Import a CAD model and create an Exploded View animation in Blender 3.0

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Derek Elliott

Derek Elliott

Күн бұрын

Пікірлер: 194
@unp2louad
@unp2louad 2 жыл бұрын
8-9 months ago I watched your videos, repeated the lessons, and now I can do whatever I want without any tutorials. Thank you for your efforts, prosperity and success!
@DerekElliott
@DerekElliott 2 жыл бұрын
Love to hear it
@paularnold2124
@paularnold2124 2 жыл бұрын
I was actually thinking about how to do something like this in blender then comes Derek to bless my day...your a real life saver
@freelance3danimator
@freelance3danimator 10 күн бұрын
Dude.!!! This was awesome. This has been help AF to my team members, as I can't seat and do teach them all of this at a stretch. Your video is sooo precise and simple. Thanks for the great work.
@JaredOwen
@JaredOwen 2 жыл бұрын
This was great Derek - thanks for sharing your workflow!
@DerekElliott
@DerekElliott 2 жыл бұрын
Thanks Jared, love your videos!
@sadafrani1921
@sadafrani1921 3 ай бұрын
​@@DerekElliottfrom where to download obj model of gravgrip?
@original_M_A_K
@original_M_A_K 2 жыл бұрын
THIS is exactly what i needed to know... as im a (new) kitchen designer working with CAD models like faucets, sinks, ovens fridges etc... & my CAD .dae kitchen designs you, are, a, legend! thank you so much
@r3dshed
@r3dshed 2 жыл бұрын
Coming from Fusion and only started learning Blender...this is going to take static CAD models to a whole new level!
@DerekElliott
@DerekElliott 2 жыл бұрын
Let me know how it goes!
@rastlan100
@rastlan100 15 күн бұрын
Thank you for the detailed explanation. You have gained a new follower. I look forward to more such animation videos.
@jamesriley5057
@jamesriley5057 Жыл бұрын
I use this workflow a TON. I like that you use the autokey and different colors for each object, and the randomize transform flare
@muwacodjooy
@muwacodjooy 2 жыл бұрын
This is an amazing lesson! I really hope that you will have the desire to tell more about this topic. I work as a designer in a factory, and mastering blender from your lessons is great progress for me. Thank you!
@emilylynn4578
@emilylynn4578 Жыл бұрын
At the time of writing this, I'm only halfway through the video. But I wanted to thank you, so much, for created such a detailed video going over your process in Blender. Absolutely phenomenal.
@efn2024
@efn2024 4 ай бұрын
Man your channel is one of the best most informative channels amongst other blender ones, I appreciate it.
@salarycat
@salarycat 2 жыл бұрын
Awesome tutorial, I learned a lot of important information here, how to handle origins, how to manipulate animation and more. Thanks Elliott!
@fadhil4008
@fadhil4008 2 жыл бұрын
That animation in the end video was soo cool, much appreciated for giving this tutorial for free!
@zeeshanmahmood9168
@zeeshanmahmood9168 2 жыл бұрын
I don't normally comment on videos but i gotta say that U dont even know how much we learn from your videos. Much love and respect for you from Pakistan 🇵🇰🤎
@DerekElliott
@DerekElliott 2 жыл бұрын
thanks for letting me know
@akarmdit2267
@akarmdit2267 2 жыл бұрын
just keeps gettin' awesome indeed ... kudos B and all
@theDesignClass
@theDesignClass 2 жыл бұрын
This trick with OBJ files is fantastic! I've been using Stepper for the past 18months and it is fantastic, but having this OBJ technique will help so much! Thank you Derek!
@buell41
@buell41 2 жыл бұрын
dude. Separate by loose parts. How did I not know that was there? I just saved this final animation the other day as inspiration. Had no idea you made it. Loads of handy stuff here. Thanks.
@heinschultz8970
@heinschultz8970 2 жыл бұрын
Not sure if it was mentioned below in the comments, but I've found that FBX exports from Fusion 360, keeps the object orientation and scale as the engineers had it in Fusion. OBJ's I've found to be randomly large, strange orientations and especially the normals being all screwy. FBX didn't have any of those issues....for me.
@rosengrozev3326
@rosengrozev3326 2 жыл бұрын
Derek does it again ... Thanks for the massive value!
@OldSoulsJazz
@OldSoulsJazz 2 жыл бұрын
Great tut, thanks Derek! Love the random colors in the viewport tip, haven't used that, super useful. Love hearing you explain how some of this stuff is actually engineered and fabricated too, what a fascinating world, very inspiring!
@DerekElliott
@DerekElliott 2 жыл бұрын
Yes this type of thing can always be done better with more understanding. A lot of time projects like this start with many many questions to the designers/manufacturers
@killme9909
@killme9909 2 жыл бұрын
So excited for the new tutorial :)
@jirongzhang3237
@jirongzhang3237 2 жыл бұрын
this is what I am looking for days. Thank you.
@peggylu9705
@peggylu9705 10 ай бұрын
THIS tutorial SAVE me😳 Thank you Derek🥺🙏🏻
@essentialelephant8850
@essentialelephant8850 2 жыл бұрын
Alright one thing I did see missing here is that when you upload big CAD files sometimes they can come with thousands of material slots and many people are having problem with the "remove unused slots" function ... for me it literally does nothing. SO a good work around is to add a basic cube ... select all the parts that have these slots and then join them to the cube... they will then conform to the active object and clear all these slots out for you. Hope it helps and hopefully Blender fixes that soon. ( PS I found this out after removing 600 slots manually AHAH!! )
@DerekElliott
@DerekElliott 2 жыл бұрын
Yeah this does tend to be a PITA. Good tip!
@ArthurBittar
@ArthurBittar Жыл бұрын
wow this is perfect, straight to the point
@johnleighdesigns
@johnleighdesigns 2 жыл бұрын
Amazing - I had attempted exploded view in the past but wasnt satisfied with the result - this is fabulous thanks so much for figuring it out and sharing with the community!
@DerekElliott
@DerekElliott 2 жыл бұрын
Aye aye John!
@johnleighdesigns
@johnleighdesigns 2 жыл бұрын
@@DerekElliott Oh Derek - Im so annoyed with myselff - due to necessity I have had to handle non 3D projects around product photography, design and video/motion - i feel so far behind on my Blender passions Ive just got to get more strict on myselfget back up to speed
@DerekElliott
@DerekElliott 2 жыл бұрын
@@johnleighdesigns tis a slow but fruitful process
@yusufkor5900
@yusufkor5900 Жыл бұрын
That's AWESOME! I love that!
@company4863
@company4863 2 жыл бұрын
After watch this tutorial 😑 my whole blender life was a lie 😑 I was keyframing all part separately, but now Know the best way watching this tutorial. Thanks bro
@harirachit1585
@harirachit1585 2 жыл бұрын
Really a great teacher , truly appreciate your contribution
@farhadsamadov3598
@farhadsamadov3598 2 жыл бұрын
Thats maaa boyy! Love you Derek!
@Miguellahablios
@Miguellahablios Жыл бұрын
Derek, this is so amazing and helped me a lot!!! So clean and perfect introducing!!! I really appreciate your sharing, bless you!! 💯💯💯💯
@reignandbongao9497
@reignandbongao9497 Жыл бұрын
I'm learning blender for a kickstarter project lmao. So much great info to apply tp my project. many thanks!
@RomboutVersluijs
@RomboutVersluijs 2 жыл бұрын
I guess it could be handy when you have pulled all the pats apart, is to keyfame them outside the time line. So add location keys and move those keys to -10 frame or so. Very esay to switch back and see how things connect with each other.
@DerekElliott
@DerekElliott 2 жыл бұрын
Yes I definitely have done this
@huluinfo1
@huluinfo1 Жыл бұрын
you are trully god of blender
@karmapanicker7740
@karmapanicker7740 2 жыл бұрын
this is freaking amazing!
@yesman.
@yesman. 2 жыл бұрын
BRO THANK YOU. I was looking something like this and you saved me
@SHAP00PIE
@SHAP00PIE Жыл бұрын
Exactly what i needed. Thank you so much! You gained a new sub
@alexandrnaryshev3552
@alexandrnaryshev3552 2 жыл бұрын
on 03:18 it looks already perfect for me ;) Nice work!
@yaoyaosam
@yaoyaosam 2 жыл бұрын
This is an amazing lesson, learn a lot.
@ilbailba
@ilbailba 2 жыл бұрын
Çok güzel bir video! eminin (ben de dahil) birçok insanın işine yarayacaktır :)
@brawyougood2454
@brawyougood2454 2 жыл бұрын
I love your tutorial
@_m3atball
@_m3atball 2 жыл бұрын
Great Tutorial! Been wanting to mess around with exploded views from grabcad for a while so this is perfect. Thanks man!
@RomboutVersluijs
@RomboutVersluijs 2 жыл бұрын
Hahaha this must be the smoothest ad added in a KZbin video ;)
@brainpower3997
@brainpower3997 2 жыл бұрын
Awesome tutorial. I work with an engineering team and am often sent OBJ files. One trick I aslo found was when you import if you twirl down the Geometry option and select split by group. It usually does the separation part you went through in edit mode, but it does this automatically. Its not perfect, but does work very well. Cheers.
@DerekElliott
@DerekElliott 2 жыл бұрын
Thanks I'll try that next time!
@xDaShaanx
@xDaShaanx 2 жыл бұрын
Wow a new tutorial from derek :o
@shabbirmerchant7678
@shabbirmerchant7678 2 жыл бұрын
You can seperate parts as seperate objects during the Obj import window by checking-in (selecting) option "Split by Groups" in Geometry options.
@DerekElliott
@DerekElliott 2 жыл бұрын
Oooo need to try
@IbnAbdssalam
@IbnAbdssalam 2 жыл бұрын
great tutorial, thanx derek ✨
@PrintThatThing
@PrintThatThing 2 жыл бұрын
Awesome! So cool. Thanks for sharing this. :)
@wingmansion
@wingmansion 2 жыл бұрын
We use PIXYZ and VRED for CAD tessellation for large assemblies (around 80 million poly) and Blender for clean-up of small sub-assemblies. VRED tessellation is not good and you end up with each patch surface being an individual part. Merge vertices destroys the custom normals. PIXYZ tessellation is very good and it works great with Step files. Has some issues with our JT files, though.
@adityagawade7593
@adityagawade7593 2 жыл бұрын
Loved it !!!
@stanleychukwu7424
@stanleychukwu7424 2 жыл бұрын
Nice to see you here again Elliot, been a minute, I believe everything is going well for you and your family!!!! Super great contents on your channel! Merry xmas and a happy new year soon Elliot!
@mjmuftah271
@mjmuftah271 2 жыл бұрын
Like always great value 👌 🧡❤
@Tamer_Gomaa
@Tamer_Gomaa Жыл бұрын
Great detailed explanation, thanks for sharing About your question in 0:18, I think, as you said, that industrial designers showing their hard work, or innovativeness.
@RomboutVersluijs
@RomboutVersluijs 2 жыл бұрын
I always love these really practical and very useful vids you make. I still need to finish that camera video. Hahah thanks for reminding me ;
@vasyl_zinych
@vasyl_zinych Жыл бұрын
Thank you!
@MichaelBattlefield
@MichaelBattlefield 11 ай бұрын
THANK YOU
@FurkanGns
@FurkanGns 2 жыл бұрын
Amazing bro thanks!
@krzysiekmaslejak4406
@krzysiekmaslejak4406 Жыл бұрын
amazing tut!!!!
@JesTheii
@JesTheii 2 жыл бұрын
omg this explodes mind
@evanlane1690
@evanlane1690 2 жыл бұрын
Something that may be really helpful is that rendering video. A lot of bad topology with CAD models, and I'd like to hear your rendering tips to get good looking materials with junk geometry.
@DerekElliott
@DerekElliott 2 жыл бұрын
Yes I'll have to do more CAD related
@fvalduga
@fvalduga 2 жыл бұрын
Exactly. The main issue I had when trying to import CAD models to Blender is having a good topology for easily laydown a good UV map for texturing, usually they have even worse topology than what was shown in this video. I'm yet to find a better solution than importing STEP file in 3ds Max and keep as "body object", so you have perfect UV straight out of the box.
@fvalduga
@fvalduga 2 жыл бұрын
One more thing...If topology is important for texturing a CAD model, I've seen some videos where people use MOI3D to export a mesh file (fbx or obj) with very clean topology. Never tried myself, but I will take this approach if I would have to stick to Blender as a render package.
@DerekElliott
@DerekElliott 2 жыл бұрын
@@fvalduga usually with bad topology if it absolutely needs a uv unwrap then working with smart uv project, project from view, cube project, etc or a combo will work out. Mostly with mechanical stuff though I'm using basic procedural textures though and UVs not required
@Oridavis
@Oridavis 2 жыл бұрын
Whole 2 mins into the video and I had to subscribe,
@DerekElliott
@DerekElliott 2 жыл бұрын
Just had to huh
@blenderman4174
@blenderman4174 Жыл бұрын
I want to follow this video like you. Where can I download the modeling file? Is it impossible?
@leekolb2027
@leekolb2027 2 жыл бұрын
Very helpful, thanks!
@MRLEGOMAN1
@MRLEGOMAN1 2 жыл бұрын
Thanks for this its brilliant
@DavidStoddarddesign
@DavidStoddarddesign 2 жыл бұрын
very helpful! thank you!!
@onemanshow6566
@onemanshow6566 2 жыл бұрын
Thnx man from libya 🇱🇾
@3DIYOriginal
@3DIYOriginal 2 жыл бұрын
Awesome !!! 😎👍🏻👍🏻👍🏻
@ygsg
@ygsg 2 жыл бұрын
Nice tut as always!🔥🔥🔥 Will be eagerly waiting for the one you do on the graph editor!
@pinkandreas
@pinkandreas Жыл бұрын
Great Show. Thanks. Ist would be Great to see the detail work on the beziers for that cool camera movements incl slow mo parts. Love it
@patomariano
@patomariano 2 жыл бұрын
Great video, thank you for sharing
@jtwo6307
@jtwo6307 2 жыл бұрын
this is mega cool tutorial!
@87osvald
@87osvald 2 жыл бұрын
Great video Derek!! Exactly what I have been looking for for a while. Can you please continue to make more videos on cad to Blender? The whole workflow (means more complex animations than in this video. And also assign materials and so on)
@DerekElliott
@DerekElliott 2 жыл бұрын
Sure! At a certain point they're just blender videos but what else do you think would be cad specific you'd like to know?
@87osvald
@87osvald 2 жыл бұрын
@@DerekElliott yeah that's true... I think it's just something about the workflow when modeling products made as cad that it useful. Even if isolated tasks are possible to find in other tutorials. I would suggest animation follow a path, both camera and objects. Physics. Is it possible to animate snap fits based on when they hit other parts? Like simulation of clips basically. Also water splash, xray beams, fog, and such things could be useful. And also add metarials and textures for typical engineering materials (plastics, metals, wood and so on). Alternatively, where to find ready material for blender, for free. Don't know if all this makes sense?
@josipasimic3245
@josipasimic3245 6 ай бұрын
Hey Derek, this is exactly what Ive been looking for. Once question, do the CAD files keep their materials when imported to blender?
@Einhorn-ut1mm
@Einhorn-ut1mm 2 жыл бұрын
Great help. Thx
@Greannn
@Greannn 2 жыл бұрын
I have the plugin step importer. For my workflow pretty neat. This keeps the groups already made in cad.
@DerekElliott
@DerekElliott 2 жыл бұрын
is that different than STEPper? I'll have to try
@Greannn
@Greannn 2 жыл бұрын
@@DerekElliott I just got the name wrong...Sorry. #dontpostlate
@MrCshx
@MrCshx 2 жыл бұрын
You are my saver. Thanks a lot
@rallysahil
@rallysahil 25 күн бұрын
We have the similar use case wherein we need to create exploded views and render it in the React Frontend. Could you Please provide direction on how that can be accomplished efficiently. Moreover we need to click different parts and do action on it.
@Martin-4D
@Martin-4D 2 жыл бұрын
Nice!👍
@elafalsalman-5626
@elafalsalman-5626 2 жыл бұрын
that is so helpful thank u
@andressolar517
@andressolar517 2 жыл бұрын
excellent tutorial (!)
@ThadeousM
@ThadeousM 2 жыл бұрын
Thank you Derek always love working through you tutorials! Could you consider adding a summary to the end of your next one.. maybe once you'r done recording you could compile the critical workflow steps as snippets.. I imagine this would work well as content for insta also.... Appreciate you👊
@DerekElliott
@DerekElliott 2 жыл бұрын
Great idea thank you
@bigfilsing
@bigfilsing 2 жыл бұрын
In grabcad there's normally a 3D view available and in that 3D viewer there's an "explode" option. That will at least give you some idea of how many individual parts there are "in" the model and save you from downloading and importing into Blender to evaluate.
@DerekElliott
@DerekElliott 2 жыл бұрын
Very cool
@_blender_man_
@_blender_man_ 2 жыл бұрын
👍🏻 nice !
@avati804
@avati804 Жыл бұрын
great
@donegan50
@donegan50 Жыл бұрын
Dope!
@laddagardenshop
@laddagardenshop 2 жыл бұрын
Thanks
@Biru_to
@Biru_to 2 жыл бұрын
2:28 It sounds like you don't understand why this happens. By default blender uses 1 unit = 1 meter. Typically CAD files are set up to use 1 unit = 1mm, so when you don't change the import unit scale, they'll most likely be 1000× times too large. 1 unit = 1cm is also used, so then you'll indeed need to scale it 0.1, and again 0.1 (or just 0.01 once, which is 1/100th the scale, aka 1m > 1cm). If you were using the default unit setup, the model you're using is being displayed as a 16 meter wide phone grip (based on your grid). Considering the model seems to be a iPhone 13 Pro Max, that would make sense, since that phone is about 16cm tall.
@DerekElliott
@DerekElliott 2 жыл бұрын
Good explanation
@multiengineer9199
@multiengineer9199 2 жыл бұрын
Thanks sir
@MsDexter47
@MsDexter47 2 жыл бұрын
what CAD made such cool obj models.
@DerekElliott
@DerekElliott 2 жыл бұрын
I think this might have come from fusion 360
@RomboutVersluijs
@RomboutVersluijs 2 жыл бұрын
Those kind of CAD models are always tricky to work with.most of times it's one big mess with tons of separated parts. It is however a quick way to get these nice models though. It just needs lots of cleaning, mesh merging and fixing :(
@andymclanza
@andymclanza 2 жыл бұрын
about the scaling, CAD usually works in mm instead Blender use cm
@martined7366
@martined7366 2 жыл бұрын
Thank you so much
@mohamedaymanennachet8490
@mohamedaymanennachet8490 2 жыл бұрын
I just found your channel it s realllly good thank youu so much, i was wondering if you can do a tuto on the fancy animation you did in the beginnig of the video.
@luchod9339
@luchod9339 2 жыл бұрын
the yada yada part made me watch seinfeld again
@mukullingwal6570
@mukullingwal6570 2 жыл бұрын
soo coooolll :D
@huebert-design
@huebert-design 4 ай бұрын
Hi, thank you for the tutorial. Can you help me to understand how the models are exported? Because your Mesh looks very clean. My customers export messup, that I have to clean up the whole day. Is there a easy solution for solidworks for example, how to export files? Maybe you know something, thank you.
@dougieladd
@dougieladd 2 жыл бұрын
Excellent... would love a follow up on this kinda thing.. thanks man.
@DerekElliott
@DerekElliott 2 жыл бұрын
Sure Dougie what you got in mind? Where do we go next !?
@dougieladd
@dougieladd 2 жыл бұрын
@@DerekElliott Ohh you got me there... I was thinking of 'infographic design' - you know those news graphics you see when they show exploded views of a building...? Or those animations you see in those "buy/build a house" type programmes.. where the views of the object/house kinda build up? Also the animations that show 'the inside' of something... I dunno man I'm a beginner :D :D :D (not really.. just have no talent) :D
@katarmp4786
@katarmp4786 2 жыл бұрын
hey derek, ive recently checked your instagram and i was amazed by your furniture projects, especially with the chairs! would loove to see some modeling tutorial on those things because ive notice theres no furniture modelling tutorial in this channel, maybe add in something like rotation animation tv commercial style, thatd be great!!
@DerekElliott
@DerekElliott 2 жыл бұрын
I'll have to do more soon!
@gusty2333
@gusty2333 Жыл бұрын
I wish I saw this before my design presentation😭
@chidharthm4987
@chidharthm4987 2 жыл бұрын
For any Creo users facing problem with their CAD models to perform separating by loose parts after importing an assembly into blender, check the "Split by group" option under Geometry tab on the right side of import window.
@punkisinthedetails1470
@punkisinthedetails1470 Жыл бұрын
Is it not easier to just use Keyshot.
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