PBR Materials in 3ds Max | Physically Based Rendering

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Arch Viz Artist

Arch Viz Artist

3 жыл бұрын

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Learn about PBR: what it is, how to use it, and create it in the 3d software, and why it is worth using them.
⏱️ Timestamps
0:00 Intro
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Пікірлер: 93
@firdavszaripov7839
@firdavszaripov7839 3 жыл бұрын
Every week I imatiently wait and watch your video lessons because they are very awesome and veeery high quality !👍🏻
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
Glad you like them! :)
@flexcg675
@flexcg675 3 жыл бұрын
very accurate and perfect explaining!
@abhi00902
@abhi00902 3 жыл бұрын
Nice informative one as always. 😊😊
@creativeconcepts4197
@creativeconcepts4197 3 жыл бұрын
Ohh boy, was waiting for this for soo long.
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
Awesome :)
@dedyrayhand
@dedyrayhand 2 жыл бұрын
Thank you for sharing, this helped alot.
@FireflyThereIsHope
@FireflyThereIsHope 3 жыл бұрын
Perfect as always. Thank you!
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
Thank you too!
@PetarStamenkovic
@PetarStamenkovic 3 жыл бұрын
Thank you. It would have been more helpful if you used the same diffuse map for both materials in the start, but used the rest of PBR textures to show how they differ from the one you can fake using only the diffuse texture.
@kristiandimitrov3694
@kristiandimitrov3694 3 жыл бұрын
amazing - you are just awesome
@user-dz6op7et3q
@user-dz6op7et3q 2 жыл бұрын
Thank you very much!
@rhythmaggarwal5421
@rhythmaggarwal5421 3 жыл бұрын
Ma'am many queries got solved from your videos, thanks for providing good knowledge, one of my favourite channel😊❤️, keep it up with more and more tutorials😀
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
You're welcome ;) I'm happy it helps you :)
@nurbekworks6532
@nurbekworks6532 Жыл бұрын
great.thanks for video
@krzysztofm484
@krzysztofm484 3 жыл бұрын
Świetne wyczucie czasu. Właśnie zgłębiam temat PBR i zaczynam z Substance Paint, Designer, Alchemist. Jest łapka i sub. Pozdrawiam
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
haha... Super, cieszę się, że filmik był pomocny :)
@rdkhan02
@rdkhan02 3 жыл бұрын
Awesome helpful
@factiworld4816
@factiworld4816 Жыл бұрын
Thnx❤
@joshjen1129
@joshjen1129 3 жыл бұрын
Hi there! I was wondering if you could do a tutorial on how to add purchased materials into the Corona library?
@flexcg675
@flexcg675 3 жыл бұрын
Thanks!
@ArchitectVirendraChhatria
@ArchitectVirendraChhatria 3 жыл бұрын
This was great video. Mam, How to use normal map with correct gamma input??
@shervamax
@shervamax 3 жыл бұрын
awesome one thank for share
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
You're welcome! 😀
@architectedesigner4066
@architectedesigner4066 3 жыл бұрын
That's good ❤
@mojtabapajuhan6673
@mojtabapajuhan6673 3 жыл бұрын
Thanks a lot
@humphreyhumphries
@humphreyhumphries 3 жыл бұрын
Hey thanks for the tuts. Am using V RAY 5 and it doesn't seem to have the option to tweak the displacement values (MIN & MAX) am very frustrated by this since I cant follow along. any help maybe
@ato3308
@ato3308 3 жыл бұрын
perfect:))
@6Wojcieech
@6Wojcieech 2 жыл бұрын
Could you show the same but on an example of metal texture with metalness workflow? :)
@ajaybabuarakkal926
@ajaybabuarakkal926 3 жыл бұрын
Interesting presentation 😍👏...
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
Thank you 😋
@janduda253
@janduda253 3 жыл бұрын
I am sorry but you didn't explain the main principle behind PBR. The idea behind it is not that you use different maps for the material properties but that its a different type of shader altogether (originally using a metalness setting, now vray has a PBR version with glossiness setting) And the reason why the bump in the "PBR" version of your tutorial is nicer is because its a propper normall map. If you used a normal map in the "non-PBR" material in your explanation it would look much nicer too.
@mcan-piano4718
@mcan-piano4718 3 жыл бұрын
jan duda Exactly. Pbr is more about using shaders with physically based versions instead of mixing shaders or using them artistically. Pbr materal is both about shader and texture, not just about using Pbr textures
@craigtheschmeg3253
@craigtheschmeg3253 3 жыл бұрын
@@mcan-piano4718 I want to try it but wonder if I'll get lazy and loose my edge...
@andreisasnouski6407
@andreisasnouski6407 2 жыл бұрын
Спасибо! Очень крутой материал
@Thehabeeb143
@Thehabeeb143 3 жыл бұрын
Thanks
@nidallevine7824
@nidallevine7824 3 жыл бұрын
Great
@user-go2yu4hq5p
@user-go2yu4hq5p 3 жыл бұрын
Hey i have a question Should I download the materials in JPG or PNG What is better? Download from CCO textures site
@johnwachira7853
@johnwachira7853 3 жыл бұрын
Hi AGNI E S ZKA & ADAM KL I CH towards the end of the video there is the option under displacement where you reduced the maximum value to control the displacement amount. Where is this option under vray?
@deepmusic2456
@deepmusic2456 3 жыл бұрын
Super video.....
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
Thanks! :) I'm happy you like it!
@PeirotheFirescare
@PeirotheFirescare 3 жыл бұрын
can you teach a workflow substance painter to 3ds max corona
@hemeetpansheriya8289
@hemeetpansheriya8289 3 жыл бұрын
Thanks 😃
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
Welcome 😊
@kanturo96
@kanturo96 3 жыл бұрын
Wouldn't reflection color always be maxed out if it was PBR?
@michalsavatar7
@michalsavatar7 23 күн бұрын
In poligon when I select the folder where all the PBR textures are, it says no materials found. Any thoughts?
@GrecoFPV
@GrecoFPV 3 жыл бұрын
I was expecting this video ... amazing thank you ❤️
@hotlineoperator
@hotlineoperator 3 жыл бұрын
Super nice. Would you use only Corona materials when use Corona render?
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
It works the same in vray
@psteels
@psteels 3 жыл бұрын
The normal map should be loaded in gamma 1 (it should appear pale blue in the preview) Look like the Corona normal node is correcting it for you ? Specular (reflection) and Glossiness (or roughness) map should also be loaded in gamma 1.0 (if they're done properly)
@user-rg4ty8dr2l
@user-rg4ty8dr2l 2 жыл бұрын
Yes. Corona can make it.
@tonyurbdxz26
@tonyurbdxz26 3 жыл бұрын
I'm Such a big fan of your work and I've been learning so much from your videos!! Thanks for the content! It would be awesome for me if I can get some feedback from you!
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
Awesome, thank you!
@AdamKarlsson
@AdamKarlsson 3 жыл бұрын
Hey what kind of microphone are you using?
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
Rode ntg5
@annusoni16
@annusoni16 3 жыл бұрын
when I choose a folder in polygon converter still it shows no material selected...anyone can tell a solution
@MADBOXOFFICIAL1994
@MADBOXOFFICIAL1994 3 жыл бұрын
🎉🎉 is it same method in vray
@johannanygren08
@johannanygren08 3 жыл бұрын
i love your tutorials ❤️ ❤️ ❤️ ❤️ but please lower the music in the backround it is disturbing from what you say
@nevistudio6585
@nevistudio6585 3 жыл бұрын
I didn't catch what plugin do you use for loading textures, can you share name of it?
@mariussperger9037
@mariussperger9037 3 жыл бұрын
Its the poliigon material converter help.poliigon.com/en/articles/2540901-poliigon-material-converter-addon-for-3dsmax
@nevistudio6585
@nevistudio6585 3 жыл бұрын
@@mariussperger9037 thank you
@Crimson_201
@Crimson_201 3 жыл бұрын
please make an "HDRI maps" video maybe day/night rendering ??
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
I will think about this :)
@firdavszaripov7839
@firdavszaripov7839 3 жыл бұрын
Yeah I also agree with this
@shervamax
@shervamax 3 жыл бұрын
good idea
@sheikfareed8012
@sheikfareed8012 3 жыл бұрын
The topic starts @3:03
@user-em1bx8lc1v
@user-em1bx8lc1v 3 жыл бұрын
رائع اتمنا المزيد حول render sifting
@sreshmacp2991
@sreshmacp2991 3 жыл бұрын
I wish the same to b shown in VRAY tooooo... plz😁
@michaach2707
@michaach2707 Жыл бұрын
Ciekawi mnie tylko gdzie mam dodać mapę AO :( czy zrobić mix z diffuse czy composite?
@ArchVizArtist
@ArchVizArtist Жыл бұрын
Może być corona / vray mix lub composite, musisz mieć mode multiply i AO na górze :)
@michaach2707
@michaach2707 Жыл бұрын
@@ArchVizArtist AO na górze w sensie w Layer 1? :) Dodatkowo mam problem z teksturami "Fuzz" i "Transmission". Możesz mi podpowiedzieć gdzie takie sloty dodać? To jest materiał dywanu z Quixela
@channakeshavac8069
@channakeshavac8069 3 жыл бұрын
I like all ur videos.. It has helped me a lot.. I hav 2 questions for u.. 1) wats d render time difference in % between corona & vray for same scene 2) wats d average rendering time per frame in corona for say full hd resolution on ur personal desktop.. I know it varies from scene to scene but i m asking for a normal scene
@RewZes
@RewZes 3 жыл бұрын
Vray is faster no matter what but corona is more intuitive and easier to learn IF you don't intend to do heavy scenes corona is the way to go but if your scenes will have millions of polygons then try vray.
@suhailaroma6646
@suhailaroma6646 3 жыл бұрын
♥️✨👍
@uzairali552
@uzairali552 3 жыл бұрын
where is thart script link ?
@davidgarraza
@davidgarraza Жыл бұрын
You say material or Montreal?
@wandoor
@wandoor 3 жыл бұрын
👌
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
thanks ;)
@zainfadhil2588
@zainfadhil2588 3 жыл бұрын
I model everything including tiles to get the best results
@salahuddinlari7261
@salahuddinlari7261 3 жыл бұрын
Picture is not clear
@gipercock
@gipercock 3 жыл бұрын
Thanks great, but now if you can, do the same, but only about V-Ray. ;)
@ArchVizArtist
@ArchVizArtist 3 жыл бұрын
There is no need to this as it works the same. You just need to choose V-Ray instead of Corona or use analogous slots in V-Ray :) Diffuse map to Diffuse Map slot, reflection map to Reflection Map slot and so on.. ;)
@maxmaxwei1196
@maxmaxwei1196 2 жыл бұрын
frankly said.. i learn nth from this tutorial. we need step by step tutorial how to apply and how to adjust.
@pablovelasco3d
@pablovelasco3d 2 жыл бұрын
HI! But you are comparing a bad quality photoof wood, with 4 textures coming from a web with photogrametry... It is not an example of PBR maps, but just an unfair comparation I reckon... Try to compare maps that are not PBR but they come from old libraries, with the new PBR maps. It will be more fair. Thanks
@ultra_chek2119
@ultra_chek2119 Жыл бұрын
Where is the PBR in 3d max? I see only the Crown of PBR in 3d max! Where is 3d max + PBR?! You could have inserted a video from Marmoset Toolbag here, nothing would have changed!
@manojdahal3622
@manojdahal3622 3 жыл бұрын
:)
@c0d2x
@c0d2x 3 жыл бұрын
I am so sorry, I watch your eyes more than the video. They are really beautiful, of course you are also very beautiful. I hope what I wrote didn't bother you. | I wish you continued success
@brdklt
@brdklt 3 жыл бұрын
Please .. it's not Màterials... it's Matèrials 🙂
@Simplyprax
@Simplyprax 3 жыл бұрын
lol
@neatpolygons8500
@neatpolygons8500 3 жыл бұрын
stop calling materials Montreal
@uzairali552
@uzairali552 3 жыл бұрын
where is thart script link ?
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