Thanks a lot for the video!! You earned a subscriber, keep up these wonderful videos!
@mck3D Жыл бұрын
Thank you so much, my pleasure, you are the best .
@telephantasm4070 Жыл бұрын
Great tutorial. Much appreciated!
@mck3D Жыл бұрын
Thanks, Glad it was helpful!
@ih4269 Жыл бұрын
I just learned you can put your brush to subtract then paint black when blue areas still are moving.
@mck3D Жыл бұрын
The problem is when they are moving it's not 100% blue there is a little bit lighter blue somewhere that you can see, but ultimately it's also a solution.
@Spittoon Жыл бұрын
Hey, I was curious, Do you think what it cause the asymmetry weigh bones? I already turn “Symmetry” on but why is the weight on left and right not matched even thought I have symmetry on. Does it have with transform or something?
@mck3D Жыл бұрын
sometimes at some point in modeling/sculpting, we break symmetry unconsciously, If you are sure that your model has good symmetry it's probably due to some transform issues, either your model is not in the center of the origin/world and the pivot is set to local, or sometimes you need to apply the transform before doing these stuff.
@aqsaaca1641 Жыл бұрын
Thanks man!
@mck3D Жыл бұрын
My Pleasure.
@giddyhaddcock_gaming53969 ай бұрын
i turn on weight paint and i dont see the coloured in object i just see the bones and some lines
@mck3D9 ай бұрын
you need to first select the skeleton then hold SHIFT and select the model, the order is important this way the active selection is the model, after that if you go to weight paint and hold CTRL and click any bone on the skeleton, you should see the weight paint for that specific bone. Another method is to select only the model, go to weight paint, and then in the right panel, in the Data tab (the green triangle) if you look at the vertex groups you will see the name of every bone, if you click on any of them as long as you are in weight paint mode, you will see the assigned weight paint. Remember that the weight paints only will be shown if you weight-painted the model before, so make sure to at least automatically weight paint your model before trying to fix them, otherwise you need to paint them from scratch.
@giddyhaddcock_gaming53969 ай бұрын
@@mck3D 1st method u said is what I did initially and second one didn't work
@mck3D9 ай бұрын
I assume when you select the vertex group from the data panel you don't see any color or you see a pink color, the reason is that in the vertex groups other than the main bones that are responsible for skinning (weight painting), you will see the IK bones there too, and if you select the IK bones no color will be shown to you and that's because the IK bones are set to control the FK bones and the FK bones are weight painted, I hope I was able to help you instead of confusing you with more words.
@giddyhaddcock_gaming53969 ай бұрын
@@mck3D so I should select the FK bones instead of the IK bones in the Data Panel?
@mck3D9 ай бұрын
Correct, the IK bones are weight-painted directly, please check that and let me know if you still had any issues, we will fix that.