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Detailed tutorial on how to create metallic surfaces in Arnold and Maya starting from modelling to shading and final render.
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Detailed shading and rendering tutorial about the special characteristics of Anisotropic shading. You will learn the important aspects of UV mapping, UVsets shading techniques and industry standard approaches. Anisotropic Shading
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0:01 Introduction
0:25 Sponsored Message
0:59 Saucepan Timelapse
1:21 Handle Timelapse
1:21 UV Setup Timelapse
1:51 Anisotropic Shader Setup
5:26 Shader Based Masking
6:34 Roughness Masking
7:53 Radial Bump Trick
11:53 Fine-Tuning the Shader
13:24 Photoreal Mode
16:51 Polished Renders
17:05 Important Message
17:25 Mentoring on Patreon
17:45 Patreon and Next Videos
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