Thank you so much, straight to the point, you saved me so much time, great tips !
@axuradubzАй бұрын
Hey there! I'm currently a student focusing on Motion Design, and I really appreciate you shedding light on this subject. I'm a firm believer in delivering high-quality work to clients, ensuring they get what they paid for without compromising quality, even if it means learning new things on the go. Additionally, I value not overwhelming myself with stress, because I believe designing should be enjoyable, whether it's for work or for fun. Cheers man, also thanks for all your tutorials that you've created, some of them really helped me a lot :)
@anglereserveАй бұрын
Nice. Murdered my Gremlin. THX!!
@tlgudrla2 ай бұрын
Hi, I can't find matcap node in the pannel...What version of cinema4d do you use? Thanks a lot:)
@ph4minhat2 ай бұрын
Hey bro Aovs arnold only work with cpu render, right? when i render gpu no cyptomate layer detect
@ibrahimakca86282 ай бұрын
Everything is fine. When UE5 is imported, everything looks terrible. Why are the colors added and I can't see the deep colorings there by transferring the UE5 megascan files to UE5?
@user-sx9pb4zz3i2 ай бұрын
How do did you manage to get several colors like in the intro with the orange and blue? I also want to multicolour my smoke but I find it difficult. Thanks for the tutorial!
@nayaniteixeira52122 ай бұрын
Hey, firstly congratulations on your content, you gained a subscriber. :) Can you share where you downloaded the textures for this video and others that talk about matcap? I really appreciate your help and congratulations on the content once again.
@adalanew31323 ай бұрын
Great tutorial
@doityourselfpakistan65353 ай бұрын
i have done same procedure , but the object mask show allot more then the object orignaly selected , i am selecting a water bottle label but label when rendered is not just label it also shows some bottle outout line too , any fix for this ? also when i multipass render i just see aov masks i cant see the beuty render or rgba image as i used to do in phycial multi pass render . so how to get the orignal image render too ?
@MegaSTEP19953 ай бұрын
Bro. Thank you I’m from Russia)
@maxhammer57373 ай бұрын
would love a more in depth tutorial that explains the purpose behind each node
@victorvdr93 ай бұрын
Thank you! That was useful. For some reason I can't see the option Tris (adaptive) on the Mesher node. Anyone knows why?
@danodesigndanomotion20684 ай бұрын
thanks
@joelmulder4 ай бұрын
Please tell us WHY we’re doing stuff. We’re not really learning anything if we’re just adjusting the slider you tell us to adjust.
@the-astropath4 ай бұрын
Hey, I appreciate the comment, but this isn't that kind of tutorial. If I explained every slider the video would be 3 hours long. I could make a whole video about each node.
@user-eb9wq4yr5s4 ай бұрын
Thx
@stereo_stan4 ай бұрын
Thanks for all these amazing tutorials on Gaea! Question: I can not get a good texture out of Gaea, when I say good I mean high res sat map or color map. They all look pixelated even at 8k export. Do you have any advice on that? Do you have the same issue taking the textures to Cinema 4D?
@grangerhighschoolvirtualre70704 ай бұрын
Thanks! Question-all of the textures I export from Gaea look pixelated and low res even at 8k-do you have any advice for that?
@ytabhigan4 ай бұрын
A great tutorial and of course the free terrain was also great but you have to make a tutorial on how to import the exported terrain in to the UE5. And if you've already done that then plz point me to the video. Thanks.
@guckmyman4 ай бұрын
Awesome dude! just found your channel, straight to the point! :)
@insomnianxb5 ай бұрын
Hi, how to normalise the distribution like in octane scatter
@user-qi2gq1do1b5 ай бұрын
thanks , what about arnold render can we use it?
@ethanwasme43075 ай бұрын
Chaining two river nodes with the same seed can give you areas where the rivers have shifted. You can blur threshold masks to expand them into a river bank mask
@mohamadrizky71955 ай бұрын
Thank you so much!!
@FPChris5 ай бұрын
Is there a workflow in Gaea to start new, generate a random landscape (until happy with it), generate textures, output, DONE? I love the results but I'm not looking to master the program and 1000 nodes. I just want to RAPIDLY generate landscapes for use as brushes in Unreal. It seems like every Gaea video is 20 min to an hour and a million nodes and tweaks. Thanks.
@the-astropath5 ай бұрын
When you export your terrain, there is an option to create random seed variations of the same setup. It makes it very easy to quickly generate lots of options of the same setup. I believe... I cover that in my video about exporting your terrain. If not I should do that soon lol
@art_means_artificial5 ай бұрын
Thanks a lot!
@leomage12345 ай бұрын
finally a tutorial done properly! simple, clear, short, without too many wasted words! Very good.
@grangerhighschoolvirtualre70706 ай бұрын
Just curious, in your final result there is no snow, but you have the snow node. Just curios how you would get the snow on top? Thanks!
@oxocanDOTcom6 ай бұрын
I did, very useful. THANK YOU!
@yexusnoa6 ай бұрын
Thank very much for the tuto!!
@user-ps6ds5ov2l6 ай бұрын
Thanks!
@R0D0LF0MARTINS6 ай бұрын
❤
@ahrenb33936 ай бұрын
I don't if i'm trippin but now when I start cinema 4d and add a camera it's automatically a RS Camera instead of a regular camera and idk how to get back to a regular camera with the green highlight cone. The RS Camera is orange and when i click off that camera onto a different object the cone is no longer there. I just wanna know how do i get my regular camera back with the green cone?
@saiboredoodles6 ай бұрын
Hi thanks for this great tutorial! I'm wondering at @3:08 the "Photographic Exposure: Global" is not showing on my redshift. Is there anything i need to turn on to be able to see it? Thanks!!
@the-astropath6 ай бұрын
Thank you! Things have moved around a bit in the new versions of Redshift, I believe this setting is now in your scenes RS Camera Object. Click the Camera Object you're rendering, select the optical tab. You can swap the exposure type to get access to the ISO settings. But really this just comes down to personal preference. It's not essential to this particular tutorial.
@saiboredoodles6 ай бұрын
@@the-astropath Cool, found it! yeah that one isn't essential for the main point of the tutorial but it's good to know!:D Thank you!! I appreciate this tutorial, you teach well, it's concise and spot on! Hoping you'd do more tutorials!:D
@the-astropath6 ай бұрын
@@saiboredoodles Thank you! Hopefully I will be posting more consistently this year 😅
@michaelansah6 ай бұрын
Very useful and concise. Thank you!
@the-astropath6 ай бұрын
Appreciate that!
@aar.on3d6 ай бұрын
From this Tutorial I got inspired and did this: kzbin.info/www/bejne/Y4WaZZiYd7N5kLs Thanks for your great tutorials!
@chrismilla_1d34l76 ай бұрын
Just yesterday I was starting with Gaea together for this. To continue working with the same tools, c4d and rdeshift... It's perfect for me. Tnks mate!
@the-astropath6 ай бұрын
haha that's awesome! Glad that you found it helpful :)
@DesmondHolt6 ай бұрын
Thanks for taking the time
@VFxArk7 ай бұрын
Please make tuturial how to use exported texture in blender . and create same map.
@22carmoon7 ай бұрын
Bam! Straight to the point. Learnt alot from this tutorial, thank you.
@Serkainex7 ай бұрын
YOUR CHANNEL IS AWESOME!!!
@the-astropath7 ай бұрын
Thank you!
@blacksmoketv20237 ай бұрын
I followed the steps but my scene is almost completly white.. what could it be? My water, walls and main light have the appropiate RS tags and bucket rendering is on
@the-astropath7 ай бұрын
I'm not sure, it's hard to diagnose without seeing the scene. What kind of light are you using for your scene?
@the-astropath7 ай бұрын
Note - Instead of saying displacement at the start of the video I probably should have said "Tessellation or Subdivision".
@Ricardo-de9ju7 ай бұрын
Not quite so clear when can we apply the freeze geometry feature.
@the-astropath7 ай бұрын
When you're adjusting lighting and materials. Animating Cameras etc. Essentially the Look Dev phase.
@Ricardo-de9ju7 ай бұрын
Ok, but what's the relation to make it faster? The object is not moving anyway or deforming, why would you want to freeze it?@@the-astropath
@the-astropath7 ай бұрын
@@Ricardo-de9ju "Freeze Geometry When enabled, all geometry information, such as the radius of a parametric cube object or the point positions of a polygon object, is frozen to avoid re-translating the geometry for rendering. Changes to the geometry are no longer visible in the current render." - C4D Redshift Manual It's going to speed up the render view since you're not having to calculate these geometry updates.
@Ricardo-de9ju7 ай бұрын
Ok, what the function does is clear, it stops the render view from updating changes in the view port regarding point positions. But why would you want this, just pause the render view, update your geometry and start it again. That's why it is not clear, should have some specific usage, because it doesn't make sense. @@the-astropath
@the-astropath7 ай бұрын
@@Ricardo-de9ju It would be very useful if you're working on a complex animation. I find it to be helpful. If you don't think you need to use it, then there's no need for it I suppose :)
@sethrichardson60427 ай бұрын
This is very niche was hoping this would be a video about general performance when not working with tessellation. Redshift really struggles as your scene grows.
@the-astropath7 ай бұрын
Did you find it helpful? I can definitely compile a list of tips to help with overall performance.
@kratos_13357 ай бұрын
Compared to what? Seriously, RS is the fastest, most versatile engine out there. I was literally suffering when I was using Arnold. Octane is good, but speedwise RS is the king.
@the-astropath7 ай бұрын
@@kratos_1335 I'll be honest, I find Octane to be generally faster than Redshift. But I like Redshifts workflow. Arnold is slow but it's mainly a CPU renderer. I will say Arnold is more stable than Redshift or Octane in my opinion. They're all great for different situations it just comes down to preference.
@kratos_13357 ай бұрын
@@the-astropath Arnold GPU is slow as hell too. I moved to Redshift from Octane. Redshift shines on heavy scenes with lots of AOVs, where Octane just freezes at some point.
@the-astropath7 ай бұрын
@@kratos_1335 That's great you enjoy Redshift so much! It's my main render engine but I think Octane and Arnold are worth learning for certain projects.
@lowmoon90257 ай бұрын
Also in the RV Renderview window you can go to View>IPR Undersampling and increase it for faster IPR updates. I keep mine on 2, nice and snappy.
@the-astropath7 ай бұрын
That's another great tip!
@kwaminaroberts5147 ай бұрын
great.. thank you :)
@Namirov_V7 ай бұрын
Thanks bro ! Now not need more buy redshift - you safe my money !
@alientan29497 ай бұрын
This new RS camera just won't work for me, at the optical tab, I can't get the bokeh to work
@the-astropath7 ай бұрын
There could be a few reasons why. Hard to know without details.
@alientan29497 ай бұрын
Thanks, I've got it working right now, Just need to checked the "native camera for new scenes" box, and restart cinema, LOL@@the-astropath