Thank you so much you saved me in my graduation project!!!
@griffinrob29 күн бұрын
Excellent tutorial learnt a lot thanks for sharing
@Slaughterfr5 ай бұрын
I love it, it's so much easier than before. Thank you so much for these tutorials 🥰
@NoraAron-r2o2 сағат бұрын
Can I do this with glb object? thank you for your video!
@1004-u5t2 ай бұрын
I love your videos! Can you please make on “handgrab use intractable” and secondary intractable? I can’t find any videos on that!
@ManojPal-g2x6 ай бұрын
thank you, this is a very useful and clear instruction video. loved your works!
@errorpower110418 күн бұрын
Loving the videos, resources and everything about the hackathon right now!! I have a question. At the end you said you have a link to a video for record grab poses. Which link is that? I don't see it in the description. Thank you!!
@immersiveinsiders13 күн бұрын
kzbin.info/www/bejne/a4q1hZaQlrGCf68
@errorpower11044 күн бұрын
@@immersiveinsiders thank you :)
@rexgreenwood737213 күн бұрын
Hey I wanted to know if it's possible to snap on release so that it goes back to the original position after i let go of the grabbable object
@algernonnon63916 ай бұрын
Thanks for this great video that perfectly summarizes the use of hand grab interactors. I'm waiting for the new video because I'm fighting with the hands passing through objects issue...
@immersiveinsiders5 ай бұрын
Still, there's not a solution for that. Our research is on :)
@FatolaaaaaaaaaaaaaaАй бұрын
It is possible to use ray interactable to grab some object?
@emirhankaraca273928 күн бұрын
Thanks for the video. Is it possible to make lines (or any GameObjects) created in code grabbable as well? If so, how can that be done?
@immersiveinsiders28 күн бұрын
@@emirhankaraca2739 yes it can be, you need to add the Grabbable and other components like HandGrabInteractor, box collider, rigid body,etc using the AddComponent method. Then in the code you need to assign the respective components to the Grabbable component.
@McSkeezer2 ай бұрын
What is the simulator that you are using in the video? its super annoying to build and run every time I want to test anything
@immersiveinsiders2 ай бұрын
@@McSkeezer it’s not a simulator. I am testing it using Link kzbin.info/www/bejne/ime8YaWMlJZ6h8Usi=5cb3rb4BQtOMY-OL
@McSkeezer2 ай бұрын
@ thank you!
@Slaughterfr4 ай бұрын
I have a problem when I create an object with a grab it works, but if I try to add a specific pose with the "hand grab pose recorder" it doesn't work or the pose works, but it no longer grabs the object.
@immersiveinsiders3 ай бұрын
You could be missing some references, do you get any error messages in the console?
@Slaughterfr3 ай бұрын
@@immersiveinsiders Hi, thanks for the response. I figured out why it wasn't working, in fact I tried to put a pose for the grab and the distance grab in one element even though they each need their own.
@adamabutaya69463 ай бұрын
thank you for the amazing tutorial how to enable gravity its floating
@immersiveinsiders3 ай бұрын
@@adamabutaya6946 just enable gravity inside the Rigidbody component
@sergioavila21812 ай бұрын
I have a probably silly question, if I develop with this meta SDK and build for other VR headsets like Apple or any other, will it work? Thanks bro
@immersiveinsiders2 ай бұрын
@@sergioavila2181 with the latest version of the Meta SDK you can develop for Meta and other PCVR headsets, but not Apple. We have a video on this topic coming up in a week.
@sergioavila21812 ай бұрын
@@immersiveinsiders Thanks a lot bro, I just subscribed.
@McSkeezer2 ай бұрын
I know I just commented but I am stuck trying to figure something out. How do you make it so when you grab an object it disappears? I know how to make it so when you walk into an object it disappears in a regular game but I can’t figure out how to do it at all in VR
@immersiveinsiders2 ай бұрын
@@McSkeezer you can use a component called interactable Unity Event Wrapper and use its OnGrab and On Ungrab function to hide and show the object