To everybody watching, at 1:54 don’t duplicate the mesh and flip the normals. In UE4, you have an option in the materials tab to enable 2 sided materials. Duplicating the mesh is literally make this whole system 2x more expensive. Performance comes first with any real-time project.
@elfeur463 жыл бұрын
When i use this fonctionnality my backSide become totaly red :/ (with the shader, so probably the bottom of my shader which acts on my asset)
@elfeur463 жыл бұрын
Nvm, just have to put a "two side" node on the normal and it work !
@martin_pryor29893 жыл бұрын
@@oOBombaclackOo yea, two sided shader basically means the renderer has to duplicate and flip anyways
@ememmeme87222 жыл бұрын
two sided material is computationally more expensive that duplicating the mesh. this advice is not advisable since foliage is an instanced static mesh so it has less draw calls. and if you are not looking at it, it is simply not rendered. so duplicating the mesh is less taxing to the gpu.
@VlRos942 жыл бұрын
@@ememmeme8722 Thx
@insainbassist2 жыл бұрын
For anyone confused about what he's doing around 3:30 you have to hold SHIFT while clicking the vertices to unselect them while keeping the rest selected then press L while mousing over the remaining ones to select all the vertices for each grass stalk
@watnoudan2 жыл бұрын
Hi Natalle. any idea how he selected the planes in the UV editor??? (next step after that) And how the HELL he rotated them? When i rotate it rotates everything in a swirl
@watnoudan2 жыл бұрын
Ah...for anyone with that problem. Dont forget to turn off the propotional editing mode (B) used when making the grass.
@Deathend2 жыл бұрын
I looked for this comment. Thank you lol
@JordanelishaF2 жыл бұрын
Thank you so much!!!
@JordanelishaF2 жыл бұрын
@@watnoudan thank you thank you!
@svens37222 жыл бұрын
bro this video is only 10 minutes long but to implement and learn it took for me about 2 hours but now i have the best looking grass eu. thanks for your work Marpy.
@wavecontroller Жыл бұрын
To rotate R+Y then type 90 and enter To move up G+Z then type 1 and enter Then edit mode and Ctrl+R then mouse wheel up to add loops Then select automerge vertices in same location, options, rise threshold a bit and grab merge the vertices Painting black the full mesh is Shift+K when in vertex paint mode In UV unwrap Ctrl+L to select all connected vertices or Shift+Alt+LMB
@PrismaticaDev3 жыл бұрын
Beautiful work!
@Spambo_3 жыл бұрын
Thanks for making such informative videos dude! You're devlogs helped me get into ue4 gamedevand have taught me do much! I'm creating a third person rogue-like game and It's been a fun little project and I'm gonna be sad to put it on the back burner when I go back for my final year of uni :(
@JordanelishaF2 жыл бұрын
During the Unreal engine process around 8:46, you can create these 0 constants by holding your 1 key and clicking the left mouse button. Tada! -Convert to parameter is the right mouse click and you'll see it.
@samfoster95513 жыл бұрын
Thanks for the upload friend, I finally got to make some grass! However it was really hard for me to follow along and understand what your doing. I hope in the future you take more time to slow down, especially during the shading part, kept having to rewind dozens of times. Peace
@BrainDeadXX Жыл бұрын
After trying to follow this tutorial for over about an hour I've decided that this tutorial is more of a headache than it's worth
@chopper3875 Жыл бұрын
Exactly
@MenkeVrGt19 күн бұрын
When i try to fix the normals it doesn show up. 2:23
@yorchmr36033 жыл бұрын
Just wanna come by and say THANK YOU for this tutorial :D already moving to the next ones, this is GREAT! Got the grass i always wanted working perfectly
@bernaldbread56528 ай бұрын
at 9:40 instead of using the vertex color you could also use a linear gradient, because for me the vertx color didnt work
@saimonforward84137 ай бұрын
That's what I was looking for, buddy. Thank you.
@lanixiloko4 ай бұрын
Thank you so much! :D
@benzby2 жыл бұрын
Great content! I agree the tutorial may not be completely beginner-friendly, and I agree some snippets may have been brushed over too quickly or skipped entirely. However, it is still achievable to reach the end game of creating a beautiful piece of grass as presented in the video. Personally, I love tutorials such as these, despite being a beginner myself because I learn more in researching certain parts that have been "brushed over too quickly" and get a better understanding of what is going on than simply "copying, paste" someone work you know. Overall wonderful video, you earn that like button!
@marpetakdev2 жыл бұрын
Thank you ❤️
@Grimsikk2 жыл бұрын
Could you please explain what he's doing at 0:39? I watched tons of Blender beginner tutorials but I have no idea what he's doing there or how to do it. I want to learn!
@benzby2 жыл бұрын
@@Grimsikk No problem I am more than happy too, what he is doing is as he moves the vertices to the center vertex, he is merging the points. There are many ways to achieve this, but one way that has worked for me is the following. After you slice your plane to the following segments as seen in 0:39, with your select box highlight the upper three vertex points, then click M (for merging) and select the option collapse. You will see that the left and right vertex will merge to the middle vertex, resulting in that pointing tip. Do the same for the bottom vertices. I hope that helps
@aurorauplinks2 жыл бұрын
Thanks! Really Great Tutorial, but trying to figure out what Vertex paint is in Maya :s
@stella41799 Жыл бұрын
you can try going to "mesh display" and "paint vertex color tool" and paint vertex color from there
@crusenho2 жыл бұрын
Best stylized grass tutorial!
@buddhathegod3 жыл бұрын
Wow that's really nice! Thank you!
@Aethelvlad3 жыл бұрын
dood the wave variation in world space is a very nice trick for stylized grass, thank you very much for sharing that.
@Mister_mac3 жыл бұрын
perfect video for making stylized grass , THANK YOU ❤
@cristian49 ай бұрын
Awesome tutorial. It was just what I was looking for. Amazing 😄
@nicolosesto62184 ай бұрын
Wonderful video, thanks!
@nitaizuberman7850 Жыл бұрын
This Tutorial was more then just helpful thank you very much!
@johndoe-is2fw2 жыл бұрын
the basecolornode is called "Constant3Vector"
@FlameIsExisting2 жыл бұрын
thank you :)
@wildmillardz89342 жыл бұрын
lol thank you so much
@caelumspartas80852 жыл бұрын
Literally came to the comments for this haha
@jeremiahevans25832 жыл бұрын
So I just finished the tutorial and got a the grass moving and got a better understanding of it! So thank you for that! However I have some complaints. You should really specify what buttons your pushing and slow your process just a tad. Like when you setup the plugin for material color your didn't specify that you held 3 and clicked the screen. Or that you held 1 and clicked the screen for the constraint, I had to find this information somewhere else which is kind of a waste of time. It really would have only taken another 1 of your time. For that I have to recommend this tutorial for intermediate users and would not suggest this tutorial for beginners of blender/Unreal. I really learned a lot though!
@alxdrksoul10 ай бұрын
Learn the basics first before watching tutorials, you can't expect people to teach advanced stuff so that beginners understand, if I wanted to learn how to make a huge landscape with a river trees waterfall birds and anything else moving around in real time using blender, I would watch the donut tutorial first instead of going head first into the landscape tutorial.
@NekotoArts3 жыл бұрын
Stunning! Thanks for the tutorial!
@SilasMckeeIII2 жыл бұрын
this is great bte, in the static mesh you can go to the build settings in the LODs and change the base mesh size from within unrean, no need to reimport
@powsmowl123411 ай бұрын
Love the overwatch music. thanks for the tutorial :)
@johannesh66562 жыл бұрын
Awesome Video! Thanks a lot! I ended up skipping the reorientation of the normals to keep a more low poly look for my game. Loving it :)
@r2esbomusic3 жыл бұрын
i havent made this yet im watching and lerning but this looks amazing and deserves more likes!!!!!!!
@Hitman088shiner3 жыл бұрын
God damn this was amazing! Thanks for making for this!
@Grimsikk2 жыл бұрын
I'm already confused. At 0:39, how did you select those points? Can someone please explain how to do that? I've learned basic Blender, but I have no idea what he's doing there.
@chronzy1232 жыл бұрын
Same
@shortmedia23052 жыл бұрын
he pressed CTRL + R.
@bimaboyall84942 жыл бұрын
@@shortmedia2305 yo, you are a god. thanksssssss i got everything less the center line, i was getting crazy here dude
@michealholloway5083 жыл бұрын
Mind Blown this is great stuff man
@SeanForeman3 жыл бұрын
Like a Boss! That. Was. Amazing.
@marpetakdev3 жыл бұрын
I'm happy you liked it!
@kambingbesi10116 ай бұрын
I am new to unreal, how do you scatter/make multiple grass on the level like that?
@PRAWDUKT3 жыл бұрын
Bro this was amazing but very difficult to follow, I have no idea half the hotkeys your using and I'm stuck where you are selecting the specific leaves and only rotating them. It keeps spiraling the image, this is very important to me please respond at your earliest convenience. I NEED this grass for my game :).
@Aiiaiiiyo3 жыл бұрын
Turn off Proportional Editing (shortcut O)
@johndoe-is2fw2 жыл бұрын
ctrl + L to select connected vertecies.
@monado17619 ай бұрын
It definitely isn't for beginners i learnt it from hard way you need to learn at least basic from blender i recommend watching donut video
@husnaynhussain25872 жыл бұрын
thank you so much for this tutorial keep up the good work
@mathieuvart Жыл бұрын
Thanks for the video!
@vizorsnix8 ай бұрын
you are awesome dude. thank you
@chremix3514 Жыл бұрын
Nice tutorial but it's hard for beginners like me to understand what you are doing in terms of shortcuts. Maybe an idea is to exactly tell or show which shortcuts you are using.
@TamberCave3 жыл бұрын
This is great, thanks!
@CharliObtura Жыл бұрын
Thank you so much!
@blueprintgames97952 жыл бұрын
Amazing! Thanks man!
@yanling9141 Жыл бұрын
how did you get the material layers to appear 3:24
@LaHortelanaCarol Жыл бұрын
Hello, Thank you so much for the tutorial it is beautiful! However, I would like to ask at 9:36 there is an explanation on how to make de botton part of the mesh not move and It is not working for me. Someone knows what should the vertex color be??
@blanketparty5259 Жыл бұрын
yeah idk when we painted vertex color in 3d program? lol
@sachaleighton2518 Жыл бұрын
Im struggling with the same issues as you are, Have you found how to fix this issue in the pas 5 months?
@ChienFouQuiCourtPartout Жыл бұрын
Better late than never but i created a lineargradient and plug VGradient in the Alpha slot instead of the vertexcolor.
@estervosniuk45839 ай бұрын
@@ChienFouQuiCourtPartout I was struggling with that and i saw your comment, thank uuuu
@ChienFouQuiCourtPartout9 ай бұрын
@@estervosniuk4583 i got you ma gee
@ilhamwicaksono5802 Жыл бұрын
I tried this, but exacly at 5:47 I cannot make my grass to looks like it, my grass always has "some" of its shadow casted on itself, eventhough I have disable cast shadow on the mesh, where did I went wrong?
@SmurmBreep11 ай бұрын
If you've found out, please let me know, I'm having a similar problem. :)
@defy4394 ай бұрын
indivual grassblades are overlapping thats why you need te make sure it doesnt
@PaganBytes Жыл бұрын
I stucked at folding single leaf at 0:44 . I dont know shortcuts in blender and i wonder how he fold them on axis?
@PaganBytes Жыл бұрын
Nevermind i figured out it :)
@fusionnstuff34659 ай бұрын
@@PaganBytes bruh shouldve commented the solution
@lynx547911 ай бұрын
what did he add in 5:36 and how do i do it
@cnnfn568 Жыл бұрын
subscribed, many thanks
@Dhieen3 жыл бұрын
very cool and fast!
@binyaminbass3 жыл бұрын
This was great! One problem: when I apply the Lerp with the Vertexk Color as the Alpha for the Wind, the wind just stops. I double checked and I vertex painted the grass in blender correctly. What else could it be?
@sosasebastian30332 жыл бұрын
I have the same problem, any fix?
@Rossilaz582 жыл бұрын
@@sosasebastian3033 same
@seghiaghi Жыл бұрын
just use gradient instead of vertex color ;)
@CEARS6666 ай бұрын
what shortcuts or method did he do at time stamp 1:50?
@CEARS6666 ай бұрын
Nevermind figured it out select all objects in object mode with shift, then use CTRL + J
@thepotatosandwich982 Жыл бұрын
I havbe no idea how he split the plane into sections or how he was making the tips of the grass pointy he just said now I begin shaping the grass with no explaination on how to do so please help
@visby33513 жыл бұрын
1:53 How do you join all the layers together??
@visby33513 жыл бұрын
Nevermind I got it! (just needed to hit 'A' to select all then hit Ctrl + J not on the layers)
@John_Hole2 жыл бұрын
Thanks, you best.
@LunaQuantica2 жыл бұрын
Hello! great tutorial video! I only have one problem, at 5:30 when you disable "cast shadow", Im using UE5 and disabling it does absolutely nothing.
@cachorroquente172 жыл бұрын
I dont have this problem UE 5.0.1
@TheGFraga2 жыл бұрын
I had the same issue, you solved it?
@edboych.31862 жыл бұрын
assuming you procedurally spawned your foliage instead of placing them manually, if you select one of the foliage actors it should select all of them. go to the details panel on the right and it should show something called InstancedFoliageActor, and underneath that should be RootComponent and FoliageInstancedStaticMeshComponent. If you select FoliageInstancedStaticMeshComponent, you can look for the "Cast Shadow" setting there and that should work
@Tommyboi75662 ай бұрын
Do I have to credit you if I use these textures?
@Mister_mac2 жыл бұрын
Hi, nice tutorial, i got a question, i followed the video step by step, but the wind doesnt work, it doesnt show in the viewport, please help !
@FededeFive Жыл бұрын
Why did you organized uv map in that way?
@onecoloranimation254 Жыл бұрын
so for anyone confused on what he did, he clicked SHIFT+A, then clicked meshes on the drop-down menu, and clicked plane. he used the polygon tool ( or whatever it’s called ) in edit mode to add points. then he used the cut tool to add the points inside the plane. i had to play around a bit as well as do some googling, and the fact that i had to do that in a *TUTORIAL* speaks volumes. although, the other tutorials like the simple foliage one is pretty good imo 😌 hopefully this helps! 😁
@chopper3875 Жыл бұрын
Wow, thanks you soo much😅
@LittleJT123 Жыл бұрын
TAB switches between edit mode and object mode fast, Ctrl + R to add verts quickly, use mouse wheel up or down after Ctrl + R adds more verts or takes away verts, No Cut tool was used, you can add these in horizontally or vertically depending on where you aim the mouse. Not really speaking volumes, this isn't a tutorial on how to use blender....that's what blender tutorials are for.
@dreamfractures2 жыл бұрын
Wonderful tutorial! I found the pacing to be just right, and covered everything I needed to know. Still struggling with the face orientation of my foliage, but other than that, this is perfect. Thank you so much for uploading!
@LazyDev27 Жыл бұрын
Mine don't look quite the same, the edges are sharper and more defined, the colors don't really bleed together. The blades of grass are sharply defined.
@gphii3 жыл бұрын
insane good thank u :D
@tsuneTheSlime2 жыл бұрын
guys the MASK node is called "ComponentMask"
@OkenTV10 ай бұрын
When putting the vertex color node into world offset it stops my grass from waving completely
@rexx4K_2 жыл бұрын
Would Anyone have a file they could put in the comments for download?
@miliksmith56853 жыл бұрын
Thank you so much
@chimera-taro2 жыл бұрын
Hello :) Thanks for the tutorial! I have a quick question about the wind line. For whatever reason, the wind lines are totally invisible, no matter what value I set to the scale variable. When I unplug all wind line related nodes, I see that the wind line color has an impact but it doesn't seem to read the Texture as an alpha properly. Do you have any idea?
@chimera-taro2 жыл бұрын
Someone liked my comment and it reminded me of it. In the end, it was just the texture's scale (wind line texture) that was really too small on my end, so a basic data issue lmao, in case anyone faces the same problem :)
@boostedplayer5033 жыл бұрын
Amazing!!
@pixeldynamics2833 жыл бұрын
Great tutorial but really tough to follow in some parts.
@nicolasbello967 Жыл бұрын
Hello, sorry my English, I have a problem, when I use the "point to target" and increase the Z value, the purple points do not go up, they remain horizontal. What I can do? thank you so much
@ltskurge69283 жыл бұрын
awsome vid , still working through , was woundering how you added all the planes together after making all the plains
@ltskurge69283 жыл бұрын
i think its a hot key
@ltskurge69283 жыл бұрын
1:52 it happens ;)
@marpetakdev3 жыл бұрын
yep its hotkey: Ctrl + J
@itsKTA4822 жыл бұрын
anyone else completely lost an wanna quit?
@chopper3875 Жыл бұрын
How did you shape the grass
@presagittarius3 жыл бұрын
Hey great tutorial but for some weird reason adding wind kills my material. The object will appear just black in the scenery and the wind doesn't work either. Any idea why this could be?
@3DDivision2 жыл бұрын
Mate, you need to disable nanite and then apply the simplegrassywind node. It worked for me
@presagittarius2 жыл бұрын
@@3DDivision hey, thanks. I figured that out myself quite a while ago. I already forgot about this comment.
@Djmixtacy3 жыл бұрын
hey man just a question about duplicating the mesh and inverting normals. Why did you choose to do that over setting material as double sided? I once tested it on extremely dense plane with both methods and performance wise the double sided material won. On the other hand I know that the models in smash ultimate use your technique for little things. Im not sure what is best now
@marpetakdev3 жыл бұрын
When you choose to check the double-sided in unreal, the grass will gonna have weird lighting on one side when applied on a slope. I don't know why it works like that but I think it inverts the normals on one of the sides. Anyway if you do it on tree leaves then it works okay. Maybe I can do some more research on this and make a technical video about double-sided material setting in unreal.
@Djmixtacy3 жыл бұрын
@@marpetakdev you can fix that by using two sided sign node on the normal but i forgot if you have to use it as alpha in a lerp or just multiply it by the oneminussed normal
@Djmixtacy3 жыл бұрын
i will make grass soon I shall let you know if you want
@Djmixtacy3 жыл бұрын
@@marpetakdev So i tested it. If you make a 3vector 0,0,1 and multiply that with twosidedsign and plug that into the normal it works!
@Arrkail3 жыл бұрын
@@Djmixtacy may god put you in heaven thank you so much
@solvisamuelsson26473 жыл бұрын
Im fairly new to UE4, and i was wondering how do I paint the landscape with the grass without having to duplicate 1 by 1, ik its a weird question.
@marpetakdev3 жыл бұрын
In the top bar, you have "Modes" and if you click on it there is a "foliage" and there you can put your mesh and just paint the grass. Not a weird but understandable question for the beginner since this tutorial is a bit advanced. Feel free to ask :)
@solvisamuelsson26473 жыл бұрын
@@marpetakdev It came out really well in the end, thank you for the great tutorial!
@LunaQuantica2 жыл бұрын
@@marpetakdev how can I do it in UE5? thank you
@2idiotsplay122 жыл бұрын
This works with UE5, you just have to promote the base color parameter instead of creating a base color variable.
@JordanelishaF2 жыл бұрын
What do you mean by this? "promote the base color parameter instead of creating a base color variable"
@michealholloway5083 жыл бұрын
My guy now we are waiting for the next video . about the grass and the landscape PLZZZZZZZZZZZZZZZZZZZZZZZZZ
@emilienmeffe90103 жыл бұрын
Great video mate, but I've the same question as DarkiGG. How do you move the UVs straight down? Cause with Snapping enabled my UVs try to join the closest UV instead of just going down, like you Did you enable another option somewhere?
@emilienmeffe90103 жыл бұрын
Nevermind, I've found out how to do it ^^
@kriskata76533 жыл бұрын
@@emilienmeffe9010 how did you make it ?
@emilienmeffe90103 жыл бұрын
@@kriskata7653 mmh, I think I selected the uvs with L and then moved them to the bottom. But I'm not sure, cause it was a month ago ^^ If it doesn't work, let me know
@kriskata76533 жыл бұрын
@@emilienmeffe9010 I found a way. Don't worry
@maxtb56423 жыл бұрын
@@kriskata7653 how did you move it straight down?
@МихаилБадаев-э5ф2 жыл бұрын
I'm trying to repeat this great tutor in UE 5.1. Moving only yellow grass. Green is stand still. What can be wrong?
@danielgbat89 Жыл бұрын
I cant understando if you ar saying ALT+N or CNTR+N or something else.. how can I display the context menu for normals in editing mode?
@JordanelishaF2 жыл бұрын
One question lol, I can't walk through the grass
@michaelhallett28423 жыл бұрын
as soon as i apply the wind my grass turns black and doesn't move. please help.
@michaelhallett28423 жыл бұрын
nevermind
@jetSonic3 жыл бұрын
Hello, how did you set up the scene? Can't get it to look like yours.
@GrumpyDayZ_3 жыл бұрын
Yall im at 3:35 how do i deselect the down vertices?
@notcoolman92362 жыл бұрын
Did you ever figure this out?
@GrumpyDayZ_2 жыл бұрын
@@notcoolman9236 haha i didnt dids you?
@slitherking78222 жыл бұрын
hold CTRL and left click them
@solid_jam Жыл бұрын
Thanks
@w1jn5372 жыл бұрын
and where are the materials of the grass project?(patreon)
@danialnouri27672 жыл бұрын
Hi I colored my grass with the red channel in the blender and it doesn't move when I plugin the vertex color in the blueprint, what can I do ? !!
@orakogamez2 жыл бұрын
how do you use the keys on keyboard
@ragequit65832 жыл бұрын
when i try to paint the foliage with the grass its not on the landscape its in air
@TarlRaney3 жыл бұрын
This is awesome! Any reason my grass blades turn black when I hook up the WoldPositionOffset? I'm not using a mesh made in Blender like yours, I'm guessing that's part of it? Just not sure why it went black when everything else was working so well.
@marpetakdev3 жыл бұрын
Weird. Maybe your vertex color is not right.
@somename3713 жыл бұрын
Are you using nanite? Nanite does not support world offset materials and will default to black
@michaelhallett28423 жыл бұрын
@@somename371 thank you so much
@somename3713 жыл бұрын
@@michaelhallett2842 glad I could help :)
@japano622 жыл бұрын
what mask node are you using?
2 жыл бұрын
Convert 3 (xyz) or 4 (rgba) value to 1 or 2 value
@SushiNeko_moosic2 жыл бұрын
anybody know how to "massduplicate" the grassmesh at 5:20?
@zayed17472 жыл бұрын
foliage
@thecoldkid.2 жыл бұрын
isnt there any easy way i started unreal 2 days ago and its look so tough
@ltskurge692811 ай бұрын
no idea why but i will not let me vertexpaint ...any ideas?
@lovellcels Жыл бұрын
dude is straight up frolicking in the intro
@jhonbells2 жыл бұрын
Hello , the grass strands in front of me are invisible and if i go to the back of them they are visible again , just like they are not double sided , what can i do to make them fully visible each strand of grass on both sides?
@lavion61912 жыл бұрын
Fix the face orientation. You can do that by watching 1:52 or do the following: 1. Duplicate the mesh 2. On the duplicated mesh: Edit Mode --> Select all --> Alt + N --> Flip 3. Select both meshes and click CTRL + J You can check the face orientation by going to Overlays and turn on Face Orientation in the Geometry Section
@jhonbells2 жыл бұрын
@@lavion6191 hello , thank you for the reply. I know and tried your suggestion but the blades of grass are in a circle basically so no matter from which angle i look at them , there will always be a invisible side , and selecting double sided mesh in unreal just creates unwanted shadows for the stylized look.
@AngelGomez-n4j10 ай бұрын
I really like the result that is achieved, but someone could tell me that this could be passed on to Maya, I would like to work on it there.
@grodkowski2 жыл бұрын
Turned on the setting for virtual textures...Unreal has been trying to open now for 2 hours. Q_Q
@nitaizuberman7850 Жыл бұрын
How to make it more optimized?
@ovrava2 жыл бұрын
I duplicated my mesh and flipped normals on the duplicate. But It still only shows one side of the faces... Edit: apparently duplicating with alt+d does not work. When you change no duplicate, you also change the other mesh. str+c str+v seems to work.
@WendigoJr3 жыл бұрын
Hey! I've looked everywhere but i can't find the solution to my problem. I can't find the "cast shadows" option anywhere. I believe in the latest unreal version it's not there anymore
@WendigoJr3 жыл бұрын
Nevermind, you can find it in the foliage settings