Thanks for watching! Let me know what other types of tutorials you'd like to see from me below! In the meantime, check out another mograph animation tutorial: kzbin.info/www/bejne/ZpLXZHeXgamSrLc
@fahimkamalahmed35443 жыл бұрын
Thank you. This was a great tutorial learned something new. Keep it up sir.
@samarthmadhwani4 жыл бұрын
AMAZING!
@byipoglif33444 жыл бұрын
Ty, nice tutor)
@faradaysinfinity4 жыл бұрын
Great!
@maxxxmodelz40614 жыл бұрын
Instead of making the plane transparent with Alpha Hashed, why not just disable "show emitter" in the Particle settings? This way it doesn't impact render time as much.
@BlenderTutor4 жыл бұрын
That's a good point! I did some tests, and it didn't seem to affect the render time too much, but with a long animation any time savings are worth it. The only issue is when looking at it in the rendered viewport in eevee, the plane still shows up, it only disappears when you actually render the frame, unless there is a different way to hide the plane while you're working?
@maxxxmodelz40614 жыл бұрын
@@BlenderTutor There should be, in particle settings, two "show emitter" locations. One is in the "render" rollout, the other is in "viewport display" rollout. If you disable in the render, then it should just make it invisible at render time. However, you can also uncheck it in viewport display, it will make it invisible there too.
@tcheadriano4 жыл бұрын
Awesome!!! :c)
@nomoregoodlife12554 жыл бұрын
coolio :D
@donaldclark58043 жыл бұрын
You can also do this using dupliverts u should try it out
@BlenderTutor3 жыл бұрын
Yeah I don't actually know to much about dupliverts, I'll need to do some research!
@donaldclark58043 жыл бұрын
@@BlenderTutor basically dupliverts instances a object to another objects vertices or faces and no matter how you deform that mesh they will stay attached perfectly. I've used it for really complex animations.
Thanks, I watched some tutorials, super useful! Definitely seems easier than the particle method I used :)
@donaldclark58043 жыл бұрын
@@BlenderTutor soon it's going to be even better because when geometry nodes come about you'll be able to randomize rotation and stuff and more fine control it's supposed to be the succession to dupliverts