Manage to record it fast! Enjoy! Like, subscribe and share lol! How do you like my Metacat?
@yghjjhgj4 ай бұрын
PLEASE MAKE A STEP BY STEP TUT TO HOW CREATE THIS CAT AS A METAHUMAN CHARACTER >> I ASKED MANY PERSONS BUT I GET NO ANSWER
@snakeeyesdeclassified7 күн бұрын
great job thanks
@marcusk9483Ай бұрын
Exactly what I was looking for. EXCELLENT! Happy new Year Maris
@MarisFreimanisАй бұрын
Happy New Year to you too, I hope you enjoy the tutorial!
@myauritcio4 ай бұрын
Просто, понятно, лаконично. Большое спасибо за урок!
@MarisFreimanis4 ай бұрын
You are very welcome!
@Hagen34 ай бұрын
Amazing, this is incredible Maris!!
@MarisFreimanis4 ай бұрын
Thank you!
@yghjjhgj4 ай бұрын
@@MarisFreimanis PLEASE MAKE A STEP BY STEP TUT TO HOW CREATE THIS CAT AS A METAHUMAN CHARACTER >> I ASKED MANY PERSONS BUT I GET NO ANSWER
@guillermo3dcode4 ай бұрын
Exactly what i was looking for!!! Thanks Maris!! 💯
@MarisFreimanis4 ай бұрын
Good timing! 😁
@凌潮4 ай бұрын
Really helpfull! I'm making a character with tail these days and you are a savior! Could you also share the technique of how you rig the ears and tails to a metahuman?
@MarisFreimanis4 ай бұрын
Ears for this is rigged on MH ear bones, but it's tricky. Alternative is to create new bones for car ears and rig them (and set weight 0 to original ear bones). its good approach and probably easier since you need to add extra bones for tail anyways. For tail I just drag out few bones for hip, really basic. Tail is separate mesh so I can toggle it on and off if in future I decide to add some clothing to my cat.
@凌潮4 ай бұрын
@@MarisFreimanis Thanks mate, really helpfull.
@UnrealNabil4 ай бұрын
@@MarisFreimanis can you make a tutorial for these steps please ?
@MarisFreimanis4 ай бұрын
@@UnrealNabil Any rigging tutorial will be good enough. Will see maybe will make short clip on X.
@franco6445Ай бұрын
you should do a full blender groom tutorial! great vid also
@MarisFreimanisАй бұрын
This convers most of cases anyways I think, rest is really project/charachter specifics.
@FruitZeus3 ай бұрын
Great tutorial. Thank you!!
@3dchick4 ай бұрын
holy cow!
@MarisFreimanis4 ай бұрын
Holy meow :D
@ThirdMoveStudios4 ай бұрын
That's pretty amazing bro!! Thanks for that!
@MarisFreimanis4 ай бұрын
@@ThirdMoveStudios thank you!
@frellinghazmot44433 ай бұрын
You're amazing for this. Thank you so much.
@MarisFreimanis3 ай бұрын
You're very welcome!
@Fafmagic4 ай бұрын
So useful. Thanks!
@DailyPaily4 ай бұрын
Cool
@MarisFreimanis4 ай бұрын
Thanks!
@ZachGrabasАй бұрын
I'm having problems with the material, I followed it exactly but all the hair strands show as a single color rather than matching the mesh
@ArikiSunАй бұрын
super thanks
@MarisFreimanisАй бұрын
Glad it helped! And thanks for 2 year sub :)
@unrealhabitat4 ай бұрын
This is amazing! Great job!
@MarisFreimanis4 ай бұрын
Thank you!
@storej-k4l4 ай бұрын
how u get the cat's head into metahuman?
@MarisFreimanis4 ай бұрын
Since this is my personal project i have went trough ton of complicated steps, but if you fallow my custom metahuman tutorial you can get 90% there. Just sculpt MH head to look like cat mesh and use that to upload to MH creator.
@blockschmidt3 ай бұрын
Looks amazing, only the texture/ear flickering was weird too me - what is causing this :)?
@MarisFreimanis3 ай бұрын
It's scene issue not MH, that flicker showed up in rendering, haven't looked into it, since didn't wanted to render scene again. But I did other renders outside that scene and didn't had any flicker.
@blockschmidt3 ай бұрын
@@MarisFreimanis I see, good to know! :-)
@UncannyBubbleGum4 күн бұрын
I need this but for 3DS Max or Zbrush.
@Никита12 ай бұрын
thanks for the tutorial, please tell me I followed your recommendations, but with facial animation, beard, eyebrows, etc. do not follow the skin, although when turning the head, everything is fine
@MarisFreimanis2 ай бұрын
Did you made binding assets?
@arw12924 ай бұрын
Maybe silly question...and i think its a yes or no here, but you have to create a texture on the mesh's uv, and then that's how you would color the hair/fur? It's the underlying mesh that defines what that pattern would be?
@MarisFreimanis4 ай бұрын
Underlaying mesh (one used in blender) defines groom UV layout, but you can use completely different color textures for mesh and fur, textures don't need to match, just UV layout. So for example FUR can have stripes but skin can be solid color.
@arw12924 ай бұрын
@@MarisFreimanis thank you!!!!!
@RWBKelly19 күн бұрын
How we go about getting the texture onto the particle systems fur/hair?
@MarisFreimanis14 күн бұрын
It's in video, you just apply material with a texture you use for character and it will match.
@CGYI-zb3ho4 ай бұрын
As I see, you’re doing cool things with MetaHuman. I wanted to ask if it’s possible to create a child or a baby with MetaHuman? Could you do that for us? I’m just curious if it could work :)
@MarisFreimanis4 ай бұрын
I have got requests like that, but not really planning to make one. My Chucky probably was closest to that. My suggestion is to work on your Child / baby version on MH as grown up, while giving Child details and then scale it down in Unreal, it will give best results and will not mess up things.
@DoWonderStudio19 күн бұрын
Assertion failed: CellIndex < uint32(Cells.Num()) [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\HairStrands\Source\HairStrandsCore\Private\GroomBindingBuilder.cpp] [Line: 959] I am getting this any idea how to resolve it when creating binding?
@yghjjhgj4 ай бұрын
HI . PLEASE MAKE A STEP BY STEP TUT TO HOW CREATE THIS CAT AS A METAHUMAN CHARACTER >> I ASKED MANY PERSONS BUT I GET NO ANSWER
@MarisFreimanis4 ай бұрын
Hi! I have 3 videos on this topic - How to create a custom metahuman, custom clothing and fur. They should give enough knowledge to create something similar.
@bsasikff44644 ай бұрын
bro how did you used the facial rig of meta human in your model ? tutorial ?
@MarisFreimanis4 ай бұрын
That cat is a Metahuman so it has same functionality as any other MH, including MH face control rig.
@OHeroidaAmazonia4 ай бұрын
Does this groom have simulation?
@MarisFreimanis4 ай бұрын
@@OHeroidaAmazonia you mean can you apply physics to it? If so yes, it works same way as other grooming assets.