4:31 why don't you show us how to remove the vertices from the inside? :(
@Chorsboel Жыл бұрын
How did you get the inside of the solidify modifyer to be smooth in the top? - seems like you cut that part
@pootzmagootz Жыл бұрын
Not OP, but I essentially went in and manually smoothed the inside by applying the solidify, disabling subdivisions, and edge loop selecting vertices and deleting them. Of course, make sure to leave the top and bottom edge loops so you can easily connect them and place the faces. It took me about 5 minutes doing it manually and I've only been using Blender for a week so you got it
@3DBlendingHub Жыл бұрын
1 apply the solidify modifier. 2 then delete the inside thread area. 3 then use 'BRIDGE LOOP' for fill the deleted part hope you understand
@Chorsboel Жыл бұрын
Makes sense! 👌🏻@@3DBlendingHub
@BeyondDope-l2h9 ай бұрын
They must have change that screw modifier shit not giving me same object 😩😩🤦🏾♂️🤦🏾♂️
@SebasTian-xk4xt8 ай бұрын
Seems to work as intended for me
@lynnsomnia8 ай бұрын
yeah its not showing up for me either
@knights_16425 ай бұрын
A little late but, I'm on Blender 4.1, If you go Add modifier you should be able to type "screw" in the search or go to Generate>screw (Between Remesh and Skin). Now if at first it doesn't work like his, it's probably because you need to mess with the X/Y/Z Axis. I personally had to set mine to Y instead of Z. Hope that helps =)