Hey guys, if your interested in the pack from upstairs used in the video, here is the link : gumroad.com/a/523101395/wnqwb
@JagmeetSingh-mc8mdАй бұрын
greate video sir please make a video on how to right way to apply low resulation internet image as bit map without break and repeat.
@TN3DStudioАй бұрын
You mean how to make a seamless texture?
@LearnUpstairs10 ай бұрын
Incredible video as always, Tony! Your tutorials are really in-depth and a must for everyone learning archviz 🙌
@TN3DStudio10 ай бұрын
I appreciate it Bro, Valeu! always looking forward to your video👊👊
@EvilizedDead_EVL_DED3 ай бұрын
Thank you for such an informative video BUT Audio in this video is just Treble. It’s pinching my eardrums so bad man.
@TN3DStudio3 ай бұрын
I'm glad the content was still useful :). The Audio as been much better since this video. so Hopefully this wont happen again :)
@EvilizedDead_EVL_DED3 ай бұрын
I’m always appreciative of your videos and responses ! Thank you for making them such great and helpful TN !
@TN3DStudio3 ай бұрын
@@EvilizedDead_EVL_DED thank you! I really appreciate the feedback. 🙏🏿
@CasyMintАй бұрын
Legend best video on material settings!!! Took me a while until I got here….. can’t thank enough ❤
@TN3DStudioАй бұрын
Thank you 👊🏿👊🏿 welcome to the family 😁
@joxxyyz5 ай бұрын
Great tutorial, very helpful Though what's the difference between a directx and opengl normal map.
@TN3DStudio5 ай бұрын
The only difference between OpenGL and DirectX Normal map is the Green channel is inverted (DirectX's first pixel pixel is at the top and Open GL first Pixel is at Bottom), Similar to Roughtness and Glossiness concept :)
@joxxyyz5 ай бұрын
@@TN3DStudio thanks a lot. How does this affect its usage/application because believe I noticed a difference in the bump result when I used the two. And do we still use the transfer function settings for the two
@n-architechrenderkhmerАй бұрын
Nice thank you ❤❤
@neogeo33910 ай бұрын
Great video, especially the surface imperfections which is something not covered nearly enough.
@TN3DStudio10 ай бұрын
Thank you! I think once we understand material composition you can create anything with v-ray 😊. In depth videos like this is to clarify those little details 😊 glad you enjoyed it.
@jskup5 ай бұрын
thnanks, but you go too fast about mix operator for imperfections
@TN3DStudio5 ай бұрын
I normally use Mix operator when i have to combine 2 textures in the same slot (this would be the same for Albedo and Ambient Occlusion), Because i had roughness the mix operator blends the two so you can get the right results. :)
@jskup5 ай бұрын
@@TN3DStudio thanks for your answer
@NewmanLozada7 ай бұрын
What about Ambient Occlusion?
@TN3DStudio7 ай бұрын
If you have ambient occlusion texture, you combine it with the diffuse texture using mix operator text map. 👍🏿 I've show this in other material videos 😊
@NewmanLozada7 ай бұрын
@@TN3DStudio mix operator in multiply A x B mode?
@TN3DStudio7 ай бұрын
Yessir, mix operator multiply 👍🏿, but depends on the AO texture, sometimes if it's inverted you have to try other options. But look at how the textures blend together, because AO texture adds shadows and highlights back to diffuse/albedo texture 😊
@patrickobrien323510 ай бұрын
Great tutorial, thank you so much
@TN3DStudio10 ай бұрын
Thank You, Glad it was helpful! :)
@patrickobrien323510 ай бұрын
Very hepful
@TN3DStudio10 ай бұрын
@@patrickobrien3235 😊
@triumfdula883010 ай бұрын
I never understood the differences between roughness and glossines, can't we reduce the glossines by darkening the b&w texture map, and generate roughness, i just don't get the difference
@TN3DStudio10 ай бұрын
Yes, rougness and glossiness are the same (just opposites). Where glossiness gives you sharp reflection roughness will give you matte surface ( and vice-versa) works the same with the texture, the secrete is in the contrast of your texture. I always adjust my roughness (in vray or photoshop) Trust me, it's not that complicated. Thanks for your comment 😊
@triumfdula883010 ай бұрын
@@TN3DStudio I just adjust the gain, gama and lift of texture, at color correction, wrap in, in the glossines texture slot and i get matte reflection, sharp reflection, all i need, still don't know the use of roughfness, anyway thanks for the comment