to remove the jittering, change blend option to "scene color before DOF"
@ak_GI2 ай бұрын
good comment, i've never figured that out 😂
@74nz1l2 ай бұрын
@@ak_GI ?
@ak_GI2 ай бұрын
@@74nz1l i've started to use UE and i wanted a outline, but i had a problem that you solved with your comment
@74nz1l2 ай бұрын
@@ak_GI oh. happy to help
@DrLinky29 күн бұрын
I hope both sides of your pillow are cold at night
@kylemason012 ай бұрын
Remember to set in the material main node that you render this post process before tonemapping or you get weird artifacts.
@AlexFrederick-t4r2 ай бұрын
thank you! this helped. when i apply this however, my whole scene goes black and white... any idea how to ensure colors remain?
@kylemason012 ай бұрын
@@AlexFrederick-t4r You probably need to lerp between the outline part and and the postprocess0 which is the scene color. Plenty of online tutorials on here that can give you ideas.
@nadiryoussef30353 ай бұрын
I Love your tutorials , but i hope next time you explain more the Use of every node , thank you so much !
@emackenzie3 ай бұрын
8:06 You can just right click the vector 4 node and hit Convert to Parameter
@helloneighbornews3 ай бұрын
Hey, do you think you could make a tutorial on how to make realistic stamina system? Also great video:)
@redARAbian03Ай бұрын
thanks very much for the tutorial brother !! I'm able to achieve the anime look !! but is it possible to place it on one specific model ? instead of using it with post-processing only ?? reply is appreciated !!
@GrumpyGillsFishing20 күн бұрын
Try using the material overlay in the mesh itself. Not sure if it will work but that’s what I’d try.
@redARAbian0320 күн бұрын
@GrumpyGillsFishing alright thanks for the reply !! I wil try it and update !!
@KylezUwU3 ай бұрын
This works great for my low polly horror game. Btw any plans on making a video for AI?
@realpersnetto3 ай бұрын
kind of wobbly but cool
@CTRLsway3 ай бұрын
ive implemented this but when i move the camera around it disappears at the top and bottom of the screen, its almost as if the shader is only within a small window on my viewport? Also the lines are thicker the further away from the camera and thinner on closer objects, is this something i can tweak ?
@EREMENTALSTUDIOS3 ай бұрын
Hmm weird, you can tick filtered on in the scenetexture and also the other problem i actually have no idea of. Try too see if you did smthn wrong
@fizzplosion87723 ай бұрын
@@EREMENTALSTUDIOS im also getting this problem, i did everything the exact same way but the right side of my screen is missing part of it, and the outline gets thicker the futher away an edge of something is
@ZrionDevАй бұрын
@@EREMENTALSTUDIOS Bro my shader is like horror now idk why im using ue4 its like dark forest Shader or smth
@hugocoty1970Ай бұрын
@@fizzplosion8772 managed to get a solution?
@totally-a-random-guy3 ай бұрын
can you make a tutorial on how to make a realsitic headbob effect, but like the one in this video? Thanks :)
@Asset_Relic3 ай бұрын
Thank you dude this is really cool however im experiencing issues with it tearing on my screen and not applying at certain distances, do you know why this might happen?
@maykulАй бұрын
Does this affect to fps/performance?
@عععع-د3ب3 ай бұрын
I hope you make a lesson on the subject of the currency system. I'm working on a game like Subway, but the money that the player collects must be used to buy things. The problem is that I searched KZbin and didn't find a lesson on this subject, nor a project that was stopped because of this. I mean, if the player collects a coin, he must buy something like characters or something else, but there is no explanation...😢😢❤
@seagull58642 ай бұрын
Hello! Nice Video! I have a lot of flickering specially when i set the camera far away. Do you have any solution for this?
@comradedimaz8342 ай бұрын
Open project settings and open the Rendering tab under Engine. From there I changed the Anti-Aliasing method to FXAA. this helped me
@seagull58642 ай бұрын
@@comradedimaz834 thanks! It works better but if the mesh is thin and far on the distance the problem persists for me. Thank you anyway!🤿
@thunder_0993 ай бұрын
i tried it and i got weird effect whee its just on one side of my screen and also its bugging a lot, its not a straight line its wiggling even tho im standing still
@IamAxe1632 ай бұрын
I have the same problem(
@Ghostskappa2 ай бұрын
change Blendable Location to "scene color after DOF"
@서울개발자95Ай бұрын
"Would it be possible to recreate the visuals of this game in Unreal Engine 5? (kzbin.info/www/bejne/Zqmtoq2Lfa9lnKs) If so, creating a video explaining the process could be really helpful for many people. While there are many videos showing realistic graphics in Unreal Engine, I think it would be great to see something like this as well."