The tip about using the right thumb to jump is massive, it made it a lot easier and more consistent to role my fingers on either side. Thanks.
@Halibut8613 жыл бұрын
Hitbox is so godlike. Clearly superior input method if you can wrap your head around how to use it.
@skychaos872 жыл бұрын
The hardest part is to release the down button before pressing up/jump. If not, it'd be 239 instead of 2369 and the tiger knee won't work. Its possible to do it slow, but when doing it fast, its hard to be consistent. Arcade stick doesn't have this problem because when your stick reaches 6, it will automatically release 2/3. But because you can press all 3 or 4 direction buttons at once with hitbox, pressing too fast or releasing too slow can result in missing the non-diagonal inputs.
@HitBoxArcade2 жыл бұрын
Since hadokens also require you releasing Down in order to get the Forward/6 input, most players will have the 236 input well practiced and won't have much issue with the releasing of Down. The issue will come to how soon players input the Up in relation to the rest of the move. Since pressing it too early can be the reason you get a 239 or a 289.
@GRRAB13 жыл бұрын
I've been using stick for years and it took me one week to learn hitbox. Now its my main controller.
@MuzzafuzzaGaming13 жыл бұрын
This channel is brilliant.
@contentdeleted30944 жыл бұрын
Hello
@Ratel300012 жыл бұрын
In Street fighter 2 champion edition, Sagat debut as a human playable character. In his previous 2 incarnations he was a computer controlled boss. His motion was down, down+towards, towards, up+towards+kick. This motion was changed very soon afterwards to an uppercut/shoryuken motion [f,d,df+k].
@sonictrain1 Жыл бұрын
This being 11 years old utterly blows my mind
@GRRAB13 жыл бұрын
Been using stick for years, hitbox only took about a week to learn. Now it's my main preference.
@Gilthwixt113 жыл бұрын
Oh and another Mvc3 Viper execution I'd like to see on the HitBox is the rapid seismo, where she does a DP motion, then another DP motion ending with up-forward and so on, so that she continually jump cancels her seismos into more seismos during the pre-jump frames.
@GlorybetoGOD710 жыл бұрын
Thanks for your vids. You have been a great help.
@MechaMugen13 жыл бұрын
This thing is magic... Magically expensive. Very amazing concept, though. If I had the cash for one I would definitely purchase one.
@jeremycarrier13 жыл бұрын
holy shit actual videos
@rabblerouser819513 жыл бұрын
love the on-screen commands
@Gilthwixt113 жыл бұрын
Can you guys do a tutorial on the "Viper Ball" Overhead from MvC3? Should be the first result on youtube search. This move is one major reason I'm considering buying your 360 Hitbox when it's ready (when will that be btw?)
@kewlbot13 жыл бұрын
Playing Tekken on this thing must be super easy
@nemesis4go1013 жыл бұрын
Nice!
@jtttt13 жыл бұрын
Muzzafuzza on Street Fighter? Epic.
@StriderRyu713 жыл бұрын
That looks daunting....Has anyone played a few matches with it? It certainly looks interesting,but you got to keep your wits in any given situation.
@Verlaine_FGC13 жыл бұрын
This is so weird. After using this for a good while on UMVC3. I FINALLY started using this on SS4AE and I was able to do Cammy's non-EX TK Cannon Strike on my 1st day. But now here I am with the game in front of me and I'm trying to practice consistently doing her non-EX TK Cannon Strikes and I can't even do ONE now... >.> I don't get what I'm doing wrong, I've even got the input display on and it shows that I'm doing the right inputs... QQ
@bboy187skillz13 жыл бұрын
i think ill stick to the ps3 joypad but u can clearly see how superior the hitbox is with a joypad u cant akuma air fireball at that speed and u cant do cammys jumping arrow thing either
@Halibut8613 жыл бұрын
So I finally figured out why I could never do akuma's TK afb. It's d df f uf (slight pause) f/df+p. uf+p doesn't register as an air fireball ever. I have been such a fool.
@Kelohmello13 жыл бұрын
When you got to Fei-Long, you said his was the "original tiger knee motion". By that you just meant that the input was necessary for the skill right? Because obviously it's called a Tiger Knee because of Sagat in SF2.
@apaleguy4 ай бұрын
Is the input leniency the same as older titles like MVC2 and 3S?
@Musashiden13 жыл бұрын
Any plans to show some BlazBlue: Continuum Shift.
@Polopollo756 жыл бұрын
I am going crazy trying to do that for Broly in DBFZ. He has a aerial grab you can do at like 1pixel off the ground. If anybody has any advice for that I'm listening...
@Polopollo756 жыл бұрын
Ok practice makes the trick... Hard to pull off in a heated game though...for now!
@plazmamasta1933 жыл бұрын
Even though this was 2 years ago it’s still super good to tiger knee his air grab since it has a huge range especially in the corner
@vadimyakus12 жыл бұрын
Please show me how to do Abel's step kick combos. Thank you.
@VTSS13 жыл бұрын
So doing TK motions are that easy!? (Of course not straight away)
@mjmosco625111 жыл бұрын
non of the C Viper stuff works for me and its really frustrating, any help?
@mjmosco625111 жыл бұрын
in fact even seismic jump cancel chaining seems impossible. Any C.Viper hitbox guides?
@wideawakeanimal110 жыл бұрын
MJ Mosco I am struggling with it too, I can execute it perfectly on a stick but nothing is working on my hitbox. :(
@Tary8810 жыл бұрын
lakers24kobecolts18 First time trying her today. Can't land anything.
@wideawakeanimal110 жыл бұрын
Well this was some time ago, it's easy now. Don't even have to think about it anymore.
@wideawakeanimal110 жыл бұрын
The struggle was real lol glad I stuck with it. I don't even feel the same when i'm not using my hitbox. I love it!
@godrugal113 жыл бұрын
what kind of an arcade stick is that?????? O.o
@schmalthoff4 жыл бұрын
Would be great if it actually broke down the move as opposed to referencing other moves as building blocks. “Input a DP as normal and since up plus down equals up” I’m sorry what? Should I be referencing another video for “DP as normal”?
@HitBoxArcade4 жыл бұрын
There is an input display in the bottom left of the screen to showcase the inputs. At the beginning, Dustin references the fireball tutorial, which we have a video of that's part of this "How To Hit Box" series: kzbin.info/www/bejne/gJy0fZtvrJ1qhsk In addition, there is a shoryuken video that you are looking for, that is part of the same series: kzbin.info/www/bejne/a6m9aIx8Zpunmpo Be sure to check through our videos, especially our playlists. You will find plenty of how-to content!
@schmalthoff4 жыл бұрын
@@HitBoxArcade thank you. I’m specifically looking at how to do tiger knee inputs but for SFV. Instant air teleport and tiger knee gale. But even though this video says tiger knee it is not. It’s dice kicks and fireballs. And it moves so quickly that trying to extrapolate is difficult.
@HitBoxArcade4 жыл бұрын
@@schmalthoff At @2:29 the input display says: Forward, Down, Down-Forward, Up-Forward, then Punches. And that will probably do what you're looking for the teleport. But perhaps you should try this input instead: kzbin.info/www/bejne/raqVgoV5h65kbNk For Gale, check this video out: kzbin.info/www/bejne/mH60i2yZgdKBiq8 It should give a basic idea on half-circles. It will just require implementing the jump. If you have any other Dhalsim questions, talk to @ThisIsPhatb0i on Twitter. He's our resident SFV Dhalsim. Edit: We found a couple of videos for you that might help. Teleport and Gale on HB: kzbin.info/www/bejne/qoislY1jYs19oM0 How to TK Gale on HB: kzbin.info/www/bejne/aXbKpoOJga-Sjs0
@SoulFistGaming11 жыл бұрын
wtf is up with your stick?
@pinkbatcow1548 жыл бұрын
I am laughing because when you said it takes mastrey and time i tried it and i could do it perfect the first try
@livingthelife84437 жыл бұрын
PinkBatCow 15 neo is is that you
@Verlaine_FGC13 жыл бұрын
NVM, looks like it's something that was patched out of AE, WHICH SUCKS FOR CAMMY PLAYERS! :
@lelxrv9 жыл бұрын
Gross. I'd never beat anyone with this thing.
@regentP4RK8 жыл бұрын
+Kurt Inge Hjelle have hitbox since ultrassf4. On sfv i can just instant jump n special....i can do it multiple times more than tk input....