⚡Attention, farmers! ⚡ The tool is in very active development, which means that some of the details in the video may become outdated at any moment. ⭐ As soon as the repository on GitHub collects at least 50 stars, I will start deploying the application on a separate hosting, where there will be no (or practically no) restrictions on map generation. Repo link: github.com/iwatkot/maps4fs I will use the thread in this comment to notify you about the changes. Please do not write anything in this thread, or I'll delete it.
@iwatkot4 күн бұрын
ℹThe method of cutting out the center of the map using the Knife Projection which is shown in the video ❌ IS NOT RECOMMENDED way to do it anymore. Use the Boolean modifier, which is much easier and works better. A detailed step-by-step tutorial with all screenshots is here: github.com/iwatkot/maps4fs/blob/main/docs/create_background_terrain.md#cutting-out-the-center-of-the-map
@iwatkot4 күн бұрын
ℹYou need to set a MUCH HIGHER value for the decimate modifier. Something like 0.05. Because the automatic simplification in the tool was removed, you'll get the huge mesh, with millions of vertices.
@iwatkot2 күн бұрын
⚡Now maps4fs automatically generates farmlands based on the fields! Don't need to do it manually anymore.
@iwatkot13 сағат бұрын
⚡Now, you can rotate the map. This feature is available in the local version of the tool.
Күн бұрын
I've always wanted to make a map of the area I live in. I have no knowledge. But this app got me excited. Thank you very much.
@gmngjoyКүн бұрын
If I could have liked the video more than once i would have! great tutorial, and above all... concise. most "DEM to map" tutorials are like 2 hours long and 90% of it is chatting, you just knocked it out of the park!
@coatsy353 күн бұрын
This really is excellent. You've done a fantastic job making this so much simpler for people. Can't wait to try it on an area I have my eye on
@thelunatic54 күн бұрын
does it take awhile to get the sat image? I've sat here about 5 minutes and i can do anything in QGIS but i am not getting any sat images
@iwatkot4 күн бұрын
@thelunatic5, hey! Yep, it takes a while. It depends on the hardware and the map size. For me, at 4 km maps, it takes approx. 2 minutes. If your PC can't handle it, you can set the "MAP_UNITS_PER_PIXEL": 1 value in the script to a higher one. But this will also lead to the lower quality of the output image.
@thelunatic54 күн бұрын
@@iwatkot gotcha so for me it acts like it completed it but its nowhere to be found in the directory where I told it to go. idk if its because I'm in America and the formatting is different than what QGIS accepts or what it could be
@iwatkot4 күн бұрын
@@thelunatic5 hey! Actually, the coordinate systems of course work all around the globe. 😅 So it's not the case. You're welcome to join the discord channel and share your script, so me or other guys there can check it and help you with it. Regards
@fpvnico3 күн бұрын
With QGIS, the quickmap services i only got nasa and OSM. If i want to install a google plugin i need API and also setup something in python so this isn't working for me. Been trying alot of tuturials to create a real DEM and border terrain but it's not so easy. Also, i noticed the terrain i pick is always oriented north up but i should need to rotate this a little bit. This seems not possible in your maps4fs? Or is possible in the local version? I only tried the web version, no need to try the local version if i can't even get qgis to work 😅
@iwatkot3 күн бұрын
@fpvnico, hey! About QGIS, there is a tutorial here: github.com/iwatkot/maps4fs/blob/main/docs/download_satellite_images.md. Long story short you don't need any API keys or something. Just refer to the tutorial, and it will be fine. About the rotation: this feature is not available yet, but it's in the queue for upcoming features. If you're interested in it, join the Discord channel, I have a devlog there and a list of To-Do's.
@fpvnico3 күн бұрын
@iwatkot Ok, thanx a lot. Will give qgis another go but for my project i'm really looking for to the map rotation option so i'm going to follow your progress for sure. Really cool what you are developing bro.
@iwatkot2 күн бұрын
@fpvnico, FYI: I started adding the rotation feature, right now the process goes smoothly, so I guess it will be available in a couple of days.
@fpvnico2 күн бұрын
@@iwatkot ok, very nice
@HOLZMEISTER_BENEDIKT5 күн бұрын
Hello iwankot, in your video the fields are created with in mine not. some roads are drawn large some roads are very narrow where they should be wide but still cool feature when will the next update come? Br Benedikt!
@HOLZMEISTER_BENEDIKT5 күн бұрын
** iwatkot
@iwatkot5 күн бұрын
@HOLZMEISTER_BENEDIKT, hey! As I said in the video, the fields should exist on the www.openstreetmap.org. So, first of all, go there and check if there are any fields in your ROI. It's two first entries in the FAQ: github.com/iwatkot/maps4fs/blob/main/docs/FAQ.md Also, make sure that they are correctly defined as Polygons with the tag "landuse": "farmland" github.com/iwatkot/maps4fs/blob/main/README.md#Supported-objects If they are not, then you need to create them by yourself, but it's very simple, like using the Paint or something, not like in GE. :D If they exist on OSM and are correctly defined, please report it in the Discord channel or by creating the issue in the GitHub repo. I'll investigate it. Regards
@iwatkot5 күн бұрын
@HOLZMEISTER_BENEDIKT, and regarding the width of the roads. OSM mostly does not have the actual size of the roads, it's just lines. So when generating the textures the tool uses some pre-defined width values for different kinds of roads. Learn more about it in README: github.com/iwatkot/maps4fs/blob/main/README.md#texture-schema The parameter you're interested in is the: width - the width of the texture in meters.
@iwatkot5 күн бұрын
@HOLZMEISTER_BENEDIKT, I have a devlog in the Discord channel, where I'm talking about the next features that will be added to the tool. Right now, there are three of them in development. If you're interested, you can join it and take part in discussions or even suggest a feature. Regards
@HOLZMEISTER_BENEDIKT5 күн бұрын
@@iwatkot I am already in the discord server
@johndeeregamer26325 күн бұрын
hello my terrain is for me to high from the hills can i ajust the terrain ?
@iwatkot5 күн бұрын
@johndeeregamer2632 hey. Go to the knowledge base in the DEM section. Everything is explained there: github.com/iwatkot/maps4fs/blob/main/docs/dem.md You need to adjust the heightScale in GE.
@johndeeregamer26325 күн бұрын
@ when i go from 2000 to 1200 my car is Like 50cm over the Terrain in the air
@iwatkot5 күн бұрын
@johndeeregamer2632 Of course, you need to work with other objects in the editor too, such as VehicleShop and so on. It's a lot of things you need to know about the modding, but most of them are not related to the maps4fs. I recommend you to google it, watch some modding tutorials, or ask about it in our discord channel, maybe someone will explain it to you. Regards
@farmpro_farmer87374 күн бұрын
@johndeeregamer2632 go in to GE, select Terrain, go to scripts and select, create new ground collision and then save 👌
@johndeeregamer26324 күн бұрын
@ Thanks mate
@SirChris90Күн бұрын
mh i try it so many times.... Export failed, 'bpy_prop_collection[key]: key "Material Output" not found' can anyone help me? :/
@iwatkotКүн бұрын
@SirChris90, hey! You're trying to export the background terrain from Blender, right? Are you sure that you selected your object before clicking the "Export selected"? Ensure that you're using the latest Blender version and the latest Export plugin.
@SirChris909 сағат бұрын
@@iwatkot sry, yes it's about the background. I have the latest version of both and I have selected the object. But even if I just want to export a cube with a texture on it, the same error occurs.
@iwatkot8 сағат бұрын
@@SirChris90 huh, looks like there's something wrong with the export plugin or something. To be honest, I'm a complete noob in Blender, so I can only suggest to reinstall Blender and plugin. Or also ask for help in the Discord channel. But as I can see you're already there.
@joopslim3105Күн бұрын
Great tutorial and realy hope you give us more on this. I've got the following error within Giants editor: Error: Shape 'FULL' with id 1 from 'background.i3d.shapes' is too big (27655 KB). Maximum supported size is 16384 KB. How can I get it to reduce the size? The map size is 4km by 4km
@iwatkot21 сағат бұрын
@joopslim3105, you need to use the Decimate modifier in Blender. I mentioned it in the video. You can try something like 0.05 for it.
@Barney3584 күн бұрын
❤💪💪💪❤
@CMoDZ3D3 күн бұрын
i have no .obj files in my background folder. god nose what I did wrong. only got a PNG named FULL
@iwatkot3 күн бұрын
@@CMoDZ3D hey! Read carefully the limitations on the community hosted app version. Starting today it's no longer generates the obj files. If you want to have them - use the local version. Regards
@CMoDZ3D3 күн бұрын
@@iwatkot ahh my bad. thanks
@iwatkot3 күн бұрын
@@CMoDZ3D also a small update: ⭐ As soon as the repository on GitHub collects at least 50 stars, I will start deploying the application on a separate hosting, where there will be no (or practically no) restrictions on map generation. Repo link: github.com/iwatkot/maps4fs
@CMoDZ3D3 күн бұрын
@ awesome!
@CMoDZ3D3 күн бұрын
@@iwatkot do we need new blender for this. my version doesn't have angle based unwrap
@jiggin4walleye291Күн бұрын
Any way we can get a pda tutorial on this?
@iwatkotКүн бұрын
@jiggin4walleye291, I forgot to mention it in the video. 😭 You can use the aligned satellite image. Just need to resize it and convert it to DDS. Docs: github.com/iwatkot/maps4fs?tab=readme-ov-file#Overview-image