Bro this video is mad good. I understand lighting better in 10minutes than my teacher taught me in a month lolw.
@gamedevblueprint Жыл бұрын
Thanks man 😀
@killian7155 Жыл бұрын
You got some nice explainations, keep going your tutorials they're good
@gamedevblueprint Жыл бұрын
Thanks, I will 😀
@Anton_Solovyov Жыл бұрын
Very good tutorial! Thanks you!
@gamedevblueprint Жыл бұрын
Thanks :D
@Soundy777 Жыл бұрын
This is really well presented & information as hell! Love it! More PLEASE!
@gamedevblueprint Жыл бұрын
Thanks 😊
@Tester135654 ай бұрын
Thk URP Light Bake Tutorial! AWESOME
@gamedevblueprint4 ай бұрын
Thanks 🙏😀
@Omega_RPvb7kg3 ай бұрын
nice vid but when I try to set the point light to baked mixed and baked are grayed out? can you help me out a bit.
@RobLang Жыл бұрын
Wonderful video! Very helpful, well presented and no waffle. Sub'd.
@gamedevblueprint Жыл бұрын
Thanks :D
@robertmalzan6724 Жыл бұрын
Is there anything you can't play? AWESOME!
@shashankrajpoot7782 Жыл бұрын
HI, Can you please explain the light layers/light linking OR Rendering layers in URP 14 and above. Thanks
@JordanGrantDev6 ай бұрын
Nice Job!
@gamedevblueprint6 ай бұрын
Thanks 😀
@randommonk111 ай бұрын
yo. im on vr. and in game it dosent show any baked data. i do not have anything in sun source. could that be the problem?. or is it the camera that lets u see in game.
@gamedevblueprint11 ай бұрын
well I would start with the light sources, it might set to realtime only, so when you bake the lighting data it doesn't use those light sources, set it to baked of mixed if you need some the light for both. Then don't forget to set non moving objects to static. Then rebake it in the lighting settings. That would be my first guess.
@randommonk111 ай бұрын
@@gamedevblueprint im using a directional light. could that be the reason?
@gamedevblueprint11 ай бұрын
@@randommonk1 umm you need to change the directional light to mixed lighting mode
@randommonk111 ай бұрын
@@gamedevblueprint k
@randommonk111 ай бұрын
@@gamedevblueprint how tho
@Medal71 Жыл бұрын
Nice! Thanks :)
@gamedevblueprint Жыл бұрын
Glad you liked it 😀
@pushingpandas64799 ай бұрын
How to use Ambient Okklusion in URP?
@nwotyzarc5 ай бұрын
When I use Shadow Mask Distance mode and use Cascades, how does this affect the baking?
@gamedevblueprint5 ай бұрын
As much as I know it’s only applies to realtime lighting. You can set the quality of the bake on an object with the scale in lightmap in the mesh renderer individually.