How To Get Realistic Lighting in Unity URP - Unity Guide 2024

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Invelord

Invelord

Күн бұрын

Пікірлер: 17
@tufanaydin6340
@tufanaydin6340 3 ай бұрын
Thank u
@simsimsim-n2t
@simsimsim-n2t 3 күн бұрын
hi, can it run on webgl?
@Invelord
@Invelord 3 күн бұрын
I don't think it can
@shenshaw5345
@shenshaw5345 Ай бұрын
Hi, how is the performance?
@Invelord
@Invelord Ай бұрын
Quite heavy because it's similar to HDRP's SSGI.
@shenshaw5345
@shenshaw5345 Ай бұрын
@@Invelord got ya, thx!
@LucianoRasente
@LucianoRasente 3 ай бұрын
Aprendí mucho!!! Qué ventajas tiene usar este tipo de iluminación contra la default real time de unity ?
@Invelord
@Invelord 3 ай бұрын
Hello! Sorry i don't speak spanish hehe, the main advantage of using this is it supports dynamic object lighting and sometimes better realism. But this system also has a downside, and that is high computation.
@LucianoRasente
@LucianoRasente 3 ай бұрын
@@Invelord thanks for the information!!
@张胥实
@张胥实 13 күн бұрын
@@Invelord hello 使用SSGI不正是因为URP的Realtime Lighting的性能消耗大吗
@Invelord
@Invelord 11 күн бұрын
@@张胥实 Hello, the performance is affected by the amount of ray marching loops in the ssgi shader. More loops / iterations = less performance but better results.
@ftdtxiace5829
@ftdtxiace5829 18 күн бұрын
i wasnt able to get this to work, i did everything in the tutorial
@Invelord
@Invelord 18 күн бұрын
If you want i can still help you out through dm via discord
@TYTYUNDERGROUND
@TYTYUNDERGROUND 3 ай бұрын
I have so many questions is this really like our very own ssgi with path tracing and it has better fps. But there are two things that can be work on the denosier but it works are you the creator or is he or she unknown? :(
@Invelord
@Invelord 3 ай бұрын
Hello, i am not the creator, it is made by someone else. It basically works similar as SSGI in HDRP. Everything is ray marched in 2d screen space. I'm assuming the name "Path Tracing" is given by the author because it samples the ray randomly (not sure abt this because i haven't checked the code yet) and it calculates not just indirect diffuse but also reflections too. But it is totally different than real path tracing like in HDRP. This is just SSGI+SSR in URP
@impheris
@impheris Ай бұрын
but why is working as a SS effect?
@Invelord
@Invelord Ай бұрын
It is actually SSGI, i do not know why the author named it that way. (I am not the author)
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