Hi everyone! Let me know if you have any questions in the comments below! :)
@arranblackstock54252 жыл бұрын
do you know weir i can find A animator for a KZbin Series I'm working on i love your work and it helps me a lot but theirs a lot i cant do and need the help
@MuhamadRefaeiАй бұрын
Man i just cant express how thankful i am for this video!!! Ive been looking a lot for an assembly animation in geo nodes or smth but the affect location trick is mindblowing, this is life saver!!!! I was so helpless and my client thought i dont know anything!!!!
@dimitrilalushi46932 жыл бұрын
Great tip! Thanks! Btw, in the case that you have a cut and split object you have first to select all the split parts and go to 'object>set origin> origin to center of mass' for making the tip work. I thought sharing the information may be helpful because I became puzzled working on a split object and found the solution after some search.
@a1quest6422 жыл бұрын
thank you
@ManexFX3 жыл бұрын
I really got here thinking you would key frame them one by one.. I was wrong big time and so happy I watched
@TheCGEssentials3 жыл бұрын
Lol - this is much faster :)
@ManexFX3 жыл бұрын
@@TheCGEssentials thank you for this tip!
@simbarashekunedzimwe13723 жыл бұрын
This may very well be one of my favourite Blender explainer videos ever. Made it so easy. Much appreciated bro.
@TheCGEssentials3 жыл бұрын
Glad it helped!
@hiteshgupta76843 жыл бұрын
Thanks you very much, I was about to go to my project and was about to animate all the part individual and that would have taken like 2-3 hours, Such a timesaver way, thanks once again
@TheCGEssentials3 жыл бұрын
Glad I could help!
@uniktbrukernavn3 жыл бұрын
This turned out to be simpler than I thought. Thanks :)
@TheCGEssentials3 жыл бұрын
Glad it helped!
@andreamacor41353 жыл бұрын
thanks, your tutorials are always explained in a very simple and clear way. I could have used this system to make a small animation for a customer where it was necessary to "explode" the components of a product. But I didn't know this trick in Blender.
@TheCGEssentials3 жыл бұрын
Glad I could help!
@LuminousLabs3 жыл бұрын
That is such a cool trick, I never gave locations transform a try!
@TheCGEssentials3 жыл бұрын
For sure!
@dez7852 Жыл бұрын
Pffft lol. I just came from the sketchup version of this because I was like, "ah cool, I want to do this in Blender" Much respect!
@mfrazeehvacc5012 Жыл бұрын
This is one of the coolest tutorials out on youtube. Thank you CG CG Essentials Essentials!!!
@Maxortizart Жыл бұрын
thanks so much for this. I found a tutorial from someone else that did the same thing, but a lot more complicated. Thank you for the simple lesson!
@IrishIPA6 ай бұрын
thank u very much! its very usefull
@miladsoltanalipour8760 Жыл бұрын
Congratulations on this excellent video
@ShamirAjate2 жыл бұрын
Wow! amazing video CGEssentials!!! That video render looked amazing.
@rsunghun2 жыл бұрын
thank you so much! It really helped me tremendously!
@DoctorMadness Жыл бұрын
the exact video i was looking for, thank you
@ahmadzuhri61902 жыл бұрын
Thx, very helpful for my school project👍
@ianfavreau97767 ай бұрын
If anyone does this for Unity, it's a good idea to first parent all objects to bones. Usually Unity has a hard time reading purely transform data of an object, so adding bones will make it easier to import directly from Blender.
@leebozzleebozz28082 жыл бұрын
Thx mate! Great workflow 👌🏼
@StreamingKirb2 жыл бұрын
This was such a great video, thank you so much
@sergeshestopalov77473 жыл бұрын
Great tutorial! Thanks a lot!!!
@TheCGEssentials3 жыл бұрын
Glad it was helpful!
@doubleustudios20203 жыл бұрын
Amazing tutorial Justin. May God bless you! :D
@AAAdvantageDoors Жыл бұрын
There must be more to this because it simply doesn't work for me at all. I imported an OBJ project into Blender that was originally designed in Fusion 360. All the parts are separate, and origin is set in center of each object by surface mass. After selecting all the parts, then selecting "Locations" under "Affect Only", scaling does absolutely nothing. Any idea why? I tried importing the same project again but this time as STL (experimental), and it worked, so it must have something to do with the OBJ format. I would like to use OBJ instead of STL to preserve things such as textures.
@mensurbukvarevic4637 Жыл бұрын
same problem
@Brosion99 Жыл бұрын
In case anyone else got the problem that the model doesnt explode upon scaling, try changing the "transform pivot point" (upper bar in the middle) to median point if you havent already.
I was looking for a stylish transformation of parts with nodes. Nice and simple technique for exploding assembly but this method is linear so components overlaps another and then assembled. For instance @7.38 the brown gear which passing through a solid component. we might want to separate those overlapping parts and transform subject to timing and orientation which looks perfect.
@TheNarguess2 жыл бұрын
You are the best! Thanks a lot ✌🏻🌟
@Juan05m2 жыл бұрын
ty nice tutorial
@freezyAndHaze2 жыл бұрын
Thanks for the tutorial. But in my case, the second I click "affect only -> locations" scaling doesn't work anymore and nothing happens :(
@Brosion99 Жыл бұрын
for me as well, did you find a fix?
@Brosion99 Жыл бұрын
i found my error, the transform pivot point (seen on the top bar in the middle) needs to be set to median point, not individual origins or one of the other options.
@prudentiatech Жыл бұрын
Hai,ur videos are excellent. Can u make a video on how to do highlighting and drawing lines as done by some explainer videos like "Jared Owen Animations channel". I am not able to figure-out this simple thing?
@luciafrau1253 жыл бұрын
this video has helped me soooo much thank youuuu
@TheCGEssentials3 жыл бұрын
Glad it helped!
@luciafrau1253 жыл бұрын
@@TheCGEssentials could you make a video about how to make a loop cut on a pipe that has too many edges and doesn't let me select the plane I want to do the cut in?
@oliviernetter40433 жыл бұрын
Thanks great trick !
@TheCGEssentials3 жыл бұрын
No problem!
@mrhollywood11733 жыл бұрын
Nice one. Just in time for a short 30 Sec video I need to do. Been putting this off for awhile because not knowing how to do this Cheers & Thanks
@TheCGEssentials3 жыл бұрын
Perfect! :)
@AngelAgudoGuerrero2 жыл бұрын
Ey boy! I find another way to make this. more control? Yes. more random? Yes. Yeeeees! Yeeeees!
@dophin1999ab2 жыл бұрын
Cool ... I hoped that you also add a lighting + texture + background fast simple tutorial like the one you made #question
@MaDmonkey33112 жыл бұрын
I always get mini heart attack from your "huuuoo whatsup guys" :D :D btw thanks for your videos, they helped me when I needed
@Hasnaindalal2 жыл бұрын
how to do the same thing with the middle keyframes? I want to pause the parts while its in the exploded view and start assembling again after 100 frames. Im not able to copy-paste the keyframes in the same location for exploded view
@MotionFriend2 жыл бұрын
Change the middle keyframe's Interpolation Mode to 'Constant', now move forward in time a little bit and with all objects selected, hit I on the keyboard and create a new keyframe. now change the interpolation back to whatever you want and all should be good.
@Hasnaindalal2 жыл бұрын
Okay let me see if it works
@jirongzhang3237 Жыл бұрын
Could you do some videos of Product Animation for our Ecommerce users?
@bleve973 жыл бұрын
Nice!
@TheCGEssentials3 жыл бұрын
:)
@djordjearsic7580 Жыл бұрын
Hi, great tutorial! I have one question though, is it possible for you to make tutorial about sequential forming of some assembly? In this example you made an animation in which all the parts start and end its movement at the same time and I would like to make animation in which movement of parts will be sequential. Using this assembly for example, if I wasn't completely clear, it would go something like this: 1. assembly of few parts closest to plate 2. assembly other few parts that are closest to previous assembled parts and so on until complete assembly is formed. Also, if I may ask could it be possible for you to do it using Action Editor because I need it for my following manipulation of that animation in Unity.
@paperzcartaorigamidesign14452 жыл бұрын
Hey Justin! Do you know how to import Inventor files into blender?
@ishitrealbad30392 жыл бұрын
3:48 i had this too on a project, no idea why but hitting shift+d to duplicate the keyframes seem to work... for some reason i think copy paste keyrframes is bugged?
@FarizNugroho2 жыл бұрын
wtf i do it manually before watch this video , thanks for the tutorial
@bmw318be3 жыл бұрын
Hi, i try this method on separate object, it does not work, may i know if there is prerequisite for the exploded view
@luftwaffle90293 жыл бұрын
Try Selecting all of them and right click > origin > origin to geometry and then continuing
@nickwuzhere81853 жыл бұрын
thankyou so much for this tutorial it helped so much. I dont know where i would be without you. My father left me 5 years ago and since then i had no idea what to do. When i saw your video it gave me hope and i wanted be just like you. Now i am jeff bezos.
@Utyug_3 жыл бұрын
This was so fucking good
@dedenmudenrozain10123 жыл бұрын
Very help full... if you have time could you make video "powder flow in pipe" animation. 😉 thanks you.
@TheCGEssentials3 жыл бұрын
Powder in a pipe?
@dedenmudenrozain10123 жыл бұрын
@@TheCGEssentials yes like particel/powder in a pipe and blown by the wind with a few elbows..😉
@H-Y-P-E-R-I-O-N3 жыл бұрын
In Modo I used such an exploded mesh for baking HP->LP. Not tried it in Blender yet
@TheCGEssentials3 жыл бұрын
Interesting - I haven't tried Modo yet
@fathirobbany27573 жыл бұрын
N I C E !
@TheCGEssentials3 жыл бұрын
Thanks!
@tonyk680 Жыл бұрын
the thing of it is you can only do one model at a time... if you have multiple models in one scene it won't work
@nitishmishra1912 жыл бұрын
i want the animation in one direction only how can i do that
@ashfox20122 жыл бұрын
Hi there bud I would really like to know how to explode a model into pieces and then be able to move them individual pieces around independently is this possible in Blender many thanks
@andrewrichard3490 Жыл бұрын
Maybe just keyframe each piece with separate movement. Not easy, but possible and satisfying... Exploded parts should keep the same movement.
@skmptamil7243 жыл бұрын
Mass bro
@TheCGEssentials3 жыл бұрын
??
@skmptamil7243 жыл бұрын
@@TheCGEssentials meaning : vera level brother
@digitalcyclopsvideoproduct8673 жыл бұрын
Great tutorial!!! I love coming and checking out your tuts and laid back style. Keep it up! Just out of curiosity, as you work with the 'exploded' view, what if you want part of the clock to 'stick' with another part as it's exploding? So for instance, with the clock at 4:19, you want the 2 'brackets' to stick to the back of the clock board as it explodes, as if it were screwed there. But everything else does the location transform as you have it set up. Thanks!
@andrewrichard3490 Жыл бұрын
I think you could just join the 2 brackets to the back of the clock before doing the explosion - (Ctrl + J)?
@HerrKlamauk Жыл бұрын
You could join them with Ctrl + J, but I suggest to use an object constraint (Child of). This way, you don't create unnecessary meshes and can still use the single objects if needed.
@tonyk680 Жыл бұрын
can you please tell me why it isn't working for me??
@mihilmihil3 жыл бұрын
hi can we do this on sketchup or lumion?
@TheCGEssentials3 жыл бұрын
Yeah, but this particular animation could be tricky in Lumion
@Axethatone3 жыл бұрын
Hi iven been watching your videos like crazy... I would be insane crazy if to model a home in a kind of down hill style like one end of the home 30cm and the other end 1.80m with some step by step guide with some grass below hope it’s not to much to ask thx u in advance would love to watch from start to end and give some likes if I could give u more than 1 like I would of give u thousands.
@ericcvt3 жыл бұрын
3d packages are so deep. Is any1 familiar with all there features.
@forestbrother77723 жыл бұрын
I am. Hahaha Keep at it, and you may get there too.
@TheCGEssentials3 жыл бұрын
Well you really don't HAVE to be familiar with all the features. Just learn the ones relevant to what you're trying to do. For example - I don't really know a whole lot about the sculpting tools right now. That's ok because I don't do sculpting much, and if I start, I'll worry about those tools them