How to create and use instances in ZBrush

  Рет қаралды 9,239

Sean Forsyth

Sean Forsyth

Күн бұрын

Пікірлер
@lllax
@lllax 9 ай бұрын
The center of the world - interesting place 🙊
@SeanForsythTutorials
@SeanForsythTutorials 9 ай бұрын
We should all live there!
@isaiasgeorge5824
@isaiasgeorge5824 2 жыл бұрын
Thank you so much for all these videos Sean, your channel is pure gold!
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
Glad you like them!
@ellegold1039
@ellegold1039 10 ай бұрын
TRUE
@khomatech0
@khomatech0 3 жыл бұрын
didn't even know this was possible at all, thanks Sean!
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
No worries!
@ellegold1039
@ellegold1039 10 ай бұрын
Deserves much more! Appreciate your time and effort!
@SeanForsythTutorials
@SeanForsythTutorials 10 ай бұрын
Thank you too!
@AlexPovedaJS
@AlexPovedaJS Жыл бұрын
You are always a lifesaver Sean, thanks a lot!!
@SeanForsythTutorials
@SeanForsythTutorials Жыл бұрын
Glad to hear it, thanks for watching!
@Sina-ll7uf
@Sina-ll7uf 2 жыл бұрын
thanks for making this cool video
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
No worries!
@robertomejias5479
@robertomejias5479 2 жыл бұрын
AWESOME!
@hienho5122
@hienho5122 2 жыл бұрын
thank you so much
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
You're very welcome, thanks for watching.
@avastone9968
@avastone9968 3 жыл бұрын
This is sick!!! thank you very much
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
You're welcome!
@nikolay-tsys
@nikolay-tsys Жыл бұрын
Thank you!
@SeanForsythTutorials
@SeanForsythTutorials Жыл бұрын
You bet!
@hohotiga
@hohotiga 3 жыл бұрын
VERY USEFUL ,THANKS A LOT
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Cool, glad you liked it!
@RDD87z
@RDD87z Жыл бұрын
thank you, this is useful !! zbrush is missing a spherical gizmo for rotation. like maya has.
@SeanForsythTutorials
@SeanForsythTutorials Жыл бұрын
You're welcome!
@japaneseextremme3811
@japaneseextremme3811 2 жыл бұрын
I wish there was a way to prevent the left viewport from rotating as the right side is moved around and edited. Both views rotating is very disorienting
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
Yeah, I guess the purpose is to keep alignment when using reference though. But, yes, I agree, it would be cool to have the option of stopping it from rotating also.
@Wings012
@Wings012 3 жыл бұрын
Is there a way to make instancing not bugger up the size and positioning of the instance? Like I got something that I want to be precise, like a joint for blending two separate assets. I just want the instance to be offset by one axis a bunch, but if I had to eyeball rescale and move it about it's going to be somewhat off.
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Is there any chance you have a short video showing exactly what you mean? I'm just trying to picture it here and not really sure what's going on.
@Wings012
@Wings012 3 жыл бұрын
@@SeanForsythTutorials I don't really know how to explain/show this. But well, the instance you created ended up being larger and offset from the 'original'. When I tried it my instance got rotated as well. It'd be nice if my instance could be in the exact position and size as the original.
@TomaZxxZas
@TomaZxxZas 3 жыл бұрын
that's cool, but what if I want to edit those pads further using symmetry? Been searching for ages for solutions on how to edit pieces in symmetry while they're rotated, but can't find anything, poseable symmetry and ArrayMesh are less than ideal and local symmetry only works on X and Y axis which is dumb :/
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Well that's what's so cool about this, when you go to Edit Mesh you are editing a mesh in the centre of the world so it is symmetrical while editing it. You can do anything you like with it then and then simply exit that mode when finished.
@tedk6954
@tedk6954 2 жыл бұрын
oh the sync view is SOOOOOOOOOOOOOOOOOOO disorienting! :(
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
There's not much control over it either I'm afraid.
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