Beutifull tutorial... example renders are awesome... clean job as blender guru... thank you bro
@ericcarlsen460328 күн бұрын
Really appreciate this, thank you!
@Exoskeleton2921Ай бұрын
is this possible with modded worlds/servers? they don't use the normal MC launcher, so I don't know if it would show up in the world list. Would you need to download the world file and insert it somewhere?
@doodlemcgooglearts1030Ай бұрын
I know im late but i got a question. Do i need minecraft or can i just download a map off a website and use mineways
@tarakatanchi8490Ай бұрын
thanks for the amazing video, I have one question: I cant go inside my UV sphere and see the object inside it. it only shows the texture. Do you have any suggestion?
@robstrom1247Ай бұрын
How can you add a logo to an existing 3 model to print flat on the model surface? For instance, putting a logo on a baseball hat or a logo on a football helmet?
@Traitorman..Proverbs26.1121 күн бұрын
Think “shrink wrap” and find a video on that.
@trickyaleksfАй бұрын
w to download it its a zip file and i cant open it as an app Howhat about Mineways? Wh
@trickyaleksfАй бұрын
ry this typing on Computer youtube works so bad Sor
@busyman75712 ай бұрын
no words to thanks you for this great tutorial...may God bless you
@dave21712 ай бұрын
so... if i drop an item on the ground. can it render that too?
@do_35072 ай бұрын
svg is not the only vector based file you can import in blender in fact you can use .dxf wich also exports from illustrator and other vector based softwares. dxf ofers the ability to import the files with a unit of 1 wich in illustrator you can set as 1mm but blender will read it as 1, this is important because it doesn't alter any mesurments along the way, so if you want to 3D print a logo it will be at the correct scale you had set in illustrator. theres is also another way to clean up the mesh wayyyy faster by using a decimate modifier and select the planar option and applying it, any imperfections just do the process described in the video.
@coopertempest3823 ай бұрын
import bpy # Iterate through all materials for material in bpy.data.materials: # Check if the material has a blend mode property if hasattr(material, 'blend_method'): # Check if the blend mode is 'BLEND' if material.blend_method == 'BLEND': # Change blend mode to 'CLIP' material.blend_method = 'CLIP' This script will change the blend mode of alpha materials to clip instead of blend
@razkoMC4 ай бұрын
Thank you bro, This video is helpful.
@vojtechpiroch64614 ай бұрын
Hi can I buy that corn model somehow?
@BlenderTutor4 ай бұрын
I bought it on sketchfab, here's the link sketchfab.com/3d-models/corn-7e90275d58e4402e8b8723e4fa085f2b
@justmarul20934 ай бұрын
damn i found out something what i didnt expect thanks man
@user-qt8bd2dz9e5 ай бұрын
How to import nether?
@TechlordXD6 ай бұрын
Does this work for bedrock?
@Schattengewaechs996 ай бұрын
2:35 This has nothing to do with the quality of the SVG file. Getting a really messy mesh is just the expectable result of turning an organic, smooth vector graphic into a body of stiff and edgy polygons.
@BenCadetThePastafarian6 ай бұрын
how do we add shaders
@RooftopKoreansMusic6 ай бұрын
bender doesn't import the SVG that looks like what I made... it has all the orginal lines in it
@Coolpizzaking7 ай бұрын
Wtf, doing the 2nd ball to the right thing made my it couloired purple
@ievgeniipolozov38187 ай бұрын
that was super-useful! great thanks!
@NERV0USMONKEYS7 ай бұрын
If I import my SVG in Blender I only got a black material and not colors, why?
@UAVTVideoTeam-qi3pj7 ай бұрын
does blender cost money
@Devynnohseven7 ай бұрын
No it is free
@jim-friend8 ай бұрын
Thanks!
@Adhithya20038 ай бұрын
Really helped a lot, thanks very much.
@daniellejohnson-wm4cq8 ай бұрын
I did it fine with a cube. But when intry it on my ownnobject (door knob) i cant get it to atop exploding immediately
@vamptepes62088 ай бұрын
As a new person to Blend this didnt help at all. Skipping parts and assuming everyone knows shortcuts.. baddd
@we_xist9 ай бұрын
hello, thanks for sharing.. please how do I get rid of glitches on my mesh after adding hdri to rendered review scene?
@RDUBTutorial9 ай бұрын
is there a point in the timecode where you do the converting of the center circle on the left into 2 ngones? I feel like those steps are missing...or I am missing something. BTW great video. Thanks for putting it up.
@richochet9 ай бұрын
Thanks, is there a way to avoid manually cleaning topology?
@minecraftr2989 ай бұрын
I love you lol
@anbuproductions557310 ай бұрын
Why you stop making videos bro
@BlenderTutor10 ай бұрын
Had a kid 😂 I’m working on some new videos though
@anbuproductions557310 ай бұрын
@@BlenderTutor congratulations
@harshalpatil803410 ай бұрын
Op
@TheodorezHooverz10 ай бұрын
What about ones with art, like a poster or billboard
@notsamvel10 ай бұрын
very nice tutorial ,thank you
@carolpedro337610 ай бұрын
It is very hard to understand what happens when there is a circle inside the characters, before fusion or merging... I could not get it.
@afish228111 ай бұрын
I'm finding it hard for me to make the hair not phase through the object. I did everything in this tutorial but the hair will keep going into the mesh and leave bald spots.
@howtostartaclothingbrandd11 ай бұрын
SET YOUR DEFLECT EMITTER TO 1 on the combs and play around with the numbers that should help it
@Starlik11 ай бұрын
amazing bring tutorial inspiracion <3 love it
@mikerusby11 ай бұрын
so there are two things here, providing reflections from the sharper/High res version of the HDRI. From what I understand you are supposed to actually light the scene with a smaller blurry version of the same HDRI. I guess if you are using a sky with a bland sky groundscape then its not so much an issue Most of the older HDRI sets I used to download had the blurry version included like the Zion_Sunsetpeek set
@Iron_hide_11 ай бұрын
This helped me so much! The only thing I had to do that wasn't in this tutorial is I changed the texture of the leaves (jungle) so that they weren't transparent, the transparent leaves ruined the way it looked for my project, but everything else worked perfectly!
@microwolfstudiostm11 ай бұрын
I mean you could always use mcprep lol
@mansarahmad845511 ай бұрын
why u just didnt added a sphere at the start
@fanvomlebensmitteltester Жыл бұрын
yes, but can you do it a bit faster? Would be nice to see nothing
@lincolnsmithtbp Жыл бұрын
no matter what i do with my hair seem it seems to chatter from frame to frame when my character is in motion. I have optix on, modifier stack, and turn off 'close tip' off. It's still just chattering. Driving me up the wall. My first creature animation ever.
@ianfavreau9776 Жыл бұрын
How would I export this to Unreal or Unity?
@ShrikeSounds Жыл бұрын
ive been making logos in blender for years now, and this turotial has saved me so much time. can't believe i havent seen it sooner. thanks you so so so much
@rticul886210 күн бұрын
Wanna make one for me next?
@genesis2303 Жыл бұрын
...or instead of cleaning it manually for a few hours, you could just use decimate modifier and set it to planar.
@BlenderTutor Жыл бұрын
That is a much faster solution, though you’ll still run into issues if you want to bevel the shapes, depending on how clean or messy the vector files is
@TPVPRO4 ай бұрын
I got a way faster than both of you guys. Thanks to 1 million tutorials I figured out the best method. 🤗
I'm late to the party but does it work with "level.dat" files? like what if i want to import the First Ever Minecraft World in to a blender model... EDIT: nvm it crashes everytime i try... :(
@PTFWWDB Жыл бұрын
uhh I don't have that curves button on my toolbar, how do I get that