How to get nearest neighbor/billinear HYBRID scaling in AE - and why we need it!

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Taran Van Hemert

Taran Van Hemert

5 жыл бұрын

On the one hand, this is super nerdy and niche.
On the other hand, it seems like all major NLEs should have already had this ages ago.
Update: Apparently, this is usually called "sharp bilinear."
AEP file: www.dropbox.com/s/27aumftdqa2...
Image it references: www.dropbox.com/s/aog7iql4nwq...
Another image: www.dropbox.com/s/oq5r610e4k7...
Taran's massive list of feature requests and bug reports for creative software:
docs.google.com/spreadsheets/...

Пікірлер: 158
@Camhin1
@Camhin1 5 жыл бұрын
Linus is so lucky to have you as an editor!
@ComicMelon
@ComicMelon 5 жыл бұрын
So sharp-billinear? This technique is fairly common in pixel-art titles. Sonic Mania is a prime example.
@DutchmanDavid
@DutchmanDavid 5 жыл бұрын
Y'all can vote for this issue here: adobe-video.uservoice.com/forums/911233-premiere-pro/suggestions/37024072-nearest-neighbor-scaling-sampling-simple-and-v
@TaranVH
@TaranVH 5 жыл бұрын
Maybe. Is that the real name for this?
@ComicMelon
@ComicMelon 5 жыл бұрын
@@TaranVH I've seen it called many things, that just seems to be the most popular term.
@NicolasHanna
@NicolasHanna 5 жыл бұрын
I don't understand or going to use this but there is just something so interesting about whatever Taren talks about!!
@babylonian
@babylonian 3 жыл бұрын
found my way here from that (super frustrating) Adobe forum thread -- thanks so much for this, Taran!
@JohnPaulBuce
@JohnPaulBuce 2 жыл бұрын
hi nick
@JuhoSprite
@JuhoSprite 6 ай бұрын
Sup, ur a great creator I love ur vids
@TaranVH
@TaranVH 5 жыл бұрын
Go vote for this feature request! adobe-video.uservoice.com/forums/911233-premiere-pro/suggestions/37024072-nearest-neighbor-scaling-sampling-simple-and-v
@livinlicious
@livinlicious 5 жыл бұрын
Why do I wander down these rabbitholes. Macros, Color, Scaling. Obsession.
@TaranVH
@TaranVH 5 жыл бұрын
Just wait until I release my video on color profiles. COLOR PROFILES. They are HORRIFYING
@RamkrishanYT
@RamkrishanYT 5 жыл бұрын
Taran is slowly becoming the Louis Russman of Adobe products
@cranknlesdesires
@cranknlesdesires 5 жыл бұрын
Taran just wants all this for his up and coming Terraria lets play
@goeiecool9999
@goeiecool9999 5 жыл бұрын
Taran you must be such a headache for the adobe developers lol.
@simplywhy
@simplywhy 5 жыл бұрын
Taran you're a life saver for all, I've learnt so much from you. Thanks a lot, you're the best.
@thogameskanaal
@thogameskanaal 5 жыл бұрын
This is actually perfect. Not just for video editing, but also non-integer stretching on emulators, so the screen can be 4:3 without it looking distorted.
@EposVox
@EposVox 5 жыл бұрын
TIL After Effects has Nearest Neighbor at all... I don't know AE well.
@hlfan
@hlfan 5 жыл бұрын
Your "fancy math" breaks under 100 percent/shouldn't you scale down bilinear? If you do the following: slider = *_SLIDER_* /100; deduct = 100*Math.ceil(slider); answer = 100*slider/Math.ceil(slider); …it works with a slider in percent and avoids the infinite values under 100
@TaranVH
@TaranVH 5 жыл бұрын
Sooooooo, I tried this, and it doesn't work. Can you give me the entire code sample? Here's what I have: yeah = comp("Fancy_method").layer("Null 3").effect("Slider Control")("Slider"); deduct = yeah/100; deduct = Math.floor(deduct); deduct = deduct*100; answer = yeah-deduct; answer = ((answer/deduct)*100)+100; [answer,answer]; ---- And here's the code on the nested object: temp = comp("Fancy_method").layer("Null 3").effect("Slider Control")("Slider"); temp = temp/100; temp = Math.floor(temp); temp = temp*100; [temp, temp];
@hlfan
@hlfan 5 жыл бұрын
​@@TaranVH I have to test this myself back at home tomorrow but it should go like: yeah = comp("Fancy_method").layer("Null 3").effect("Slider Control")("Slider"); answer = yeah/100 answer = Math.ceil(answer); deduct = answer*100; answer = yeah/answer; [answer,answer]; and *swap out* the Math.floor for a Math.ceil on the nested object. That should make objects scalable even below 100%. > shouldn't you scale *down* bilinear?
@TaranVH
@TaranVH 5 жыл бұрын
@@hlfan woah I hadn't even thought of that. Yeah, scaling DOWN seems like it would be slightly superior. Good thinking.
@hlfan
@hlfan 5 жыл бұрын
@@TaranVH I just discovered that you'll need a bigger subcomp for scaling down **
@Akselmoi
@Akselmoi 5 жыл бұрын
I'm not video editor but this is still really fascinating.
@simplywhy
@simplywhy 5 жыл бұрын
Linus should give you a raise for making the vids more awesome looking.
@TaranVH
@TaranVH 5 жыл бұрын
Maybe he already has ;)
@wobblysauce
@wobblysauce 5 жыл бұрын
@@TaranVH What about another one on top...
@mr2octavio
@mr2octavio 5 жыл бұрын
@@TaranVH Congratulations! You deserve it after blowing up Waifu2x
@Roalethiago
@Roalethiago 5 жыл бұрын
@@mr2octavio i'm actually using this program af to increase my fotos and remove jpeg compression noise
@mr2octavio
@mr2octavio 5 жыл бұрын
@@Roalethiago me too, it's magic software
@rootdirectory56
@rootdirectory56 5 жыл бұрын
this is my version, if you want the aep then let me know Bilinear scale: var scale = thisComp.layer("Control").effect("Scale")("Slider"); var nearest_scale = comp("Nearest Neighbor").layer("Image").transform.scale[0]; var altered_scale; if (scale
@JacoxNovak
@JacoxNovak 4 жыл бұрын
You bring me information that I didn't know I wanted and every time I am so happy I clicked on your video! Thanks!
@jared2b
@jared2b 5 жыл бұрын
I always enjoy Tarans' random videos they teach me something and they are a welcome surprise.
@kyuuketsuki-san7684
@kyuuketsuki-san7684 5 жыл бұрын
I am happy to there somebody thinking seriously and create great solutions about this hard problems who isn't a developer.
@VisualBasic6
@VisualBasic6 5 жыл бұрын
Taran-Van-Hybrid
@Napert
@Napert 5 жыл бұрын
never been so early that the youtube throws out an error when trying to watch this and allow me to finally watch this when it's done processing to 1080p
@wobblysauce
@wobblysauce 5 жыл бұрын
watched at x2 480p.
@OrangeC7
@OrangeC7 5 жыл бұрын
Taran, just coin the unit of measurement "ppp" (pixels per pixel) already.
@danwat1234
@danwat1234 5 жыл бұрын
Nice work on the 2019 Gigabyte Aero 15x video port-tiltage
@prototk5186
@prototk5186 5 жыл бұрын
"I know I ask for a lot" * shows giant spreadsheet of requests* Thought that was great
@galdocstutorials
@galdocstutorials 5 жыл бұрын
I use AE for a completely different purpose -- I did a bunch of animations for a Doom mod (Project Brutality). So, something like this would be great, because it deals with highly pixelated stuff getting scaled and rotated a bunch. Thanks for this!
@zahidshabir4038
@zahidshabir4038 5 жыл бұрын
how the freak am I not subbed to you (the newest video I have seen before coming back to this channel after accidentally finding it was the Letter to Corsair video) I have known of your channel since like 4 or 5 years ago and actually remember subbing to you I probably got unsubbed by youtube in a glitch or something as you have added so much videos and I have missed them all
@cat-boy1357
@cat-boy1357 5 жыл бұрын
Taran: makes a video. Adobe devs: Ah s***, here we go again.
@SaltyMaud
@SaltyMaud 5 жыл бұрын
Yup. This is Taran alright. Never stop being Taran.
@HyperDash
@HyperDash 5 жыл бұрын
KZbin needs some better scaling for watching videos 38 seconds after the upload when there's only 360p to go off of.
@drone_video9849
@drone_video9849 5 жыл бұрын
What I don't understand is that when you upload in 4k, the first and only video available is 360... why isn't is the 4k that you uploaded available right away?
@TaranVH
@TaranVH 5 жыл бұрын
@@drone_video9849 youTube re-compresses it using v9 to save space. It takes time to do.
@drone_video9849
@drone_video9849 5 жыл бұрын
Taran Van Hemert that makes sense. Why isn’t premier within its KZbin settings compressing to VP9 then? Saves everyone some time ?
@ItWasEnder
@ItWasEnder 5 жыл бұрын
@@drone_video9849 Because youtube would literally re-compress it after you upload it lol.
@drone_video9849
@drone_video9849 5 жыл бұрын
@@ItWasEnder its likely. It would make sense to encode to VP9 4K or 1080p and upload that. I'm waiting on the h264 encode anyways, I wonder if the vp9 encode is really slow when done locally?
@tychowerner
@tychowerner 5 жыл бұрын
You tell me problems I didn't know I had.
@AyushBakshi
@AyushBakshi 5 жыл бұрын
Better wait for CC 2025.
@troyy99
@troyy99 3 жыл бұрын
i really need this for my pixel animations!
@XOIIOXOIIO
@XOIIOXOIIO 5 жыл бұрын
This week on Taran's mental breakdown: Scaling! Also I feel like I should start trying after effects instead of sony vegas so I can get some useful info from these videos, just sucks to change after so long and being used to how a ui works.
@Fry981
@Fry981 5 жыл бұрын
Quick heads up: After Effects is not equivalent to Vegas. Vegas is an editing software while After Effects is for compositing and motion graphics. Trying to edit a video in AAE would be a suicide. If you really wanna switch your editing software then what you're looking for is Adobe Premiere. Or... you could just stick with Vegas as your editing tool and combine it with After Effects for compositing. Admittedly, that production pipeline isn't as straight forward as it is in combo with Premiere but from personal experience I know it's doable.
@beachmobjellies
@beachmobjellies 4 жыл бұрын
Not just for pixel art. This actually is important for 3D compositing (depth pass and motion vectors must not be anti-aliased). I end up setting the layer quality to "draft" when i have to scale as a workaround. requesting features at adobe is like talking to a wall....a very very thick wall....with no one behind, they are all out to party cause they earn more money with their omniture purchase big data shit
@Maks-ji7de
@Maks-ji7de 3 жыл бұрын
I bet after effects devs will implement it using this exact piece of code
@aaaa9r
@aaaa9r 5 жыл бұрын
This level of insanity blurs the line of "Advanced technical stuff" and memes dangerously. All to just move, resize and rotate screenshots like if it was million dollar fine art. Think about it. And I've been watching all of this stuff, I mean color correction; upscaling; the bugged e-bike while going to the supermarket, religiously. Taran, you're fucking crazy and we love that. Just eat and sleep properly, please. We want more Taran.
@TaranVH
@TaranVH 5 жыл бұрын
Working out, (and eating and sleeping properly) is actually the first chapter of the upcoming part 2 of the 4hr tutorial
@aaaa9r
@aaaa9r 5 жыл бұрын
That sounds great! I would like to hear general_life opinions and advices from you. I'll stay tuned
@robertreitze3192
@robertreitze3192 5 жыл бұрын
For the final showcase of the zoom and transform you could have added comparisons to current capability.
@GreenBoxMedia
@GreenBoxMedia 5 жыл бұрын
I am not 100% sure about the technical side but "RedGiant Instant 4k" could be something you want to look into.
@feha92
@feha92 5 жыл бұрын
I prefer the left version at 1:10 as even though the lines end up looking wobbly, its better than the blur on the right imo. Aside from being blurry even when paused, the right also feels sort of like the camera is shaking really small really fast.
@dylzzgaming4423
@dylzzgaming4423 5 жыл бұрын
Finally i am early to a video.
@foodice11
@foodice11 5 жыл бұрын
Basically how it should look in the ui, is have nearest neighbor enable an additional dropdown called remainder that lets you change how the partials look.
@AxisAngles
@AxisAngles 5 жыл бұрын
Antialiased nearest neighbor. Pixel integration!
@TheA_Gamer554
@TheA_Gamer554 4 жыл бұрын
they added hybrid scaling to Obs Studio. It's called Angle filtering i believe
@Atnas1010
@Atnas1010 4 жыл бұрын
Would it be helpful if there was a plugin that you gave position rotation and scale as input, and it transformed the layer correctly?
@ReikazeRambles
@ReikazeRambles 4 жыл бұрын
personally I prefer the look of nearest neighbor over your hybrid with either the rotation and the zooming but that's a preference I guess. It's more faithful to the original image. But the hybrid seems pretty flexible and probably more aesthetically pleasing for most people.
@zyad48
@zyad48 4 жыл бұрын
I think it's also a matter of scaling lower res pixelart _up_ where this mix of bilinear and nearest neighbor will help the most and look the least crappy, the original scaling he showed with terraria is working with a pretty low resolution, so it ends up looking a little jank, but when you're scaling up for a 1080p youtube video, it should look a decent amount better.
@SkyyySi
@SkyyySi 4 жыл бұрын
Basicly you want to scale the material a lot mor then you need, then scale it down to what you want need.
@JohnPaulBuce
@JohnPaulBuce 2 жыл бұрын
cool stuff
@anfanger4
@anfanger4 5 жыл бұрын
OMG OMG OMG thanx! Developers pleeeease!
@theslimbin
@theslimbin 4 жыл бұрын
you should look into the Hermite filter it seems to preserve pixels in cemu, but that is the only place I've seen that
@AaronTheGerman
@AaronTheGerman 5 жыл бұрын
Is there some sort of anti-aliasing effect in AE you could apply to the footage after the nearest neighbor filtering? I don't have After Effects, but I do spend a lot of time with graphics programming and what would be a straight forward way to solve the problem
@TaranVH
@TaranVH 5 жыл бұрын
Proper anti-aliasing is based upon knowing where the underlying line actually is... which is essentially what I'm doing by using bilinear like this.
@MatheusPratta
@MatheusPratta 4 жыл бұрын
So basically you use nearest-neighbor scaling to get to the closest size to your target (either by dividing or multiplying by integer numbers), making sure the value is either exactly the target or a little higher, then you use bilinear (maybe bicubic?) scaling to scale down to your target size, since you still get to keep details and it will fit perfectly.
@zombiedude347
@zombiedude347 4 жыл бұрын
This sharp-bilinear scaling looks just like the scaling algorithm I was thinking of programming for myself. I just didn't know the name of it. The first step was to nearest-neighbor upscale the image to the least common multiple of the input and output sizes. The second step is to downscale to the output size, by averaging the pixels, optionally using alternate color spaces.
@TaranVH
@TaranVH 4 жыл бұрын
you are correct. I actually did it wrong by using bilinear for the remaining upscale, when I believe I shoud only ever upscale with nearest neighbor, and DOWNscale with bilinear from there.
@GaviLazan
@GaviLazan 5 жыл бұрын
No one tell Taran about bilinear color space.
@FandomEZ
@FandomEZ 5 жыл бұрын
Is there any reason to use different scalling menthods outside of sprite art? Thanks
@Werdna12345
@Werdna12345 5 жыл бұрын
he also showed screenshot examples
@rootdirectory56
@rootdirectory56 5 жыл бұрын
zooming in on screen capture looks wayyy better with hybrid scaling
@Thespikedballofdoom
@Thespikedballofdoom 4 жыл бұрын
I have tried so hard to find someone talking about this
@stellated
@stellated 5 жыл бұрын
I've never used it but Inkscape (and maybe Illustrator too) can trace a pixel art to a vector. Edit: In Inkscape use the normal Trace Bitmap option because Trace Pixel Art is either wack or I'm just stupid. Edit2: Yeah, I'm just stupid.
@asphaltwhale
@asphaltwhale 5 жыл бұрын
Well, CorelDraw does it pretty good, but we are talking bout Adobe products so..
@PixlRainbow
@PixlRainbow 5 жыл бұрын
The trace pixel art option is intended for unscaled pixel art, with pixels that are actually 1:1. It also requires that you tell it to actually expect square pixels, because it tries to curve the pixels by default for some reason as if it was some sort of HQ2X filter.
@UnPuntoCircular
@UnPuntoCircular 5 жыл бұрын
This would obviously be a workaround, but couldn't you pre-scale your screencapture in Photoshop to the max size you're intending to zoom in (with nearest neighbor), and then just zoom in and out in AfterEffects?... The only issue, as you said, would be the huge size of the image file if you're intending to zoom-in until a pixel is 400px wide.
@TaranVH
@TaranVH 5 жыл бұрын
That is precisely the issue. Anthony actually did this for some hour-long screencapture, and all it did was make the file 4x larger, and 4x laggier to scrub through.
@TaranVH
@TaranVH 5 жыл бұрын
And I do pre scale static images in photoshop all the time. So much, I have it assigned to F12 as an action. The problem is when you want to do it for footage.
@UnPuntoCircular
@UnPuntoCircular 5 жыл бұрын
Yeah, *and* it wouldn't work for video, unless you're willing to make a png sequence of pre scaled images, which would be hell. In the past, I've done what I call "fake zoom". Not for nearest neighbor upscaling, but to do huge zoomings (like 1000% or more) and what I do is to basically re-create just the final zoomed screen and put it on the layer above, so I end up with a sort vector-zooming effect of a raster image. Motion blur usually hide the fakeness of it all.
@yousefslimani99
@yousefslimani99 2 жыл бұрын
I Have a Question can we remove video Bilinear and change it to nearest Neighbor While during Output the Video on Adobe Premiere Pro??
@DiminuendoBlue
@DiminuendoBlue 3 жыл бұрын
Dumb question but couldn't you use the mosaic effect if you know the pixel size and resolution of the video/image?
@FunctionGermany
@FunctionGermany 5 жыл бұрын
What infuriates me by far the most about this is that for all these years, AE never exported what i *actually* set in my composition - by default. I don't remember any time if has this as a visible issue, but with industry standard software i expect my program to be WYSIWYG. >:( genuinely mad about this
@TaranVH
@TaranVH 5 жыл бұрын
Welcome to the club. This issue is not just with Adobe software, but ALL software. You never REALLY know what it's doing under the hood. This is why you test things one small component at a time. Learn all the most basic, fundamental things you can. Often, you will realize that you need to do this when things just aren't adding up or making sense, in odd situations, and you don't know why. Just be glad that NOW, you DO know this new thing. This is why I had to go down the rabbit hole of digital color for several months... I emerged out the other side with a deep understanding of how and why things work the way they do. And now I can say with certainty when one should and should NOT be using color management. It's a real gotcha if you don't understand how it all works. Gonna make a video about that. We at LMG have been improperly calibrating our monitors for years.
@aure_eti
@aure_eti 5 жыл бұрын
I'm sure i will one day understant this thing :) and what's going on here
@jurisdumagan4138
@jurisdumagan4138 5 жыл бұрын
Hey Taran! by any chance can u make a tutorial on how to make your own macro keyboard (if its possible)
@TaranVH
@TaranVH 5 жыл бұрын
i did. search for "taran HASU usb"
@SuperDerek
@SuperDerek 5 жыл бұрын
Video topic is Nearest Neighbor Scaling? You can count on me being here for support and thumbs-ups. This needs to happen, Adobe. And give it to me in Premiere Pro as well, while you're at it.
@tutorialshop7670
@tutorialshop7670 5 жыл бұрын
Thats good
@MysteryFinery
@MysteryFinery 2 жыл бұрын
why isnt this in premiere >:(( damn, adobe needs to do something already.
@SrNibb
@SrNibb Жыл бұрын
if anyone still comes around here and need stuff for pixel art I found Autokroma's Visual PixelPerfect which might be useful for some peeps
@galaxybiscuit
@galaxybiscuit 4 жыл бұрын
Nearest neighbour looks the best at rest. - Jonas D 2020
@munhib7360
@munhib7360 5 жыл бұрын
Hi Taran, how can I make a programmable keyboard for OBS studio without sacrificing letters (ex. I want to use my keyboard to type and do hotkeys at the same time without triggering hotkeys when I want to type) hope this makes sense.
@TaranVH
@TaranVH 5 жыл бұрын
It does not make sense. Are you talking about making a 2nd keyboard? Or adding macros to your single keyboard?
@munhib7360
@munhib7360 5 жыл бұрын
Making a second macro keyboard for OBS
@TaranVH
@TaranVH 5 жыл бұрын
@@munhib7360 Well, there are several methods. I currently use QMK with AHK. The 2nd keyboard doesn't trigger normal keystrokes, because AHK will block them. kzbin.info/aero/PLH1gH0v9E3ruYrNyRbHhDe6XDfw4sZdZr
@munhib7360
@munhib7360 5 жыл бұрын
Thanks so much. Your help is well appreciated!
@KeithYipKW
@KeithYipKW 4 жыл бұрын
Try upscale the image nearest to neighbours to a very large size than you need, e.g. 4x first. Rasterize, then bilinear downscale and rotate to whatever you need.
@TaranVH
@TaranVH 4 жыл бұрын
Did you watch the video? This is what I do. But it only works for images, not video.
@KeithYipKW
@KeithYipKW 4 жыл бұрын
@@TaranVH Yes but I guess I wasn't paying attention. I watch it again and find that you show it in the video. You may convince adobe to implement it by having many of your viewers to upvote the feature. I do not use after effect and premiere pro so I do not understand why it does not work for videos. What is the problem of prescaling a video first? Is it sometimes too large to import just like an image?
@HerbaMachina
@HerbaMachina 5 жыл бұрын
Damn never noticed this lol, for real tho why isn't this a default scaling option tho.
@davidjohansson1416
@davidjohansson1416 4 жыл бұрын
Integer scaling nvda driver related to this?
@iuoful
@iuoful 4 жыл бұрын
Hi Taran because i didnt find a direct way to contact you i try this way. Thanks to your videos i now also use ahk at my workplace. My Questions ist how many of your coworker use it? In many videos of ltt i only spot you using mutiple keyboards.
@TaranVH
@TaranVH 4 жыл бұрын
I'm the only one to use AHK so extensively. Some of my co workers have asked for a script or two, which I have set up for them. To my knowledge, they don't write their own scripts.
@iuoful
@iuoful 4 жыл бұрын
@@TaranVH thank you very much for the answer
@World_Theory
@World_Theory 5 жыл бұрын
I believe most strongly, that the scaling method you are looking for is pixel-mixing. Here is a page that does an awesome job at describing it: entropymine.com/imageworsener/pixelmixing/
@linawhatevs8389
@linawhatevs8389 5 жыл бұрын
8:44 deduct = deduct;
@Brenna_stubbs
@Brenna_stubbs 5 жыл бұрын
You should go to Adobe weave Linus and have a look around
@gudenau
@gudenau 5 жыл бұрын
When will someone make a worthy FOSS version of this stuff? 🤔
@dezg5791
@dezg5791 5 жыл бұрын
If only there were more Tarans to support the complicated Foss project AE would be.
@gudenau
@gudenau 5 жыл бұрын
@@dezg5791 I could probably make a video editor base at least. Wouldn't be very good though.
@AkagamiStreams
@AkagamiStreams 5 жыл бұрын
Are you still with Linus Tech..I have not seen you in those videos for long time
@tverdyznaqs
@tverdyznaqs 5 жыл бұрын
If I needed to animate a zoom into a pixilated image I'd just do nearest neighbor and mask it with heavy motion blur. But I understand that this is not the way of our video-editing lord and savior the Taran
@drgabi18
@drgabi18 5 жыл бұрын
destroy hdds by recording stuff in uncompressed avi and i believe if you scale with only integers it will not subtract pixels but hey that's just a theory
@LaskyLabs
@LaskyLabs 5 жыл бұрын
Shimmer is not just a trouble for you... Anyone who has to scale old games into higher resolutions knows the pains of this. You want sharp pixels, but then things move and it starts to shimmer. It's a mess.
@Ghennesph
@Ghennesph 2 жыл бұрын
This aught to be the default for scaling tbqh.
@hatdog703
@hatdog703 5 жыл бұрын
Hey review the rk825 keyboard please
@hatdog703
@hatdog703 5 жыл бұрын
I know that you might like it
@s8wc3
@s8wc3 5 жыл бұрын
I bet you they'll just take what you've made and just make it an animation preset
@ABaumstumpf
@ABaumstumpf 5 жыл бұрын
Uhm.... you already explained the solution why this is not needed at all. If you want pixel-perfect scaling then simply have the source at the needed higher resolution and just downscale it as needed. Good old 16x16 sprite, scale it up to say 256x256 or whatever you need with nearest neighbour and then you can scale it down to whatever size you want. And the little slider you made - yes, that is what those features are for.
@TaranVH
@TaranVH 5 жыл бұрын
you weren't paying attention. That doesn't work for large images, like a 4K screencapture. It'd be enormous - 38400 by 21600.
@ABaumstumpf
@ABaumstumpf 5 жыл бұрын
@@TaranVH "you weren't paying attention." - i did..... you weren't paying attention to what i said.
@regeman100
@regeman100 5 жыл бұрын
i dont even use ae, why am i watching this
@DanLMH
@DanLMH 5 жыл бұрын
Adobe Devs to busy working on other things lol
@SRoyTheComfy
@SRoyTheComfy 5 жыл бұрын
360p? Not 4k?
@TaranVH
@TaranVH 5 жыл бұрын
one of these days I'll upload a video that's ACTUALLY 360p
@SRoyTheComfy
@SRoyTheComfy 5 жыл бұрын
@@TaranVH and I'll watch that on my 4k tv :)
@telotawa
@telotawa 5 жыл бұрын
yeah=yeah+100
@TaranVH
@TaranVH 5 жыл бұрын
yeah
@DemiImp
@DemiImp 5 жыл бұрын
I feel like you don't understand what is going on. These are SAMPLING a texture. What you are asking is for it to scale the texture it's sampling from before it samples it for the transformation... which means that it's not a pretty big deviation from how sampling formulas work. A sampling formula uses a source texture, 4 source pixels, and a math formula describing how to weight each of the 4 source pixels to determine what the output color is. What you are describing can be either accomplished by scaling the source texture... or by adding an additional math formula to determine what the 4 source pixels are. And I don't think they are going to add additional formula/parameters to the sampling functions to make this happen because of how nonstandard that would be.
@TaranVH
@TaranVH 5 жыл бұрын
I feel that YOU are the one who doesn't understand what's going on. Nearest Neighbor is not "nonstandard." It's literally the least processor-intensive, easiest, laziest possible way to upscale or downscale anything. "Just use the exact same pixels that are already there." It's the default, lowest common denominator. It's what we used back when computers couldn't handle anything else. And it still makes computer graphics and pixel art look great.
@DemiImp
@DemiImp 5 жыл бұрын
@@TaranVH It already has nearest neighbor. He showed it in the video. He is asking for something more complex than nearest neighbor.
@vintagemotorsalways1676
@vintagemotorsalways1676 5 жыл бұрын
adobe please do it.
@hotdoge1393
@hotdoge1393 4 жыл бұрын
Are you Dutch
@Chronophylos
@Chronophylos 5 жыл бұрын
i c terraria i upvote
@fffklan3986
@fffklan3986 5 жыл бұрын
Try waifu shit works
@gordonou7065
@gordonou7065 4 жыл бұрын
If you want it to be more smooth, use warp stabilizers.
@wesleykronmiller390
@wesleykronmiller390 5 жыл бұрын
oof, 360p
@ineedanewhobby3669
@ineedanewhobby3669 5 жыл бұрын
Taran it's 11:00 go to sleep
@kalazakan
@kalazakan 5 жыл бұрын
Who goes to sleep at 11? lmao
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