Whats interesting is this works in some of the old stricter games like sf3, pretty kewl
@Karrdein Жыл бұрын
Nice explanation!! Great breakdown with a perfect tempo to follow along with.
@nozushii Жыл бұрын
Thank you
@mariocraft3067 Жыл бұрын
A "Z motion" is done with forward, then down, then down forward. The input you have described just adds an extra forward. While this can make the motion easier to understand, it's much less efficient and arguably takes more effort. The difference comes with what you do after hitting down. Instead of doing a quarter circle, all you need to do is move your finger to the right in a straight line. From there, improving is mostly a matter of how fast you can go from 'forward' to 'down'. When done optimally starting from a neutral position, it looks like a Z. There is still a very good takeaway form this video though; holding forward before doing the rest of the motion. What makes the motion so difficult is that whenever you need to use it on the fly your finger needs to perform two sharp turns in quick succession, which requires a lot of practice. If you can afford to hold forward for a bit and then move your finger down, you only need to make one sharp turn. This is why some games remove the top part of the "Z" when you look at that motion in the move list.
@nozushii Жыл бұрын
You are right, I appreciate your input. Even now, when I play fighting games I try to stop at 3 (numpad notation) when I am doing the z input. Thank you for the knowledge, and I hope people read your reply.
@i_dont_pay_taxes491 Жыл бұрын
What he just described is the best way new players can grasp the concept, you simply made a whole 2 paragraphs about how using the easier to understand and conceptualise method is actually less efficient then using the… harder and less new player friendly method I mean, why simplify subjects that are hard to understand and do when you can just give them the full and hard version, let's go to videos about explaining quantum physics next and complain about them not giving the full complicated version of the facts
@mariocraft3067 Жыл бұрын
@@i_dont_pay_taxes491 It only took one paragraph, the second one applies regardless of how you do it. I agree that it’s at least slightly easier to understand, but it builds bad habits. The only real difference is that you are doing a whole quarter circle instead of just moving your finger to the right. Is that really akin to quantum physics? The quarter circle requires more finger motion, takes longer, and the standing animation makes it easier to hit you with a jump-in/high attack. It’s even worse if the simpler description leads you to lift your finger after hitting forward. Who knows, maybe there is a factor I’m not considering here since I haven’t been a new player for a few years. If the standard motion is more difficult, how so?
@MythicalBlue Жыл бұрын
There isn't really a time or efficiency loss though, is there? You just roll your fingers to do the inputs anyway, the only difference is in one version, you hold down the whole time, and in the other, you let go of down. You can hit the punch at the same time in both versions and the DP will come out at exactly the same time, since the forward input is irrelevant.
@mariocraft3067 Жыл бұрын
@@MythicalBlue That is a reasonable argument, but I disagree. I would think that preparing your finger to do a quarter circle would make it slower. Using an input tester, I found can usually do the dp motion (facing right) within 7-8 frames if I'm trying to go as fast as possible. Trying to perform the motion with a qcf at the same speed, it usually takes a frame longer to hit down forward, which wouldn't be so bad if it didn't require much more aggressive finger movement, so much that it even hurts my wrist a bit. It's even harder facing left since your finger has to go into your hand, giving it less room to move. If anything, I would think this very inefficiency is the exact thing that's helping newer players perform the input, not because it's easier, but because doing the quarter circle forces you to slow down to a managable speed. My assumption is that many new players try to do motions at a speed beyond their current skill level because they aren't experienced enough with the input system to know how much leniency they have, or just want their move to come out faster than it really needs to at their level. Maybe this motion IS useful after all, to help players learn to be patient and plan ahead. Some bad controllers might have a really hard time doing standard DPs, so there's that as well. It would also be slower if you feel the need to press the button after completing the motion since your finger has to travel more distance, but this could be to the beneifit of a trigger-happy player that likes to press early so they don't miss the input completely. That would be a bad habit though. If you have the skill to consistently press the button inbetween the down and forward inputs without being too early, you might as well be doing traditional DPs anyway. Sorry for the long reply.
@Gold_PKMN7 ай бұрын
I'm on keyboard and fairly new to ggst but watching how you did it on the controller at the bottom still helped. thanks a ton
@МирославКръстев-с7иАй бұрын
on keyboard it's arguably easier to do it that way, since you can piano on the keys. kinda like csgo strafing
@joshuatang5250Ай бұрын
With WASD you can do sdsd for a consistent 4 frame dp
@placeholderchannelname9111 Жыл бұрын
honestly i had z inputs down but watching this video made me think about them more and fucked me up
@nozushii Жыл бұрын
It's just a way of thinking about it. I am sorry lol.
@HappyFishy6997 ай бұрын
Thank you so so much. Now I can do this consistently
@nozushii7 ай бұрын
Really? Glad it helped, I just made it to give my perspective on it.
@wrlk6363 ай бұрын
You just revealed to me the way I've been accidentally doing DP when I don't mean to on Chipp. Lol. MANY MANY thanks dude!
@smujb55443 күн бұрын
The only problem with using this input shortcut is that if the screen freezes for an extended time (wallstick, counter hit, enemy super) you will usually get a fireball instead of a dp.
@Navezceru5 ай бұрын
(I know this is a little older of a video but) For guilty gear specifically you could also do a dash input and have your second dash input your fireball motion.
@nozushii5 ай бұрын
I didn't know that, interesting
@stripestako Жыл бұрын
I literally that you can just dp by Forward and 236, last night on street fighter, i was honestly so proud of myself
@nozushii Жыл бұрын
Nice
@nappyheadedjosh65786 ай бұрын
We hitting celestial with this one!
@pedroscoponi49056 ай бұрын
The way I do them on keyboard is you can kinda do whatever with your 6 and 2 keys, as long as you end on 3 the DP will come out. So for something like wakeup S Vapor Thrust I'm literally drumming on my keys until I see Ky hit the reversal frames and then I press 3S. It doesn't look pretty on the replay but it works! 😅
@nozushii6 ай бұрын
If it works it works
@blindneophyte83186 ай бұрын
With newer players, I just tell them to do go 63236. Basically the same thing that you said, but all the games I've played interpret the down -> up quarter circles as a Z input.
@MateoHanson3 ай бұрын
This helps me so much! Thank you 🙏
@Vector1236 ай бұрын
if you are on keyboard and struggle to do that, but quarter circles are easy for you - just do two quarter circles lol
@nozushii6 ай бұрын
That kinda works until you have a double quarter circle super on your dp button lol. But that's an interesting method, I like it.
@Vector1235 ай бұрын
@@nozushii yeah, i do that all the time on potemkin's heat knuckle and sol's volcanic viper so that i can be 99% sure the move will come out
@denmark12265 ай бұрын
Good to know I'm not the only one that does 6236. The trickiest bit is mastering the timing
@royoboyo6 ай бұрын
Banger video oomfie
@nozushii6 ай бұрын
Thank you
@kinokazama2 ай бұрын
HOLY SHIT IT WORKS !!!! THANK YOU!!!!!
@nozushii2 ай бұрын
@@kinokazama anytime
@starryknight55554 ай бұрын
That notation is more or less how I brute forced my way into getting them consistently lol
@GhostBeebo Жыл бұрын
I always fucking do wild throw instead of bandit revolver out of a dash by accident. This pretty much explains why
@nozushii Жыл бұрын
That is exactly why yea lol.
@coutiya20076 ай бұрын
I make the motion for an electric for z inputs. After years of cranking them out, it's the only way i do it now. F, neutral, down, df
@nozushii6 ай бұрын
Yep, electric is a Z input which is interesting. My wave dashes got better a while back because I was also playing 2d fighting games like guilty gear and street fighter 6 at the time.
@krisdabrowski54205 ай бұрын
Real early 00s gamefaqs hours.
@nozushii5 ай бұрын
What’s that?
@krisdabrowski54205 ай бұрын
@@nozushii this method of doing a DP was commonly talked about in OG times. things early 00s gamefaqs guides would have this as a suggestion for how to execute a DP. if you want a trip, go to like, early 00s sfa3 guides, and you'll see people rating moves out of 5 stars, and how much "priority" they have. basically no discussion of the technicalities of hitboxes - they talk about the feel of it, since tool assisted game analysis wasn't even remotely as common back then as it is now
@arik2216 Жыл бұрын
this may feel more natural and faster. Think about most common super input QCF*2. Just reverse first qcf into qcd. For First qcf, instead of starting from down (d, df, f). Slight your thumb from forward (f, df, d) then Hadoken input.
@BGRosesP22 күн бұрын
doing them on keyboard is so hard it makes me cry a little
@Rkader11 Жыл бұрын
THATS FREAKING BIG BRAIN
@SirTriton5 ай бұрын
I usually just mash the dpad 😂 but this us way better, thx
@gusttavohenrique9336 ай бұрын
Wow, great explanation deserves my like
@MorbyLol11 ай бұрын
this always manages to screw me over because i always walk forwards and quarter circle and i end up accidentally doing a dp lmao
@nozushii11 ай бұрын
Yea this happens sometimes yea. It succs but I guess you just have to go back to neutral for a sec before you try and do a fireball, or press back first, which might be better anyway, so you can like dash block or something.
@MorbyLol11 ай бұрын
@@nozushii yeah I realised that going back to neutral for about half a second usually does let me do a quarter circle, but holding back can cause some issues though if you're playing a character with overlapping special inputs like Felicia in vsav
@nozushii11 ай бұрын
ooooh I see@@MorbyLol
@k.w.pillsbury40706 ай бұрын
This actually is quite helpful.
@МирославКръстев-с7иАй бұрын
I play on ps4 controller analog stick and that's how I've always done it, it feels more natural. With analog sticks / joysticks, even down forward > qcf or up forward > qcf work, as long as you do the first motion quick enough. Otherwise, it doesn't read your input or cancels it into a forward jump
@CritzVolT Жыл бұрын
I just do reverse QCF into normal QCF (so.forward to down to forward). Works everywhere except tekken.
@nozushii Жыл бұрын
That is a good method of doing it.
@bonelee28995 ай бұрын
I quickly switch to my joystick and randomly swing it around in one direction and it ussusly works
@sr.cabritopredador51305 ай бұрын
My guy literally doing electrics
@chariotrequiem54655 ай бұрын
More like a wavedash
@PORYGON900111 ай бұрын
The holy z input...
@zegroselia25045 ай бұрын
In my case i do 63236, as in a inverted quarter circle foward and then do a normal quarter circle foward, i'm just swinging my thumb.
@equinox-XVI5 ай бұрын
Honestly, this just messes me up whenever I try to move forward and hadouken. I wiff shoryuken instead and eat the meanest training room combo the opponent can think of
@nozushii5 ай бұрын
I think it’s a common struggle lowkey. It’s why I always press back really fast before I do a fireball in any game.
@VelocitySatrocities15 күн бұрын
I been doing this without knowing
@Serene_Sai3 ай бұрын
Liked and subscribed. Wish I discovered you soon. Might have actually tried some more characters.
@milpycafe65285 ай бұрын
Oldest trick in the book.
@ROBO-KY-MANIAC5 ай бұрын
So I'm not the only one who does this? Cool.
@clorind6 ай бұрын
Wind God fist
@nozushii6 ай бұрын
That's exactly what it is. Playing 2d fighters like street fighter and guilty gear actually made my wave-dash better.
@DerAfroJack4 ай бұрын
bruh thx icould never pull those in ggst if i fail now its a skill issue XD
@justahotdog8430Күн бұрын
i just rub my finger violently on my dpad
@ShirayukiAkira5 ай бұрын
I've done something akin to this with Sol Badguy for example, as he doesn't have any 236/QCF moves on either S or HS. I'm very out of practice with Strive so it's not as consistent anymore and most cases I perform either 5H, 6HS or 2HS by accident 😅
@geraldtheoctopus15945 ай бұрын
I play on my controller's joystick so they look more like 63236 or a reversed quarter circle forward followed by a normal one.
@josuemanuelcastilloreinoso2925 ай бұрын
Electric wind god fist xD
@lessonman_39615 ай бұрын
Leverless (6)42 is the easiest way and comes out on frame 3.
@Maxler5795 Жыл бұрын
I remember that what i did was revers qc and then qc. And by that i mean was i did 6323
@LYON0099 күн бұрын
I thought this was common knowledge
@nozushii9 күн бұрын
@@LYON009 Even if it was common knowledge, I simply wanted to share how I did dp inputs.
@thequadragamerz10 күн бұрын
That’s what I do!
@pumpkincoffee Жыл бұрын
and if your on stick, just do the normal input, you will never get the forward quarter circle input out faster than a pad or a hitbox.
@nozushii Жыл бұрын
I see, thank you for the advice Pumpkimcoffee. I use pad, but sometimes I would like to use stick as well.
@cesarbugadokk40216 ай бұрын
I been doing this shi on keyboard for almost 4 years bro😅
@WateruEater5 ай бұрын
I always do 63236 instead of 623
@73juro Жыл бұрын
The tekken wgf method
@-Knave5 ай бұрын
I usually rub my thumb up my d-pad repeatedly while mashing with my other hand until I do it. You can tell when this method is working because you will have developed a blister if you are using a xbone controller.
@DaisyisNotWhereNow6 ай бұрын
Am i the only one who mistakenly uses this move when using his ranged zap while walking forward
@superpnutbutter86086 ай бұрын
For me, this way of doing DP is really bad, it's so damn inconsistent. Too often, I got a fireball when I tried to do a DP, and got DP when I tried to do a fireball. The problem's gone when I learned how to do the proper way. Kiske airline is now ready to send people to Illyria.
@nozushii6 ай бұрын
Yea there is some inconsistencies sometimes but I haven’t ran into that issue.
@bloxxerhunt15666 ай бұрын
I am actually just unable to dp any other way
@nozushii6 ай бұрын
Nah you can learn different ways. Everything is just practice.
@bloxxerhunt15666 ай бұрын
@@nozushii yeah, but dpad has no diagonal button, so there's just no consistent way to do it (on my pad at least)
@nozushii6 ай бұрын
@@bloxxerhunt1566 What kind of pad do you have?
@chosensamurott4907 Жыл бұрын
Theres other ways to do z input?
@nozushii Жыл бұрын
Well this is more of a thought process. Yea there is different ways to see it. In Strive it at least works this way. In a game like Tekken I do think this method works.
@epicon6 Жыл бұрын
Some take the Z input literally, where they press F, DB, D, DF to do how they saw the picture of the Z input or try to press F, DB, DF, because judging from the Z input icon it looks like there is a DB. But yeah it's just a misleading badly designed icon because the icon actually means exactly how it was done here like F, D, DF. Tekken has much better input guide for the same exact input that’s never been confusing. ➡️Neutral⬇️↘️➡️.
@nozushii Жыл бұрын
@@epicon6 Yes but in tekken you aren't allowed to do this. At least with 2D characters. Tekken seems like his it has strict input reader for the 2D characters, so to do dp, I can never do f, d, df, f. I have to perfectly end on df doing a dp because a fire ball would come out instead.
@epicon6 Жыл бұрын
@@nozushii That's because both in Street Fighter and Tekken 2d Akuma, the right input for Dragon Punch is f,neutral,d,df.
@nozushii Жыл бұрын
@@epicon6 Thank you for the knowledge
@Endless_sea_5 ай бұрын
How did you get the black background? Is it a mod or edited?
@nozushii5 ай бұрын
I don’t have any above average editing skills I wouldn’t be capable of editing that any time soon if it was possible. It’s a mod on gamebanana. If you play on pc just look up strive black screen mod and install it either manually or with uverum if you are interesting.
@Endless_sea_5 ай бұрын
@@nozushiithank you! 😊
@jj-oo6oi5 ай бұрын
This method sadly does not work in sf6 if you were crouch blocking. I keep getting super instead.
@nozushii5 ай бұрын
It’s a problem I ran into as well so it takes practice in sf6 when you are in crouch.
@mr.anvirka47155 ай бұрын
Isnt that how everyone do dp input?
@kylermmmm2 ай бұрын
Yes I as❤
@spazzyphantasmАй бұрын
This way of doing this input does not work for all games. So I definitely would not learn this habit if you're planning on playing more than one fighting game.
@GanjamanNL5 ай бұрын
The wokest way to do the input: 369874123 during stun frames and make sure you hook it into the corner at the end
@nozushii5 ай бұрын
This is in fact a very clean method. When all else fails just move the stick around.
@OberynTheRedViperАй бұрын
Sweet jesus, "Z" input? Son, thats a dp amd its only called dp. You zoomers are out of control.
@Nobodylikesme246 Жыл бұрын
It's pronounced zed
@nozushii Жыл бұрын
That is a way to say it in different English dialects, thank you for the knowledge, I will keep that in mind.
@JusticeAngel5 ай бұрын
😴😴😴
@nozushii5 ай бұрын
So tru, I wish I was more exciting
@matarifleesukun11052 ай бұрын
does this move ⇒⇓⇘? if street fighter we use shortcut like this ⇓⇘⇓⇘ or ⇘⇘