Make sure to check out my Patreon!!! Patreon.com/jacobzirkle
@fishyfriend Жыл бұрын
i’m going to use this to make holes in walls
@thekillingtoast5202 Жыл бұрын
WOW just WOW!!! This is a pice of art. I was looking for a video like this but I couldn’t find one. Keep up the good work man.
@ADUuniverse Жыл бұрын
Les goooo! This is what we want!!!! ❤
@R_E_Sofficial2 ай бұрын
Thanks for the video
@PhilFlock Жыл бұрын
Thats crazy. I never get such a clean track solve. Imma watch your workflow next time I track something in blender
@chris_olpin Жыл бұрын
Thanks so much for this tutorial. I followed it step-by-step. Super stoked on the results I was able to get by following this. Thanks again.
@Jacob_Zirkle Жыл бұрын
Sweet that’s great to hear! I’d love to check it out so if you ever post it on KZbin make sure to tag me so I can see it!!!
@chris_olpin Жыл бұрын
Right on 🤙 I just put a comment on my short of it to check out your link for tutorial. Thanks again
@Jacob_Zirkle Жыл бұрын
@@chris_olpin awesome sweet work! Almost got jump scared by the dude at the end lol. Tracking is flawless and you did a great job with matching the lighting! Only suggestion would be that the brick inside the hole was maybe a little too dark but thats the only thing that I noticed that threw me off. Of course if you wanted to take it a step further I’d suggest matching the grain (unless you already did it’s hard to tell), getting rid of the vertical lines in the hole (can’t blame you since I had the same problem in mine) and maybe playing around a little more with the light direction to match the footage and then you’d fool anyone. Excited to see what you do next!
@chris_olpin Жыл бұрын
@@Jacob_Zirkle thanks for the feedback! That makes sense with the grain, brick and lighting 🤙 I will play with some more as I want to get it right for VFX portfolio. Keep doing what you’re doing with the pacing of your tutorials. You do a great job with breaking it down and easy to follow. I look forward to trying your Pepsi on building tutorial, looks Amazing 🤩
@ruslonick Жыл бұрын
very inspiring jacob! ) thank you!
@MolediesOflife Жыл бұрын
holdout is semething i learn today. thax so much.
@mvcastelluccio Жыл бұрын
Great stuff here man really enjoyed this one...if you render out a noisy image pass it helps to add some grain. i also added a bump node to the rocky trail material
@Jacob_Zirkle Жыл бұрын
I would advise against doing grain like that. Blender guru actually breaks it down in his latest video but doing a noisy image pass actually creates uneven grain it certain areas whereas normal film grain is uniform throughout the image. Also being able to match the grain of even individual rgb channel and then most importantly the grain in darker areas of the image is what really sells the shot. In most scenarios you actually need to denoise your render and then add grain over top of it to match it to the scene. Unfortunately blender doesn’t have a good grain workflow and that’s where other programs come into play. I use nuke to do my shots but I believe davinci has a decent grain setup. Hope that helps since I’ve learned a grain workflow that matches it every time!
@PoggersFloppa8 ай бұрын
can you make more advanced tutorials? im already past making holes in ground and walls and using holdout, like is that all there is?
@aaronwallis554511 ай бұрын
I use DaVinci studio also, and i was thinking regarding grain in blender. is there not a fractural node you could use? bring it right now and adjust the contrast and blend it in? it wouldn't be great but better than nothing?
Жыл бұрын
Thank you :) Is there a way to export only the crater part is visible, without the need to export the holdout too? Or i have to export the object ID (don't know why, i'll search) to mask out the holdout in compositing?
Жыл бұрын
Ok, found it. Just disconnect movie clip and alpha over from compositor layout and connect only the render layer to the output