How to create a Toon Shader in Redshift and Cinema4D! |

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theAstropath

theAstropath

Күн бұрын

In this tutorial we'll be diving into, how you can create a Toon Shader in Redshift using the mat cap node.
While Redshift may not come with a dedicated toon shader node (fingers crossed for the future!), I'm here to show you how to construct one from the ground up, employing a blend of nodes and techniques.
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#cinema4D #Redshift #Arnold #octane #C4D #mograph #motiondesign #3D #animation #tutorial #cloth #simulation #Cinema4D #Redshift #ToonShading #3DTutorial #MatCapNode #Animation #3DRendering

Пікірлер: 5
@Serkainex
@Serkainex 9 ай бұрын
YOUR CHANNEL IS AWESOME!!!
@the-astropath
@the-astropath 9 ай бұрын
Thank you!
@weme78
@weme78 2 ай бұрын
In Redshift Toon Materials, when I apply the alpha image to the plane polygon, the line is not represented by the alpha map, but it comes out according to the plane. How can I make the line appear according to the alpha map?
@jacksonarmstrong
@jacksonarmstrong 10 ай бұрын
Doing a second render with the standard toon shader just to get the line work and combining in comp would also work really well. Hopefully redshift is working on some toon shader nodes though, Arnold has some amazing versatility with various toon features.
@the-astropath
@the-astropath 10 ай бұрын
100%, honestly if I was going to do anything toon shaded for real, I would just use arnold. Going to do a tutorial on that down the line.
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