How To Create Cel-Shading In Unreal Engine 4/5 (Tutorial)

  Рет қаралды 114,887

Matt Aspland

Matt Aspland

Күн бұрын

Пікірлер: 146
@VinoVenitas
@VinoVenitas 11 ай бұрын
YOOO I was looking around like crazy for this, simple but effective. And this was just perfect. Next up is the black outline and then Im all good to go. Thank you. Another good one
@Ruti3131
@Ruti3131 11 ай бұрын
you just made my day , i was looking at something simple yet powerful and here o found you , thank you this was very helful for my game and now i can work on it
@nightwalkerj
@nightwalkerj 2 жыл бұрын
The best toon shader tutorial Ive seen yet.
@wielandsmith
@wielandsmith 2 жыл бұрын
This was great. Thanks! I've already been through two other cel shading tutorials and this is the first one that worked... plus had full explanations.
@yoyobird8427
@yoyobird8427 7 ай бұрын
what about now in 5.4?
@Mety333
@Mety333 Жыл бұрын
Hey really awesome work! I subbed and currently watching many of your short super useful tutorials.
@chickishot8172
@chickishot8172 2 жыл бұрын
Thank you for this. I currently have cel shading material and outline, but I don’t have cel shading for my environment which is what I needed.
@moca6655
@moca6655 Жыл бұрын
While the effect works, it also makes the models essentially unlit. In dark areas the model is still completely bright, and color lights have no color effect on the model. I'm using UE4.25 btw.
@nikz000
@nikz000 Жыл бұрын
Do you think blueprints can solve this with like decreasing the emission?
@Swamprats0n
@Swamprats0n Ай бұрын
I'm a little late but I had the same problem, I didn't have the multiply in the Texture diffuse for brightness set to 1 instead of 0.5
@g-dojjo
@g-dojjo 2 жыл бұрын
Thanks bro this is great tutorial!! in the future please make a outline tutorial too :D i think this shader + outline is looking really good.
@SporpyManGuyPeronNerd
@SporpyManGuyPeronNerd 6 ай бұрын
This one was super simple, stright to the point, no BS. I am going to subscribe :D
@MattAspland
@MattAspland 6 ай бұрын
Thank you! Happy to help :)
@sarahlynn7807
@sarahlynn7807 2 жыл бұрын
I'd like to know more about cel shading in this way's interaction with the UE5 Lumen lights. There's a number of weird effects they create when combined which you can even see in your video.
@Franksjonathan35
@Franksjonathan35 Жыл бұрын
I would also like to know this.
@MichaelRoyalty
@MichaelRoyalty Жыл бұрын
After a bit of fiddling, I think that the problem comes from soft shadows. I've corrected the problem by making the light and shadows harsher: Disable the skylight Crank the DirectionalLight intensity up. I doubled mine from 10 lux to 20 lux. You may also want to set indirect lighting to 0 on the DirectionalLight. You'll then need to compensate for the difference in brightness by modifying the Exposure in your post processing volume. You'll also want to modify the shadow tint to be a little lighter -- fortunately this tutorial gives us that setting!
@xSTstSTx
@xSTstSTx 5 ай бұрын
@@MichaelRoyalty I'm trying to use my day/night cycle but with this post processing effect enabled everything is staying lit up with "night" lighting, any idea why?
@seanholihanmusic2473
@seanholihanmusic2473 2 жыл бұрын
Great tut! You should do more replicated tutorials, like replicated hide in locker and stuff. I feel like I am getting the basics of blueprints down but no matter how many rep tutorials I watch, replicating events always confuses me
@projectgg6730
@projectgg6730 Жыл бұрын
Good rule of thumb. Always run it on the server then send the information where it needs to go!
@hanjicheesecak3
@hanjicheesecak3 11 ай бұрын
thank you so much!! just what i needed for a uni project i'm working on!
@MushroomProductionsOfficial
@MushroomProductionsOfficial Ай бұрын
Yay Now I Can Make My Game Everything At Once In The Future!
@SeanSilas_IronWrath_GTR
@SeanSilas_IronWrath_GTR Жыл бұрын
Thank you Matt for this! Cheers!
@CRUMVIII
@CRUMVIII 2 жыл бұрын
Thanks Matt. This will be especially useful in my project.
@majupiju2347
@majupiju2347 2 жыл бұрын
Simple but clear tutorial! As always easy to follow along! Thx for sharing :)
@foolsanticsstudio
@foolsanticsstudio 4 ай бұрын
Thanks for the tutorial. I like this method better than the other tutorial I followed. Cleaner. Would you know how to add an outline to everything as well?
@tableprinterdoor
@tableprinterdoor 2 жыл бұрын
Thanks you’ve pretty much read my mind several times now
@Jool_ean
@Jool_ean 27 күн бұрын
I highly recommend creating a black outline material along with this to make it look extra good
@janiya7335
@janiya7335 21 күн бұрын
how would you go about doing this?
@Jool_ean
@Jool_ean 16 күн бұрын
@@janiya7335 There's plenty of KZbin tutorials out there explaining exactly how. It's also a PPM so you can slap it onto the same PP Volume the cel shading is in and then it looks great
@nomad7317
@nomad7317 2 жыл бұрын
Hey, where is the outline?
@SuddenlyMythical
@SuddenlyMythical 2 жыл бұрын
is there a reason that all the textures containing a metallic value just turn black?
@matteckenrodt
@matteckenrodt Жыл бұрын
There's a video by PrismaticaDev explaining how to use metallic with this style cel shader. Basically you hijack the specular channel and use that as your metallic. Watch his video though, he explains very well
@MartKart8
@MartKart8 2 жыл бұрын
I tried to make a Cel-shading material, that leant from Unreal Engine, I didn't really like it because it kept putting these think black lines in the sky, the thumb nail of the video is of cow.
@Steelersfan355
@Steelersfan355 2 жыл бұрын
now if you had a day night cycle how would you make it so you arent glowing during the night
@LousyNine
@LousyNine 11 ай бұрын
After an hour of searching, I finally found a video showing how to do this, thanks! Side note: is there an easy way to also add those black lines around the model edges, anime style? I’m recreating a colored manga cover scene in 3D.
@nvermr
@nvermr 2 жыл бұрын
thanks for the tutorial :) also I just realized thats the robot from love death + robots
@frzzzl9800
@frzzzl9800 Жыл бұрын
Do you know how to add multiple levels of grayscales? So that there isnt just the on and off switch, but rather, there are 3 or even 5 shades, the toon shader will create?
@lemc_art
@lemc_art 3 ай бұрын
Awesome tutorial. Very easy to follow. However, at 01:30, I came a cross an issue where "BEFORE Tonemapping" is missing from Blendable Location under Post Process Material. I'm currently using UE5 5.4.3. Anyone else have this issue and found a solution?
@mutantmelod
@mutantmelod 2 ай бұрын
saw someone in the comments say that "Scene color before bloom" is the new version and to use that one :)
@aliciaalina7952
@aliciaalina7952 2 жыл бұрын
this is the best tutorial ever! Super nice for noobs like me, thanks!
@ikewilliams4399
@ikewilliams4399 11 ай бұрын
Hey great tutorial! How do I fix it for cell shading at night tho? looks bad..
@juliamorgana703
@juliamorgana703 6 ай бұрын
Amazing, thank you very much!!
@TheDiscordAvengers
@TheDiscordAvengers 7 ай бұрын
Thanks bro! Honest W for my new game
@VonCatcher_art
@VonCatcher_art 2 ай бұрын
Hi, working amazing but got an issue, the emissive doesn't work anymore on the object who had somes
@kirill8221
@kirill8221 Ай бұрын
Hello! How could we avoid moving shadow noise in the corner of the scene at 09:35, in the corner of the level?
@williammccormick3787
@williammccormick3787 Жыл бұрын
This might be a tall order, but does anyone know how to create a cell shader that also interacts with scene lighting? I know that would be a complicated math equation to both determine RGB values (RBG as in if you have a red light in your scene and that affects your character's shading) as well as the actual tone, but if it exists that would be super helpful. Thank you
@NotLyaGabbro
@NotLyaGabbro Жыл бұрын
For anyone that followed the tutorial and is not managing to make the "render custom depth" to work on selected objects, know that the property does not work on Nanite Enabled meshes. A bit inconvenient, but not the end of the world.
@sarwaradel
@sarwaradel 2 жыл бұрын
Best cel shader tutorial ever
@hatsunemikuchannel2023
@hatsunemikuchannel2023 Жыл бұрын
8:50-9:05-9:45 I did what you said, but, in my case there's two errors 1 says "Failed to compile AlessThanBInput" While the other says "Missing If AGreaterThanB input"
@alssaarraahj
@alssaarraahj Ай бұрын
On Unreal 5, I don't have the option to make the 'blendable location' in the details panel 'before tonemapping' I can make it 'before bloom' is this the same thing?
@Mae4Ever
@Mae4Ever 11 ай бұрын
How do I make harsher black shadows similar to No More Heroes/Killer 7?
@unrealamas
@unrealamas 3 ай бұрын
I used prismaticadev's tutorial to achieve that. But I combined it with Matt's sky ox fix, since Prismaticaa's shader gave me a black sky. Once you separate all the bands, simply reduce the shadow values to something close to 0, like 0.01 and so on. Adjust till you get what you need.
@Mae4Ever
@Mae4Ever 3 ай бұрын
@@unrealamas I kinda need to know where I can watch that video, or you showing how to make that shade.
@MrSkullface
@MrSkullface 2 жыл бұрын
Why have the outline in the thumbnail bit not in the video.
@juliamorgana703
@juliamorgana703 6 ай бұрын
I did it, followed it correctly and it worked. But on mine, the scene looked shaky. Can you tell me why this happened?
@aakburns
@aakburns 20 күн бұрын
This only sort of works, just seems to make everything really bright. Something change in 5.3.2?
@evelynlewis122
@evelynlewis122 2 ай бұрын
You're amazing!!
@melaniemntl
@melaniemntl 11 ай бұрын
great tutorial ! thanks ^^
@liko_das6521
@liko_das6521 2 жыл бұрын
eyw aga tam da ihtiyacım olan şeyin videosunu atmışsın sağolasın
@KaitheArtGuy
@KaitheArtGuy 10 ай бұрын
I got it working exactly like the tutorial, but if I want the color of the scene lighting to affect my objects how can I enable that?
@Lightningdays
@Lightningdays 6 ай бұрын
Wondering this exactly
@scwells5740
@scwells5740 Жыл бұрын
Great video. After a few minutes and one particularly annoying error I got it running. How ever I do not seem to have any shadow at all. It makes the scene look flat and unappealing. Has anyone came across this issue and got past it. If so how was it fixed?
@xSTstSTx
@xSTstSTx 5 ай бұрын
Having an issue with the infinite extent it seems, my map is pretty large for my project and the post processing effect isn't reaching the far spots on my map, it cuts off. Any idea why? Thanks for the vid.
@bellVFX
@bellVFX 6 ай бұрын
I don't understand when I connect the sky shader it comes back but removes the connection with the Cel shader, how do I keep both connected at the same time?
@angeldelvax7219
@angeldelvax7219 9 ай бұрын
Just tried this tutorial on 5.4 and there is no blendable location "before tonemapping' anymore. There are "before bloom" and "before DOF". Any tips on what setting to use for this?
@nintenjo64
@nintenjo64 7 ай бұрын
i had the same question..
@EpicNukeOfficial
@EpicNukeOfficial 6 ай бұрын
"Scene color before bloom" Is the new version of it. Hope this helps
@phantomwolfy1
@phantomwolfy1 27 күн бұрын
i dont see before tonemapping at all for the options
@donatorana4486
@donatorana4486 10 ай бұрын
It works great on most of my objects, but it breaks some materials and stops them from rendering, is there anything in the blueprints that could be messing with other materials?
@ikewilliams4399
@ikewilliams4399 11 ай бұрын
also is there a way to increase rendering distance? The post process only goes so far
@MomenElwan
@MomenElwan Жыл бұрын
thank you very much man !!!
@Enkell13
@Enkell13 Жыл бұрын
Nice man, thanks.
@ShadowBrave21
@ShadowBrave21 9 ай бұрын
i have 5.4.1 and i dont see the "before tone mapper"
@EpicNukeOfficial
@EpicNukeOfficial 6 ай бұрын
"Scene color before bloom" Is the new version of it. Hope this helps
@sunnymon1436
@sunnymon1436 Жыл бұрын
Hmmm.... seems to have just desaturated all the objects in my project, regardless of whether they have custom depth set or not.
@phamxuankhoaa
@phamxuankhoaa 2 жыл бұрын
OMG, THIS IS WHAT I NEED
@Synth679
@Synth679 2 жыл бұрын
Thanks, This is exactly what I was looking for. I just have a small problem. The celshading turns my water white and my guns are extremely dark now. Does anybody know a fix for that?
@chickishot8172
@chickishot8172 2 жыл бұрын
Yeah I have a similar issue… My cel shading is causing things to sometimes disappear like Niagara effects, but my biggest issue is low lighting at night. The things that don’t have cel shading look black and sometimes things that do are black. It also caused everything at night to be super bright looking like I’m looking at it in the day time when it is night time. Also sometimes cel shading is getting added to objects automatically when it isn’t supposed to.
@jiaqianhuang-ob8wj
@jiaqianhuang-ob8wj 10 ай бұрын
Why is it that when I draw on the left and right sides of the canvas, I can draw smoothly, but if I want to draw on the top and bottom of the canvas, I need to raise the camera to a 180-degree angle to draw?
@madclowninc.4233
@madclowninc.4233 Ай бұрын
It works but it doesn't allow emission how do I get it to work with emission
@dantenage9687
@dantenage9687 Жыл бұрын
dude, you're awesome
@Mae4Ever
@Mae4Ever 7 ай бұрын
I don't have "before tone mapping"
@EpicNukeOfficial
@EpicNukeOfficial 6 ай бұрын
"Scene color before bloom" Is the new version of it. Hope this helps
@Lightningdays
@Lightningdays 6 ай бұрын
works but no other lights in the scene work anymore. Help
@ayachi_chakib
@ayachi_chakib Жыл бұрын
Hi , Great Tutorial i have a problem that i couldn't fix , when i connect the "if" node to emissive color i get an error and it doesn't work , can you plz help with this ?
@mathieuvart
@mathieuvart Жыл бұрын
I hjave colorthe same problem... The error is: Failed to compile AGreaterThanB input. Did you managed to make it work?
@Zeis
@Zeis Жыл бұрын
That was a great tutorial, but connecting the Lighting Buffer If output straight to the Emissive Colour, just like you did at the end, still leaves my sky black. Any idea why? I re-watched 5 times and followed your steps precisely, but it's still not working. I'm using Unreal 5.3.1
@Webi_
@Webi_ Жыл бұрын
THANKS SO MUCH
@primitivepatterns
@primitivepatterns 6 ай бұрын
this tutorial seems to not work for 5.4 since they removed the option for "before tonemapping" under blendable locations
@EpicNukeOfficial
@EpicNukeOfficial 6 ай бұрын
"Scene color before bloom" Is the new version of it. Hope this helps
@SHOEBILLMEMEZ
@SHOEBILLMEMEZ 6 ай бұрын
@@EpicNukeOfficial life saver
@EpicNukeOfficial
@EpicNukeOfficial 5 ай бұрын
@@SHOEBILLMEMEZ :)
@ovrava
@ovrava Жыл бұрын
Is it possible to do that on Foliage? My Foliage does not have "Render CustomDepth Pass" option.
@viciousvndta
@viciousvndta Жыл бұрын
How does this look at night lighting`?
@tanver3d982
@tanver3d982 2 жыл бұрын
any tips on reflections? and night time dont work
@Enderking394
@Enderking394 Жыл бұрын
How do I change the thickness of outlines on stuff
@nayaleezy
@nayaleezy 2 жыл бұрын
very cool friend!
@dreamvega2231
@dreamvega2231 11 ай бұрын
When I enable render custom depth nothing happens at all. Why is that?
@PixelForge3D
@PixelForge3D Жыл бұрын
SOMEONE knows how to add outlines?????
@timelesstater
@timelesstater 10 ай бұрын
hey i did this and the shadows are very wavy is there a way to fix it
@lolaswift111
@lolaswift111 Жыл бұрын
thx a lot matt
@gnome6969
@gnome6969 Жыл бұрын
hmm, is there a reason why the shadows on the cube looks wrong with the shader is applied?
@itsmfdanbruh
@itsmfdanbruh Жыл бұрын
how do i get it to work on low light? it looks kinda weird
@74nz1l
@74nz1l Жыл бұрын
it messes up silver color. can you give a fix of that??
@heresmynovel331
@heresmynovel331 2 жыл бұрын
Hi there Could you please help me with this, it's important Whenever I click on (build all levels) the whole project crashes and kicks me out. Because of it building lighting is not working, collusion is not working, the character is lagging while walking and the whole thing is unbearable Please help 💔
@chickishot8172
@chickishot8172 2 жыл бұрын
Try building each one by themselves instead of all levels. Doing all at once could be too much for your PC. Unreal Engine needs a decent gaming type of PC with a lot of space to work properly otherwise it can cause major issues like crashing.
@yoyobird8427
@yoyobird8427 7 ай бұрын
before tonemapping option was remove in unreal 5.4 any fix?
@EpicNukeOfficial
@EpicNukeOfficial 6 ай бұрын
"Scene color before bloom" Is the new version of it. Hope this helps
@Indigoodvibes
@Indigoodvibes Жыл бұрын
Hello guys , do you know if it is mobile compatible ? for android and ios i mean :) !
@AkshatSingh-v6b
@AkshatSingh-v6b Жыл бұрын
Ayo guys.. anyone know how Can I enable double sided and alpha in cell shader....I gotta mesh that has opacity in the basecolor. But not been able to use alpha....any help
@mathieuvart
@mathieuvart Жыл бұрын
i get an error when i connect the if" node to emissive color, The error is: Failed to compile AGreaterThanB input. Anybody can help please?
@fogryu
@fogryu 11 ай бұрын
Seems very cool, but it's not working for me... Even tried it in a new scene with nothing else than a light and a cube but nope. I wonder if something changed in the engine since this video was made. Thanks for the video anyway.
@klovvin
@klovvin 2 жыл бұрын
Thank you!
@oKyza
@oKyza 2 жыл бұрын
(in UE5) i have a water zone and the Cel-Shading effects this, and turns it Grey, is there a way to avoid this without Passing everything through "render Custom Depth" in details
@TacticalGoat
@TacticalGoat 2 жыл бұрын
I get an error when I drag the IF into the Emissive color. I dont know why..
@KoEnder
@KoEnder 2 жыл бұрын
Would this method also have the lighting on the character change based on where the light source is pointing?
@quantumevolution4502
@quantumevolution4502 2 жыл бұрын
Yes you can already see it I. The way the shadows are dynamic
@aNoobAllDay
@aNoobAllDay Жыл бұрын
Tried it but it made my character glow, don't know if it is supposed to do that but when ever i walked into a dark area it stayed lit up
@miwibean27
@miwibean27 Жыл бұрын
hi! did you find a reason for this or how to bypass it?? im running into the same problem and its a bit inconvenient since our games supposed to be quite darkly lit :(
@luthfihisyam3222
@luthfihisyam3222 Жыл бұрын
why i can't click the apply button?
@seankale5116
@seankale5116 Жыл бұрын
whelp this straight up didnt work for me. the if's are broken with an error and im getting a this will not render in my SM5 level error. FUN! and or help.
@victoirelotika8687
@victoirelotika8687 2 жыл бұрын
@MattAspland this works but my assets are now dark how do I fix this
@naurtaur
@naurtaur Жыл бұрын
Does this work in UEFN
@Ryuuoujin
@Ryuuoujin 8 ай бұрын
I don't think this works with substrate, at least, it didn't work for me, have 5.3, and half texture became either fully black or just completely white.
@tjrizvi251
@tjrizvi251 Жыл бұрын
While it works, sure, if your model is in the dark, it either gives off light or is full bright. I think this needs a rework
@emiliarosa5498
@emiliarosa5498 2 жыл бұрын
How would you add this to just the third person character? Instead of just an object?
@ikewilliams4399
@ikewilliams4399 11 ай бұрын
did you find a way?
@WWatson99
@WWatson99 2 жыл бұрын
Hi! Is there a way to trigger a shader only on objects that the user is currently looking at, using a line trace? Thank you for the tutorial!
@888Yelena
@888Yelena Жыл бұрын
and where is the outline?
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