Aprendí mucho!!! Qué ventajas tiene usar este tipo de iluminación contra la default real time de unity ?
@Invelord3 ай бұрын
Hello! Sorry i don't speak spanish hehe, the main advantage of using this is it supports dynamic object lighting and sometimes better realism. But this system also has a downside, and that is high computation.
@@张胥实 Hello, the performance is affected by the amount of ray marching loops in the ssgi shader. More loops / iterations = less performance but better results.
@ftdtxiace582918 күн бұрын
i wasnt able to get this to work, i did everything in the tutorial
@Invelord18 күн бұрын
If you want i can still help you out through dm via discord
@TYTYUNDERGROUND3 ай бұрын
I have so many questions is this really like our very own ssgi with path tracing and it has better fps. But there are two things that can be work on the denosier but it works are you the creator or is he or she unknown? :(
@Invelord3 ай бұрын
Hello, i am not the creator, it is made by someone else. It basically works similar as SSGI in HDRP. Everything is ray marched in 2d screen space. I'm assuming the name "Path Tracing" is given by the author because it samples the ray randomly (not sure abt this because i haven't checked the code yet) and it calculates not just indirect diffuse but also reflections too. But it is totally different than real path tracing like in HDRP. This is just SSGI+SSR in URP
@impherisАй бұрын
but why is working as a SS effect?
@InvelordАй бұрын
It is actually SSGI, i do not know why the author named it that way. (I am not the author)