I am overwhelmed by the possibilities of geometry nodes
@stirrcrazy27043 жыл бұрын
I can totally imagine using this to make a procedural city where all the buildings have floors stacked on them using layers of geometry node trees, this is awesome
@KenanProffitt3 жыл бұрын
Yes, Great idea! Thanks for watching.
@michaelwerkov34383 жыл бұрын
houdini mini! man, when blender finally exposes all creations, modifiers, inputs and outputs to nodes?! holy hell a blender houdini hybrid
@chaotickreg70242 жыл бұрын
I'm pretty sure somebody has done this
@tanmaysahu100 Жыл бұрын
I was watching a lot of videos for the grass particle system and I was really confused but this method is so great that my friend who doesn't know about the blender also understood the whole process. Great video.
@KenanProffitt Жыл бұрын
Glad to hear it! Thanks for watching!
@mattsalt41893 жыл бұрын
Took me a good 2 and a half hours to figure out how to drive these with weights, thanks for reliving the problem.
@onjofilms3 жыл бұрын
You explained it really well. This seems much more intuitive than particle systems where you have to jump out of particle systems and go over to texture for mapping and then back to particle. This is way cleaner and seems more controllable. Hope you keep going with this series.
@KenanProffitt3 жыл бұрын
Yes I find it much more usable than normal particles. Very excited for what this mean for the future! :) Thanks for watching!
@ZUnknownFox3 жыл бұрын
I am really loving geometry nodes especially since render times for me have been cut in half compared to particle systems. (I rendered an image using just particles took 6 minutes, swapped the particles out for geonodes and it only took 2.5 minutes)
@KenanProffitt3 жыл бұрын
Awesome! Great benchmarks. I had a feeling it was faster but didn't do official tests.
@jeffg46863 жыл бұрын
Geometry Nodes is amazing to say the least. Second after all pablo's new sculpting features. Can't wait to see what they come up with for particle nodes.
@KenanProffitt3 жыл бұрын
Hey Jeff, yeah lot's of exciting things coming in the future!
@arqueoartis3 жыл бұрын
One of the best explanations about Geometry nodes so far :D Thanx!!
@KenanProffitt3 жыл бұрын
Glad it was helpful! Thanks for watching.
@zalzalahbuttsaab3 жыл бұрын
Hopefully Node Wrangler will get updated with a key shortcut for the basic nodes for a point distribution. I've watched several videos where guys do the point distribution example and in each case they create the node tree by hand instead of using a shortcut.
@JPEspulgar3 жыл бұрын
This the most precise tutorials i found
@KenanProffitt2 жыл бұрын
Hey thanks! :D glad it was helpful
@pledg2 жыл бұрын
Been away from blender for a while so this has been an excellent introduction into the power of geometry nodes and the theory behind using them. Great video thanks...
@AdrianChazz3 жыл бұрын
The frame tip got you a new subscriber... Great tutorial, lot's of insight...! Keep up the great work, man...!
@KenanProffitt3 жыл бұрын
Thanks, Adrian! :)
@ImNorman3 жыл бұрын
So much more control than particles! This is going to be perfect for a future project. Just bought your foliage pack and going to make good use of it. Thanks!
@KenanProffitt3 жыл бұрын
Awesome! Glad you enjoyed the tutorial. And thanks for downloading the pack as well. Hope it serves you well. Cheers!
@diegopadilla48533 жыл бұрын
If the blender game engine come back this nodes will be really cool to use
@KenanProffitt3 жыл бұрын
Yes! Let's Bring it back haha
@yussufmberwa30942 жыл бұрын
Thanks for the tutorial. I have learned something new.
@KenanProffitt2 жыл бұрын
Glad to hear it! :)
@MrCheebs3 жыл бұрын
Thanks for this. I've been procrastinating learning about geometry nodes and this really helped me get started!
@KenanProffitt3 жыл бұрын
Glad it was helpful! :) Thanks for watching.
@DaToTao3 жыл бұрын
This is the best geometry node I ever seen, you got my like bro
@KenanProffitt3 жыл бұрын
Thanks Alexander! :) Glad you enjoyed it.
@sentient33463 жыл бұрын
Man it helped me a lot thanks
@KenanProffitt3 жыл бұрын
Glad to hear it! Thanks for watching
@jbanimations84753 жыл бұрын
Thanks for this video!! I hope you make one about the other nodes... 😍😍
@KenanProffitt3 жыл бұрын
Glad you enjoyed it. I do plan to do more. It's such an awesome new feature!
@chrisbowman59103 жыл бұрын
Great vid. I, like you have been really hesitant to try the new geometry nodes, but after watching this, I'm going to jump right in next time I'm on Blender.
@KenanProffitt2 жыл бұрын
Glad to hear it was helpful! Thanks for watching!
@1980sRetroanimation2 жыл бұрын
So glad I found you bro!
@KenanProffitt2 жыл бұрын
Thanks for watching! :D
@michaelwerkov34383 жыл бұрын
i cannot WAIT until blender exposes ALL creation functions, all modifiers, all objects and relationships, as nodes where all inputs and outputs can all be visually programmed etc... once particles really get updated, some of the 2.49 functionality is returned, and flip fluids/manta fluids and the fracture build are integrated... then we are looking at a package that has a great modeling and sculpting ability, character animation, compositing etc... all within a mini-houdini and ICE/bifrost functionality! oh im so excited. mini houdini open source honest briliantness?! we dont deserve this
@KenanProffitt3 жыл бұрын
Hahaha love this comment. Yes, mini houdini open source honest briliantness! lol Thanks for watching! :)
@EmilioNorrmann3 жыл бұрын
so simple yet so powerful !
@KenanProffitt2 жыл бұрын
Indeed!
@sennabullet2 жыл бұрын
Fantastic video. You present the techniques super well...and I can't wait to play with them. Thank you for very much for sharing your knowledge!
@gsfxmentor3 жыл бұрын
mind blowing explanation 😍👌
@KenanProffitt3 жыл бұрын
Thanks! :D
@rachelhong4435 Жыл бұрын
Great tutorial!! thank you so much!
@KenanProffitt Жыл бұрын
Thanks! thank you for watching! :)
@gianlozano1022 жыл бұрын
The last second got me 😂
@KenanProffitt2 жыл бұрын
Hahaha Props for watching all the way to the end! :)
@TheXperimenter3 жыл бұрын
Really well made video, precise and informative. Thanks.
@KenanProffitt3 жыл бұрын
Much appreciated! Glad it was helpful!
@DarrenLGoldsmith3 жыл бұрын
Great video! Brilliantly explained. With geometry nodes, is there a way to avoid collisions? Andrew's classic doughnut tutorial is a good example, i.e. ensuring all the sprinkles don't intersect.
@erik....3 жыл бұрын
If you use "poisson disk"-method in Point Distribute you can enter a minimum distance between points, but of course it only works if you set it to the diameter of your biggest object in your distributed collection
@DarrenLGoldsmith3 жыл бұрын
@@erik.... Yes! Was just experimenting with this today. The intersections/collisions problem still exists if you have lots of objects that overload the available space, but it does help!
@KenanProffitt3 жыл бұрын
Thanks, Darren! I've been playing with the Poisson Disk setting which helps avoid collision.
@blenderzone54463 жыл бұрын
Great instancing with geometry nodes! thanks for sharing mate!
@KenanProffitt3 жыл бұрын
Glad you enjoyed! Thanks for watching.
@blenderzone54463 жыл бұрын
you are welcome mate!
@nigellill32223 жыл бұрын
& for those people who have smashed their computer/laptop in frustration trying to work out how to get the grass (or anything) sitting on the plane instead of half way through it, Click on the grass, go into edit mode make sure all the grass is selected, press G+Z & lift it until the center point is at the bottom of the grass. Go back into object mode & select the plane, the grass or whatever should be positioned exactly on the surface.
@KenanProffitt3 жыл бұрын
Yes haha. Thanks for that tidbit. Should have mentioned it in the video. :)
@nigellill32223 жыл бұрын
@@KenanProffitt Welcome. I only mentioned it because when I added the grass to my scene that's what happened. I fixed it easily but I remember days when I couldn't & it frustrated me no end not being able to do something as simple as positioning the grass on the plane. Stay safe, cheers from Australia
@nikosgeorgiou13413 жыл бұрын
Excellent tutorial, very well explained.!! Is there a way we can avoid objects overlapping?
@blockplayer00263 жыл бұрын
In point distribute node you need to change distribution method from "random" to "poisson disk" and adjust Distance min slider
@kendarr3 жыл бұрын
@@blockplayer0026 shiiiiieeet really? Man you may have saved me from bumping my intensity
@chilichickSantaFe3 жыл бұрын
#blender #blenderhelp
@sigurjonmyrdal38733 жыл бұрын
Very good! Thanks a lot!
@KenanProffitt3 жыл бұрын
Thank you for watching! :)
@DracoTheBlack3 жыл бұрын
Very cool, I foresee myself playing with this all weekend. When you show the sphere attached to the suzanne it is in the same spot every time. Is it possible to somehow randomize the seed values per instance of an object? I'm thinking things like procedurally generated trees or flowers or whatever assembled from parts. Just layering geometry nodemaps to create a procedural forest where no two plants are exactly alike?
@hwand77152 жыл бұрын
Thank you. It was very helpful.
@pfeffermartin6423 жыл бұрын
nice explained
@KenanProffitt3 жыл бұрын
Thanks! :)
@jchralos3 жыл бұрын
Great video. I learned a lot. Only at 10:35 you mentioned the rotation goes from 0 to 360, but it should be in radians (i.e., 0 to 2*pi, or 0 to 6.28).
@KenanProffitt3 жыл бұрын
Thanks, Carlos!
@madshader2 жыл бұрын
Can we get an updated version of this for Blender 3.0 Geo nodes? It looks like this method will be outdated and no longer possible by 4.0.
@kendarr3 жыл бұрын
Thanks mate!, this is a 100% better then particles lol
@KenanProffitt3 жыл бұрын
Thanks, Victor! and yes I agree! :)
@eco1.1763 жыл бұрын
Nice video buddy 👍
@KenanProffitt3 жыл бұрын
Glad you enjoyed, Thanks for watching!
@JonVlogs1233 жыл бұрын
Thanks! 👽👍
@KenanProffitt3 жыл бұрын
You're welcome! Thanks for watching!
@anishalamansari98873 жыл бұрын
Make more about geometry node concepts
@KenanProffitt3 жыл бұрын
Hopefully more to come in the future! Thanks for watching.
@badboogl85293 жыл бұрын
@3:40 Ah... good to know this just isn't possible. I did so much fiddling around, google searching, and video watching trying to find out how to do this. Now I can rest.
@KenanProffitt2 жыл бұрын
Glad to help! thanks for watching
@Amateratzu3 жыл бұрын
whith out saying the others are bad somehow.... best geometry node tutorial so far. theres ur hand up and a just join ur channel
@KenanProffitt3 жыл бұрын
Thank you! Glad it was helpful!
@Sylgwael3 жыл бұрын
Fantastic. Big thank you.
@KenanProffitt3 жыл бұрын
Glad you enjoyed it! :)
@carlsnet3 жыл бұрын
This was Excellent for sure,Kenan.. i need some toturial of Earth Bending In Blender,I don't know whether you can do it for me.
@kemeraljones Жыл бұрын
This tutorial needs to be updated to Blender 3.4
@KenanProffitt Жыл бұрын
Yes it does… hopefully soon!
@francoisvillemaire7733 жыл бұрын
So powerfull we are become like gods!
@KenanProffitt3 жыл бұрын
Hahah yes
@Zeix023 жыл бұрын
For me, adding one point the point distribute, if the density value greater than 100. I want to make coffee foam. So i have set 1000000, but doesn't look much. The coffee cup is 6cm dia, and subdivided by 3.
@KenanProffitt3 жыл бұрын
If you figure that out, send a render. I'd like to see that. Sounds like an interesting test.
@kendarr3 жыл бұрын
Did you apply scale?
@Zeix023 жыл бұрын
I have watched Blender Guru video, he added a math node, to multiple the density value. Working now, but the foam material is not look good. Is very difficult...
@3D-Amir3 жыл бұрын
haha! Great tutorial but love the ending outtake! XD
@KenanProffitt3 жыл бұрын
Haha you are the first to notice! ;)
@BobMcCarroll3 жыл бұрын
Great video and so well explained. Thanks.
@KenanProffitt3 жыл бұрын
Thank you! Glad you enjoyed it.
@DanielGGava3 жыл бұрын
Really good tutorial !! thank you for that. Wonder if there is a way to do smt like this but not intersecting the deplicates.
@KenanProffitt3 жыл бұрын
Thank you, Daniel! So far I have found changing it from "Random" to "Poisson Disk" on the point distribute node helps with this.
@DanielGGava3 жыл бұрын
@@KenanProffitt niceee, thank you !! going to try it !!
@abheetrajput3 жыл бұрын
THANK YOU SO MUCH !!!
@KenanProffitt3 жыл бұрын
You're welcome! thanks for watching!
@marclapinff27093 жыл бұрын
Good one. Thanks
@KenanProffitt3 жыл бұрын
Thanks, Marc! Glad you enjoyed it.
@bobdobs8855 Жыл бұрын
Terrific tutorial! I'm wondering if there is a way of making the grasses appear to be swaying from a breeze?
@KenanProffitt Жыл бұрын
Hey Bob! Yes there are a few ways. You’d have to edit or effect the grass assets that are being instanced. You’ve given me a good tutorial idea! 😉
@bobdobs8855 Жыл бұрын
@@KenanProffitt And I will be looking forward to that tutorial!
@craighdolphin3 жыл бұрын
Really good tutorial. Thanks. I too would love to know about whether it is possible to prevent collisions between the scattered geometry instances. :)
@KenanProffitt3 жыл бұрын
Thanks, Craig! As far as I know, the best way so far I have found is to mess with the Poisson Disk Settings in the point distribute node. That seems to work pretty well.
@Dabbl1ng3 жыл бұрын
This is amazing, thank you
@KenanProffitt3 жыл бұрын
You're very welcome! Glad you liked it.
@studiopost97623 жыл бұрын
I love your tutorial!
@KenanProffitt3 жыл бұрын
I'm so glad! Thanks for watching.
@OscarAdan3 жыл бұрын
Thank you
@davidswanson56693 жыл бұрын
Is there a way to add a gradient to the vertex group or the point distribute so that scale can be modified? I’m making a sequoia tree and the branches should get smaller the higher up the tree you go. I have 20 branch variations in a collection being used as the nodes.
@AngelAgudoGuerrero3 жыл бұрын
Nice tutorial! Thanks, Máster!
@KenanProffitt3 жыл бұрын
Thank you for watching!
@gryffGryff-so3zq3 жыл бұрын
Try applying the modifier - everything disappears in v2.92. Can't export any creations - an interesting development, but not quite ready for prime time
@Eliqzar3 жыл бұрын
I'm curious if you could make an infinite particle loop if you used the monkey head as a reference object on the sphere. Would it reference just the monkey head or will it bring the sphere that was on the monkey head with it, and if it did would it be stuck in a constant loop of generating particles on top of particles until it crashed blender?
@KenanProffitt3 жыл бұрын
That would be a great experiment!
@kdeuler3 жыл бұрын
Thanks for the concise tutorial. I was wondering: How would you go about making realistic soil between the plants?
@sonicgeeksquad4g1063 жыл бұрын
Here’s a good tutorial: m.kzbin.info/www/bejne/jnqQoY2pnbejbsk
@sonicgeeksquad4g1063 жыл бұрын
Here’s a good tutorial: m.kzbin.info/www/bejne/jnqQoY2pnbejbsk
@sonicgeeksquad4g1063 жыл бұрын
Here’s a good tutorial: m.kzbin.info/www/bejne/jnqQoY2pnbejbsk
@krypto613 жыл бұрын
thats a really cool tutorial of geo nodes. I never touched it before because it was a little bit confusing but now it makes really sense :) Question: how would this grass react to force field like wind or in general: how do you simulate it with geo nodes?
@KenanProffitt3 жыл бұрын
Glad to hear! So if you had a force interacting with the objects you scattered then that motion would applied to the whole field as well. Thanks for watching!
@krypto613 жыл бұрын
@@KenanProffitt ahhh thats good to hear, thanks a lot :)
@EXPstreams3 жыл бұрын
dood, you have SUCH an Andrew Kramer vibe, and I'm very picky about tutorials vids, great job man! consider me subscribed.
@KenanProffitt3 жыл бұрын
Huge compliment. Thanks for the watch and the sub!
@jenovaizquierdo3 жыл бұрын
Awesome video man. I have a question how can I make it to move like wind blowing to it.
@kendarr3 жыл бұрын
How about animating the grass object?, that might work, I don't know if the instancer reads animation, stuff like shapekeys
@phyominaung50262 жыл бұрын
My grasses are not standing along Z axis They're just laying on ground how can I fix that If you help I'll really appreciate
@moiggc3 жыл бұрын
Very helpful tut, thanks. I've been searching for a way to reduce the amount of geometry in the view port, but still renders out everything. Is there such a setting within geo nodes? Thanks.
@KenanProffitt3 жыл бұрын
Thanks for watching, Giom! You could turn the visibility of the geometry nodes modifier off in the modifier settings. That will help your viewport be much lighter...
@kendarr3 жыл бұрын
I just reduce the amount while I'm working and turn it back on when rendering, not the best but it works, you can also toogle the modifier, but then I don't see anything and it bugs me
@enensis3 жыл бұрын
Does this work well with large scenes I always found blender struggles when you start doing large areas of grass with the scatter addon or the particle system and you had to mess around for ages with paint layers and camera limits to reduce geometry to make it manageable.
@KenanProffitt3 жыл бұрын
I found large scale scenes to be much more manageable with this method. Seems more intuitive.
@priyes94962 жыл бұрын
Why my geometry nodes dont have the Point Distribute and the Point Instance :(
@YASIR.K3 жыл бұрын
Cool ... Thank you
@KenanProffitt3 жыл бұрын
Thanks for watching! Geo nodes are pretty sweet!
@asandadlamini20873 жыл бұрын
Thanks so much
@KenanProffitt3 жыл бұрын
You're welcome!
@nealgrieb66603 жыл бұрын
It seems faster than particle systems, do you feel that is the case? Maybe I'm just a noob, but I seem to never be able to initially guess the orientation of my instances and can't ever generate enough density to make things look decent without massive slowdowns.
@kendarr3 жыл бұрын
I feel the same, another guy in the comments said it halfed his render times
@justash73 жыл бұрын
Love the video mate thanks!!
@KenanProffitt3 жыл бұрын
Thanks! Glad you enjoyed it.
@justash73 жыл бұрын
@@KenanProffitt got a question, is scattering these things less lagging with geometry nodes than other way which particles system or etc??
@KenanProffitt3 жыл бұрын
@@justash7 It feels faster but I'm not sure of the exact clock speeds. I'll need to do more testing.
@justash73 жыл бұрын
@@KenanProffitt allright thanks mate.
@mrbstudio93882 жыл бұрын
I love it
@gdematteis90233 жыл бұрын
...great tutorial!
@KenanProffitt3 жыл бұрын
Glad you liked it! Thanks for watching.
@dinisdesigncorner3323 жыл бұрын
how to add a walkpath where no grass grows?
@KenanProffitt3 жыл бұрын
Create a vertex group using weight paint and add the name of that group to the density input on the particle distribute node. That should work. :)
@evgeniismirnov655 Жыл бұрын
The geo node breaks the uv of scattered objects at the end
@VMP6663 жыл бұрын
Hey, any tips about how to animate this grass similiar to how you can use wind and turbulence in particles?
@KenanProffitt3 жыл бұрын
I'm personally doing some tests with that now, first thought is to mess with some wave modifiers and weight paint....
@MrStevenhogg2 жыл бұрын
how do you link in detail , i pressed link , selected file but it comes up not a library , bought this but have no idea how to access them.
@ImNorman3 жыл бұрын
Is there a way to make the geometry node elements react to objects (or each other)? For instance, someone walking through the field and the grass gets stomped down or moves as they walk, or making it sway in a breeze. I tried adding physics, but that applies it to the plane.
@ImNorman3 жыл бұрын
I just answered my own question: Apply the physics properties to the individual objects and it applies it whatever is used in the geometry node.
@blendcreator2 жыл бұрын
If i´m trying to search things like ,,Point Instance´´ it doens´t appear in the search line. Do you know , what´s the reason for that ? Thanks in advance!
@Tremori_A3 жыл бұрын
Blender armature and I just realized the existence of geo nodes. I might be able to increase my framerate with this if I convert my particle hair ghibli grass into this. Do geo nodes also react with forces like wind?
@SuryaKiranReddy-xx1gb3 жыл бұрын
no not yet
@SuryaKiranReddy-xx1gb3 жыл бұрын
I Might be wrong about this
@SuryaKiranReddy-xx1gb3 жыл бұрын
As for my knowledge point instancing doesn't have dynamics sym like default particle hair system
@evertonfonseca49893 жыл бұрын
Thank you for this vídeo Kenan \Ü/...
@KenanProffitt3 жыл бұрын
You're welcome, Everton! Thanks for watching.
@wambman3 жыл бұрын
node wrangler for geo nodes when?
@actimations3 жыл бұрын
Can you create an cache from geoNodes?
@redratpetrax3 жыл бұрын
Nice 1 Helpful
@KenanProffitt3 жыл бұрын
Thanks for watching! Glad it was helpful.
@redratpetrax3 жыл бұрын
@@KenanProffitt Still to this time watching TUTS and find always something new.. KEEP ON . :)
@gipen3 жыл бұрын
Is there a way to pick objects in the collection in different proportions like the "use count" option in particle systems?
@arhsm3 жыл бұрын
U like organizing ur nodes but u cant turn on snapping
@KenanProffitt2 жыл бұрын
haha good point
@MannyFigs3 жыл бұрын
How are you able to enter edit mode and still see the geometry? When I enter edit mode, it “mutes/hides” any modifier until I go back to object mode. ~ 11:00.
@MannyFigs3 жыл бұрын
Interesting, once a distribution node is added with a vertex group set as its density, the added geometry no longer appears in edit mode. I wonder if thats meant to be like that, or they haven’t thought about that process tree.
@trevtweetz Жыл бұрын
Point Distribute and Point Instance are not found in my node library?
@KenanProffitt Жыл бұрын
Hey Trev, Yes the nodes got renamed in newer versions of blender. You can check this video for the updated nodes: kzbin.info/www/bejne/namrdGR_hritmZI hope that helps!
@johanverm903 жыл бұрын
Cool !
@KenanProffitt3 жыл бұрын
Thanks, Johan!
@farid.rabhallah Жыл бұрын
The video is geat, but, every thing is changed since V3.0, so they Renamed and delete/ add lot of nodes. Ex: Point distribute = deleted. And changed with: Instances to points Point Instance = deleted also, and changed with: Instance on Points You must add ''Object info node'' if you use "Point Instance". -------------------------- So it will be really appreciate if you do an update of this tutorial. Thank you Sir.
@fadhil40083 жыл бұрын
Is the use of geometry nodes only for point scattering? I mean a lot of tutorials about this node but everything is just the same use
@KenanProffitt3 жыл бұрын
As it develops further, there will be more uses. I think right now it's pretty limited.
@katenguyen56223 жыл бұрын
Hi, great tutorial. However why I apply this my objects become very bigs eventhough the original size was small, do you know where it might've gone wrong? thank you.
@WARDISWARD3 жыл бұрын
so this is essentially the partical editor but with nodes Most stuff could already be done with the particle editor , no ? Edit: answer @ 04:00 , multipl levels deep instead of just one level in the particle editor
@AA-hg7xq3 жыл бұрын
the grass, mushrooms, flowers are all vertical. Randomize the z ?