinisioUnity i tried making an hdri for UE4, sadly blender doesn't seem able to export hdri but only hdr.. i have no idea what exactly the difference is but UE doesn't seem to accept hdr.
@TheCatMurgatroyd3 жыл бұрын
I found an answer that works for me :) i have to make a sky box, which i tried before but the normally need to be flipped inside out... Obviously 😅 but thank you so so much for your help!!!
@shaikhabdulbasit57172 жыл бұрын
Chop chop, this is some good shit
@AdityaChoudhary12132 жыл бұрын
0:26 How to make that??
@AdityaChoudhary12132 жыл бұрын
@@CiroContinisioUnity Can I get that clouds?? 😅 Anly Link to source files 🙏
@wuwuqu39242 жыл бұрын
but how to creat sun?
@evertronicz5792 жыл бұрын
Can you do this with ue5 or 4?
@stylie473joker52 жыл бұрын
@@CiroContinisioUnity You are very talented i wish you could do more tutorials from time to time
@amyhuang61652 жыл бұрын
unfortunately, PS has cancelled this fuction now...
@ImNotFine443 ай бұрын
Definitely cant do this in photopea. Time to pirate
@frankyavery Жыл бұрын
Holy sh*t I love you. Also omg that piggy was awesome.