How To Do a Facial Rig - 3ds Max CAT Facial Rigging Tutorial

  Рет қаралды 27,754

Miloš Černý Animation

Miloš Černý Animation

Күн бұрын

Пікірлер
@haryigit
@haryigit Ай бұрын
I watched this lesson years ago, but I didn’t realize how important the topic was until I needed to create a detailed animation. It has been incredibly helpful for me now, and I can’t thank you enough for it.♥
@RyutakuZaki
@RyutakuZaki 6 жыл бұрын
The best 3ds max animation teacher in KZbin
@amitsrivastava6508
@amitsrivastava6508 4 жыл бұрын
We need a complete detailed video for face rigging in CAT. That would be very helpful
@matiasaviles
@matiasaviles 6 жыл бұрын
This is so essential for animators in 3dsmax, Thank you so much for spreading the knowledge!
@bakyt-3d
@bakyt-3d 4 жыл бұрын
can you explain how you made mouth, jaw and lips rig at 6:06
@efenhuang1834
@efenhuang1834 6 жыл бұрын
OMG you are so nice!!! I’m one of the animators who hoped your video for facial rigging in 3ds max !!!!Thank you so much for making this!!!!SIGNIFICANT😭👍
6 жыл бұрын
Did the video help? Many of you asked for a facial rigging video in CAT. There aren't almost any information on this anywhere around the internet. Btw, you can combine this style of facial rig together with classic bone rig for the face. Just fyi :)
@alongoodboy
@alongoodboy 6 жыл бұрын
This is amazing info, Thank you! Can you explain why you connect the wire parameters from the exposetm helper and not the bone itself? Also this method shows the morph keys only when selecting the bones and not when using the morpher modifier - is there a way that keys will be shown on both? Thanks
@RyutakuZaki
@RyutakuZaki 5 жыл бұрын
You are the best
@bobdawkins7473
@bobdawkins7473 5 жыл бұрын
How do you say, "Hello fellow Animators" EXACTLY the same in each video? Is it recorded or is this another hidden talent you have? :D
@DATECStudio
@DATECStudio 4 жыл бұрын
For sure, thanks
@peruvianpuffpepper904
@peruvianpuffpepper904 3 жыл бұрын
This is still confusing. How did you reach the end result ?
@valerios2766
@valerios2766 5 жыл бұрын
Really good and not boring tutorial! Thank you for it and for all of them!!!
@ink_redemption_jack4244
@ink_redemption_jack4244 3 жыл бұрын
really good tutorial thanks for all the videos would love to see more
@wolfen69
@wolfen69 4 жыл бұрын
Wonderful Milos, thank you!
@JaySamurai79
@JaySamurai79 2 жыл бұрын
Could this be done with biped
@xcloudx01alt
@xcloudx01alt 6 жыл бұрын
Awesome! Thank you very much for making this :3. Good to see this system can also make use of all of CAT's features.
@madmaxxing1006
@madmaxxing1006 3 жыл бұрын
Is there a way to do a facial rig without a bunch of copies of the expressions? I'm working on a character whose face is in the middle of the body and I'm a bit scared that the morph might conflict with the movements of the body
@Zoids-bf6op
@Zoids-bf6op 5 жыл бұрын
hi just want to clarify will this animation be able to import into ue4? do you have a tutorial on how to rig the eye with cat bone? Because ue4 only can bring in mesh that is skinned to bones for animation
5 жыл бұрын
No, the rigging of face this way will not be compatible with game engines. However, for eyes, you can just make 1 bone for each and skin those.
@TylerDurden-id6yp
@TylerDurden-id6yp 6 ай бұрын
Thanx for pointing that out. I also make animations in Max to be imported in UE.
@JingIeFett
@JingIeFett 6 жыл бұрын
This video is fantastic, thanks for making it!
@parthpurohit6293
@parthpurohit6293 3 жыл бұрын
Can you share this file
@maximegaspard7199
@maximegaspard7199 5 жыл бұрын
I am a little bit confused, Do I Have to separate the Head from the rest of the body ???? Because I've created a character (by myself) in 3D Studio Max and... ...he is not wearing any shirt. The mesh starts from the top of the head to the jean belt without any separation Also, my character is fully RIGed (bones, skin, helpers, IK chains, and controllers) But the face can't moove yet. Is there any other way to do it without voiding all my work ? Or maybe can I do it even with a Head-Torso-Arms mesh ?? Thank you for this rare video content !
5 жыл бұрын
No you don't have to separate the head, but when dealing with morphs it's usually the case, because every single morph target would have to be a copy of your whole body instead of just the head mesh. But anyway, what I think you need to look at first is - what is a Morpher modifier, how it works, how to create morph targets for your mesh and generally how to work with a Morpher. It's not explained in this video at all, so that's why you might be confused. This video expects the viewer to know about it a bit.
@athul9364
@athul9364 6 жыл бұрын
@Milos cerny can u make a video on manually doing a walk cycle...without any preset.
@peruvianpuffpepper904
@peruvianpuffpepper904 5 жыл бұрын
This helps, but how do you shape it to look like the facial rig setup at the end of the video?
@amit.serendipity
@amit.serendipity 4 жыл бұрын
Please make a tutorial on how to create morphing points same as yours....
@michaeltownley2089
@michaeltownley2089 3 жыл бұрын
Thank you!
@DATECStudio
@DATECStudio 4 жыл бұрын
WOW, Thats Amazing
@MultiBRETTER
@MultiBRETTER 6 жыл бұрын
I was looking for something like that a long time ago. There were just Maya videos. Have to pick that up again. Thank you!
@ariyasebty
@ariyasebty 5 жыл бұрын
Hi, I want to do the same thing for body rig, I want bones connect to controllers with Orientation Constraint, but when I save the layer and load it again ( Mirror it ) whole bones are messed up. anyone if knowe whats the problem or whats the solution plz be kind and guide me, a lot of my work depend on it, thanks.
@ztHeexpir
@ztHeexpir 6 жыл бұрын
Nice Tutorials. Thanks.
@joselouisf156
@joselouisf156 4 жыл бұрын
This is awesome
@StevenatorPC
@StevenatorPC 5 жыл бұрын
This is a great video, thank you!
@wonderboy75
@wonderboy75 5 жыл бұрын
Thanks for the tutorial Milos! This is certainly the best source of information I have found about rigging with 3dsmax CAT on KZbin. Do you have any tips on how can I wire an animation control from a controlpanel to the rotation of a bone in my cat rig? I have a character where I have created the Jaw as a bone in the Cat rig, and I would like to set up the same type of controller that I use for the morph targets. Can I get this to work with any layer or do I have to wire it each time I create a new cat animation layer?
@ayaz1979
@ayaz1979 6 жыл бұрын
It gives a little idea Thank you so much
@ml3054
@ml3054 6 жыл бұрын
what is the best maya solution for character animation like CAT, i mean without using native bones
@frankherman9434
@frankherman9434 5 жыл бұрын
Mgear looks cool. Advanced Skeleton is also good. Maybe IKMAX ( fast but no face rigging )
@ArjunAnimationTutorial
@ArjunAnimationTutorial 5 жыл бұрын
thanks
@mrhardlovesniper
@mrhardlovesniper 6 жыл бұрын
My friend you are wonderful thank you very much
@humanbeing9140
@humanbeing9140 5 жыл бұрын
I like your accent :)
@PROmax3D
@PROmax3D 5 жыл бұрын
Fantastic! please check back!
@aliakdogan9426
@aliakdogan9426 6 жыл бұрын
thanks so much
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