For those wondering, the thickness output (as of 4.2) is only used for Eevee to fake refraction. It's not used by Cycles.
@Starlit-MusicАй бұрын
It was most likely added by the modeler so they can use eevee to preview what they're modeling as they're modeling it.
@SpencerMagnussonАй бұрын
@@Starlit-Music oh absolutely, it was purely for their previewing the general look as they modeled.
@Optimus97Ай бұрын
Also used for subsurface scattering (EDIT: and translucent shader) in Eevee
@ronakrajput7083Ай бұрын
Thank you so much man! tweaking it instantly made my eevee glass so much better. been looking at a lot of resources trying to get the glass to work. this one just made a world of difference.
@raynerhandrian1486Ай бұрын
The fact it free already enough for me, but when it getting better every interation is outstanding dedication.
@drukcgАй бұрын
My world changed thanks to Blender! Regardless of if i get clients or not, which can make my journey a bit more fulfilling, I enjoy the adventure I am on using it. I want to thank the entire community, the endless tutorials, the creators behind it and even the drag and droppers with millions of likes on tiktoks or instagram; thanks for sailing our worldwide ship xD. Don't mind my crazy. haha
@1zymn1Ай бұрын
I picked up Blender in 2008 and that has always been the case. I remember Blender before Material Nodes. It was awful.
@AlFirousАй бұрын
Thanks to Blender Foundation, they can be free and have great development.
@herrremo8 күн бұрын
this fact and now that I am enjoying and watching how beautiful is the Blender community really motivates me to fund this project as soon as I start to earn money of works based on Blender to keep this software free for everyone, let's not forget that this effort should be supported by us, the community. Big ups to Blender Developers and the people involved in this project. Cheers to everyone and Merry Christmas and hope you all a 2025 full of renders and frustration and re-render scenes 😃😃😃
@InfiniteLightAuraАй бұрын
the separate renders is also so clutch, never thought of that
@DimiArtАй бұрын
I still don't understand how it's done
@dzibanart8521Ай бұрын
@@DimiArt you can render different collections separately , for the mouse for example you just turn on indirect only on the outliner, or remove it completely, you render it, then render the mouse on its own over a transparent background, and you just combine both in compositing.
@draco6349Ай бұрын
really though! i know exactly what he means by lights "fighting over" a pixel, because of how samples are calculated- but i had never considered just... rendering them separately so they wouldn't, and then using a simple image blending operation between layers to just stack them.
@dzibanart8521Ай бұрын
@@DimiArt I forgot to mention you do this with render layers. that way everything is automated you just have to press render button once.
@DimiArtАй бұрын
@@dzibanart8521 Can you make a tutorial?
@xanzulsАй бұрын
Even tho there are things around cycles that are still missing like deep rendering, MIP mapping etc., it's still a fantastic renderer compared to Arnold, Vray, Redshift etc. and probably the fastest too from my experience. A lot of people who are new to 3D use Blender and lack experience working with other 3D DCCs and renderers, so when they don't see movie quality renders coming straight out of Blender, they think it's because of Cycles's being not good enough for producing photoreal renders like other commercial render engines, when they lack good lighting, composition, proper color management, compositing and professional color grading etc. I mean, Cycles was made by Brecht Van Lommel, who was one of the lead devs of Arnold, I think he knows what he's doing.
@cyrkielnetworkАй бұрын
Cycles is considered bad because it's free and it's used by begginers so if you compare average Cycles render to average Arnold, Octane etc. Cycles will look bad, because those renderers are expensive and used mostly by professionals.
@poopiecon1489Ай бұрын
Up vote for this 🔥
@ajtatosmano2Ай бұрын
As a whole, Cycles is very good. But quality wise, some other renderers have a slight edge. They need less tweaking and usually retain more details. The last example is great for illustrating this: corona or octane with the same textures would have much nicer details on the floor for example. The one they ended up using looks very video-gamey. And the light distribution is often is a bit nicer, which is hard to quantise, but if you tried them you would know that in cycles you need to be more specific with the light angles, sizes, strengths, while with other renderers often moving the sliders once is good enough already....all that being said, I still prefer cycles, because it's almost as good, faster (wihtout optimization), much more stable and very flexible.
@yasunakaikumiАй бұрын
@@cyrkielnetwork it used to be bad before the Cycles X and the recent rebump features. it was slow to render compare to those render engine you mentioned. but now a days it's quite near to octane with still about 30-40% missing features from those paid guys that is used for optimization to render big scenes. I always use Cycles for small scenes but since the optimization features to render big scenes is still kinda not there, I still stick on my Octane license, I think Mipmapping is the biggest one that everyone was been requesting for larger texture scenes to save some vram.
@rennightmareАй бұрын
I'm not too much into compositing, what are the pros of deep rendering comparing to position pass which can be used in comp to interpret sequence as a point cloud in 3d space?
@YounesSS-p8vАй бұрын
The way AI is used here is exactly how it should be, to help artists improve and achieve better results, not to replace them entirely, which is what we fear.
@israrwani2659Ай бұрын
goated statement
@SSS333-AAAАй бұрын
exactly what i've been saying. ai is the concept and idea generator, it is the thing that gives loose suggestions, it's not the final producer. the biggest problem with ai is that people do not use it properly. these guys use it properly, these guys are fucking cool. also younesSS i like your profile picture, very cool.
@mementomori7160Ай бұрын
Yup, that's the best use of AI, inspiration and guiding, not doing work for you
@JC-bm3zoАй бұрын
it's inevitably moving in the direction you fear , i fear it too .... and it will get there in a year or two , we should accept that fact and adjust our careers accordingly before it's too late ...
@LeoMastroTVАй бұрын
@@JC-bm3zo that's just a stupid statement made by someone who listens to tech bros who have no idea what they're talking about. You quite literally need artists for the AI to even work. Without us real artists, you couldn't feed the algorithm database with real art which is then being stolen. What you meant so say was "We're right now in a wild west time of algorithms because it's so new that copyright laws and laws in general haven't been able to keep up. Wait a few years and we will get a few new laws about copyright because the work of millions of artists is quite literally being stolen without them being paid a single penny. It's like the domain bubble in the 90s and early 2000s. It will be over and a new bubble will appear." So, if you have no clue about something... just don't say anything. Oh and btw. don't listen to tech bros. They where always without a single exception wrong.
@theftkingАй бұрын
Cycles isn't better than I think, because I think Cycles is the best.
@sh1elds_tvАй бұрын
octane.. redshift lmao
@oBCHANoАй бұрын
If you think it's the best it's because you're ignorant.
@sh1elds_tvАй бұрын
@@oBCHANo fr
@sh1elds_tvАй бұрын
@@oBCHANo I personally think cycles looks like dog water
@smallhat1Ай бұрын
@@oBCHANo dang dont be rube some people think its the best i think its really good for a render engine and its free
@sandeepsingh-xg1rkАй бұрын
Hell yeah ,another round of very high quality tutorials :)
@dasaca07Ай бұрын
5:02 The most complicated node ever created!!!!!
@saidyousuf49313 сағат бұрын
A million likes are not enough for this presentation. This reality. I hope everyone supports Blender with donations. The program is completely free. The CEO sacrificed his life and age for the future. Let us all make the future and support Blender.
@wyduaАй бұрын
I love blender videos because they are mostly entertaining, but you can actually learn useful stuff in the process.
@dzmigo2649Ай бұрын
I use Blender for all my projects, and it’s amazing to see that Cycles can achieve such incredible render quality 2:40 . I don’t have an RTX 4090, but the speed of Cycles is continually improving. I also love using the denoise feature, as it saves me a huge amount of time on my small personal projects. I hope we live to see Cycles rendering in real-time!
@NTRiGON3DАй бұрын
Same here due
@blenderismsАй бұрын
damn, you guys are using my texture pack for lighting :D I hope it's been useful! Really good talk by the way!
@FutharkStudiosАй бұрын
Absolutely love it
@stevenpike785714 күн бұрын
I don't see anything wrong or immoral about how they use AI. The way the studio uses AI is perfect. Artists do this ALL THE TIME. We see and get inspired by other artists and use that to improve ourselves. The computer is a tool that makes the process of inspiration more efficient. This is the perfect case scenario.
@andreybagrichuk5365Ай бұрын
Fantastic presentation, just Fan Tas Tic !!!
@ShohSlaought-hh6qeАй бұрын
Cocacolastic man🤝😁
@JDLeeArtАй бұрын
This is exactly where I've thought A.I. would excel in. Using it for brainstorming is brilliant.
@justinlloyd3Ай бұрын
I was using the magnific trick at the last company I was at. It was a powerful workflow.
@antoniopepeАй бұрын
really interesting workflow. thanks for sharing with us !
@alithomagaАй бұрын
Thanks to share your experience with us!
@TommyLikeTomАй бұрын
This is the best talk to come out of the conference so far. Many practical techniques
@SharpWindАй бұрын
I'd say the use of AI as a REFERENCE generator is 100% ethical. that's like looking at other people's renders, getting inspired and making it yourself (which is literally what you're doing)
@3dvfxprofessorАй бұрын
It's not because you're still using unauthorised copied and processed data from millions of people to generate the references. It's not really the same like "processing a picture in your brain" and sketch, draw or paint a mood or an idea based on the inspiration. But "mood boards" with unauthorised images from physical sources and later from the Internet are a common part of the creative process. But we need to be aware that all of this is copyright infringement when used for commercial work.
@meem-zd3kjАй бұрын
@@3dvfxprofessor Tell me you have no idea how ai works without telling me
@3dvfxprofessorАй бұрын
@@meem-zd3kj I know exactly how generative AI based on machine learning models works by pre-processing millions of pictures and movies without asking the copyright holders.
@lefourbe5596Ай бұрын
@@3dvfxprofessor more than two years with this take... no use arguing about fair use being on the end user / transformative work
@stevenpike785714 күн бұрын
@@3dvfxprofessor The way the studio uses AI is perfect. Artists do this ALL THE TIME. We see and get inspired by other artists and use that to improve ourselves. The computer just makes the process of inspiration more efficient. This is the perfect case scenario.
@SmogyKevАй бұрын
Absolutely mindblowing, very value able tips
@edinspiegelАй бұрын
that ai trick is crazy - works so well! and I feel like is exactly how ai should be used - not to make the end result - but as inspiration / feedback - awesome!
@coltynstone-lamontagneАй бұрын
Yeah I love using ai as an ideas tool
@AlFirousАй бұрын
@@coltynstone-lamontagne Me too, I like to quickly see my rough ideas with AI, because sometimes ideas is just shiny object and not worth creating.
@miko.garden2Ай бұрын
That hint about render layers was so useful. I've heard people say that, but in my experience having many layers just slowed everything down. The trick seems to be splitting by light groups - I'd never think of that, but it makes perfect sense. Thanks!
@gcharb2dАй бұрын
Render layers (AOVs) are handled through View Layers, at the top right !
@nikitaoleinik43863 күн бұрын
Brilliant presentation, ty
@mastjappa27 күн бұрын
Awesome "Nerdy ;)" presentation, thanksfor the insights!
@iceseicАй бұрын
Recognized his works, nice
@devix7474Ай бұрын
Very interesting to listen, great job guys! Thank you.
@TeckstudioАй бұрын
Great presentation, awesome work! 🤩
@shivamxtrasАй бұрын
This was really educational and inspiring. Thanks Alex and kudos to the whole Blender team!
@EmpticStudios15 сағат бұрын
Great video, appreciate the knowledge
@ibotplАй бұрын
cycles is fine. like 9/10 no problems in production. but then there comes a job where you want a mist pass from a scene with trees, or render volumes indirect to have their shadows as a seperate layer, enable motion blur for generated instances or want real caustics.
@ra-ul1238Ай бұрын
Had the same issues with mist pass and trees. Only solution was to convert alphas for foliage textures to B/W only, as grayscale alpha textures mess with the mist pass.
@ibotplАй бұрын
@@ra-ul1238 yes, a simple math round node helps. Or rendering the mist pass in a separate scene with eevee.
@Alphain28 күн бұрын
@@ra-ul1238 use z depth pass or use the depth pass in the material
@0x1EGEN4 күн бұрын
It's difficult to make a renderer that can do everything. At Pixar for example, whenever they were working on a new film project it's quite common practice for them to write new code during production because the base software couldn't produce the effects that they needed.
@ibotpl4 күн бұрын
@0x1EGEN yes I agree with you. That wasn't a rant at all, just pointed out some issues with Cycles. But fortunately there is always a workaround, and thankfully those are getting less with every iteration.
@ramengod1337Ай бұрын
incredible lecture, so much to learn. I've been following the studio for some time now and was delighted that Alex of all people gave a talk about it and also shared so many insights and the whole thing is accessible to us. Unbelievable.
@HamiltionConnorАй бұрын
Blessed is the person who is too busy to worry in the daytime, and too sleepy to worry at night.
@nathanpotter1334Ай бұрын
As a long time cycles enjoyer, it is indeed superior.
@thzocktАй бұрын
This is truely amazing
@OUTTHEMUDVISUALАй бұрын
I love blender ! Cycles is amazing
@babacartoure8120Ай бұрын
THANK YOU MAN; BLENDER FOREVER
@omaracosta1805Ай бұрын
THANKS, for sharing!!
@suprovfoysalАй бұрын
Amazing, it's free but come with superpower.
@aman34587Ай бұрын
instead of magnific we can also use free and open source ai models like flux with some controlnet in something like comfyui for free which will give more control and better results but it requires good gpu and some technical knowledge. and for editing, compositing , colorgrading, sound design davinchi is goat. and for 3d stuff you know allready
@MishimaZaibatsuCorpАй бұрын
7:13 this is very good insight, makes a lot of sense, well done
@willembАй бұрын
Very good presentation!
@appalling22Ай бұрын
If they ever let a piece of software win the Nobel prize I nominate Blender
@proceduralcoffeeАй бұрын
for what?
@blenderheadxyz2418Ай бұрын
Cycles is awesome. The quality in relation to rendertime is amazing. I was surprised they dont use denoising, but do it in comp. I wonder what they use ?
@memeycorny7773Ай бұрын
since they mentioned aftereffects, im guessing they use magic bullet looks denoiser
@blenderheadxyz2418Ай бұрын
@@memeycorny7773 have to look into that
@InfiniteLightAuraАй бұрын
such a great presentation, really love how he articulated how once we get to the end of a piece we can compliment it with other tools / add-ons etc
@Enderpearl213Ай бұрын
great educational video for a beginner like me
@anuplonkar21986 күн бұрын
Love it bro. Keep inspiring
@RichardAllen775315 күн бұрын
Oh man... that F1 shot is 🔥
@maxmax0035 күн бұрын
I always had the feeling that blender renders look as if they always had some soft bloom effect on top of everything, and the roughness is a bit higher which makes everything looks softer, I think it looks better now though than it used too, nice! The reflection example is the first I think I woulnd't been able to tell if it was done in blender, the city and the mice had the blender vibes and the las room has some softness too
@nelsonduarte3573Ай бұрын
amazing talk
@ErelHАй бұрын
Great talk!
@zovguagnelliАй бұрын
I can't find my jaw, impressive demo.
@Aent6Ай бұрын
Awesome talk
@thenorthorchАй бұрын
Amazing job!
@Spacebar-3DАй бұрын
Great insight, thanks!
@noname60195Ай бұрын
Amazing
@NTRiGON3DАй бұрын
I use blender to modeling, great 3d Tool!
@aliosanlou4425Ай бұрын
This guy actualy told some important things about how to use various tools for artists in blender , but iam not sure wveryone underestood that efficiently
@proceduralcoffeeАй бұрын
they're too busy ignorantly jerking off to another blender presentation.
@flaksickАй бұрын
Blender has a certain look that just can’t be shaken off
@MMMMeeeeMMMMАй бұрын
This is Fantastic!
@lavatr832217 күн бұрын
Would be great to work at Turpal Alex 's studio.. also he has a great team
@FlameForgedSoulАй бұрын
0:55 Compare the amount of "getting started" and "for beginners" training free or paid, to real High Level/Deep Dive/OMFG You Nerd level training available for Blender. When the most lucrative work to be had using Blender is...teaching people to use Blender it's no wonder this perception is the norm. Everyone being blown away by _lighting passes_ and basic compositing is telling. You my friend are one of a handfull of Exceptions Proving the Rule. Props for the "correct" AI use, nice to see people Getting It.
@robertYoutubАй бұрын
One of the big Problem in CG is, that we get forced that beauty is perfect by the clients. i fought many battles and always clients ruin realism out of fear making things not beautiful enough. However the same thing counts for design, yet you can divide good designers from bad, by check how much someone dares.
@orcanimalАй бұрын
I just LOVE Blender!!
@VisualistAyush07Ай бұрын
Great session
@huhuhuh52519 сағат бұрын
8:00 this makes so much sense
@gigigigiotto1673Ай бұрын
That's exactly why the say reference is king
@Acrux3DАй бұрын
Cycles is seriously underrated!
@heckensteiner4713Ай бұрын
Cycles kicks ass. Gets better with every update. I would like see an easier/more automated temporal denoising. Yes, it could be done in compositing, but for me, the less I need to do in compositing, the more time I save.
@MichalKruszyniakАй бұрын
It's amazing to see how You approached the render in separate render passes like all "big boys" do on big budget films... !!!! Marvel - want spent less - use BLENDER !!! :D
@proceduralcoffeeАй бұрын
the work would never get done in blender. it can't handle that size. This is why Houdini, Maya, Nuke, Katana and all other professional software OTHER than Blender is used. Fact. Keep being a hobbyist.
@mr.fantasy.officialАй бұрын
I like this
@gameprogramming6550Ай бұрын
Thanks !!
@gurratell7326Ай бұрын
Instead of talking about stone AI program that isn't Blender (there's other platforms for that) I would really have liked to see way more indepth about those light layers, how they're setup and clear comparisons in noise and render times compared to a single layer render. And also a bit more on your comp denoising, is that Blender, Davinci or something else? :)
@theminecraft4202Ай бұрын
they use After Effects for compositing according to the chart at 1:48
@IvanEmma-g2xАй бұрын
It took him a while to realize that everything he decided not to change, he was actually choosing.
@cekuhnenАй бұрын
The way how AI is used is how I teach it to my design students as an ideation tool - but slowly it starts to also replace still image rendering.😊
@yourvfxhelper13 күн бұрын
dam this was really informative video ill be know learning from those things
@subsurfs123Ай бұрын
3:16 PLAMET OF THE APES REFERENCE (the window)
@MegaIrgendetwasАй бұрын
From what I know, Cycles is lacking just a few features that would make it professional grade. - Variable Compression Rates for render layers (especially cryptomattes) - Render Layer Denoising (although to be fair, you could argue professional workflows would brute force high sample counts without needing denoising on their farms) - DeepEXR support - a more robust ACES integration on render layers, when used in the compositor I am not a programmer and don’t know how difficult these are but it feels like a comparatively small mountain to climb to make cycles truly great
@FutharkStudiosАй бұрын
The first two already exist, we use them - you just have to output a custom EXR
@MegaIrgendetwasАй бұрын
@@FutharkStudios You mean by using the compositor as an intermediate to transcode the render?
@FutharkStudiosАй бұрын
@@MegaIrgendetwas yes, it’s quite powerful once you make your own custom exr. Splitting Denise and compression methods based on what you require.
@Alphain28 күн бұрын
we def need deep EXR
@AllExistenceАй бұрын
Basically, using AI like this is like having personal teacher who makes improvements to your work so you can see where your messed up and what to do to make it better. More or less.
@funnyberries4017Ай бұрын
Love the render times. I have a 3060TI, and can get scenes to 10 seconds a frame pretty easily
@bestOskarEverxDАй бұрын
maybe he got lucky with the glass shader there. But if you try to make a thin plastic sheet beacuse something is wrapped in it, you are loosing so much light, it's insane. So from my knowledge, the glass shader is still broken.
@AlFirousАй бұрын
Then there's Octane in Blender.
@LindaYeatesАй бұрын
Those who try to do something and fail are infinitely better than those who try nothing and succeed.
@BraineZVisualsАй бұрын
ALEX SAYTIEV ‼️‼️‼️
@onur.nidayi.1344Ай бұрын
Nice talk !
@Olamide.createsАй бұрын
5:40 - To fade out the edges, Does he mean add a texture to the light or to the object?
@BlenderSecretsАй бұрын
I think he means to add a texture to the light. This gives a pleasing gradient fade to the light, which looks really nice in reflections.
@Olamide.creates10 күн бұрын
What gobo should I add to create this effect?
@lavatr832217 күн бұрын
9:06 But how do you render Seperately and still retain the Fresnel on ears ?
@chrislistermateКүн бұрын
Awesome
@LouisTate-v3wАй бұрын
He was so preoccupied with whether or not he could that he failed to stop to consider if he should.
@whispermusic3522Ай бұрын
you just shared my secret sauce lol, no but honestly thanks a lot for sharing this I also believe that Cycles is way better than what people think and I love octane also that workflow is terrific specially with USDs now you can import particles or geometry with attributes from Houdini and you are golden I am still not comfortable with karma as much as I am with cycles so it does make a difference I also think cycles should implement a few more things to make our lives easier such as deep rendering, more AOVs or a revisited motion blur system but now with all the progress it made I think those are negligible
@RomboutVersluijsАй бұрын
Very interesting talk. I really thought that nothing shot was from some other e fine. Remember seeing that ad. I do think the title of the speech is perhaps a bit misleading. I was kinda baffled about the teaser, magnificent work! Also very interesting method for the lights. Yet I wonder how they comp that. Because most times you use the passes. Overlaying so much details, parts start blowing out. I mean in some of the layers, we also see details which are also in other shits
@theminecraft4202Ай бұрын
if your lights aren't set to too bright values, in a linear workflow you should be able to just add those passes together to get the right result
@RomboutVersluijsАй бұрын
@@theminecraft4202 yeah but since we see other details in his passes, they all get added. Since we use addative
@gs1994100Ай бұрын
Would love to see some tutorial on how to do it...
@nanographics2128 күн бұрын
Great
@Mix3DesignАй бұрын
The ai training is super cool
@cgworm6111Ай бұрын
👏👏👏👏👏👏👏👏
@M8coolАй бұрын
Any idea what the shader setup is for the light/object at 6:00?
@MisaqcieliАй бұрын
Cycles is probably the best of the free renders. But in terms of photorealism quality it falls just a little short of Octane, Arnold and Redshift
@gambello1195Ай бұрын
"Cycles is better than you think" -Blender
@desireschoolАй бұрын
this guy should see the mega light in unreal engine 5.5 :)
@mustafabol1706Ай бұрын
6:07 What's the name of these texture? I know gobos but i couldn't find hdr version of it and fabric version
@MaruHietaАй бұрын
Very cool ideas. Gotta start using AI to level my Blender skills!
@GlobalFacts_3DАй бұрын
what is that diffuse texture used for Light called? 6:06
@theminecraft4202Ай бұрын
they're called Gobos
@GlobalFacts_3DАй бұрын
@@theminecraft4202 umm i know gobos but the specific texture I searched for it but I could not find it