This is incredibly simple I dont understand why this tutorial didnt blow up !! thank you !
@GorkaGames2 жыл бұрын
Haha Thank you!! I really appreciate it!!
@keltar20079 ай бұрын
Yes. It's an awesome tut.
@activemotionpictures5 ай бұрын
@@GorkaGames it's really good. Thank you for sharing.
@BloodHoundPL11 ай бұрын
Great tutorial, iconic hairstyle :D If Unreal wants to import your Alembic (.abc) file as static/skeletal mesh, make sure to select proper extension (Alembic hair strands instead of all files).
@settazadi10 ай бұрын
You just saved my life
@kameleonlight6 ай бұрын
I import to Unrel 5.3 from Blender 4.1 and it just can do an static mesh... All export settings are good - what can i do?
@nathanielcollins3351 Жыл бұрын
saw this thing in every gorka tutorial thought i might as well cop that
@Kislyy404Ай бұрын
Very concise and helpful video, thank you
@MudPieStudio11 ай бұрын
Love this tutorial! Step by step and that helps a lot. Thank you! :)
@sheikhsadab3 ай бұрын
That's some boy band hair physics right there xD Jokes apart, super simple and effective tutorial, Cool work!
@BlaCkOuT12902 жыл бұрын
The first who include how to apply material!
@GorkaGames2 жыл бұрын
😄😄
@wielandsmith5 ай бұрын
Thanks, this is exactly what I've been looking for!
@3dblam Жыл бұрын
Couldn't get this working for blender 3.5 > UE 5.1 - the alembic importer in UE just thinks its a normal mesh alembic, so the groom importer doesn't show up
@gregorybennings8718 Жыл бұрын
Same. Did you find a fix?
@cienciaycompo82636 ай бұрын
You need to activate groom plugins, alembic groom importer. Under Edit -> Plugins
@almaBenDavid-wu8jm11 ай бұрын
i screamed when it worked lol thank youuuu
@vox_seven Жыл бұрын
finally I tried this tutorial, followed step by step and it worked yeaaah😍👍👍👍
@mickmeenan9 ай бұрын
This is a great tutorial, thanks helped me out !!
@XxDarkShadowLord61449 ай бұрын
10:30 for some dumbass reason I'm after doing everything this tutorial says and yet the import abc file would just be giving me "Failed to import . Failed to create asset. Please see Output Log for details."
@erykstankoАй бұрын
Try different version of the Blender. I also had this error when using Blender 4.1. In Blender 3.6.5 it was ok.
@RayGatsu859 ай бұрын
gorka, this seems to only work for a manniquin or metahuman, because after doing everything just like you, I also tried it in several ways and when it came to creating the groombinding it gave me an error, with roots very far from the skeleton and as if the skeleton has no UVs therefore my skeleton does have UVs and I did the hair exactly the same as in your video, could you tell me how to solve this error?
@Baleur2 жыл бұрын
This is insane dude
@GorkaGames2 жыл бұрын
thanks man!
@andcaru5 ай бұрын
Great tutorial, Thank you for sharing !!
@alexandremageau-petrin38219 ай бұрын
Awesome tutorial. Thank you so much!
@ahs12952 жыл бұрын
Really Great Tutorial!
@GorkaGames2 жыл бұрын
thank you!!!
@ninomancuso70212 жыл бұрын
I notice when I add the binding asset in the blueprint, the hair disappears. Any idea what could be happening?
@GorkaGames2 жыл бұрын
What could happen is 1) The position of the hair model changed, so set it to 0, 0, 0 2) The binding asset was not properly created, so try to create a new one
@ninomancuso70212 жыл бұрын
@@GorkaGames Thanks, still cant figure out the issue, I've done it precisely the way you did, my hair mesh widget is there, but the hair goes completely invisible or disappears??
@MaikM72 жыл бұрын
I have the same problem. Have you solved it?
@MaikM72 жыл бұрын
@@GorkaGames Thanks for the lesson! Could you tell me how this method is different from just attaching the hair to the head?
@ninomancuso70212 жыл бұрын
@@MaikM7 I have it attaching now, dont recall what i changed, but it wont track during animation or with streaming of mocap data in. It just stands in its original pose
@Haniverse_00 Жыл бұрын
Thanks a lot!!! it's informative and very easy to follow with each step!))
@Churcaps Жыл бұрын
If it doesn't work in *UE5.1* -> *Plugins* -> *Activate Groom* + *Alembic Groom Importer*
@joshuawilliams3207 Жыл бұрын
Thank you
@avnikadubey8979 Жыл бұрын
Thank You Bro
@present_artist10332 ай бұрын
lol there's always a plugin for everything! Thank you so much i was puzzled why it'd fail to import.
@Quicksymphony29 күн бұрын
Very nice. Though what about groom cards?
@SebastianBarra-px6ds5 ай бұрын
"Unknown file format: not a valid Alembic" activate all the corresponding plugins and settings, the same as at the beginning of the video... I don't know why it doesn't work :(
@axlyyАй бұрын
im having the same issue. did u solve it?
@erykstankoАй бұрын
Try different version of the Blender. I also had this error when using Blender 4.1. In Blender 3.6.5 it was ok.
@erykstankoАй бұрын
Try different version of the Blender. I also had this error when using Blender 4.1. In Blender 3.6.5 it was ok.
@naytbreeze Жыл бұрын
Can you do update on this ? The new hair system in blender 3.5 doesn’t seem to have emitter. How would you export to ue5.1 I can’t seem to get it to work using alembic it won’t load.
@AliBounds2 жыл бұрын
Finally some shade for my character awesome
@GorkaGames2 жыл бұрын
thanks!!
@AliBounds2 жыл бұрын
@@GorkaGames your welcome
@stevens3d Жыл бұрын
Thanks a lot !! How can i add a wind force on my hair ?
@devilsplague66662 жыл бұрын
this is cool nice one
@GorkaGames2 жыл бұрын
thanks!
@diluciousOK Жыл бұрын
Thanks for the tut!
@mrSidko Жыл бұрын
Nice! Very nice! It`s works for me!
@yarosyari3516 Жыл бұрын
I saw fur and the others prefabs in maya xgen or arnold ai shaders... but I've lost the place, maybe you can point where I can find those prefabs to make my fur ect.?
@adler3d Жыл бұрын
Tutorial Perfeito!!! Obrigado!!
@diamondglitter205 Жыл бұрын
The x-ray button next to wireframe to select through the mesh. Shortcut: Alt + Z.
@FancyFun34334 ай бұрын
ran into this error and can't find a solution.... "atleast one group contains more control points per curve than allowed limit max 255 control points beyond that limit will be Trimmed " now the hair I spent a while working on doesn't work because software says so...
@fluidexpressions6856 Жыл бұрын
thank you so much! 9:30 for export settings
@TestDummyGamesOFAC25 күн бұрын
My multi object mesh clumps together at center when importing.
@腊椒11 ай бұрын
Groom hair doesn't seem to be able to preview on mobile devices. Help me out
@luaykashef2 жыл бұрын
Hello, when I try to Import the hair to unreal engine Im getting an error message "Not a valid Alembic"
@GorkaGames2 жыл бұрын
Make sure that you correctly applied the exact export settings as I did. First of all exporting as alembic (not FBX, which can be a comun mistake 🤣), and then setting the size correctly, the selected and visible objects only etc. Let me know if you have any other problems
@mucahitklc9267 Жыл бұрын
Ben farklı bir yere çıktı alınca sorun çözüldü
@Starxnx4 ай бұрын
The file path must be in English
@UNDERKING_UDK2 ай бұрын
@@Starxnx Your writing saved my life, thank you :) Error solved
@wolfiedgr8t2 жыл бұрын
Thanks for tutorial, very interesting 🧐
@GorkaGames2 жыл бұрын
thank you!! 😄
@FPChris9 ай бұрын
I assume you make 1 binding per character that uses it?
@Crimson2209-p5y2 жыл бұрын
when i hit simulate nothing happens any idea on how to fix it
@GorkaGames2 жыл бұрын
do you mean the hair physics?
@randomtask99 Жыл бұрын
I managed to get this working by putting hair on the top of a icosphere and the exported Alembic file was 600kB. But when I tried adding hair to my own 40k triangle mesh the exported Alembic file was only 600 bytes. The small file imported in Unreal but nothing showed up. If I import it back into Blender nothing shows. Is there a bug in Blender where this export doesn't work for large meshes?
@plagiats2 жыл бұрын
When brushing I believe you can activate mirror to do both sides at once
@GorkaGames2 жыл бұрын
Yeah you are right, I didn't do it because I was just showcasing it and making it fast, but great tip!
@plagiats2 жыл бұрын
@@GorkaGames I wonder if very thick stylized hairs (ex: Ryder from Paw Patrol) could work with this system. I'm thinking under 50 strands and super thick width... I'll try
@GorkaGames2 жыл бұрын
@@plagiats Yeah try it! It probably will look very cool with physics enabled at the end
@juanterpolilli8007 Жыл бұрын
hey! your video is great thank you for your step by step :) however was i import into ue5 it seems to not show my hair ;( do you happen to know why?
@devilsplague66662 жыл бұрын
Any chance you can drop the fun build you playing with on hear.
@GorkaGames2 жыл бұрын
do you mean the build system that I posted on twitter? Rn I am just playing with it, but I will be making a tutorial about it!
@devilsplague66662 жыл бұрын
@@GorkaGames yeah bud that's the one
@juzzang497 ай бұрын
Thank you!
@Vince-br3we Жыл бұрын
heyy there, really great tut, tanks therefore. I was hoping you guys and maybe you @GorkaGames too, could help me. When applyling physics too my Hair, my model beneath it and the structure of my Hair collapses. Did someone know why? Thanks guys
@eriklarsson79338 ай бұрын
Thank you very much!
@TheIcemanModdeler Жыл бұрын
Has anyone tried the Hair modeling toolset plugin for UE5? I see no documentation or videos on it.
@techlangonline6131 Жыл бұрын
how come I dont have the plug in tab under edit?
@DailyPaily2 жыл бұрын
Very cool, con lana y peluche debe ser la leche. Que programa recomiendas para hacer un keko from the scratch, Blender + Cascadeur ?
@GorkaGames2 жыл бұрын
Gracias! Si con un peluche se tendría que ver todo guapo. Te refieres para hacer animaciones etc? Pues no he tocado Cascadeur, pero por lo que he oido tiene muy buena pinta. Yo solo he hecho animaciones en Blendrer y en 3Ds Max, los dos son my buenos. Asique te recomendaría usar Blender, y te recomendaría tambien Cascadeur con solo lo que he escuchado jaja, así que si quieres pruébalo, pero yo la verdad que no hago tantas animaciones etc, entonces no se que decirte.
@joesherman5209 Жыл бұрын
What if you created a custom hair asset with Reality capture of your character how do you get Unreal to accept this as groom asset
@MikBurlak Жыл бұрын
So it is working in Editor but when I package the game, the hair starts to behave strangely. It seems the physics no longer work, and the binding asset does not keep the hair attached to the head. Did someone has similar problem?
@arvinmayorgaable2 жыл бұрын
can I ask, what gpu did you use?
@GorkaGames2 жыл бұрын
I use a GTX 1080
@Disgruntled_Old_Man9 ай бұрын
I need a better explanation on why I wouldn't want to use a socket for the hair. I'm planning on building a character creation menu to allow potential players of UE 5 creations to customize their character. When building selectable hair assets I was planning on making them attach to a socket in order for the hair to be displayed in game in a realistic manner. Why exactly is using a socket for hair a bad idea?
@garrytalaroc Жыл бұрын
can I customize the hair physics such that I want only some parts of the hair to move, not all?
@ERGame Жыл бұрын
You can but you have to create multiple groom hairs, like one for short hairs where you don't want physics and another one for longer hairs where you apply the physics, and just put two grooms object on you character on UE
@crusaderpr7683 Жыл бұрын
how can you change the color of the hair?
@Vasya_Bosyakov Жыл бұрын
First of all thank you for your videos, its best tutorials on KZbin indeed! I follow step by step and finally it working on Blender 3.6 and UE 5.3.2. But I meet problem - simulation physic do not work correctly while hairs long enough and get lower than models shoulder, hairs pushed up. Everything correct with disabled simulation. Have anybody the same? Is it UE bag or I do somethig wrong?
@Vasya_Bosyakov Жыл бұрын
Solved it, its bad physic asset for custom mesh. This default mannies works perfect
@reyncz Жыл бұрын
It does not work for me. Instead of Groom import options, I have Alembic Cache options when I import the file in. I installed the plugins and enabled the skin cache. I am however using a custom character, not the mannaquin from UE5. However I feel like that should not be a problem. Would you have an idea for a solution? edit: I think I found the problem, I did not use the hair particle system, as I made a model hair. I think that is why it did not import as groom. I guess you have the use the blender hair
@lomushv Жыл бұрын
You need to enable the groom alembic import plugin.
@reyncz Жыл бұрын
I know, I mentioned that I have enabled the plugins, the problem was that I did not use the hair in blender, but instead the mesh. Thank you for your reply anyway though@@lomushv
@sebixxs7967 Жыл бұрын
I cant import the hair. It says Unknown format alembic
@Ryuuoujin11 ай бұрын
Same here. Any idea how fix it?
@aaronmunoz3423 Жыл бұрын
Aye bro do yk how to make it wet like when it rains so it could appear like wet can u make a tutorial
@ThatGuyOnBlue Жыл бұрын
I can't open the hair, when i open it, it is a dark screen whith no hair
@B31L2 жыл бұрын
cool
@GorkaGames2 жыл бұрын
thanks 😀
@fireandsteel31002 жыл бұрын
thank you
@GorkaGames2 жыл бұрын
my pleasure!!
@louvlina5 ай бұрын
I LOVE YOU
@jonos138 Жыл бұрын
Doesnt seem to work in UE5, I get an error failed to import.
@rosendovalentin853311 ай бұрын
same, did you fix it?
@jonos13811 ай бұрын
@rosendovalentin8533 I've followed another tut for more realistic hair now, but you have to make sure the plugins are enabled as mentioned above. Specifically groom and alembic importer.
@pakalentv16932 ай бұрын
when i tried to import hair it said failed
@arvinmayorgaable2 жыл бұрын
yeah I like hair
@GorkaGames2 жыл бұрын
me too 🤣
@AbhinavChemikala2 жыл бұрын
Please make AI tutorials
@GorkaGames2 жыл бұрын
actually soon I will be making an advanced ai tutorial, using behavior trees 😀
@mwadewda79742 жыл бұрын
You should add hair ties and what not.
@GorkaGames2 жыл бұрын
yeah, for this tutorial I was just explaining the basics of making hair. But you can customize it as you want in Blender.
@user-PayWorld Жыл бұрын
You can create up to hair, but even if you export, only hair will not be exported. Importing in UE only imports the skeletal mesh.
@warfighter41292 жыл бұрын
An issue I have is the hair does not have collision with my character and goes thru the body. I`ve had this issue for a few months now and cant figure out why that is, if anyone has a solution it would be greatly appreciated!
@alex-qn5xp2 жыл бұрын
Your character is either missing a physics asset or your physics asset is set up incorrectly.
@jhonysteak5512 Жыл бұрын
I did not succeed on my side, the assignment of the vertex group did not work as in the tutorial with the same parameters but I still continued but the import in alembic did not work with Ue5 ( failed to import )
@avnikadubey8979 Жыл бұрын
Enable Groom Alembic importer plug in
@kameleonlight6 ай бұрын
@@avnikadubey8979 I have it but import just as static mesh...
@azzeddindouakha34037 ай бұрын
in 5.4 when i import it its imported as alambic not groom how do i fix this