how to curve road texture in 3ds max with path deform modifier in 3ds max 2021 | Tutorials | CG Deep

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CG Deep

CG Deep

Күн бұрын

in this video, we will learn how to curve road texture in 3ds max 2020 some times we can make easily strait road but we can create curve or round for game environment in 3ds max but now you can create easily any types of road by the help of this technique .

Пікірлер: 11
@MariMuthu-pw6tg
@MariMuthu-pw6tg 4 жыл бұрын
road box is not fit to the curve line sir .. how to make
@cgdeep7340
@cgdeep7340 4 жыл бұрын
Just increase segments or if You have convert in editable poly so just make connect on it
@efeh1980
@efeh1980 3 жыл бұрын
What if the road became a junction or divided into two or more roads?
@davideavesani9915
@davideavesani9915 3 жыл бұрын
I’ve got the same question
@SirCuddlesWorth
@SirCuddlesWorth 3 жыл бұрын
Update: I resolved the issue of importing following the guide online. "When using a World Space Modifier on your Object/Character, those cannot be exported. Path deform does not allow this, so you can right click on the WSM and select "Collapse To". However, this will collapse your skin and modifier so make a backup copy the item first so you can paste it back on afterwards. " I keep getting Illegal Path :( Edit: I picked the wrong Patch Deform, I noticed there are two of them in the list IDK why... But hot do you keep it curved? When Imported it's straight again.
@Omar29
@Omar29 4 жыл бұрын
The best way, Thanks
@cgdeep7340
@cgdeep7340 4 жыл бұрын
You're welcome!
@shamimulhasan2443
@shamimulhasan2443 4 жыл бұрын
name of the music, please
@mikbal7055
@mikbal7055 4 жыл бұрын
Where the hell is 2021 ?
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