How to Rig a Neck - 3ds Max CAT Rigging Tutorial

  Рет қаралды 5,197

Miloš Černý Animation

Miloš Černý Animation

Күн бұрын

Пікірлер: 35
@omidr.g7409
@omidr.g7409 4 жыл бұрын
When the world needed him the most, he returned.
@tolebaybaglan4330
@tolebaybaglan4330 4 жыл бұрын
Sumptuously! Congratulations on the new intro, it's amazing! We all miss you Milos!
@huynhdonghai
@huynhdonghai 4 жыл бұрын
Great to see you back Miloš
@cam10sol0
@cam10sol0 4 жыл бұрын
Good to see you back Milos 👊
@mikhailakimenko4913
@mikhailakimenko4913 4 жыл бұрын
Great. Thanks! Glad to see you back.
@VectorCharlnet
@VectorCharlnet 4 жыл бұрын
I've learned a lot of techniques of CAT rigs from you these few months, and now you are back! Just want to say thank you Mr. Cerny! =)
@nesskimos7174
@nesskimos7174 4 жыл бұрын
Welcome back and thank you for your videos. You are awesome!
@MaxAriani
@MaxAriani 4 жыл бұрын
The return of the King! cheers from Argentina!
@moleytv
@moleytv 4 жыл бұрын
Great to have you back! I like the graphics upgrade. This is really useful. Necks have always been a problem for me.
@AbbasKhan-dk5sb
@AbbasKhan-dk5sb 4 жыл бұрын
Great to have you back man ! 😍 literally the legend is back ❤️ Love from Pakistan
@zhuangziyou8563
@zhuangziyou8563 4 жыл бұрын
Thanks a lot, bro! I've learned a lot from your videos. Really helpful! keep up with the excellent work, love from China.
@lisliypatlatiy270
@lisliypatlatiy270 4 жыл бұрын
also you can applay spline ik to tail bones. Animation>CAT>Applay Max IK. you can make different max ik for different layers. it cat help in some cases as snake movement ets. make video about it)))
@olegkolgatin5279
@olegkolgatin5279 3 жыл бұрын
Hm. I've tried it and encountered dozens of max errors. What settings do you recommend to use?
@razorbei
@razorbei 4 жыл бұрын
This is a great overview and it was much appreciated! Thanks for putting these CAT videos out, you are a hero
@MaxLebled
@MaxLebled 4 жыл бұрын
In the arm set-up, why not specify that the arm is on side "M" (middle) instead of left?
@zijun490
@zijun490 5 ай бұрын
You can use the head and tail bones together to make a switch, and use Bone to make the real skinning bones like the IKFK switch.And how can you do CAT foot ik fk switch?
@icefrostanimation
@icefrostanimation 4 жыл бұрын
i am waiting for a long time ago . Thank you Sir
@joonykids
@joonykids 4 жыл бұрын
Thanks for your videos mate
@BoblieDub
@BoblieDub 4 жыл бұрын
Yaay! You're back :D
@RedEyedAlain
@RedEyedAlain 4 жыл бұрын
Wow amazing as always thank you!
@lingjunxie7811
@lingjunxie7811 4 жыл бұрын
thank you very much Milos!
@Gordi_1337
@Gordi_1337 4 жыл бұрын
Great tutorial as always :)
@gantzover623
@gantzover623 4 жыл бұрын
That is very usefull!!!!!!!!Thank you very much!!
@Hervemutsinzi
@Hervemutsinzi 2 жыл бұрын
Which version of 3dsmax came CAT?
@aymanfatani
@aymanfatani 4 жыл бұрын
First like and comment .. We miss ya Man ❤
@warrenzechnas
@warrenzechnas 4 жыл бұрын
Milos the great!!!
@tolebaybaglan4330
@tolebaybaglan4330 4 жыл бұрын
Milos, Did you notice that in 3ds max 2021 Update 2, there are was some bug fixing in CAT?
4 жыл бұрын
Yes, there were some small bug fixes. More specifically only these 3: - Fixed a crash in a CAT Parent object when pressing the time warp button. MAXX-57295 - Fixed the buttons to open Curve Editors for a CAT Layer displaying empty curve editors (no keys or curves). MAXX-57284 - Playback performance degradation has been fixed when TrackView is open. MAXX-48640
@AVANLOR-qx1cf
@AVANLOR-qx1cf 4 жыл бұрын
You beautify animator
@kerby6699
@kerby6699 4 жыл бұрын
Hey! I always get a geometry conversion error after exporting whenever I create a custom cat rig and add finger bones to the palm. May I ask you if you have the same issue? If not, which 3ds max version do you use?🤔 I also get non orthogonal matrix support errors even though I didn't scale anything sometimes
@AlexUdilov
@AlexUdilov 4 жыл бұрын
thx man!!!
@FerGalicia
@FerGalicia 4 жыл бұрын
Oh Milos! I already switched to Blender.....
@sadpepe9722
@sadpepe9722 4 жыл бұрын
Plz video how to export animation from 3ds max to unity
@davidh3465
@davidh3465 4 жыл бұрын
Isn't it similar to the one with Unreal? FBX+bake animations?
@tolebaybaglan4330
@tolebaybaglan4330 4 жыл бұрын
@@davidh3465 yes similar, nothing there is difficult
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