Hi guys some of you might have seen this video yesterday, I had to reupload it as there was some black screen in the edit ! Thanks for all of you who warned us about this mistake. :)
@santyar403710 ай бұрын
Wow!! Updated stuff to get in touch with vr developing being even easier now!
@soctavian10 ай бұрын
Incredible, just as I start my bachelor's project on mixed reality with the quest 3, lol. You're a huge inspiration, Valem!
@venusroc125810 ай бұрын
Thanks Valem. I hope this will be a long serie about Meta SDK
@ValemTutorials10 ай бұрын
I have one new episode coming this sunday will see what I do next. :D
@dev2b30910 ай бұрын
@@ValemTutorialsis that part 2 to this one?
@rafaelcarbonellgisbert10 ай бұрын
I love your content, you have helped me a lot this last couple of years, please keep going!!!
@JOBNETOR10 ай бұрын
I love your videos, it’s so helpful
@tunaroll39579 ай бұрын
thank you so much for these series! I'm super excited to learn about Meta's XR all in one sdk! I also look forward to participate in the hackathon :)
@brooksw4536 ай бұрын
Great demo! I watched this about 10 times.
@xyzconsultingarvr3ddesign810 ай бұрын
Lets go! Looking forward to something like this
@AnikenSkiwalker8 ай бұрын
Finally a great tutorial. I am interested in you redoing the painting example using the Meta XR
@NickMC051210 ай бұрын
Hi! Will you do a tutorial on how to use those samples for rigs that are from building blocks so I can enable passthrough and room model? Thanks.
@lorenzvr10 ай бұрын
thank you very much to start the series on Meta SDK. There will be explanation about UI Curved interactions with the user interfaces with hand tracking and the buttons with clipped background plane surface of this SDK? and how use in a new scene for an independent project from scratch? I really need that.
@reubenjohn74210 ай бұрын
Hi valem. Why is the hand tracking work for you in the unity editor without building and running it in the meta quest. How did you do it? I do enable my hand tracking on the oculus and it runs smoothly.
@user-oymy10 ай бұрын
Same problem. Enable hand tracking only through Build & Run. Cannot see hands when I play unity editor.
@RiverExplorerGames5 ай бұрын
FYI: Meta XR Interaction SDK OVR Samples is deprecated.
@SarpKaya-p3m5 ай бұрын
Have you found any solutions?
@RiverExplorerGames5 ай бұрын
@@SarpKaya-p3m As I was not going to install a deprecated package, I can't be sure. I think it might be the optional 'samples' in the Meta XR Interaction toolkit.
@ckmstudios3 ай бұрын
All of the samples can be installed at each Meta XR submodule, which were downloaded with Meta all-in-one. To download samples: 1. In Package Manager, view the projects "In Project". You should see all of the Meta XR sub packages. - If you don't see all the sub packages and only see Meta XR All-In-One SDK, go to Project Settings > Package Manager, and enable "Show Dependencies". 2. Select one of the sub packages, such as Meta XR Interaction SDK. On the right of the Package Manager, you should see details about the package, along with "Samples". 3. Import the samples.
@travist11697 ай бұрын
I've read people having a lot of trouble with the all in one, can you do a video using pieces?
@Alekan260210 ай бұрын
Nice 😁😁
@ishtiaqkhan38159 ай бұрын
Is it possible to create a video demonstrating cleaning techniques? For instance, showing how to effectively clean a dirty mirror and achieve a clean texture by wiping a window or any surface?
@superjaykramer10 ай бұрын
which version of unity are you using?
@seanbrill14099 ай бұрын
which unity template did you use?
@yanispella44877 ай бұрын
Thank you for this video ! Someone know how it is possible to use also Ros# in the same project ? It's seem that there are some issues of compatibility with Meta XR All-in-one SDK
@NURAYTUNCAYKARABİLSEMMETAVERSE10 ай бұрын
Thank you for the nice explanation. I am using oculus quest 2, I followed the same steps as you, but the scene in Unity is not reflected on my glasses, can you help?
@alifkamaljauhari116110 ай бұрын
me too
@TheARTofMining10 ай бұрын
Hi Valem thank you for these brilliant tutorials - I am looking for a way to utilise the Teleport ANCHOR but via a script call. The idea is to be able to call a Teleport to location from a C# script without using the controllers. Imagine a narrated tour system that takes the user through a series of locations over time. I have tried various manual scripts but not found a suitable solution that places the player looking at a specific object. Would you know how to hack the Teleport Anchor script such that I could call it from code? Many thanks !!!
@ValemTutorials10 ай бұрын
Hey thank you for the lovely comment, I think it would be easier in this case to simply change the position of the player through script and not used the teleportation system. :)
@TheARTofMining10 ай бұрын
@@ValemTutorialsCheers Valem, I actually solved it perfect via using XR Interaction Toolkit namespace and 7 lines of code after an hour of coaching ChatGPT to help me. LOL - If anyone looking for the solution I have pasted below // Get the target rotation Quaternion targetRotation = targetTeleportLocation.transform.rotation; // Create a TeleportRequest with the target position and rotation TeleportRequest teleportRequest = new TeleportRequest() { destinationPosition = targetTeleportLocation.transform.position, destinationRotation = targetRotation }; // Queue teleportation request teleportationProvider.QueueTeleportRequest(teleportRequest); // Get the current camera rotation Quaternion cameraRotation = Quaternion.Euler(0f, MainCamera.transform.localEulerAngles.y, 0f);
@lucashyde11649 ай бұрын
I'm curious, I see that you also have the error of saving immutable packages cause of meta xr interaction tool kit. I can't build my project because of these errors. How do I get rid of it?
@fidelinaoliva93739 ай бұрын
Hi I've been watching your tutorials for a while now. I have a question on creting a new project for mixed reality: "Do you create "3D" or "VR"?
@MaddoxDevGamesАй бұрын
You can do either usually but 3d is best so you know exactly whats going into the project
@Haniarifah7534 ай бұрын
i can't found samples in Meta OVR Interaction Sample, why? please help me..
@pinkyi5694 ай бұрын
hey! you can install "Meta XR Interaction SDK" instead. It worked for me. good luck!
@许诗卉6 ай бұрын
Why I cannot use hand tracking through play mode quest link?
@rocketshift-studio10 ай бұрын
Hi, is there any way we can contact personally?
@CryptoKaiwen9 ай бұрын
How do you get to use the keyboard?
@abdulsyafiqbahrin57684 ай бұрын
wow Meta OVR Interaction Sample already labelled as deprecated
@asahiz99724 ай бұрын
Since it is no longer an independent package, it is now merely a sample within the Meta XR Interaction SDK.
@ckmstudios3 ай бұрын
On Unity 2021.3 LTS, I don't seem to have the Meta XR tab in the Project Settings. I only see "Meta Acoustics". Anyone know how I can access this?
@ckmstudios3 ай бұрын
Confirmed that it appears on 2022.3. Still curious though if there's another way on 2021. Thanks!
@milanwulf10 ай бұрын
If you come from the Unity GUI and have worked with the components, then the Oculus SDK components are just terrible, no interface designer in the world can work with them properly. Is there a way to use the normal Unity components like Button, Vertical Layout Group etc.? It works fine with the Unity XR Interaction Toolkit, but with OVR I haven't managed to do it properly yet, at least not with controllers, hands, near-, rayinteraction etc.
@PierreYvesRoth9 ай бұрын
I have an issue with the V63 SDK, even in this example scene. I tried to make a stationary VR scene, but when I uncheck the "Use Position Tracking" checkbox, everything becomes distorted, even with the Tracking Origin Type set to "Eye Level". Anyone having a workaround ?
@user-oymy10 ай бұрын
Hi. I'm using quest2 and I'm failing to implement hand tracking in unity editor using Meta XR v62 Unity plug-in. Hand tracking is only possible after Build & Run. Can you give me some advice? Please Help. - Desktop OS: Windows 11 - Software version of quest2: 63.0.0 - Meta XR Unity plug-in version: 62.0.0.
@renaudsteve579910 ай бұрын
Salut Valem ... Je me trompe ou tu parles aussi francais?
@ValemTutorials10 ай бұрын
Oui aha je suis Belges francophone :)
@renaudsteve579910 ай бұрын
Salut du Québec! et merci!@@ValemTutorials
@rinedz8938 ай бұрын
PLS ELABORATE THE PLAY BUTTON THAT no need to built and test.. when i tried to play button.. nothing appear on my headset..
@varvarasnitko14617 ай бұрын
Because he is using a quest link to directly test on the headset
@rodneywheeler776410 ай бұрын
I Hope one day you show how to import or setup custom hand models... Steam VR demo has cool hand model I would like to use in a game if possible... BUT THOSE BONES!!!!
@xyzconsultingarvr3ddesign810 ай бұрын
I exported the meta hands mesh, build on top of them and just retexture and then import back into unity. Didn't have to work on bones or anything just worked flawlessly! I'm sure this wouldn't work if you have a more specific type of hand tho
@rodneywheeler776410 ай бұрын
@@xyzconsultingarvr3ddesign8 In blender? Im new to this
@RAMACHANDRAN-of5qy10 ай бұрын
will this sdk work in meta quest 2 ?
@ValemTutorials10 ай бұрын
Yes :) !
@Theovates10 ай бұрын
Real
@gabrieldesouza11210 ай бұрын
Why are you guys excluding Brazil from the allowed countries to participate in the hackathon? This is so unfair...
@pietrosprudente9 ай бұрын
(Countries where the law of United States or local law prohibits participating or receiving a prize in the hackathon or that is the target of any trade sanctions.) It's not their fault, it's brazils.
@sidhintzsche677310 ай бұрын
It must be really frustrating to create tutorial for things that the next update makes useless. I watched all your Mixed reallity videos and some others too. Most of the work is setting up the vr rig completely and now its a template you just doubleclick xD...