How To Create Rain Splashback Particles | Niagara Rain System - Unreal Engine Tutorial

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Matt Aspland

Matt Aspland

Күн бұрын

Пікірлер: 36
@RobinDale50
@RobinDale50 2 жыл бұрын
How performant is all this?
@MattAspland
@MattAspland 2 жыл бұрын
I touched upon this briefly in the first video, so you can watch that for a more in-depth talk, but I'll summarise it here too. It isn't too bad, the way I have it setup is probably the most efficient you'll get with the Niagara system, and should be good for all mid-range PCs and above. However, if you need a more low-end version of rain, you can use the below videos for rain in a widget. One of them is the rain, one is stopping the rain inside, and one is putting rain on a window. Hope this helps! Rain: kzbin.info/www/bejne/hH27h3qtjdxsh7M No Rain Inside: kzbin.info/www/bejne/aanFpZyfqd1_jMU Rain On Windows: kzbin.info/www/bejne/iYq9fY2og7qDgtE
@亞克水餃大廚
@亞克水餃大廚 Жыл бұрын
Hanging in Unreal 5 will have a small bug, just turn off the scale color or turn off the scale alpha in the scale color, it can be solved
@DefDev
@DefDev Жыл бұрын
Thank you so much I was getting so irritated
@geoffrey3668
@geoffrey3668 2 жыл бұрын
Thanks for this video!
@wolfiedgr8t
@wolfiedgr8t 2 жыл бұрын
Matt, that's great 👍 thanks man.
@MattAspland
@MattAspland 2 жыл бұрын
Glad you liked it!
@fartcheeks3000
@fartcheeks3000 2 жыл бұрын
How could I make the rain splashes bounce before being killed?
@mjesensky2760
@mjesensky2760 2 жыл бұрын
I haven't tried this, but I'm thinking that to prevent the rain particles falling through objects, if you don't want to make the radius scale too small, is to hide another simple object (mesh) inside the object that is blocking the particles. That way there is a much higher chance that the rain particle would collide with the blocking object and not fall through. Again, I haven't tried this, it's just my theory :)
@MattAspland
@MattAspland 2 жыл бұрын
Ah that's a great idea, I imagine that would work well yep. You could also change the collision so that it overlaps pawns, that way the player won't collide with, and you can set it to be invisible. That way the player has no idea it is there. Nice idea!
@g-dojjo
@g-dojjo 2 жыл бұрын
Bro thank you so much!!!!!!!!
@MattAspland
@MattAspland 2 жыл бұрын
Happy to help
@g-dojjo
@g-dojjo 2 жыл бұрын
@@MattAspland You are a life saver bro!! ^^ its working like a charm :D
@MattAspland
@MattAspland 2 жыл бұрын
Awesome! All the best to you mate!
@stealthgamesaremyjam145
@stealthgamesaremyjam145 8 ай бұрын
I find the rain to be too bright, do you have any suggestions on how I can make it more transparent? I tried replacing the material under Render but the rain then looked like mini rectangles.
@TechInquiry
@TechInquiry 4 ай бұрын
Just add a color node to the fountain system and decrease the alpha
@nishantmaggirwar
@nishantmaggirwar 2 жыл бұрын
Hey Matt!! Hope you are doing well I have an idea for a future video. Making a spider-man game where we can just freely shoot webs at the crosshair and just swing. That will help to understand the concept and make some new games on it!! Thanks! Once again....A GREAT VIDEO!
@MattAspland
@MattAspland 2 жыл бұрын
Awesome idea, I'll add it to my list. Have a great day mate!
@peteguggisberg6321
@peteguggisberg6321 2 жыл бұрын
Hey there! do you think you could make a tutorial on planet gravity? It would really help us out. Thanks if you do!
@begolu9907
@begolu9907 2 жыл бұрын
Hello mr, pls make a tutorial for cast, change, choose ability with mouse scroll wheel in ue4 n ue5, i hope u make it, thank you
@michaelgrinter802
@michaelgrinter802 2 жыл бұрын
My "add event handler" isnt an option on UE5 any thoughts would really help
@_iskihi
@_iskihi 2 жыл бұрын
On HangingParticulates, there is a +stage icon next to properties, this will allow you to add an event handler. Then proceed as normal
@Bazinga73904
@Bazinga73904 Жыл бұрын
@@_iskihi not proceed as normal because it cant reference the fountain emitter for some reason
@Bazinga73904
@Bazinga73904 Жыл бұрын
Fixed it, you have to make sure you have generate collision event on your fountain, not just collision
@HelpfulHuntersGuild
@HelpfulHuntersGuild 8 ай бұрын
In UE5.2 I have my nodes the exact same as yours and the hanging particles stay in the air.
@KramGamesOfficial
@KramGamesOfficial 5 ай бұрын
same
@zap8810
@zap8810 2 жыл бұрын
Yoo can you make a video on making an allied Ai chase and attack an enemy, ive been looking all over but I cant find a tutorial for it.
@thatchyhurdle4271
@thatchyhurdle4271 2 жыл бұрын
how would you add rain noises so it isn't just silent?
@galberger3937
@galberger3937 2 жыл бұрын
Hi. Does this also going to work in unreal engine 5? If not can you make this video for unreal 5 too?
@亞克水餃大廚
@亞克水餃大廚 Жыл бұрын
Hanging in Unreal 5 will have a small bug, just turn off the scale color or turn off the scale alpha in the scale color, it can be solved
@MartKart8
@MartKart8 2 жыл бұрын
Were there any videos you've uploaded, but then deleted, as I swear I saw a simple auto turret, using 2 cubes, and the top cube fires small spheres at the player, and it was set to rotate to face the player, when in range?
@MattAspland
@MattAspland 2 жыл бұрын
Hey, I haven't deleted any videos no - but I know what video you are referencing and I can't find it either. If I remember correctly, it was probably a video where the turret wasn't the main feature. I.e. I made the turret to showcase another mechanic I created. I've gone through all my videos and can't remember which video it was. If you want, I can add it to my list to create a video specifically for a turret?
@MartKart8
@MartKart8 2 жыл бұрын
@@MattAspland that would be good thanks
@tigasm6544
@tigasm6544 2 жыл бұрын
second
@MissMatty420
@MissMatty420 2 жыл бұрын
Hello. I'm a fan of your channel, I would like to know if you can teach (if you can) how to make the rain change direction with the wind? Brazil here. O/
@MattAspland
@MattAspland 2 жыл бұрын
I can add it to my list to look in to.
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