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How To Render Metallic Surfaces in Maya and Arnold | Anisotropic Shading

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Arvid Schneider

Arvid Schneider

Күн бұрын

Detailed tutorial on how to create metallic surfaces in Arnold and Maya starting from modelling to shading and final render.
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Detailed shading and rendering tutorial about the special characteristics of Anisotropic shading. You will learn the important aspects of UV mapping, UVsets shading techniques and industry standard approaches. Anisotropic Shading
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#rendering #cg #autodesk
0:01 Introduction
0:25 Sponsored Message
0:59 Saucepan Timelapse
1:21 Handle Timelapse
1:21 UV Setup Timelapse
1:51 Anisotropic Shader Setup
5:26 Shader Based Masking
6:34 Roughness Masking
7:53 Radial Bump Trick
11:53 Fine-Tuning the Shader
13:24 Photoreal Mode
16:51 Polished Renders
17:05 Important Message
17:25 Mentoring on Patreon
17:45 Patreon and Next Videos
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Пікірлер: 73
@SeanDlrishBastard
@SeanDlrishBastard 4 жыл бұрын
You've become really professional in doing these. It's fun to watch even when you know this stuff. Great job.
@arvidurs
@arvidurs 4 жыл бұрын
Thanks so much :)
@alphaillusion4541
@alphaillusion4541 3 жыл бұрын
My go-to guy for Lighting and Rendering answers. Thanks again, BOSS!
@rodrigofuentes8689
@rodrigofuentes8689 3 жыл бұрын
Man u are a genious! I did found your channel time ago by clicking a video at the bottom of my search results. I'm glad that you have been growing since then. Amazing tutos!
@arvidurs
@arvidurs 3 жыл бұрын
Thanks so much Rodrigo
@shikichen8982
@shikichen8982 2 жыл бұрын
Thank you for all these tutorials. They literally saved my life
@bvladimirpl
@bvladimirpl Жыл бұрын
Man you are professional, very understanding how to do connection materials and properties.
@viridiseqeusequitis
@viridiseqeusequitis 4 жыл бұрын
The vibe in this video is so energetic. Thanks a lot Arvid!
@SAbdullah03
@SAbdullah03 4 жыл бұрын
sir could you please dedicate a whole video on those 'P' attributes in the noise shader. Awesome video as always.
@Rosalie1996
@Rosalie1996 3 жыл бұрын
Dang.. welp this is more advanced than I'd hoped it would be lol. Guess I'll have to wait til next semester to texture the dang teapot I modeled!
@arvidurs
@arvidurs 3 жыл бұрын
Rosalie Jewel it’s not too crazy, you just need that rotation map. the other stuff is just extra
@conceptinstinct3287
@conceptinstinct3287 2 жыл бұрын
Very simple result put very complex shading network.
@pilotgfx
@pilotgfx 3 жыл бұрын
very nice and impressive photorealism approach, but i think i have to save this for a later time in my life. its alot of mapping for my small brain hehe
@samueldang4265
@samueldang4265 11 ай бұрын
Wow, thankyou for sharing this, it help me a lot.
@Bossvikas11
@Bossvikas11 4 жыл бұрын
Thank you so much for tutorial
@LeoLeenus
@LeoLeenus 4 жыл бұрын
yay maya tuts
@arvidurs
@arvidurs 4 жыл бұрын
Leo Leenus yeah I had a little break
@LeoLeenus
@LeoLeenus 4 жыл бұрын
@@arvidurs no problem, you do you
@sthJuniorPK
@sthJuniorPK 4 жыл бұрын
Another great tut Arvid. Thanks
@ChaosWolfNinja
@ChaosWolfNinja 4 жыл бұрын
This is awesome! Thank you!
@Teo-Sounds
@Teo-Sounds 12 сағат бұрын
In Maya 2025, the drag and drop method does not work in Hypershade... I select the standard surface element, then I click and hold on it, e.g. on the aiFloatRgba element, to drag it to the Rotation point, but as soon as I click, the focus changes, and so I can't pull it on... What could be the problem?
@onsokumaru4663
@onsokumaru4663 3 жыл бұрын
Nice realistic stainless steel shader tutorial. What HDRi image are you using?
@kemarwalker9091
@kemarwalker9091 4 жыл бұрын
Real Nice, these videos are awesome!
@pavanraju575
@pavanraju575 3 жыл бұрын
Happy teacher day ❤️🙏🙏🙏
@3djdavid
@3djdavid 4 жыл бұрын
Thanks a lot!
@지방씨
@지방씨 4 жыл бұрын
Thank you!!!!
@nehalgala36
@nehalgala36 4 жыл бұрын
nice man, great tutorial.. Thanks
@KaranKhandekar
@KaranKhandekar Жыл бұрын
Bro what is your system configuration. Your rendering in too smooth
@kishorevfxbro
@kishorevfxbro 4 жыл бұрын
hi sir plz can you explain Interactive and flexible rendering workflows with Arnold Operators.
@abhi14337
@abhi14337 4 жыл бұрын
It was a superb tutorial, especially in this tutorial I learn more deeply about anisotropy, thanks a lot. one request to you in this tutorial on 2:57 you use UV set and Specify a name on UV set option, so can you please explain to me how to use UV set & what is actually does?
@arvidurs
@arvidurs 4 жыл бұрын
I’m just giving it an arbitrary name so I can reference the new uvset in other shading nodes.
@abhi14337
@abhi14337 4 жыл бұрын
@@arvidurs ok, thanks a lot 🙂🙂👍👍
@umairadenwala6156
@umairadenwala6156 4 жыл бұрын
amazing bro👍
@xhyperrealx5878
@xhyperrealx5878 3 жыл бұрын
Great tutorial im literally so tired looking for any hint of realistic dvd disc material with diffraction grating but i find it so complicated to do in arnold i hope you can maybe do a video about CD like material. For now i will have to only imitate the shape of reflection on my cd.
@arvidurs
@arvidurs 3 жыл бұрын
ooh yeah, similar technique like this video, but what makes cd's look so colorful is not diffraction, it's more like thin film interference. which you can easily enable in arnold thin film shader parameter
@xhyperrealx5878
@xhyperrealx5878 3 жыл бұрын
@@arvidurs thanks so much for the answear but when i tried this it actually worked well gave that little green color to the cd and seemed realistic but noone other colors showed thats why i tried looking for something else should i try something like stacking thinfilm node im new to arnold but im going to try this further thank you
@counterShock
@counterShock 3 жыл бұрын
Hi can you discuss mote about aiComplexior node in arnold
@pavanraju575
@pavanraju575 4 жыл бұрын
Wow amazing
@Arina-qw3pu
@Arina-qw3pu 3 жыл бұрын
awesome!
@riglas31
@riglas31 4 жыл бұрын
Great vídeo
@tajinderjsingh826
@tajinderjsingh826 3 жыл бұрын
Its a good one
@SkaLdHB
@SkaLdHB 2 жыл бұрын
збс братан! то, что нужно! respect!
@rg3dart778
@rg3dart778 4 жыл бұрын
Nice sir
@bhagyeshthanekar4516
@bhagyeshthanekar4516 4 жыл бұрын
I am having difficulty in understanding nodes. Can you please help me on this? Great tutorial as always. Thanks.
@kannkarry
@kannkarry 4 жыл бұрын
Hello there, hope I can help. You can think of nodes as an alternative to layers that you find in something like Photoshop. Each node has inputs on the left and outputs on the right. So you can think of nodes like a journey from left to right. An example could be; you have your first node like an image (filenode) which goes into the colorcorrect node and comes out a different colour (which you can adjust inside the colorcorrect node) which goes into your objects base. One of the advantage of nodes is that they allow you to create a non-destructive workflow. You can change the image whenever you like and not have to create a new colorcorrect. Although nodes can seem complicated at first, they really give you a lot more freedom when working and I would recommend spending a lot of time experimenting with them as they are used (if im not mistaken) in all of modern 3D software. I learnt nodes by using a small selection of nodes (ainoise, aicolorcorrect, aistandardsurface). You can create a lot of cool looking shaders from just those nodes and for me practicing and experimenting was the fastest way for me to learn. Sorry this was so long, hope this helps :)
@bhagyeshthanekar4516
@bhagyeshthanekar4516 4 жыл бұрын
@@kannkarry Thank you so much 👍
@ronydey2696
@ronydey2696 4 жыл бұрын
Great shading glossy albedo map tuts that's much matters n helpful CG stuff Hi sir it's very much helpful hi myself Rony an VFX CG student India also what's AOV Map PbR And HDR rendering?? Any cool tip any suggestion sir please
@ninamarotta6664
@ninamarotta6664 4 жыл бұрын
somebody knows why i dont have my airampfloat? :(
@arvidurs
@arvidurs 4 жыл бұрын
nina marotta hm make sure you are on the latest Arnold version.
@ninamarotta6664
@ninamarotta6664 4 жыл бұрын
@@arvidurs i was using maya 2020 but started working really bad in my computer, and the 2019 version worked better hehe, theres an alternative instead of that node?
@arvidurs
@arvidurs 4 жыл бұрын
I didn’t say update maya. You can update arnold independently from maya. And you should do that. Go to arnold downloads
@reniferZiolo
@reniferZiolo 3 жыл бұрын
tbh i've been mostly using maya nodes till know (for bumping, color correction,invention layering blending all that) does it make a difference cos i couldn't tell?
@arvidurs
@arvidurs 3 жыл бұрын
it makes arnold more happy if you use it's own nodes. but it's not a deal breaker
@kyankudos5968
@kyankudos5968 4 жыл бұрын
Die guten deutschen Töpfe aus Baden-Württemberg :D
@arvidurs
@arvidurs 4 жыл бұрын
Ja geil oder 😇
@priyanshugaur7969
@priyanshugaur7969 3 жыл бұрын
how can i enable ID on aisurfaceshader in my maya because in my aisurfaceshader it is not there?
@arvidurs
@arvidurs 3 жыл бұрын
It’s probably just hidden, right click show all attributes on the shading node
@priyanshugaur7969
@priyanshugaur7969 3 жыл бұрын
@@arvidurs thank you😁
@TheMonuankit
@TheMonuankit 4 жыл бұрын
waiting....
@ProgdudeXXX
@ProgdudeXXX 2 жыл бұрын
The music is very distracting. 😯 Awesome other than that.
@atari2969
@atari2969 3 жыл бұрын
How did you do your UV mapping for this?
@arvidurs
@arvidurs 3 жыл бұрын
the base of the pot, is just a planar uv projection, so I can get nice radial ramps
@atari2969
@atari2969 3 жыл бұрын
@@arvidurs Thank you for the reply. ☺
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
I think the bottom part could have use more roughnes, it was way to reflective. I also think the micro scratches would benefit if you added a noise on top. Now the scratches are all over the place very uniform. The noise map would brake that and make the more and less visible in random spots.
@arvidurs
@arvidurs 4 жыл бұрын
Yeah you’re totally right - I just wanted to show the techniques, it can definitely see more work
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
@@arvidurs Anisotropic shaders can be a bit of a hustle too understand. What also could be nice if you added sort a colored noise around the bottom, that would look like heating marks :)
@ganjarcia
@ganjarcia 4 жыл бұрын
ey ey!
@aaayerus
@aaayerus 3 жыл бұрын
the render did good till scratches add up, then it became a cartoon
@arvidurs
@arvidurs 3 жыл бұрын
Yeah agreed - I’ll would have dialed it down a lot more. This was just an example showcasing it
@BendBern
@BendBern Жыл бұрын
Jeez this is too complicated for my brain lol
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