[UE5] How to Create a Groom Fur for Unreal Engine 5 - Groom Tutorial

  Рет қаралды 11,908

Maris Freimanis

Maris Freimanis

Күн бұрын

Пікірлер: 58
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
Manage to record it fast! Enjoy! Like, subscribe and share lol! How do you like my Metacat?
@yghjjhgj
@yghjjhgj 4 ай бұрын
PLEASE MAKE A STEP BY STEP TUT TO HOW CREATE THIS CAT AS A METAHUMAN CHARACTER >> I ASKED MANY PERSONS BUT I GET NO ANSWER
@snakeeyesdeclassified
@snakeeyesdeclassified 7 күн бұрын
great job thanks
@marcusk9483
@marcusk9483 Ай бұрын
Exactly what I was looking for. EXCELLENT! Happy new Year Maris
@MarisFreimanis
@MarisFreimanis Ай бұрын
Happy New Year to you too, I hope you enjoy the tutorial!
@myauritcio
@myauritcio 4 ай бұрын
Просто, понятно, лаконично. Большое спасибо за урок!
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
You are very welcome!
@Hagen3
@Hagen3 4 ай бұрын
Amazing, this is incredible Maris!!
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
Thank you!
@yghjjhgj
@yghjjhgj 4 ай бұрын
@@MarisFreimanis PLEASE MAKE A STEP BY STEP TUT TO HOW CREATE THIS CAT AS A METAHUMAN CHARACTER >> I ASKED MANY PERSONS BUT I GET NO ANSWER
@guillermo3dcode
@guillermo3dcode 4 ай бұрын
Exactly what i was looking for!!! Thanks Maris!! 💯
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
Good timing! 😁
@凌潮
@凌潮 4 ай бұрын
Really helpfull! I'm making a character with tail these days and you are a savior! Could you also share the technique of how you rig the ears and tails to a metahuman?
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
Ears for this is rigged on MH ear bones, but it's tricky. Alternative is to create new bones for car ears and rig them (and set weight 0 to original ear bones). its good approach and probably easier since you need to add extra bones for tail anyways. For tail I just drag out few bones for hip, really basic. Tail is separate mesh so I can toggle it on and off if in future I decide to add some clothing to my cat.
@凌潮
@凌潮 4 ай бұрын
@@MarisFreimanis Thanks mate, really helpfull.
@UnrealNabil
@UnrealNabil 4 ай бұрын
@@MarisFreimanis can you make a tutorial for these steps please ?
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
@@UnrealNabil Any rigging tutorial will be good enough. Will see maybe will make short clip on X.
@franco6445
@franco6445 Ай бұрын
you should do a full blender groom tutorial! great vid also
@MarisFreimanis
@MarisFreimanis Ай бұрын
This convers most of cases anyways I think, rest is really project/charachter specifics.
@FruitZeus
@FruitZeus 3 ай бұрын
Great tutorial. Thank you!!
@3dchick
@3dchick 4 ай бұрын
holy cow!
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
Holy meow :D
@ThirdMoveStudios
@ThirdMoveStudios 4 ай бұрын
That's pretty amazing bro!! Thanks for that!
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
@@ThirdMoveStudios thank you!
@frellinghazmot4443
@frellinghazmot4443 3 ай бұрын
You're amazing for this. Thank you so much.
@MarisFreimanis
@MarisFreimanis 3 ай бұрын
You're very welcome!
@Fafmagic
@Fafmagic 4 ай бұрын
So useful. Thanks!
@DailyPaily
@DailyPaily 4 ай бұрын
Cool
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
Thanks!
@ZachGrabas
@ZachGrabas Ай бұрын
I'm having problems with the material, I followed it exactly but all the hair strands show as a single color rather than matching the mesh
@ArikiSun
@ArikiSun Ай бұрын
super thanks
@MarisFreimanis
@MarisFreimanis Ай бұрын
Glad it helped! And thanks for 2 year sub :)
@unrealhabitat
@unrealhabitat 4 ай бұрын
This is amazing! Great job!
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
Thank you!
@storej-k4l
@storej-k4l 4 ай бұрын
how u get the cat's head into metahuman?
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
Since this is my personal project i have went trough ton of complicated steps, but if you fallow my custom metahuman tutorial you can get 90% there. Just sculpt MH head to look like cat mesh and use that to upload to MH creator.
@blockschmidt
@blockschmidt 3 ай бұрын
Looks amazing, only the texture/ear flickering was weird too me - what is causing this :)?
@MarisFreimanis
@MarisFreimanis 3 ай бұрын
It's scene issue not MH, that flicker showed up in rendering, haven't looked into it, since didn't wanted to render scene again. But I did other renders outside that scene and didn't had any flicker.
@blockschmidt
@blockschmidt 3 ай бұрын
@@MarisFreimanis I see, good to know! :-)
@UncannyBubbleGum
@UncannyBubbleGum 4 күн бұрын
I need this but for 3DS Max or Zbrush.
@Никита1
@Никита1 2 ай бұрын
thanks for the tutorial, please tell me I followed your recommendations, but with facial animation, beard, eyebrows, etc. do not follow the skin, although when turning the head, everything is fine
@MarisFreimanis
@MarisFreimanis 2 ай бұрын
Did you made binding assets?
@arw1292
@arw1292 4 ай бұрын
Maybe silly question...and i think its a yes or no here, but you have to create a texture on the mesh's uv, and then that's how you would color the hair/fur? It's the underlying mesh that defines what that pattern would be?
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
Underlaying mesh (one used in blender) defines groom UV layout, but you can use completely different color textures for mesh and fur, textures don't need to match, just UV layout. So for example FUR can have stripes but skin can be solid color.
@arw1292
@arw1292 4 ай бұрын
@@MarisFreimanis thank you!!!!!
@RWBKelly
@RWBKelly 19 күн бұрын
How we go about getting the texture onto the particle systems fur/hair?
@MarisFreimanis
@MarisFreimanis 14 күн бұрын
It's in video, you just apply material with a texture you use for character and it will match.
@CGYI-zb3ho
@CGYI-zb3ho 4 ай бұрын
As I see, you’re doing cool things with MetaHuman. I wanted to ask if it’s possible to create a child or a baby with MetaHuman? Could you do that for us? I’m just curious if it could work :)
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
I have got requests like that, but not really planning to make one. My Chucky probably was closest to that. My suggestion is to work on your Child / baby version on MH as grown up, while giving Child details and then scale it down in Unreal, it will give best results and will not mess up things.
@DoWonderStudio
@DoWonderStudio 19 күн бұрын
Assertion failed: CellIndex < uint32(Cells.Num()) [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\HairStrands\Source\HairStrandsCore\Private\GroomBindingBuilder.cpp] [Line: 959] I am getting this any idea how to resolve it when creating binding?
@yghjjhgj
@yghjjhgj 4 ай бұрын
HI . PLEASE MAKE A STEP BY STEP TUT TO HOW CREATE THIS CAT AS A METAHUMAN CHARACTER >> I ASKED MANY PERSONS BUT I GET NO ANSWER
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
Hi! I have 3 videos on this topic - How to create a custom metahuman, custom clothing and fur. They should give enough knowledge to create something similar.
@bsasikff4464
@bsasikff4464 4 ай бұрын
bro how did you used the facial rig of meta human in your model ? tutorial ?
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
That cat is a Metahuman so it has same functionality as any other MH, including MH face control rig.
@OHeroidaAmazonia
@OHeroidaAmazonia 4 ай бұрын
Does this groom have simulation?
@MarisFreimanis
@MarisFreimanis 4 ай бұрын
@@OHeroidaAmazonia you mean can you apply physics to it? If so yes, it works same way as other grooming assets.
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