How to Dogfight in Space

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Spacedock

Spacedock

5 жыл бұрын

Spacedock gives some handy day-to-day advice on Space Dogfighting.
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Battlezone II Music by Carey Chico
Sci-Tech Intro Features Animated Elements by SKIBBZ.
Spacedock does not hold ownership of the copyrighted materiel (Footage, Stills etc) taken from the various works of fiction covered in this series, and uses them within the boundaries of Fair Use for the purpose of Analysis, Discussion and Review. Produced by Daniel Orrett. Owner/Executive Producer at Spacedock.

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@Spacedock
@Spacedock 5 жыл бұрын
Small editing mix-up at 0:30. The pilot Starbuck gives that advice to was BB not Kat. Our bad!
@Tezunegari
@Tezunegari 5 жыл бұрын
How much of this video was inspired by watching Alasdair play Wing Commander on the stream?
@readhistory2023
@readhistory2023 5 жыл бұрын
Space is very big and space ships are very small. What it comes down to you can't have a space battle unless both parties agree to it.
@Infernal460
@Infernal460 5 жыл бұрын
For point 2 if you break away from a head to head does that not give more opportunity to get behind you rather than the other way round.
@Tezunegari
@Tezunegari 5 жыл бұрын
rob kemp That would invite heavy ECM and jamming trying to get the hostile drones to loose signal. Otherwise it would be similar to online-games... for a ~40ms lag you'd be limited to a range of 6000 km by signal lag alone not even taking the time for your systems to translate it into human-readible images.
@darthXreven
@darthXreven 5 жыл бұрын
rob Kemp that's smart and could work, in fact they pretty much did that in GOTG2 lol it was cool as hell there too
@darthgamer2014
@darthgamer2014 3 жыл бұрын
Spacedock: "You will certainly never use this information." Some random dude from the future, who decided to watch a 1000 year old video and aspires to a space pilot: "Funny, everything you just said is utterly wrong."
@deadaccount9220
@deadaccount9220 3 жыл бұрын
That honestly puts a smile on my face , wholesome
@Nobody-dl9zb1wt5
@Nobody-dl9zb1wt5 3 ай бұрын
Even know
@OhNoNotAgain42
@OhNoNotAgain42 3 жыл бұрын
The most realistic dogfight in science fiction is in the book “The Forever War”. The starship detects a missile that is weeks away from impacting it. They put everybody into high G force chambers and let the computer make evasive maneuvers. Bottom line, humans cannot dogfight in space versus automated missiles.
@awesomeonejess
@awesomeonejess 3 жыл бұрын
Gonna have to Disagree here too. Stealth/vs detection is gonna be the real game at long range. it's entirely possible that space combat will be relatively short range simply because of how easy stealth may be in space. for all we know. missiles will end up almost useless against a target that can turn and dog fighting may end up being the best course of action... I don't think its likely. but it is entirely possible.
@piscessoedroen
@piscessoedroen 3 жыл бұрын
why put them in G-force chambers when there's no gravity to give you any G? the ship's artificial gravity exists but that's the only one affecting the crew
@OhNoNotAgain42
@OhNoNotAgain42 3 жыл бұрын
@@piscessoedroen I have no way to know if you have ever studied physics. I do not mean to be condescending. If a spacecraft accelerates or turns (which is another form of acceleration) it will induce G force on everything inside. Just think about sitting in the back seat of a car when the driver makes a high speed turn and you fly to the other side. In space, at high speeds, these forces would crush a human. Most science fiction films ignore this or have a “artificial gravity field” to make the plot work. Forever War tried to handle it realistically
@piscessoedroen
@piscessoedroen 3 жыл бұрын
@@OhNoNotAgain42 i know physics, atleast up to just before stuff you learn at university. It's just that space is something that i have difficulty to grasp on to, especially when literally every space scifi i know have some sort of local gravity in their crafts. Thanks for the explanation and reminding me stuff in space still acts like earth
@OldTownCrab
@OldTownCrab 2 жыл бұрын
@@awesomeonejess no stealth in space A. Engines are pretty bright, especially when theirs no atmosphere or curvature of the planet to block light, you could detect the space shuttle engines out from Pluto, you could detect the space shuttles maneuvering thrusters from the asteriod belt. B. Everything on a ship is hot, especially when compared to vacuum, engines are basically a flamethrower/nuclear meltdown pointed away from your ship, and even life support Temps are gonna make your ship pop out like a skyscraper in a empty desert. C. Just look up Nicoll's law for me
@wbstaple8387
@wbstaple8387 5 жыл бұрын
I always assumed the "locking on" function you see in dogfights was to gimbal the guns to converge on the correct distance to hit the target all at once, since it never seems to nail the target on the first try like actual tracking would do.
@HappyBeezerStudios
@HappyBeezerStudios 2 жыл бұрын
good point. the computer calculating the right distance, speed and trajectory, so that the course of the shot and the enemy ship meet.
@keirfarnum6811
@keirfarnum6811 10 ай бұрын
Most fighters don’t have gimbaling guns. Usually the “lock on” feature just means the radar is tracking and providing HUD symbology to aid in aiming the craft and hence, the guns. At least that’s how it works IRL; and it seems it’s the same in most SciFi franchises. But if craft did have gimbaled guns, convergence wouldn’t matter. The guns just have to point in the right direction.
@nickgennady
@nickgennady 3 жыл бұрын
As a Tie fighter pilot in squadrons, I did realize an advantage of the Tie fighter (I use interceptor mostly). The way the cockpit may be set up you cant see around you but you can much better see what is in front of you. In a X-Wing or any other Rebel ship, you can basically only see the top half of the screen. Ties don't have this problem. This is useful when going fast around big astroids or trying to escape. There are sensors to tell you if someone is behind you so I think it's a good trade-off. You're not going to look backward or at least you should not cause you may hit something ahead of you.
@LeonidProxy
@LeonidProxy 5 жыл бұрын
I died of laughter the second you said that being a TIE Fighter pilot sucked! It was just perfectly timed in the video. Good stuff!
@thanotosomega
@thanotosomega 5 жыл бұрын
Yeah the video was OK up to that point then he just goes off on a rant about how much the tie fighter sucks and it's glorious,
@Zeknif1
@Zeknif1 5 жыл бұрын
I was really underwhelmed overall by this video... and then he dropped that bomb on me and I just couldn't stop laughing. I think he realized that he needed a little something extra to make this video resonate with his audience, and threw that gem in... gotta say... it definitely worked.
@FrumpleJames
@FrumpleJames 5 жыл бұрын
I enjoyed the fact that I felt he was about to burst into laughter during that tirade because it was honestly hilarious
@TheHazelnoot
@TheHazelnoot 5 жыл бұрын
lancer737 lancer737 No, the TIE fighter does have a terrible field of view, it does have two massive slabs of metal welded to the side that is easy to hit, it isn't shielded to compensate and was shot down by a heavier, but infantry carried weapon in Rogue One. Just look at when a TIE pursues the Falcon in episode V and tries to slip into the same crack as the Falcon. It gets *screwed* because it is so wide that the slit a passenger-freight ship can slip through a TIE cannot. It is wider than the Falcon is tall. That is atrocious design.
@TheHazelnoot
@TheHazelnoot 5 жыл бұрын
lancer737 1. No, you're completely wrong on the point of them having 360-degree vision. In no Canon or Legends source has it ever been stated that the TIE pilot can do that. 2. ECM is also not mentioned a single time in any of the cross sections of the ship. 3. The handheld weapon in question was based off a bowcaster except weaker, which is a kinetic weapon, aka, it fires an actual projectile. Projectiles don't have different energy settings. 4. The reason weapons on A-wings and B-wings are more powerful is because they have a power source that feeds them that power. The larger the reactor, the larger the damage they can do. 5. The TIE interceptor flew through gases that weren't volatile until shot at, we were told that directly within the episode, so that's not impressive. Nebulae are in a realistic scenario, completely harmless swirls of gas that are as dangerous as your own atmosphere. The TIE interceptor close to the forming star exploded in *6 seconds* whereas the other one lasted about 11 before it had to break off, whereas the Ghost, a ship that was shielded as well as its two Y-wings survived for a *full minute* with the Ghost taking substantial damage but still being capable of flight. The Y-wings showed zero negative effects from the star. The only TIE that managed to survive even close to that long was the Defender that was present, a *shielded* variant that is highly advanced. 6. I'll concede on that point, they did collide with each other, but a clever pilot in that situation would've flown over the obstacle in question, not into it. HOWEVER. The reason why that collision between a USN submarine and a Japanese fishing boat happened was that the personnel in the said ship were not who should've been in there, they were supplementary. The sonar operator was unqualified to stand watch. There were also civilians aboard that distracted the personnel further. Standard procedure wasn't followed either. (Edit here) To add onto that once more, the submarine was performing an emergency surfacing action, which is *impossible to stop once it's commenced.* The submarine rises so quickly that it flies out of the water slightly from the sheer force. A small, agile, fast fighter craft is *not an enormous, sluggish and emergency diving submarine.* (Edit ends) None of those things is true about the pilots in that collision. They drove into a tight space in a formation that was far too close and crashed with each other. That just means that TIE fighter pilots are undertrained and shouldn't be put in the seat of anything. (Another edit) So what I know is that a TIE fighter will explode from heat like that in less than 6-11 seconds seeing as its armour is weaker (That a Y-wing survived in for over a minute) any claims you have on ECM and 360-degree vision I can't find *any proof for,* plus that it is a massive target. (WOO EDITS) "The design choices of the TIE/Ln could arguably be explained by Imperial military philosophy, which viewed the starfighters and their pilots as an expendable asset. Though Imperial pilots were of an elite stock, they were also expected to consider themselves expendable, in accordance with their ideological training. Other Imperial pilots considered TIE Fighter pilots to be suicidal due to how expendable the starfighters were." When the pilots of your *own army call TIE pilots suicidal* it's hard to defend the craft in *any way.* (God damn there's so much editing) To add EVEN FURTHER, the Canon TIE/mg had intentionally removed 4 of the panels on the front which gave them less speed and firepower but *"increased visibility".* If you have 360-degree vision, what the hell would you need increased visibility for?
@TheT7770ify
@TheT7770ify 5 жыл бұрын
Thanks! I won't use this advice in the near future
@darthXreven
@darthXreven 5 жыл бұрын
until you get drafted into the Space Corps and have to go up against alien saucer ships.....then some of this will be like maybe Spacedock was on to something lolz
@weldonwin
@weldonwin 5 жыл бұрын
The Scryve Empire is coming and the Earth Defence Force fighter corps need *YOU!*
@ODST_Parker
@ODST_Parker 5 жыл бұрын
But you will use it in the not-too-distant future
@Praxus42
@Praxus42 5 жыл бұрын
If the Galactic Empire came to Earth, I'd join them.
@Ragnarok6664
@Ragnarok6664 5 жыл бұрын
Here I thought the Imperial navy was recruiting, I’d anything to fly a TIE hunter/defender/phantom
@MisterNohbdy
@MisterNohbdy 5 жыл бұрын
"A-Wing would slip right between the shots" Err, except most every Star Wars snubfighter with mirrored blasters has them turned slightly inwards so that they converge on a target, and the distance to that point of convergence can be fairly easily altered to suit the pilot's preferences.
@davidwright7193
@davidwright7193 3 жыл бұрын
That is because they are actually WWII fighters in space, carrying out WWII dogfights and attack runs.
@MagizardInternet
@MagizardInternet 3 жыл бұрын
Yeah, the movies and games all support this. The guns are always on gimbals that always make sure the guns fire at the center of the reticle.
@diapason89
@diapason89 5 жыл бұрын
"Styrofoam balls" TIEs in a nutshell.
@vovacat1797
@vovacat1797 5 жыл бұрын
Real life WWII fighter planes with main guns in their wings eliminated the problem by pointing the guns slightly inwards, so there's a crossing point somewhere around 300-500m in front of a plane. That's where the enemy usually is during the dogfight.
@psycholocke4090
@psycholocke4090 5 жыл бұрын
in WW2 and in air combat and at these speeds ..... this makes sense. in space at higher speeds and vastly greater distances this gets irrelevant.
@dalibordvorak6528
@dalibordvorak6528 5 жыл бұрын
Psych Olocke It doesn't. You hust have to set your guns for the expected engagement distance.
@andrewthorne3570
@andrewthorne3570 5 жыл бұрын
Wedge says the same thing in one of the X-Wing series of books (I forget which)
@tanith117
@tanith117 5 жыл бұрын
Id Think the X-wing has some sort of Computer system that slightly changes the alignment of the quad lasers to focus on what is in-front of the ship based on the distance.
@sulphurous2656
@sulphurous2656 5 жыл бұрын
You can manually set the gun convergence in some planes. No reason why you shouldn't be able to do this with advanced space fighters.
@imeize
@imeize 5 жыл бұрын
“Don’t go head to head in a space dogfight”. Learned this lesson decades ago playing the very first Wing Commander game. Went head to head against a Dralthi in a Hornet in one of the first missions. We both died. Good memories.
@Ryvaken
@Ryvaken 4 жыл бұрын
Learned quite the opposite in the X-Wing series. When the enemy has weaker guns, weaker hull, better speed, better maneuverability, an AI that has unironically laser perfect aim, and numbers on its side to boot, you actually take less damage by going for a head to head pass and taking out an enemy fighter before the dogfight begins.
@scottthewaterwarrior
@scottthewaterwarrior 4 жыл бұрын
Depends on the ship myself and the enemy have, but I often go head to head in Wing Commander. Put it on full guns, fire at max range, than as soon as my shields start taking hits break off and try to get behind them. It helps for my style as in a turn fight I often over lead my target and end up hitting near the front of their ship, where their shields are already weakened from the first pass.
@PetersonZF
@PetersonZF 3 жыл бұрын
Yeah, you can get away with a joust one-on-one against most Kilrathi fighters as you generally have more shields and often more powerful guns. Don't try it with a Jalthi, though, you're gonna have a bad time.
@edwhlam
@edwhlam 3 жыл бұрын
You can get away with it if you have a rapid fire gun and start shooting as soon as the opponent is the size of a dot. I think it is probably a bug in the code. Fun game.
@ladymercy5275
@ladymercy5275 3 жыл бұрын
@@Ryvaken Yes, excellent observation. However, the counter to that maneuver is to rotate one's craft without acceleration, effectively flying in reverse relative to the pursuing hostile.
@skipperg4436
@skipperg4436 5 жыл бұрын
If you played homeworld you should remember how the dogfight between fighters look like: vessels fly towards each other firing (joisting) the after they flew past each other they do 180 turn and continue firing and after distance between surviving fighters become big enough they turn on their engines and cycle repeats. Looked pretty cool)
@EksaStelmere
@EksaStelmere 5 жыл бұрын
This advice is extremely useful. I was in a space dogfight just yesterday, so this advice will definitely prove useful.
@nikisepps
@nikisepps 5 жыл бұрын
If anyone plays Elite Dangerous... This is why using Flight Assist off, even temporarily, is so crucial in battles. This advice is actually relevant in Elite.
@JustAnotheNeoSilver
@JustAnotheNeoSilver 5 жыл бұрын
Elite Dangerous is the big one, but there's a few other games where it's extremely helpful as well. The I-War duology springs to mind as a big example, since your default ship in both games is a *corvette*. Learning when to turn and how is essential to keeping yourself alive.
@Chronicler177
@Chronicler177 5 жыл бұрын
Good to see another Elite player. o7!
@fromfin90
@fromfin90 5 жыл бұрын
also when runnign away, heck i do quite well doing corkscrews in my cutter to avoid fixed fire form FDL and the like. if i am in my combat anaconda and trying to escape i will retract hardpoints and start piloting to buy time and force opponent to maneuver as well, minimizing time on target
@jensreiberg8086
@jensreiberg8086 5 жыл бұрын
you misunderstood the whole purpose of the video... it was supposed to not really be relevant don't you dare find usefull stuff in it!
@rickkmurray
@rickkmurray 5 жыл бұрын
I tend to fight players with FA off. Main reason is because I fly the Cutter (2nd largest ship), while it's turning speed is shit, it's speed and shields make up for it. Flying with flight assist off and boosting around tents to keep the enemy in my line of sight even if I'm vsing a FDL, Krait, FedGunship ect (smaller more maneuverable ships). When it comes to running I just keeping boosting and turning into the enemy until my FSD is ready to go then I boost away and jump.
@thornjo5409
@thornjo5409 5 жыл бұрын
Jousting. The first five minutes of every war thunder match
@crgkevin6542
@crgkevin6542 5 жыл бұрын
I immediately thought of War Thunder when Daniel mentioned jousting...
@StevenKull
@StevenKull 5 жыл бұрын
Ditto
@guibin
@guibin 5 жыл бұрын
What do you mean I shouldn't fly head on at an enemy in my Zero?!?
@AronFigaro
@AronFigaro 5 жыл бұрын
Mmm...delicious idiot...
@Mirkk47
@Mirkk47 5 жыл бұрын
This made me remember WT too
@laurenhenschel7158
@laurenhenschel7158 5 жыл бұрын
At around 4:50 when you're talking about the convergence zone, that's a real life problem that was faced by fighter aircraft in WWII called gun harmonization. This was the trade off for having more guns in the wings meant having a limited zone where all the bullets fly through. The P-38 Lightning got around that problem by concentrating it's armament in the nose which had been freed from carrying an engine. This, combined with it's cannon armament, made it better at what you called 'jousting' since it was able to put rounds on target far further out than lighter aircraft with wing mounted weapons.
@njsullyalex2744
@njsullyalex2744 5 жыл бұрын
The top WWII American Flying Ace, Richard Bong (credited with 40 kills), flew the P-38 in the Pacific. He stated that he had poor aim, and as a result, would engage most planes straight on (in a joust attack). Thanks to the P-38's nose mounted weapons and the weak armor of the Japanese A6M Zeros he was facing, he quickly racked up a lot of kills. One time he got so close to a Zero that he crashed into it, his P-38 survived, but the Zero did not!
@AJMIckna2010
@AJMIckna2010 5 жыл бұрын
You should also "try spinning, that's a good trick."
@cron1807
@cron1807 3 жыл бұрын
With the exception that it just makes you more likely to get hit, unless you spin responsibly. Spinning is a hard art to master, you want to spin fast enough that it matters, and slow enough that you dont just end up getting hit more
@LORD_NULL
@LORD_NULL 5 жыл бұрын
"Being a tie fighter SUCKS!!!" I almost died laughing since Daniel is normally very stoic and clinical.
@JackVermicelli
@JackVermicelli 5 жыл бұрын
He was talking about piloting one, not being one.
@alonelyperson6031
@alonelyperson6031 5 жыл бұрын
@@JackVermicelli Though it doesn't change the fact that if you are a sentient Tie Fighter. Pray that the force itself is on the side of your pilot.
@nickmalachai2227
@nickmalachai2227 4 жыл бұрын
@@alonelyperson6031 fun fact: sentient TIE fighters were a thing in Legends. Their existence was equally horrible, if not more so, compared to a pilot of a more ordinary TIE.
@alonelyperson6031
@alonelyperson6031 4 жыл бұрын
@@nickmalachai2227 Huh. Wait, you mean it in the droid sense or the spiritualy alive but dead logically.
@nickmalachai2227
@nickmalachai2227 4 жыл бұрын
@@alonelyperson6031 in the "lobotomised skilled pilots and put their brain inside customized TIE fighters controlled through the dark side" way.
@davidengkent7756
@davidengkent7756 5 жыл бұрын
Following your rules, it seems like Babylon 5's Starfury is the best dogfighting fighter. Close mounted guns, doesn't present a large silhouette from most angles, engines allow it to turn very quickly on a dime ...
@grayscribe1342
@grayscribe1342 5 жыл бұрын
The first time I saw a Starfury evading enemy fire, turning around while still going in the same direction and fireing at the pursuing raider is still burned in my memory.
@shiinaai2978
@shiinaai2978 5 жыл бұрын
I'd agree that Babylon 5's Starfury (and its derivations) are really the top 3 best space dogfighter if not the best. They can move forward, move backward, move sideward, move in an angle and pretty much anything else you can think of. Weapons not so great but for years that was the only thing B5 station had.
@jonmiller9534
@jonmiller9534 5 жыл бұрын
I would agree that the Starfury is one of the best but The Gunstar from “The Last Starfighter” would be just a little bit better except for the silhouette but if I remember it did have shields.
@WulfgarOpenthroat
@WulfgarOpenthroat 5 жыл бұрын
Gunstars are a whole other beast because they're covered in turreted guns, even on the back. You can't dogfight against them because your positioning is largely pointless; a starfury can quickly spin to point at you, but a gunstar can be pointing in one direction while shooting in another, facing largely doesn't matter. The starfury's engine layout was also probably also copied from the gunstar; even the thruster nozel arrangment on each engine is identical.
@hyperdude144
@hyperdude144 5 жыл бұрын
Somewhat large profile, though.
@user-hs5vb6kc9o
@user-hs5vb6kc9o 3 жыл бұрын
Spacedock: You don´t want to be jousting WWI and early WWII soviet fighter pilot: laughs in "taran"
@77gravity
@77gravity 3 жыл бұрын
Military doctrine: If the ambush is distant, go to cover and withdraw. If the ambush is close, charge forward and through the ambush.
@RavingNutter
@RavingNutter 5 жыл бұрын
"You never want to go head to head against an enemy fighter" Reminds me of the time playing Tie Fighter when I learned that an X-wing has a blind spot in its cannon spread at dead center of the fighter that's just slightly larger than the ball cockpit of the Tie Fighter. So there I am in an unshielded flying coffin going head to head against a rugged, high firepower fighter and having no problem whatsoever......Yeah. Don't ever do that in real life.
@comm___4871
@comm___4871 5 жыл бұрын
Raving Nutter Never a good idea to really head on anything with more guns than you
@moseszero3281
@moseszero3281 5 жыл бұрын
WWII fighters with wide mounted guns usually were set to converge at a specific range. This was done on the ground. With advanced spacecraft a gimbled system with a constantly adjusting range would be more likely. If you could fly though it through the X-wings weapons spread that was most likely bad programming because of them not knowing how guns were used IRL.
@evknucklehead
@evknucklehead 5 жыл бұрын
Can't really speak about the programmers knowledge, but at least some of the book writers for the X-Wing book series knew about the convergence point of the weapons. There are a few times when adjusting the focal distance is mentioned, including when Wedge is discussing the adjustments made prior to the attack on the first Death Star. (They were adjusted for a higher range than usual so they could hit surface targets from a safer distance. Which might also explain why only a few TIE fighters were taken out on screen...) It's possible that the X-Wings don't have gimbals on their weapons, given the integration of the weapon mounts into the S-Foils of the ship.
@brykit1972
@brykit1972 5 жыл бұрын
"Unless you're in a TIE Defender. Then go head to head all you want."
@kedabro1957
@kedabro1957 5 жыл бұрын
Wide-apart weapons only miss small target if the shooter's aim is perfectly on your center. Human player's aim would wiggle slightly, so the guns on one side would hit you.
@Tayvin4042
@Tayvin4042 5 жыл бұрын
It's not hard to imagine why a significant number of the Rebellion's pilots are former TIE pilots themselves.
@alejandroelluxray5298
@alejandroelluxray5298 3 жыл бұрын
Fuck TIE fighters
@optillian4182
@optillian4182 3 жыл бұрын
@@alejandroelluxray5298 All my homies hate TIE fighters.
@unibrowmexican9001
@unibrowmexican9001 3 жыл бұрын
Survivors* of tie fighters.
@darwinxavier3516
@darwinxavier3516 5 жыл бұрын
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." ~Kyle Katarn
@viperstriker4728
@viperstriker4728 5 жыл бұрын
I heard somewhere a theory that the x-wings open up into attack position as a way to help dissipate heat. If that is the case then the guns on the end of the wings makes sense as the heat has to travel over half the ship to get near the pilot, with this in mind the b-wing design actually makes sense. So although it makes it easier for a tie to shoot it also might create heat problems that limits how long they can fire.
@sbvera13
@sbvera13 5 жыл бұрын
If you play any newtonian space dogfight games (Babylon 5 I Found Her for example), jousting actually happens quite a lot due to momentum. Every time you miscalcuate the relative velocity between you and your target - which is ALWAYS because squishy human brains suck at that sort of thing, your momentum carries you past them and them past you. So you both turn around... and do it again. Because squishy human brains suck. Trying to stop the joust just ends up matching velocities with the target, which gives the games AI a perfect shot at you... also bad, because the AI has better aim then you (did I mention squishy human brains suck?). The ideal situation is actually jousting in a ellipse so you have angular momentum vs the target to dodge incoming fire with, but still gives you a close range window to fire accurately in. So jousting is totally a thing that would actually happen, notwithstanding inertia dampening magic that lets you decelerate stupidly fast. Also -"Bravery and stupidity" I lol'd at the screencaps for that comment.
@firestorm165
@firestorm165 5 жыл бұрын
I played that game and that was only a problem for me in the first couple of hours when I was getting a feel for the controls
@allenhelmer8418
@allenhelmer8418 5 жыл бұрын
Inertia dampening magic? Have you never heard of gravity (in Star Wars it's called repulsor tech)? I'm pretty sure that's not magic.
@manhphuc4335
@manhphuc4335 5 жыл бұрын
Allen Helmer even in void warfare, you would still receive g-force when sudden change of speed, inertia dampening magic better have a g- dispersor or everyone inside is space slime.
@sosig6445
@sosig6445 5 жыл бұрын
wich means you can't accelerate faster than 100m/s^2 unless you want to pass out, heck that's 10G and even that is extreme and probably makes anyone unable to function as a human being like aim, or drive the spacevessel... let me rewrite: 10G will knock out anyone not fit for piloting, and will knock out some of the fit for piloting guys as well...
@n00bster83
@n00bster83 3 жыл бұрын
In space there can be NO sci-fi Star Wars like WW2-style dogfight. Think more like "Asteroids". Spacecraft can freely rotate around all axes x,y,z and always keep weapons on target no matter what direction they are moving. Engagement distances can be over 100s or even 1000s of kilometers, kinetic weapons have unlimited range (no friction) although the projectilres fired would be abysmally slow to reliably hit anything far out while energy weapons (laser beams?) score instant hits since laser photon particles travel at the speed of light. Dogfighting-esque Air Combat Maneuvers would only take place within atmospheres or ultra-dense gas clouds (which do not exist), and in such a setting spacecraft would most likely resemble warplanes as they would need wing like structures to provide lift, counterbalance gravity, and provide control surfaces such as ailerons, rudders and flaps.
@thefirstprimariscatosicari6870
@thefirstprimariscatosicari6870 5 жыл бұрын
Also another thing we learned: put turrets on your fighters. Seriously, frontal facing guns are good and all, but only when you are not constantly turning without air decreasing your target manouvrability. So instead of having 3 frontal guns have 1 frontal gun, 1 in the dorsal turret and 1 in the ventral turret. You might think it makes no sense at first, but if you look at it we commonly think of spacefighters as, well, fighters in space, when instead they should be gunboats/helicopters in space. Edit: and about balls, there's a War Thunder April Fools event where they did space fighters marvelously. Two turrets each side, many manoeuvring thrusters, very little armour.
@MisterW0lfe
@MisterW0lfe 5 жыл бұрын
that is why the Gunstar from the Last Starfighter is the PERFECT space combat vehicle
@stephens7136
@stephens7136 5 жыл бұрын
Turrets add weight and cost, if your ship can already turn on a dime with RCS why weigh it down with turrets? Maybe some gimballing for precise adjustments, but fully rotating turrets seem wasteful. If you need to hit someone chasing you, turn around and use thrust reversers. Anyone smart will break off, anyone dumb gets a face full of lead or plasma. (EDIT) I actually like your helicoper/gunship analogy, aimable guns and missles make more sense than either fixed or fully rotating turrets.
@ShiftyMcGoggles
@ShiftyMcGoggles 5 жыл бұрын
You need to have a crew of 2-3 for turrets. With the fact that a space dogfight is fully 3D with the pilot required to pull stupid Gs and fly the ship with both him and his target able to turn on the spot, you can't ask that pilot to do more than fly and shoot things in front of them. AI turrets would work, but then you've added something that can go wrong.
@secondsein7749
@secondsein7749 5 жыл бұрын
@@stephens7136 non-turreted craft would consume more fuel just to get their weapons on their target. Sure it can turn on a dime, but that doesn't mean it should do it all the time, considering that maneuver, if done incorrectly such as doing it too fast can disorient the pilot. Plus you also have to be mindful of your environment. You absolutely cannot turn on a dime in tunnels. Do a turn to shoot at the enemy chasing you and what happens when there's a sharp corner around? Turreted fighters also give them anti-missle/torpedo capability and made them multifunctional too. They can just hang around their ship to act as anti-torpedo role.
@matthewdick5847
@matthewdick5847 5 жыл бұрын
This is definitely the way to go. Bolt a CIWS to a star-fighter, slave it to a simple targeting computer, and you and your gunner (who just sits there telling the CIWS what to shoot) are the best dang team in the galaxy, at least if you're in most of these IPs.
@incendium8348
@incendium8348 5 жыл бұрын
2:16 This happens in War Thunder a lot. It’s called ‘Heads Upping’, and is high-risk, high-reward. It tends to end either with both sides dead via gunfire or ram, or neither side dead. It takes a lot of skill ( that i don’t gave ) to have a successful heads-up.
@Praetoras
@Praetoras 5 жыл бұрын
I think you mean head-on.
@benjamincasatimcintosh2918
@benjamincasatimcintosh2918 3 жыл бұрын
Same happens in free space.... recommended to not use afterburners at a close range when doing this... trust me... unless you are skilled an know when to turn... don't
@antongrahn1499
@antongrahn1499 3 жыл бұрын
If the enemy has superior power and agility, a head-on engagement will rule out thier advantage. A stuka D5 will always prefer the head-on while a me 109 will want to avoid it.
@BrownFoxWarrior
@BrownFoxWarrior Жыл бұрын
Imagine thinking head-ons require skill.
@TexasCat99
@TexasCat99 5 жыл бұрын
And that is when a starfury is so very deadly. Very small cross section especially at the rear. Good pilot visibility. Very maneuverable and can kill you fine backwards
@domtrooper202
@domtrooper202 5 жыл бұрын
children of a dead earth: Slaps a railgun turret on a drone this thing can kill everything and you don't waste life
@Boskov01
@Boskov01 5 жыл бұрын
Well technically you would waste a life but not in the same way you're thinking. >:)
@slender_snake
@slender_snake 5 жыл бұрын
In CoaDE, 250km range is basically where jousting starts. All meaningful maneuver are done far beyond that.
@Centauri902
@Centauri902 5 жыл бұрын
Or just let the drone work without radio control. Jamming made useless. Also, good luck jamming anything thousands of km away.
@damienw4958
@damienw4958 5 жыл бұрын
I made a drone that had a railgun that shot mini nukes at mid-short range (only about 10 shots can be carried unfortunately) so the plan is you put your mothership in an eccentric orbit close to an interception, send out the drones and correct the course, thanks to the high interception speed, very few drones can be taken out, and you don't have the problems with missiles at high interception speeds where you cannot correct your course in time. As long as your vernier thrusters are good enough, you can always nuke your target multiple time! I also made a version with a conventional nuke firing gun which can launch heavier nukes at the cost of reload speed and mass of the gun itself.
@diamondflaw
@diamondflaw 4 жыл бұрын
The first space flight sim game I played that had dogfighting that I liked was Tachyon: The Fringe. The "Slide" feature allowed for crazy strafing attacks with very high angular velocity and flipping around "backwards" to easily attack an enemy that was attacking you.
@HappyBeezerStudios
@HappyBeezerStudios 2 жыл бұрын
yup, that is proper space fighting. an object in motion stays in motion on a straight path.
@HisuiOgawa
@HisuiOgawa 4 жыл бұрын
The two quick shots of Kara drinking and falling on the "bravery" and "stupidity" killed me. xD
@darth_dan8886
@darth_dan8886 5 жыл бұрын
Another piece of advice from our Aldebarani colleagues: don't be afraid to switch targets when fighting a swarm of enemies. Chasing a single enemy fighter will not only make you miss a lot of opportunities to deliver destruction to their allies, but will also leave you oblivious to their fire, potentially turning you into a very simple target. On fact, as an extension of that, I'd recommend engaging in short runs, in the following pattern: run at the enemy while shooting -> sudden sharp turn in a random direction (do not wait for a reason to do it - they are not supposed to expect it. You may be tempted to finish him off, but don't. He's going down further down the line anyway.) -> While flying in that random direction, look out for opportunitiesvto engage. Once you see an opening - go for it. You are at stage one again. Repeat until left with 1-2 enemies.
@keirfarnum6811
@keirfarnum6811 10 ай бұрын
That’s exactly what fighter pilots in WWII said about fighting in fur balls.
@CybershamanX
@CybershamanX 5 жыл бұрын
(4:31) If I remember correctly, real world fighter craft have their projectile weapons slightly canted inward so that the fire converges at some distance ahead. I seem to remember seeing a WW2 training film that talked about that. I'm not sure if weapons mounted toward the centerline of the airframe still employ a bit of angling. We need someone with expertise to comment on that. ;) I think sci-fi ships would have a targeting computer that would align the weapons automatically so that the bolts would converge on the target, like the gimbaling you mentioned. Still, it is a factor! Thanks for another great vid! :)
@gunner240b8
@gunner240b8 5 жыл бұрын
That was my thinking exactly. And yes you are correct. For instance the p31 Mustang had six 50 caliber machine guns three on each wing. And they were all designed to converge at a certain point in space. With the advanced electronics I could see that being easily configurable, not to mention giving each gun the ability to track a target independently. The whole idea of having to pitch, yaw, and roll in a dog fight in space is ludicrous. Except for maybe super heavy weapons like mag cannons
@moonsy-9733
@moonsy-9733 5 жыл бұрын
I'd put them on a turret like base with a little less than 45 degrees of rotation and a lock-on/AI system.
@Groza_Dallocort
@Groza_Dallocort 5 жыл бұрын
CybershamanX you are correct WW2 planes had thier guns angled towards a center point for maximum hits it did lower maximum range though. Some planes like the P-38 Lightning had a diffrent setup since it had two propellers so it had all it's guns in the nosecone so to say and that was a bit terrifying for the enemy pilots since the P-38 was able to open fire before you did.
@johnmystery1345
@johnmystery1345 5 жыл бұрын
CybershamanX I forget which book in the X-wing series, but they (X-wing’s cannons in this case) are set at a convergence and don’t make slight adjustments in flight. I believe for rouge squadron in this book it was 250 yards (or meters, don’t remember which really).
@fucktardickis
@fucktardickis 5 жыл бұрын
real world fighters would also have no crew and be computer aimed anyway, you could just as well use a sporadic guidance software to properly saturate a target with rounds. And hey iv everything else fails your expendable gun bot can always use the mass of its body to double as a missile
@Ghostly_One1
@Ghostly_One1 2 жыл бұрын
The being a TIE pilot sucking reminds me of what Katarn said of them once. "Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational."
@keirfarnum6811
@keirfarnum6811 10 ай бұрын
Turn into the attack and don’t run (unless you have vastly superior acceleration and speed and don’t have to worry about high speed missiles; like F4s against MiG17s in Vietnam where the F4s could extend away and turn around for “boom and zoom” attack tactics) is Basic Fighter Maneuver training for fighter aircraft. The same principles apply in Battlestar Galactica fighter maneuvers.
@IrishPhoenix7
@IrishPhoenix7 5 жыл бұрын
Well the USA is apparently getting a space force so you may just save some lives with this advice!
@entylsa
@entylsa 5 жыл бұрын
As long as there is nobody else having a space force, there is just nobody to dogfight with :)
@vatanak8146
@vatanak8146 5 жыл бұрын
@@entylsa there are anti-space missiles thought
@Boskov01
@Boskov01 5 жыл бұрын
I was about to mention that.
@Boskov01
@Boskov01 5 жыл бұрын
Jao Jao - Yeah but currently anti-space missiles are meant for slower moving targets like satellites. A fighter craft like a Viper might be a harder target to hit.
@boatcaptain6288
@boatcaptain6288 5 жыл бұрын
The next space race will be who can gain military control of Earth's orbit first. Whoever can get a military space vessel up there first will be able to take out the satellites of other countries with virtual impunity should the next World War arrive.
@gdray82
@gdray82 5 жыл бұрын
Wouldn't one assume that ships like the X-Wing would have an adjustable "zero" for their cannons? I've assumed that would be the role of an automated targeting system, which would theoretically increase the odds of a hit as long as the targeting system gets the distance and lead time correct within a few kilometers.
@jacoblyman9441
@jacoblyman9441 3 жыл бұрын
This video's advice on always turning has saved me a few times in Star Wars Squadrons since it first released
@agravemisunderstanding9668
@agravemisunderstanding9668 5 ай бұрын
Something id like to see in space dogfighting more is orbits, since setting up a good orbit to attack means you can dodge shots and still let your orbital speed " carry " you up to them and then away, at whcih point you can turn around and keep firing while dodging as you zip away and eventually behind the planet
@julopabene8736
@julopabene8736 5 жыл бұрын
One thing on jousting though: In a realistic setting, jousting would likely be the primary type of combat, since you will likely see one ship on intercept orbit and charging towards the other ship, with both ships facing each other and trying to saturate the space around each other with so much fire that it can’t be dodged anymore. Either that, or it’ll just be two ships on the opposite side of a planet lobbing missiles/ dipping in and out of the horizon line firing lasers. And if you ever get close enough for “dogfight” combat in interplanetary space, then somebody has screwed up big time. Unless you are passing each other, on separate orbits and just so happen to get into gun range, in which case you’ll just default back to single pass jousting.
@Jakromha
@Jakromha 5 жыл бұрын
Why would you face the ship, giving it a steady target, when otherwise you would be harder to hit? And realistically there would be a huge difference between space battles in open space and space battles in orbit.
@julopabene8736
@julopabene8736 5 жыл бұрын
You would face the enemy to get all of your weapons to bear, while still providing the smallest silhouette possible. And don't forget that in space, real space, you can move laterally, so that you can dodge incoming fire, while always facing the enemy.
@Jakromha
@Jakromha 5 жыл бұрын
But then it's not jousting anymore.
@ineednochannelyoutube5384
@ineednochannelyoutube5384 4 жыл бұрын
Effective laser range is likely limited to a few thousand kilometers, efficient kinetics range to a few hundred, provided you dont have 100m long multi thousand ton guns. Missiles will ahve theoretically infinite range, but only so much delta v and acceleration to plot an intercept. Unless we are talking fusion torches it will likely be at most 100kmps dv, with a few dozen g peak acceleration. Missiles will be lobbed in immense opening vollies, and faced with point defence drones, immense flak clouds and laser weaponry. The few that make it through will wreak untold havoc on single targets with their nuclear HEAt warheads or nuke pumped grasers, and the debris of these vessels may cause some follow up damage to nearby friendlies. Depending on the propprtion of pd to missile spam, the remaining ships may or may not be combat effective, and close to within a thousand kilometers for the deadly game of bingo, trying to saturate all possible manouver vectors of their opposite number with fire. Lasers likely wont be a one hit weapon, but require prolonged time on target, unless we are talking insanely huge focusing mirrors pumping hundreds of gigawatts through. These would also have greater range, but would likely be planet bound to manage the truly insane amount of waste heat.
@ZeroSpawn47
@ZeroSpawn47 5 жыл бұрын
4:31 I remember quickly noticing that flaw in the X-wing's design the first time I played Rogue Squadron.
@curiousgemini
@curiousgemini 3 жыл бұрын
A dogfight in space, with it's speed and unpredictablity, might only be fought by advanced drones, if ever.
@MisterW0lfe
@MisterW0lfe 5 жыл бұрын
That is why the Gunstar from the Last Starfighter is the PERFECT space-combat vehicle!
@Cannibal713
@Cannibal713 5 жыл бұрын
That BSG episode "Scar" is my favorite. It, more than any other, dealt with combat pilots and tactics realistically. Starbuck's advice came strait from the bible of dogfighting, "Dicta Boelcke". It was a manual on dogfighting written by Oswald Boelcke, the guy that taught the Red Baron everything he knew. Anyway, another great video guys. Keep up the good work.
@ODST_Parker
@ODST_Parker 5 жыл бұрын
I will endeavor to use this knowledge to some extent in War Thunder, flying prop planes against other prop planes.
@thefirstprimariscatosicari6870
@thefirstprimariscatosicari6870 5 жыл бұрын
Mostly avoid engaging head-ons unless you are in planes with more time that their opponents.
@Khelemvor
@Khelemvor 5 жыл бұрын
I really enjoy your repeated anger at the TIE-Fighter. I feel the same way. Iconic ship. Corpse pinata 99.9% of the time.
@patricksawyer9779
@patricksawyer9779 5 жыл бұрын
Funny you should mention the widely spaced cannons... I distinctly remember in Michael Stackpole's X-Wing series, Wedge was talking with his crew chief about how his new X-wing was set up and he mentioned not only a convergence point, which I seem to recall as being somewhere around 400 meters, where all four bolts meet up, but also that the cannons are on shock mounts that lock up if a certain amount of load is applied, such as during maneuvers, or when Wedge hangs off of one to check the give.
@abledog006
@abledog006 5 жыл бұрын
LOL!! I love your T.I.E. Fighter breakdown... From a design standpoint, I really like it. It was in fact the first true 'space fighter' I'd ever seen in film. However the Japanese Zero aspect does make it a dual wing suicide ball.
@harmen2456
@harmen2456 3 жыл бұрын
That's really unfair, the A6M had excellent visibility and was one of the first planes with a cockpit that gave the pilot such a wide field of view. It was a good plane, and just like its immediate predecessor (the A5M) was probably one the better planes out there at its inception... Unlike the TIE that's actively trying to get the pilot killed for no good reason and having accomplished nothing.
@Arbbal
@Arbbal 3 жыл бұрын
@@harmen2456 There is two advantages the tie has that everyone over looks. Those huge wings all but disappear in the top and rear profile leaving only the cockpit as any target. More importantly though ties in addition to lacking shields also have no life support, so the pilot is flying in an eva suit, making it possible to survive if the craft is lost. Unlike the pressurized cockpit of other fighters, where the pilot is in an open faced helmet. Not sure if it is canon, but every tie toy even going back to the original ‘77 tie depicts them having ejection seats.
@cron1807
@cron1807 3 жыл бұрын
Of course, to avoid showing your ventral and dorsal sides, you can just spin with a gyroscopic turn.
@HedgeHogMan650
@HedgeHogMan650 7 ай бұрын
the first fighter photo he showed in this video i believe is from GOF2 which is a space dogfighter game. honestly kinda cool
@delcox8165
@delcox8165 5 жыл бұрын
Anyone that played Jumpgate: The Reconstruction Initiative learned all of this very quickly. Dogfights were always "circle fights" that involved trying to outpace your opponent's rate of turn to get behind, or at least have the highest angular velocity, since the most difficult target to lead was one that was orbiting. Pilots that jousted head-on, or drifted while rotating ("turreting") were annihilated quickly.
@podemosurss8316
@podemosurss8316 5 жыл бұрын
You take a Starfury and use its awesome maneuvrability.
@WackyTheWise
@WackyTheWise 5 жыл бұрын
The thumbnail though Don’t use Y-Wing, use Y-Wing
@namkha209
@namkha209 3 жыл бұрын
"Dont joust" Pixy:
@vertigq5126
@vertigq5126 Жыл бұрын
The point about not running makes a lot of sense. Good stuff!
@Gurren813
@Gurren813 5 жыл бұрын
The TIE interceptor at least tried to rectify the TIE's problems by making a cut-out in the solar panels but then it places the blasters farther apart...
@CosmicIceBerry
@CosmicIceBerry 3 жыл бұрын
Isn't the Tie interceptor's turbo lasers can also be outfitted at the chin of the ball?
@sheilaolfieway1885
@sheilaolfieway1885 3 жыл бұрын
@@CosmicIceBerry some have both but i imagine the wing blasters are inverted slightly inward.
@spiceracksargent0014
@spiceracksargent0014 2 жыл бұрын
TIE Fighter pilots are suicidal. TIE Defender pilots are bloodthirsty. TIE Interceptor pilots are suicidal AND bloodthirsty.
@luisarturoorduna2098
@luisarturoorduna2098 2 жыл бұрын
As far as i remember, when flying a Tie Interceptor ot Advanced/Avenger, it was recommended to set the fire controls to quad fire, slower rate of fire, yes, but larger chances to hit and good chance of hitting a target at least three times with a single shoot. It was also recommended that when flying a tie fighter, never go on a fight alone, allways try to have at least two Ties on a single target, always check on the targeting indicator that warns you of an enemy fighter locking on you and meneuver out of it asap.
@luisarturoorduna2098
@luisarturoorduna2098 2 жыл бұрын
@@spiceracksargent0014 That's part of the imperial doctrine, rookie pilots get cheap-expendable tie fighters, if they are still alive after a few combat missions, then let them fly bombers, then interceptos, if the pilot insists on being alive, then probably is skilled enough to be a valuable asset and so move on to play with the expensive shielded fighters.
@RazudMezeghis
@RazudMezeghis 5 жыл бұрын
1:00 Thats why B5 star fury's are so awesome in battles. Same with whitestar warships 3;40 its the same thing on the game Fractured Space... you need to focus the weaker armor points and broken armor on ships.
@KennethDPedersen
@KennethDPedersen 5 жыл бұрын
The dry humor in this one is pretty much the best I have heard from Daniel so far, well played sir..
@orion9026
@orion9026 5 жыл бұрын
The editing on the Tie fighter rant was glorious.
@HawkTheRed
@HawkTheRed 5 жыл бұрын
how to dogfight in space: you don't. Seriously, just tank a Missile boat and stay far, FAR away.
@HawkTheRed
@HawkTheRed 5 жыл бұрын
Actually, even in Star Wars, where shields are heavily "evolved" compare to other Sci-Fi universes, Missiles are still used, like concussion missiles. Even if shields were very powerful, you could either have a EMP missile (basically a mini-nuke) to take it down or simply fire more missile. It doesn't really take a advance AI to lock onto a target from km away and fire a missile, in fact, it would be easier because you don't have to account for drag and turning radius. Point Defense guns aren't typically found on fighters or bombers, while the Point Defense on the larger ships would be more oriented towards targeting ship busting Missiles/Torpedoes instead of the small, anti-fighter missiles since the larger missiles/Torpedoes will be more of a threat to the ship then the fighter missiles.
@DefilerhXc
@DefilerhXc 5 жыл бұрын
But you loose because you are not a cool ace dog fighting pilot, which is much better than actually trying to survive or win a battle in space.
@Gurren813
@Gurren813 5 жыл бұрын
Electonics can be hardened against EM bursts.
@Gurren813
@Gurren813 5 жыл бұрын
You've never seen a swarm of drones massace a ship in eve, have you?
@thefirstprimariscatosicari6870
@thefirstprimariscatosicari6870 5 жыл бұрын
@@SirAroace Poor AI actually facilitates the use of missiles, since good PD requires really good targeting computers.
@noahturner6807
@noahturner6807 5 жыл бұрын
My name is Starbuck, but you can refer to me as GOD
@Markis5150
@Markis5150 5 жыл бұрын
Or Angel of God
@Sam_T2000
@Sam_T2000 5 жыл бұрын
CMDR. Shepard - but the Colonies of Kobol didn’t believe in a single god... she should’ve said “Zeus” or something.
@ThatIrishLass
@ThatIrishLass 5 жыл бұрын
That second point about the wider profiles and the example you used amused me a bit because it's one of the main reasons I always considered dog fighting Y-wings in Star Wars Galaxies and TIE fighter to be something of a joke--all I had to do was stay on their tail and bait the other pilot into turning and I'd win. Their slow speed and bad handling only made things worse, because it meant once they'd exposed that angle they had a hard time correcting it than I would in a TIE or similar. That said, this all gave me a shitload of respect for any pilot in canon that made a name for themselves as an ace in a Y-Wing, because I knew exactly how hard that was to pull off.
@Sm00k
@Sm00k Жыл бұрын
On of the coolest and more realistic dogfigts I've ever seen can be found in anime Aldnoah Zero. Stage is an asteroid ring from recently broken Moon. Actors, opposing forces that first spend some time matching orbits and then struggle to stay at say orbits while doing the dogfight thingie. As a bonus, good old wire anchors play an important role as well. It's just accurate enough to make it cool.
@Feroand
@Feroand 3 жыл бұрын
If you want to experience a decent space fight, just play Elite: Dangerous with flight asist off.
@c.ladimore1237
@c.ladimore1237 5 жыл бұрын
lol love the tie fighter rant. so true. WHO DESIGNED THIS?
@sheilaolfieway1885
@sheilaolfieway1885 3 жыл бұрын
designed by a committee
@RolomirFenrir
@RolomirFenrir 5 жыл бұрын
The moment he mentioned the tie fighter I sported the largest grin and thought, "Oh, this'll be good." Glad to see I wasn't disappointed.
@peterknutsen3070
@peterknutsen3070 2 жыл бұрын
5:00 I've read that the machine guns or cannons on WWII fighter aircraft were actually mounted such that their lines of fire would converge at a particular distance, and that might even have been slightly adjusted according to each pilot's preference.
@paulaburrows8660
@paulaburrows8660 5 жыл бұрын
I may be wrong but I think in Stargate Atlantis the 302s sometimes hit a reverse thrust and got behind enemy Wraith darts?
@mastermalpass
@mastermalpass 3 жыл бұрын
'Don't go head to head in a dog fight' Me after what must be at least 200 head-on-collisions with other players in War Thunder at this point; 'Why not?'
@kleiton__
@kleiton__ 3 жыл бұрын
The thing is that head on's are pretty good if you have the weapon superiority, like a spitfire vs a quad 7.62 109, you can dish out more damage without risking giving the enemy your side, just make sure to pull out of the joust when under 200m
@reganbeazley5810
@reganbeazley5810 2 жыл бұрын
What you said about tightly packed guns is kinda true. When I was young, I always thought an X-Wing's bolt would fly right past the target.
@FenwynFlies
@FenwynFlies 2 жыл бұрын
As a Squadrons player, I always use this advice.
@Myname-il9vd
@Myname-il9vd 5 жыл бұрын
Notification squad!!!
@RabidDeathknight
@RabidDeathknight 5 жыл бұрын
Remove the solar panels and turn the Tie cockpit into a computer system for a droid or remote control system and the ship would be a decent drone fighter.
@Tayvin4042
@Tayvin4042 5 жыл бұрын
FINALLY SOMEONE SAYS IT
@grayscribe1342
@grayscribe1342 5 жыл бұрын
Been there, done that in the Star Wars comic 'Dark Empire'.
@wargearinternational7679
@wargearinternational7679 5 жыл бұрын
Ever heard of tri droids?
@RabidDeathknight
@RabidDeathknight 5 жыл бұрын
@@wargearinternational7679 Yes, though the tri-fighter is one of the most expensive star fighters of the CIS. I am talking about, at most, just adding manuevring thrusters to the Tie's cockpit chassis allowing it to make quick sudden shifts in direction and refitting the space of the cockpit for either a droid system or some form of RC. Thus, the TIE fighter can still maintain the swarm tactics the original was designed for, while being cost-efficient and preserving the lives of pilots that can be used elsewhere.
@Aettaro
@Aettaro 5 жыл бұрын
You know that actually reminds me of the pilot training in X-wing Alliance. The instructor actually tells you not to go head to head and instead maneuver to evade and get in on the tail of your target. That's literally the only time in any space flight combat sim that I can remember where that advice was given.
@lowrads3653
@lowrads3653 5 жыл бұрын
It's an update on ancient warfare concepts. You have the classic paper-rock-scissors of infantry, cavalry and artillerists. Cavalry have roles like screening the advance of infantry columns, raiding logistics and performing reconnaissance. They also have flanking capabilities for managing on field positioning.
@Duncecap64
@Duncecap64 5 жыл бұрын
Eh jousting in real life dogfights was never just about trying to out guts each other, though it did have some of that, rather it was taking advantage of a strength when you cannot outmaneuver an enemy. IE Sweed Venesa had a SVD which isn't good in a turning fight and out jousted 3 enemy zeros, one of which actually collided with his plane. Not only that but jousting isn't just about going in head on, any form of rudder or RCF controlled craft can perform a skid to avoid some of the fire.
@samsignorelli
@samsignorelli 5 жыл бұрын
Swede Vejtasa had no business surviving a fight in a dive bomber against multiple Zeros....but he had the skills to do so.
@Duncecap64
@Duncecap64 5 жыл бұрын
@@samsignorelli well yeah but his recollection of the dogfight would show how a joust would actually happen, IE actually trying to abuse an advantage over a better turn fighter with his more robust bomber, IE a Zero trying to pull that hard against a SBD would turn itself to shreds while a dive bomber designed for such a high G role could handle the pressure, as a result it turned into a Joust which the SBD again Favors due to its armor and robust airframe. and even then due to the range advantage of the Zero in a joust a skid would be required so as to avoid the 20MM cannon on the zero. Sweed is an amazing pilot so why resort to a joust? Because it was the best move to play since his plane could take some damage if need be, and it kept the Zeros off his tail. However even then in a joust he is still trying to avoid as much fire as possible. It's just to put jousting into perspective based on actual pilot experience.
@KillerOrca
@KillerOrca 5 жыл бұрын
There really isn't enough space series out there that cover this fact. I think Halo does it pretty well, BSG, obviously...but everything else, not so much.
@kommodore6691
@kommodore6691 5 жыл бұрын
Babylon 5 did it first, and is also one hell of a space opera.
@zabarules
@zabarules 5 жыл бұрын
The Expanse :D
@podemosurss8316
@podemosurss8316 5 жыл бұрын
Babylon 5.
@kazmark_gl8652
@kazmark_gl8652 5 жыл бұрын
nothing I have seen in film or television. but Elite Dangerous has interesting space combat with realistic physics.
@pendraco2000
@pendraco2000 5 жыл бұрын
there was when the Roci took on that Amun-Ra-class stealth ship.
@treizTUBE
@treizTUBE 5 жыл бұрын
Love the y wing and b wing, best SW fighters
@andrewsan1997
@andrewsan1997 5 жыл бұрын
That oppening had me hooked so hard. Well done daniel.
@ColonelFrontline1152
@ColonelFrontline1152 5 жыл бұрын
Thanks for the information this will surely come in handy when I find my space fighter again. I just don't get why they always go for the whole world war 2 dogfight. I think every single sci-fi shows should stop using the "WWII Dogfight Rule" instead they should use the more accurate "Starbucks Rule". Because that way it will make the dogfights in Space even more better. Also the Colonial Viper Mark II is my absolute favourite because it doesn't fall for the "WWII Dogfight Rule".
@luckynumber1059
@luckynumber1059 5 жыл бұрын
Colonel Frontline most use the ww2 style because it’s more stylish and cinematic. George Lucas watched actual ww2 footage to base his dogfights on.
@ColonelFrontline1152
@ColonelFrontline1152 5 жыл бұрын
@@luckynumber1059 Well that was awesome back then, but now it's getting too annoying. A bit of realism wouldn't have hurt.
@grayscribe1342
@grayscribe1342 5 жыл бұрын
It's relatable by everyone and you don't have to explain anything. That's why they always go to the WWII Dogfight. On the other hand, if you think your universe through, you get something like the Expanse or the so-callen 'Honorverse' with exiting space battles that look unique. Not like Star Trek: Discovery with ships that fly around without any visible sense or tactic making 'pewpewpew'.
@themadhammer3305
@themadhammer3305 5 жыл бұрын
@@grayscribe1342 also the expanse has starship designs which actually make some kind of sense, no sheilds, no magic artificial gravity and apart from the epstein drive the majority of the technology is stuff we can build or have primitive versions of already which helps give the universe a good grounding for veiwers
@scandor8599
@scandor8599 5 жыл бұрын
They're more emulating WW1 dogfights. WW2 aircraft battles were a lot faster than what we see in films.
@maihujpynis2988
@maihujpynis2988 5 жыл бұрын
why'd you ruin the immersion "that will never come in handy" we have battlefront buddy
@Sangth123
@Sangth123 5 жыл бұрын
This is the exact reason why I think TIE Interceptor aces would be some of the scariest pilots to go up against, they've been incredibly lucky and/or have out-maneuvered and out-played everyone they've fought as a regular TIE pilot to get to where they are. Ironically the Tarkin Doctrine probably inadvertently made some of the galaxy's best starfighter pilots, well.. if they survived the constant trial by fire of being a TIE pilot, that is.
@mihajlo961x
@mihajlo961x 5 жыл бұрын
Daniel, I'm not sure if you meant for this to be funny, but it was hilarious. Thank you for your brutal honesty!
@ChristopherSloane
@ChristopherSloane 5 жыл бұрын
Sadly, Daniel has not heard of Trumps Space Force.
@pendraco2000
@pendraco2000 5 жыл бұрын
actually he has, and probably thinks it's idiotic.
@ChristopherSloane
@ChristopherSloane 5 жыл бұрын
pendraco2000 Up until the point you find out that the United States has been developing Near Space and Space-based aircraft since the 1970's. Then you pretty much look like a Trump hating leftist dotard that has not followed mil-tech ever. kzbin.info/www/bejne/eZaafX6MiZeLhdUh15m38s ( Watch this dated yet factual video and get educated)
@pendraco2000
@pendraco2000 5 жыл бұрын
you do realize hating trump doesn't make me a leftist. it just makes me a decent human being. your move, shitpile.
@pendraco2000
@pendraco2000 5 жыл бұрын
also, FYI, space Weapons Treaties. the USAF already deals with Satellites. I keep up with military tech... also why i know the US isn't as "ahead" of everyone else as it likes to believe, specially considering the J-20's specifically designed to fuck over the F-35 and F-22's biggest weaknesses.
@ChristopherSloane
@ChristopherSloane 5 жыл бұрын
@@pendraco2000 Nice, just what I expected from someone like yourself. No real facts, all emotion.
@Sylar0n
@Sylar0n 9 ай бұрын
You can "joust" at a target in a spiral pattern, making it very hard to hit you. This works pretty well in Star Citizen, but i can assume in other games as well. You fire the maneuvering thrusters on 2 adjacent sides of the ship and that makes the ship "circle-roll".
@pekinggeese
@pekinggeese 5 жыл бұрын
Ships with guns far apart will most definitely have fun convergence where they are all aimed towards a center point; preferably at the distance of the enemy.
@AvenValkyr
@AvenValkyr 5 жыл бұрын
Freespace 1 and 2. I learned abourmt jousting the hard way. And yes you ALWAYS try to position yourself above your target even if it's a 5 degree angle. As soon as your targets profile widens it's game over for them
@Technoanima
@Technoanima 3 жыл бұрын
One thing I loved about first trilogy Star Wars was how they treated their capital ships as nothing more than mobile toilets and they should given how they portrayed the power of proton torpedos. Which makes sense since space combat with a wing of tiny ships to take down a star destroyer has a significantly higher force multiplier than sending one capital ship with less risk. We see this today, Pirates sending tiny boats to capture container ship than using a larger vessel to sink it.
@Lordboogar
@Lordboogar 5 жыл бұрын
In discussing the guns spacing issue, you've overlooked that aircraft guns have a mechanism to set a convergence point with its guns. In the WWII fighter planes this had to be done since the .50 cal machines guns in the wings needed to hit enemy aircraft within the same space to be effective. Convergence was typically set between 200 and 300 yards at the pilot's preference. In those days it had to be adjusted and set before flight, but could be done. It is not difficult to imagine that some micro-servo could set the convergence to some fixed range at the push of a button in modern, or future dog fighters.
@tearren
@tearren 5 жыл бұрын
Random bit of information: Fighters have a convergence distance, this basically positions the guns in a way that if you wanted to fire a target at 500 meters that the rounds will hit that point if you have it zero'd to it. Which is why you see rounds cross each other in games like warthunder. So basically weapon positioning doesn't matter in any fighter as you can make them work.
@CrimsonTemplar2
@CrimsonTemplar2 5 жыл бұрын
Literally lol’d when you got to the bit about the TIE fighter.
@RavenWolffe77
@RavenWolffe77 4 жыл бұрын
Another, even more crucial piece of advice, is that since there is no drag in space, 6DoF is everpresent. Use it! You can fly up, down, strafe, and fly backwards. Keep moving as Daniel said, but use 6DoF to keep your guns and smallest-silhouette pointed towards the enemy.
@numbr17
@numbr17 3 жыл бұрын
Laughing at the explanation about how the Slave I is always giving people chasing it the largest possible target... So true!
@sheilaolfieway1885
@sheilaolfieway1885 3 жыл бұрын
i always wondered why it had such a horrible design. even freighters like the milleium falcon YT-1300 had a better design.
@TheEDFLegacy
@TheEDFLegacy 5 жыл бұрын
Very good video. Two points I want to make: 1. You're absolutely right about disengaging being a suicidal maneuver. The only way to escape, other than outrunning them (if you're faster), is to do a quick hard burn, then power off, in the hopes that you disappear from sight, and you lose all heat and EM signatures. But that's not guaranteed, and you're leaving yourself wide open. 2. I'd imagine spacecraft of the future have some kind of gimble to automatically bring your guns to focus on one point, AKA convergence factor. Hell, StarCitizen models this, if you have gimbles attached.
@ultramag6059
@ultramag6059 5 жыл бұрын
LMAO@ the TIE fighter commentary. Spot on!
@bluebandit8833
@bluebandit8833 5 жыл бұрын
As far as your comment on the ARC's wing mounted guns, one way to remedy that problem is to set the guns at an angle so the blasterbolts will hit at the same spot at a specific range (also known as 'gun convergence') with wing mounted weapons, you could also bring more firepower then nose or chin mounted weapon systems
@OdeeOz
@OdeeOz 5 жыл бұрын
WW2 air combat tactics, defined. These tactics serve me well in the FPS-MMO _Aces High 3_ WW2 fighter combat simulator. Well done sir.
@dabombinablemi6188
@dabombinablemi6188 5 жыл бұрын
Well the advice has come in handy in Space Engineers. Problem is balancing armour, maneuverability and firepower when designing ships.
@RurouniKalainGaming
@RurouniKalainGaming 5 жыл бұрын
Enjoying the new editing of things you doing, tossing them in there a bit and such makes it funny and get your point across when the mood is right. Nice.
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