Dude hats off for making a tutorial on this. Probably like 2 or 3 good ones out there now there are 4. Thank you!
@freedomcoding6 ай бұрын
I am glad it was useful. Thank you too!
@s.w.e.d.30576 ай бұрын
LMAO! dude. I was just thinking. Why is every tutorial of netcode s weird. I just want a diagram of the overall process and how each componet is assembled in a blueprint manner not just a 'write this and now it works' 100% satisfaction. subcribed
@freedomcoding6 ай бұрын
Thanks, I am glad you liked it!
@GocoYT2 ай бұрын
Awesome video. I am developing games for many years and gone through tutorial hell before. But this was so clear, concise and to the point. Really well explained, thanks for the help!
@freedomcoding2 ай бұрын
Thanks, I love to hear that!
@PotatoManager4203 ай бұрын
Nice and comprehensive video!
@freedomcoding2 ай бұрын
I am glad you liked it!
@thegamingspace72334 ай бұрын
Great tutorial! Your video is very useful, organized, and easy to follow. Awesome job!
@freedomcoding4 ай бұрын
Thanks, I am trying my best!
@castlecodersltdАй бұрын
Thanks for this, there was a couple of things I'd not considered until watching it 🙂
@freedomcodingАй бұрын
You are welcome!
@takacao83736 ай бұрын
awesome. Can't wait for the server authoritative approach!
@freedomcoding6 ай бұрын
Will be out this Monday!
@flamart97036 ай бұрын
I saved this video in playlist for later, first need to do single player. :)
@freedomcoding6 ай бұрын
Great. Good luck!
@flamart97036 ай бұрын
@@freedomcodingThank you! By the way, are you working on your game/games or you do only tutorials?
@disobedientdolphin6 ай бұрын
Very cool video! I really like how easy that is.
@freedomcoding6 ай бұрын
Thanks! I like it too.
@NavanBethrax6 ай бұрын
I'm curious how this whole concept could be applied to games without a player controlled character. Let's say a card game, where the players don't control a character but all have a different hand of cards displayed to them. Do you think games like card games, text adventures or turn based fighting games could be implemented using Netcode for GameObjects ?
@freedomcoding6 ай бұрын
You can make pretty much any game (up to 16 players) with NGO. You dont have to assign the player prefab or you can have just some player manager script without a sprite etc.
@rootbindev4 ай бұрын
Nice work mate!
@freedomcoding4 ай бұрын
Thanks!
@Melmsie6 ай бұрын
Would steam be a better thing to use if you're only planning to release on steam anyway?
@freedomcoding6 ай бұрын
I am not sure if Steam provides servers. Because the Netcode for GameObjects logic is separated from the transport layer, you should be able to use it with any server.
@Mosopia19 күн бұрын
@@freedomcoding I think steam have only peer to peer...
@LittleSuccubusGames3 ай бұрын
how you you go about to add different "sprite" for different player ? it's something i always wanted to do in a mutiplayer game.
@freedomcoding2 ай бұрын
On each player you can store a NetworkVariable containing some ID or index of the sprite that the player selected. Then you can change the sprite of the SpriteRenderer based on that variable.
@MR.OOFofficial2 ай бұрын
This might sound like a dumb question because I’m new to all this but Is this only for pc and 2D games? Because I want to use this for a 3D car game on mobile is it possible?
@freedomcoding2 ай бұрын
That is something I forgot to mention. You can use NGO with any type of game on any device.
@AlcadraSoykan7 күн бұрын
teach us how to use steam transport pls!
@freedomcoding5 күн бұрын
I put it to my list. Maybe some time in the future.
@Freno.99Ай бұрын
for some reason it tells me when i build the game that NetworkBehaviour doesn't exist
@freedomcoding28 күн бұрын
So you are getting the error in Unity or in a log of the build? What exactly does the error say?
@sagarhm22374 ай бұрын
Hey bro can do one tutorail how use aws ec2 for unity netcode multiplayer .
@freedomcoding4 ай бұрын
Hi, that is not on my list currently.
@baydanemre2 ай бұрын
What if we have 2 different prefabs, i mean it’s like first one is blue player (host) second one red player (client)and both are different prefabs, then how it works
@freedomcoding2 ай бұрын
The simple way would be to keep the same prefab and just change color of the material if it is client.
@baydanemre2 ай бұрын
@@freedomcoding what if we have completely different models
@freedomcoding2 ай бұрын
@@baydanemre Then you could change the model the same way.
@smudjer6Ай бұрын
@@freedomcoding could you do the same thing with say a canvas? if I wanted the players to have separate UI elements?
@JanDevPL6 ай бұрын
Good video!
@freedomcoding6 ай бұрын
Thanks!
@GamebyYash5 ай бұрын
hey man love it but i want to create a local host for android in which ip address of host will be added automatically or makin a local multiplayer that connect both on pc and android help me with this concept really want to learn also make a course love to purchase
@freedomcoding5 ай бұрын
Hi, you can use Relay for that. I made a tutorial on it recently. I will see about making online course. Thanks for the idea!
@rexgatling48913 ай бұрын
I am trying to sync the state of the mesh renderer on a material using NetCode. Would you be able to help with that?
@freedomcoding3 ай бұрын
Yes that could be done using NetworkVariable. Just pass the data you are trying to sync and if a float or int isn't enough, you can create class holding that data. That will need to inherit from INetworkSerializable.
@JanDevPL6 ай бұрын
Will you make a video showing how to connect multiplayer with Steam?
@freedomcoding6 ай бұрын
I think I would have to publish a game to Steam for that... I will see.
@sumi24944 ай бұрын
Only 16 players in a session?
@freedomcoding4 ай бұрын
16 players is just a suggestion by Unity. If you plan to have more, you should use Netcode for entities.
@StarDynamics6 ай бұрын
Netcode for gameobjects is not simple at all when it comes to client-predicted server authoritative movement cause it doesn't have one. Good luck with that and see you using fishnet or Netcode for entities soon or even Unreal Engine 😅
@freedomcoding6 ай бұрын
Yeah there is certainly more complicated stuff, but it is simple to setup for non-competetive games. I will get to Netcode for entities some time :D
@StarDynamics6 ай бұрын
@@freedomcoding Good luck mate . btw , I liked your dots tutorials
@freedomcoding6 ай бұрын
@@StarDynamics Thanks, good luck to you too! I am glad you liked them.
@bunnybhai26663 ай бұрын
please add subtitile hindi
@freedomcoding3 ай бұрын
You should be able to auto-translate it by clicking on the gear icon and going to subtitles.
@bunnybhai26663 ай бұрын
@@freedomcoding no options are avilable only english