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@ziadramman2 жыл бұрын
I dont even model anymore and i just enjoy watching all these things coming together. Something so satisfying about it.
@arvidurs2 жыл бұрын
Glad to hear Ziad! Thanks 😊
@vfxartist97393 жыл бұрын
very nice love it 5:34 that seats need subds enabled looked facted. Keep it up Arvid!
@arvidurs3 жыл бұрын
yeah it does for closeups - not for these wider renders. but good catch, must be the 4k video :D
@OscarTorresWork2 жыл бұрын
This is awesome reminds me of the Digital Tutor days when it was great before Plural Sight bought them out.
@roxtube1232 ай бұрын
Thank you so much for sharing all this great info ! learned so much.
@artofjhill3 жыл бұрын
Epic. Great video tutorial thank you
@arvidurs3 жыл бұрын
Thanks so much!
@antonbayda25713 жыл бұрын
This is AWESOME! Pure gold content!
@thoran62793 жыл бұрын
Awesome video again Arvid!
@carstrek.3d_art3 жыл бұрын
Liked your video so much , but instead of getting shadow on the ground of image plane 50:12 , i am getting hdri as a texture on my plane its not transparent
@ReyeOh2 жыл бұрын
Hi im having an issue with the Proj type. I set it to sphereical but its warping the image and squashing it to the center. Is there a fix to this with the info i just gave?
@arvidurs2 жыл бұрын
bit hard to say - it depends also on the maps you are using.
@ReyeOh2 жыл бұрын
@@arvidurs I think i figured it out. The place3dTexture Y position being directly on the plane was creating the pinch effect. I just had to change the position and it seemed to fix it.
@camiloteram Жыл бұрын
I can't believe someone had the same issue, posted about it, and I thought to look! thank you
@42tars702 ай бұрын
i got same issue,you fix it ,thank you❤
@MetalGearMk3 Жыл бұрын
wow excellent tutorial! I am going to follow along but with Octane.
@BulletWhizza3 жыл бұрын
Amazing! Where can I find the Base Color Intensity Chart that you referenced at 6:26?
Thanks so much for posting this, it's very clear and informative, I always liked your tutorials, and scripts, You're a great teacher
@arvidurs3 жыл бұрын
Hi Torey. You're very welcome!
@nefwaenre3 жыл бұрын
YES!!! i have an old bmv i have made, but my shading was not at all good! This is just what i needed! i'm lazy i almost abandoned the project lol
@arpit04228 ай бұрын
Why am i not the same alligator texture on my leather seat as you got sir? Did all same process for that.
@sohambedarkar48352 жыл бұрын
how did you model the background because my hdri image is not fitting properly can you show to setup the shadow matte
@xxricheybxx3 жыл бұрын
Can you cover the way you set up the projection node in another tut please? I'm struggling to find which attributes of the place 3D texture i connect to the placement matrix of the projection node. Thanks
@arvidurs3 жыл бұрын
if you create the projection file as a projection ( there are 3 options) it should hook up everything automatically.
@zoro.render3 жыл бұрын
@@arvidurs i tried the way youdid but it didn't work
@abhishekjadhav96762 ай бұрын
how can i export the texture maps from this full shader setup...?
@LeonardoDaAngelo3 жыл бұрын
aiNoise is the real Star here, i need to use it more, thx Arvid!
@CMRS19 Жыл бұрын
can you tell what is that ref viewer you are using
@SRIRAMsrirammaddasani3 жыл бұрын
excellent job sir.
@leesamsam10122 жыл бұрын
Hi Arvid, thanks for the tutorial! Could you also upload this source files so that I can starting learning from it?
@naifox1 Жыл бұрын
What I wanna know is where hell I learn to connect all that things ?
@rohitsrivastava94713 жыл бұрын
Outstanding
@reinohvp7 ай бұрын
How did you get that image environmet?
@diego187953 жыл бұрын
what image viwe use it? See it so clean
@CausallyExplained3 жыл бұрын
that windsheild roughness part is really hard to follow, can you please do a in depth video on that.
@lonnyhandwork4223 жыл бұрын
Great material - thanks so much. Just because I’m a car guy and more than a little OCD... it’s “brake” not “break” and it’s a brake disc or rotor, not a brake pad. The pads are inside the caliper. The radial scratches would not cover the entire brake disc surface - the inner 1/4 radius or so is not in contact with the pads and so won’t be worn in the same way. Thanks again for your great videos. Excuse my OCD.... :-)
@arvidurs3 жыл бұрын
oooh your absolutely right! brake not break :D Thanks for the mechanical insights as well :)
@LouieCrick3 жыл бұрын
Absolutely brilliant!
@AdrianDudak3 жыл бұрын
Thank you! Learned a lot
@dawankhehra3793 Жыл бұрын
i am trying to do the thin film en the headlight but i dont see an "thin film thickness" option in the node. how do i make it visible? please help.
@arvidurs Жыл бұрын
Theres a dedicated thin film shader for that that you can connect to the main shader
@dawankhehra3793 Жыл бұрын
@@arvidurs thanks! However I figured out how to expand the attributes for standard surface shader
@mickmeenan3 жыл бұрын
awesome as usual :)
@guilhermenunes30443 жыл бұрын
Love it!
@vytasrauckis67033 жыл бұрын
When I try to use the "Isolate Selected", my render just turns black. I have the aiCellNoise selected. However, if I connect directly to the Surface Shader directly, the cell noise does render. I was wondering if you have a solution to that because I have searched around but cannot find a fix for the problem. I am using mtoa 4.2.0 and Maya 2020.4.
@iAdrian19973 жыл бұрын
it is not a problem. if you do not connect aiCellnoise to the shader, the renderer does not know aiCellnoise exists. easiest method is always to connect to the shader's color to view it
@pundaliklamani14883 жыл бұрын
thank u so mach for this tutorials sir i request one tutorial for render pass arnold and comp. in nuke
@jakobvoldberg4513 жыл бұрын
Yeees! Finally, thanks Arvid! :D
@ExacoMvm3 жыл бұрын
Nice! I only don't understand why Anisotropy needs roughness, for examle IRL a material can be pretty much a mirror like and also have anis, meanwhile in 3D if you would zoom in it would be slightly rough, maybe it's just hard to see small roughness IRL. I had to work on one CNC product which was mirror like and using anisotropy was fairly challenging to get it look right, in 3D it was just way too rough to get same anis strenght so I played with bump/normal and displacement maps instead w/ 0 roughness which was a bit closer to real one but still behaving differently, tried using the coat too but it was breaking the behavior. Guess the only 1:1 solution was simply 3D Scan it in micrometer detail scale or sculpt it but that would be alot of polys.
@arvidurs3 жыл бұрын
even IRL there will be a micro roughness applied to the surface as you are brushing the material in one direction and then in the other. So I think it's still valid to apply very soft roughness. But I'm not an expert in material studies.
@ExacoMvm3 жыл бұрын
@@arvidurs Yeah I agree, almost everything has some sort of roughness either on microscopic level or as "wear" imperfections, still I think that anisotropy should not be driven by roughness or have roughness as requirement even IRL you probs rarely find or even can't find anis surfaces that's 100% glossy.. atleast in my opinion since it's driven by surface/shape itself how it reflects the surroundings rather than its material properties as you know yourself so it would be a bit more "art friendly". Can't recall now exactly but I think Redshift supports Anis without roughness which is physically correct.
@sk8tb18 ай бұрын
I just want to paint my car … what software ?
@buchiramulu3 жыл бұрын
This is really nice,
@samehfathy91153 жыл бұрын
hey arvid how did you created those details as a bump map on the tires??
@arvidurs3 жыл бұрын
Hey, did you watch the video?
@samehfathy91153 жыл бұрын
@@arvidurs yes
@andreasmaurer93472 жыл бұрын
Hi Arvid, thanks for this great tutorial! One question, how do you overlay these reference images over Maya ?
@arvidurs2 жыл бұрын
Called pureref I do have a video on that tool
@aliiraq96553 жыл бұрын
Awesome .. thanks ..
@arvidurs3 жыл бұрын
Most welcome!
@abdeldjalilhouas16673 жыл бұрын
thanks alot :)
@Palrakesh3633 жыл бұрын
ty very much
@SpasmAtaK2 жыл бұрын
The integer mtoa mask was really usefull ! You should have spent a little more time on the subject IMO as it seems like this trick isn't used very much even though it's really simple to get working.
@arvidurs2 жыл бұрын
Yeah hehe lots of videos on my channel have information like this. And in the industry it’s used a lot btw
@kyebaranger84443 жыл бұрын
For some reason I really dont understand the projection bit. 😥
@arvidurs3 жыл бұрын
I’m projecting the hdri/backplate on to the bg Geo to get proper reflections and refractions off and on the car
@kyebaranger84443 жыл бұрын
@@arvidurs ohhh, i think I got you now, thanks for that!
@naifox1 Жыл бұрын
I think is much better to export the car into subtance painter instead of try to connect all that cable