I watched this lesson years ago, but I didn’t realize how important the topic was until I needed to create a detailed animation. It has been incredibly helpful for me now, and I can’t thank you enough for it.♥
@RyutakuZaki6 жыл бұрын
The best 3ds max animation teacher in KZbin
@amitsrivastava65084 жыл бұрын
We need a complete detailed video for face rigging in CAT. That would be very helpful
@matiasaviles6 жыл бұрын
This is so essential for animators in 3dsmax, Thank you so much for spreading the knowledge!
@bakyt-3d4 жыл бұрын
can you explain how you made mouth, jaw and lips rig at 6:06
@efenhuang18346 жыл бұрын
OMG you are so nice!!! I’m one of the animators who hoped your video for facial rigging in 3ds max !!!!Thank you so much for making this!!!!SIGNIFICANT😭👍
6 жыл бұрын
Did the video help? Many of you asked for a facial rigging video in CAT. There aren't almost any information on this anywhere around the internet. Btw, you can combine this style of facial rig together with classic bone rig for the face. Just fyi :)
@alongoodboy6 жыл бұрын
This is amazing info, Thank you! Can you explain why you connect the wire parameters from the exposetm helper and not the bone itself? Also this method shows the morph keys only when selecting the bones and not when using the morpher modifier - is there a way that keys will be shown on both? Thanks
@RyutakuZaki5 жыл бұрын
You are the best
@bobdawkins74735 жыл бұрын
How do you say, "Hello fellow Animators" EXACTLY the same in each video? Is it recorded or is this another hidden talent you have? :D
@DATECStudio4 жыл бұрын
For sure, thanks
@peruvianpuffpepper9043 жыл бұрын
This is still confusing. How did you reach the end result ?
@valerios27665 жыл бұрын
Really good and not boring tutorial! Thank you for it and for all of them!!!
@ink_redemption_jack42443 жыл бұрын
really good tutorial thanks for all the videos would love to see more
@wolfen694 жыл бұрын
Wonderful Milos, thank you!
@JaySamurai792 жыл бұрын
Could this be done with biped
@xcloudx01alt6 жыл бұрын
Awesome! Thank you very much for making this :3. Good to see this system can also make use of all of CAT's features.
@madmaxxing10063 жыл бұрын
Is there a way to do a facial rig without a bunch of copies of the expressions? I'm working on a character whose face is in the middle of the body and I'm a bit scared that the morph might conflict with the movements of the body
@Zoids-bf6op5 жыл бұрын
hi just want to clarify will this animation be able to import into ue4? do you have a tutorial on how to rig the eye with cat bone? Because ue4 only can bring in mesh that is skinned to bones for animation
5 жыл бұрын
No, the rigging of face this way will not be compatible with game engines. However, for eyes, you can just make 1 bone for each and skin those.
@TylerDurden-id6yp6 ай бұрын
Thanx for pointing that out. I also make animations in Max to be imported in UE.
@JingIeFett6 жыл бұрын
This video is fantastic, thanks for making it!
@parthpurohit62933 жыл бұрын
Can you share this file
@maximegaspard71995 жыл бұрын
I am a little bit confused, Do I Have to separate the Head from the rest of the body ???? Because I've created a character (by myself) in 3D Studio Max and... ...he is not wearing any shirt. The mesh starts from the top of the head to the jean belt without any separation Also, my character is fully RIGed (bones, skin, helpers, IK chains, and controllers) But the face can't moove yet. Is there any other way to do it without voiding all my work ? Or maybe can I do it even with a Head-Torso-Arms mesh ?? Thank you for this rare video content !
5 жыл бұрын
No you don't have to separate the head, but when dealing with morphs it's usually the case, because every single morph target would have to be a copy of your whole body instead of just the head mesh. But anyway, what I think you need to look at first is - what is a Morpher modifier, how it works, how to create morph targets for your mesh and generally how to work with a Morpher. It's not explained in this video at all, so that's why you might be confused. This video expects the viewer to know about it a bit.
@athul93646 жыл бұрын
@Milos cerny can u make a video on manually doing a walk cycle...without any preset.
@peruvianpuffpepper9045 жыл бұрын
This helps, but how do you shape it to look like the facial rig setup at the end of the video?
@amit.serendipity4 жыл бұрын
Please make a tutorial on how to create morphing points same as yours....
@michaeltownley20893 жыл бұрын
Thank you!
@DATECStudio4 жыл бұрын
WOW, Thats Amazing
@MultiBRETTER6 жыл бұрын
I was looking for something like that a long time ago. There were just Maya videos. Have to pick that up again. Thank you!
@ariyasebty5 жыл бұрын
Hi, I want to do the same thing for body rig, I want bones connect to controllers with Orientation Constraint, but when I save the layer and load it again ( Mirror it ) whole bones are messed up. anyone if knowe whats the problem or whats the solution plz be kind and guide me, a lot of my work depend on it, thanks.
@ztHeexpir6 жыл бұрын
Nice Tutorials. Thanks.
@joselouisf1564 жыл бұрын
This is awesome
@StevenatorPC5 жыл бұрын
This is a great video, thank you!
@wonderboy755 жыл бұрын
Thanks for the tutorial Milos! This is certainly the best source of information I have found about rigging with 3dsmax CAT on KZbin. Do you have any tips on how can I wire an animation control from a controlpanel to the rotation of a bone in my cat rig? I have a character where I have created the Jaw as a bone in the Cat rig, and I would like to set up the same type of controller that I use for the morph targets. Can I get this to work with any layer or do I have to wire it each time I create a new cat animation layer?
@ayaz19796 жыл бұрын
It gives a little idea Thank you so much
@ml30546 жыл бұрын
what is the best maya solution for character animation like CAT, i mean without using native bones
@frankherman94345 жыл бұрын
Mgear looks cool. Advanced Skeleton is also good. Maybe IKMAX ( fast but no face rigging )