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In this video i will show you how to import the PBR textures in Autodesk 3ds Max with arnold renderer. There is two type of PBR textures workflow which is PBR MetalRough and SpecGloss. The map textures will be used is BaseColor/Albedo, ambient occlusion, Emissive, Metallic, Roughness and Normal map.
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#Autodesk_3ds_max #Arnold #import_textures